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	<title>Soul&#039;s Remnant Wiki - User contributions [en]</title>
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	<updated>2026-06-06T14:41:36Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://sro.wiki/index.php?title=Element&amp;diff=5293</id>
		<title>Element</title>
		<link rel="alternate" type="text/html" href="https://sro.wiki/index.php?title=Element&amp;diff=5293"/>
		<updated>2026-06-04T02:29:04Z</updated>

		<summary type="html">&lt;p&gt;Marno: /* Additional Effect */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;templatestyles src=Element/style.css/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In Soul&#039;s Remnant, there are currently 7 element types in the game: &amp;lt;span class=&amp;quot;Normal Neutral&amp;quot;&amp;gt;Normal&amp;lt;/span&amp;gt;, &amp;lt;span class=&amp;quot;Fire Neutral&amp;quot;&amp;gt;Fire&amp;lt;/span&amp;gt;, &amp;lt;span class=&amp;quot;Ice Neutral&amp;quot;&amp;gt;Ice&amp;lt;/span&amp;gt;, &amp;lt;span class=&amp;quot;Ghost Neutral&amp;quot;&amp;gt;Ghost&amp;lt;/span&amp;gt;, &lt;br /&gt;
&amp;lt;span class=&amp;quot;Metal Neutral&amp;quot;&amp;gt;Metal&amp;lt;/span&amp;gt;, &amp;lt;span class=&amp;quot;Lightning Neutral&amp;quot;&amp;gt;Lightning&amp;lt;/span&amp;gt;, &amp;lt;span class=&amp;quot;Water Neutral&amp;quot;&amp;gt;Water&amp;lt;/span&amp;gt;. Element typing plays a significant role in Soul&#039;s Remnant, not only reducing and increasing damage dealt, but for the player it also adds a chance to trigger an additional effect when landing a skill on an enemy. &lt;br /&gt;
&lt;br /&gt;
==Additional Effect==&lt;br /&gt;
Weapons with &amp;lt;span class=&amp;quot;Normal Neutral&amp;quot;&amp;gt;Normal&amp;lt;/span&amp;gt; element may surprise you with how much more damage you deal with them equipped. This is because beyond just a unique visual effect, every element also has a unique additional effect. For the &amp;lt;span class=&amp;quot;Normal Neutral&amp;quot;&amp;gt;Normal&amp;lt;/span&amp;gt; element, its effect is a chance to add a respectable amount of damage. Elemental Potency will increase the strength of an element&#039;s effect, and Elemental Chance will increase how often the effect occurs. You can find their effects below, or by talking to [[Shepherd]] at Spawn!&lt;br /&gt;
&lt;br /&gt;
 *the value of this number is calculated as when the player has exactly 100% Elemental Potency. Having less than that or more than that will change this number&#039;s value.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;Normal Neutral&amp;quot;&amp;gt;Normal&amp;lt;/span&amp;gt;: Deal 85%* extra damage to the target.&amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;span class=&amp;quot;Fire Neutral&amp;quot;&amp;gt;Fire&amp;lt;/span&amp;gt;: The initial target takes 50%* as extra damage and burns for 40%* damage over three seconds. Also deals 25%* damage to up to 2 nearby foes. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;Ice Neutral&amp;quot;&amp;gt;Ice&amp;lt;/span&amp;gt;: Apply one stack of &amp;quot;Frozen&amp;quot; for 6* seconds, slowing the target for the duration. &amp;quot;Frozen&amp;quot; increases the target&#039;s damage taken by 30% at one stack, 45% at two stacks, and 60% at three stacks. Additionally, monsters will explode and deal 5% of its max HP per &amp;quot;Frozen&amp;quot; stack to 2 nearby monsters.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;Ghost Neutral&amp;quot;&amp;gt;Ghost&amp;lt;/span&amp;gt;: Inflicts &amp;quot;Haunted&amp;quot; on enemy, causing 115%* damage over 2.5s and pulling other enemies to it. You can have two &amp;quot;Haunted&amp;quot; effects active at once, spreading to one other monster if triggered again on the same monster. When a monster dies, all of the damage per tick is transferred as well. The damage can stack infinitely on normal enemies, but resets every 6 seconds on bosses.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;Metal Neutral&amp;quot;&amp;gt;Metal&amp;lt;/span&amp;gt;: Apply a stacking debuff on enemies that lowers their DEF, and gain a stacking buff that improves your damage reduction by 3% per stack. Maximum stacks of 10* on you and on each enemy, granting you up to 30%* bonus damage reduction and lowering enemy defense by up to 10*. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;Lightning Neutral&amp;quot;&amp;gt;Lightning&amp;lt;/span&amp;gt;: Deal damage to up to 4 nearby enemies, 75%* damage to the first and reducing that amount by 40% with each bounce (e.g. 500 -&amp;gt; 300 -&amp;gt; 180 -&amp;gt; 102). This effect does nothing to the initial target.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;Water Neutral&amp;quot;&amp;gt;Water&amp;lt;/span&amp;gt;: Slow the target slightly, and create a green healing orb for 5s that any single player can absorb in order to immediately recover HP and MP*.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Type Chart==&lt;br /&gt;
 &amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;span style= &amp;quot;font-size: 1.5em&amp;quot;&amp;gt;&#039;&#039;&#039;Element damage is not in the current playtest, so you can use whatever element you want without worrying about dealing less damage!&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Attacking Element Column on the left (↓), Defending Element Row across the top (→)&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;median:left; text-align:center;&amp;quot;&lt;br /&gt;
!          !! style=&amp;quot;width: 10em&amp;quot;| &amp;lt;span class=&amp;quot;Normal Neutral&amp;quot;&amp;gt;Normal&amp;lt;/span&amp;gt; !! style=&amp;quot;width: 10em&amp;quot;| &amp;lt;span class=&amp;quot;Fire Neutral&amp;quot;&amp;gt;Fire&amp;lt;/span&amp;gt; !! style=&amp;quot; width: 10em&amp;quot;| &amp;lt;span class=&amp;quot;Ice Neutral&amp;quot;&amp;gt;Ice&amp;lt;/span&amp;gt; !! style=&amp;quot; width: 10em&amp;quot;| &amp;lt;span class=&amp;quot;Ghost Neutral&amp;quot;&amp;gt;Ghost&amp;lt;/span&amp;gt; !! style=&amp;quot; width: 10em&amp;quot;| &amp;lt;span class=&amp;quot;Metal Neutral&amp;quot;&amp;gt;Metal&amp;lt;/span&amp;gt; !! style=&amp;quot;width: 10em&amp;quot;| &amp;lt;span class=&amp;quot;Lightning Neutral&amp;quot;&amp;gt;Lightning&amp;lt;/span&amp;gt; !! style=&amp;quot;width: 10em&amp;quot;| &amp;lt;span class=&amp;quot;Water Neutral&amp;quot;&amp;gt;Water&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| &amp;lt;span class=&amp;quot;Normal Neutral&amp;quot;&amp;gt;Normal&amp;lt;/span&amp;gt;&lt;br /&gt;
           || Neutral || Neutral ||  Neutral   || style=&amp;quot;color:pink;&amp;quot; |&#039;&#039;&#039;Resisted&#039;&#039;&#039;  || style=&amp;quot;color:pink;&amp;quot; |&#039;&#039;&#039;Resisted&#039;&#039;&#039;|| Neutral || Neutral&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| &amp;lt;span class=&amp;quot;Fire Neutral&amp;quot;&amp;gt;Fire&amp;lt;/span&amp;gt;&lt;br /&gt;
           || Neutral || style=&amp;quot;color:pink;&amp;quot; |&#039;&#039;&#039;Resisted&#039;&#039;&#039;||  style=&amp;quot;color:green;&amp;quot; | &#039;&#039;&#039;Effective&#039;&#039;&#039;   ||  Neutral  || Neutral || Neutral ||  style=&amp;quot;color:red;&amp;quot; |Terrible &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| &amp;lt;span class=&amp;quot;Ice Neutral&amp;quot;&amp;gt;Ice&amp;lt;/span&amp;gt;&lt;br /&gt;
           || Neutral || style=&amp;quot;color:red;&amp;quot; |Terrible ||  style=&amp;quot;color:pink;&amp;quot; |&#039;&#039;&#039;Resisted&#039;&#039;&#039;|| style=&amp;quot;color:green;&amp;quot; |  &#039;&#039;&#039;Effective&#039;&#039;&#039;   ||  Neutral   || Neutral || Neutral&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| &amp;lt;span class=&amp;quot;Ghost Neutral&amp;quot;&amp;gt;Ghost&amp;lt;/span&amp;gt;&lt;br /&gt;
           || Neutral || Neutral || style=&amp;quot;color:red;&amp;quot; |Terrible ||  Neutral   || style=&amp;quot;color:green;&amp;quot; |  &#039;&#039;&#039;Effective&#039;&#039;&#039;   || Neutral || Neutral&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| &amp;lt;span class=&amp;quot;Metal Neutral&amp;quot;&amp;gt;Metal&amp;lt;/span&amp;gt;&lt;br /&gt;
           || Neutral || Neutral ||  Neutral   || style=&amp;quot;color:red;&amp;quot; | Terrible ||  Neutral   || style=&amp;quot;color:green;&amp;quot; | &#039;&#039;&#039;Effective&#039;&#039;&#039; || Neutral&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| &amp;lt;span class=&amp;quot;Lightning Neutral&amp;quot;&amp;gt;Lightning&amp;lt;/span&amp;gt; &lt;br /&gt;
           || Neutral || Neutral ||  Neutral   ||  Neutral   || style=&amp;quot;color:red;&amp;quot; |Terrible || style=&amp;quot;color:pink;&amp;quot; |&#039;&#039;&#039;Resisted&#039;&#039;&#039;|| style=&amp;quot;color:green;&amp;quot; | &#039;&#039;&#039;Effective&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| &amp;lt;span class=&amp;quot;Water Neutral&amp;quot;&amp;gt;Water&amp;lt;/span&amp;gt;&lt;br /&gt;
           || Neutral || style=&amp;quot;color:green;&amp;quot; | &#039;&#039;&#039;Effective&#039;&#039;&#039; ||  Neutral   ||  Neutral   ||  Neutral   || style=&amp;quot;color:red;&amp;quot; |Terrible || style=&amp;quot;color:pink;&amp;quot; |&#039;&#039;&#039;Resisted&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Example: &amp;lt;br&amp;gt; &lt;br /&gt;
Using a &amp;lt;span class=&amp;quot;Fire Crit&amp;quot;&amp;gt;Fire&amp;lt;/span&amp;gt; attack against an &amp;lt;span class=&amp;quot;Ice Weak&amp;quot;&amp;gt;Ice&amp;lt;/span&amp;gt; enemy like a [[Sadling]] will deal &#039;&#039;&#039;more&#039;&#039;&#039; damage.&amp;lt;br&amp;gt;&lt;br /&gt;
Using a &amp;lt;span class=&amp;quot;Fire Weak&amp;quot;&amp;gt;Fire&amp;lt;/span&amp;gt; attack against a &amp;lt;span class=&amp;quot;Fire Neutral&amp;quot;&amp;gt;Fire&amp;lt;/span&amp;gt; enemy like [[Blaze]] will deal less damage than usual.&amp;lt;br&amp;gt; &lt;br /&gt;
And using a &amp;lt;span class=&amp;quot;Fire Weak&amp;quot;&amp;gt;Fire&amp;lt;/span&amp;gt; attack against a &amp;lt;span class=&amp;quot;Water Crit&amp;quot;&amp;gt;Water&amp;lt;/span&amp;gt; enemy like [[Snapper]] will deal &#039;&#039;even less&#039;&#039; damage. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Changing Your Element==&lt;br /&gt;
The player by default will deal &amp;lt;span class=&amp;quot;Normal Neutral&amp;quot;&amp;gt;Normal&amp;lt;/span&amp;gt; type damage, and referring to the table below will show you that you deal less damage to &amp;lt;span class=&amp;quot;Ghost Neutral&amp;quot;&amp;gt;Ghost&amp;lt;/span&amp;gt; and &#039;&amp;lt;span class=&amp;quot;Metal Neutral&amp;quot;&amp;gt;Metal&amp;lt;/span&amp;gt; type enemies. This can be changed by equipping a [[:Category:Weapon|Weapon]]. Every weapon you find has a randomized Element type to it, and when equipping a weapon your skills take on that weapon&#039;s Element type. &lt;br /&gt;
&lt;br /&gt;
Visually, beyond just changing the elemental effectiveness of your attacks, taking on a different element will also change the appearance of your skill. Some skills will have only their color change to match its current element, while other skills will have their sprite change as well. Every element also has an additional hit effect that will show when triggering its effect. Ghost, for example, will show an impish face: &lt;br /&gt;
&lt;br /&gt;
[[File:Ghostproc.png]]&lt;br /&gt;
&lt;br /&gt;
==Damage Numbers==&lt;br /&gt;
 &amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;span style= &amp;quot;font-size: 1.5em&amp;quot;&amp;gt;&#039;&#039;&#039;Element damage is not in the current playtest, so you can use whatever element you want without worrying about dealing less damage!&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
Get a picture of an end of playtest damage fest and put it here I guess lol&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
Looking at the damage numbers is a good way to check if your element is a good match up for the monster(s) you are fighting. The numbers that show up when damage is dealt have a fill color and an outline color, and these colors will change independently from one another, for specific reasons.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:FireProc.png|thumb|Example of effective damage and neutral damage (That&#039;s the sun in the background).]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: The below information is out of date, damage outlines now reflect the Element of your weapon (see mentions of the Elements above for a visual guide on how that looks):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style= &amp;quot;text-shadow: -1px -1px 0 #3b4e7f, 1px -1px 0 #3b4e7f, -1px 1px 0 #3b4e7f, 1px 1px 0 #3b4e7f;color: white&amp;quot;&amp;gt;Neutral damage numbers&amp;lt;/span&amp;gt; have a white fill color and faded blue outline color.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style= &amp;quot;text-shadow: -1px -1px 0 #6f7c95, 1px -1px 0 #6f7c95, -1px 1px 0 #6f7c95, 1px 1px 0 #6f7c95;color: white&amp;quot;&amp;gt;Terrible/Resisted element&amp;lt;/span&amp;gt; damage turns the outline color into a dull gray.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style= &amp;quot;text-shadow: -1px -1px 0 #e32d73, 1px -1px 0 #e32d73, -1px 1px 0 #e32d73, 1px 1px 0 #e32d73;color: white&amp;quot;&amp;gt;Effective element damage&amp;lt;/span&amp;gt; replaces the outline color with a sharp red.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style= &amp;quot;text-shadow: -1px -1px 0 #e32d73, 1px -1px 0 #e32d73, -1px 1px 0 #e32d73, 1px 1px 0 #e32d73;color: #fffe00&amp;quot;&amp;gt;Critical damage&amp;lt;/span&amp;gt; replaces fill color with yellow, adding a small explosive depiction behind the numbers as well. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style= &amp;quot;text-shadow: -1px -1px 0 #290e2f, 1px -1px 0 #290e2f, -1px 1px 0 #290e2f, 1px 1px 0 #290e2f;color: #b02f5e&amp;quot;&amp;gt;Damage to Players&amp;lt;/span&amp;gt; has a faded red fill color and a dark red outline color.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style= &amp;quot;text-shadow: -1px -1px 0 darkgrey, 1px -1px 0 darkgrey, -1px 1px 0 darkgrey, 1px 1px 0 darkgrey;color: grey&amp;quot;&amp;gt;Damage that other players deal&amp;lt;/span&amp;gt; have a lower opacity to them.&lt;/div&gt;</summary>
		<author><name>Marno</name></author>
	</entry>
	<entry>
		<id>https://sro.wiki/index.php?title=Element&amp;diff=5292</id>
		<title>Element</title>
		<link rel="alternate" type="text/html" href="https://sro.wiki/index.php?title=Element&amp;diff=5292"/>
		<updated>2026-05-23T20:16:22Z</updated>

		<summary type="html">&lt;p&gt;Marno: /* Additional Effect */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;templatestyles src=Element/style.css/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In Soul&#039;s Remnant, there are currently 7 element types in the game: &amp;lt;span class=&amp;quot;Normal Neutral&amp;quot;&amp;gt;Normal&amp;lt;/span&amp;gt;, &amp;lt;span class=&amp;quot;Fire Neutral&amp;quot;&amp;gt;Fire&amp;lt;/span&amp;gt;, &amp;lt;span class=&amp;quot;Ice Neutral&amp;quot;&amp;gt;Ice&amp;lt;/span&amp;gt;, &amp;lt;span class=&amp;quot;Ghost Neutral&amp;quot;&amp;gt;Ghost&amp;lt;/span&amp;gt;, &lt;br /&gt;
&amp;lt;span class=&amp;quot;Metal Neutral&amp;quot;&amp;gt;Metal&amp;lt;/span&amp;gt;, &amp;lt;span class=&amp;quot;Lightning Neutral&amp;quot;&amp;gt;Lightning&amp;lt;/span&amp;gt;, &amp;lt;span class=&amp;quot;Water Neutral&amp;quot;&amp;gt;Water&amp;lt;/span&amp;gt;. Element typing plays a significant role in Soul&#039;s Remnant, not only reducing and increasing damage dealt, but for the player it also adds a chance to trigger an additional effect when landing a skill on an enemy. &lt;br /&gt;
&lt;br /&gt;
==Additional Effect==&lt;br /&gt;
Weapons with &amp;lt;span class=&amp;quot;Normal Neutral&amp;quot;&amp;gt;Normal&amp;lt;/span&amp;gt; element may surprise you with how much more damage you deal with them equipped. This is because beyond just a unique visual effect, every element also has a unique additional effect. For the &amp;lt;span class=&amp;quot;Normal Neutral&amp;quot;&amp;gt;Normal&amp;lt;/span&amp;gt; element, its effect is a chance to add a respectable amount of damage. Elemental Potency will increase the strength of an element&#039;s effect, and Elemental Chance will increase how often the effect occurs. You can find their effects below, or by talking to [[Shepherd]] at Spawn!&lt;br /&gt;
&lt;br /&gt;
 *the value of this number is calculated as when the player has exactly 100% Elemental Potency. Having less than that or more than that will change this number&#039;s value.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;Normal Neutral&amp;quot;&amp;gt;Normal&amp;lt;/span&amp;gt;: Deal 85%* extra damage to the target.&amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;span class=&amp;quot;Fire Neutral&amp;quot;&amp;gt;Fire&amp;lt;/span&amp;gt;: The initial target takes 50%* as extra damage and burns for 40%* damage over three seconds. Also deals 25%* damage to up to 2 nearby foes. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;Ice Neutral&amp;quot;&amp;gt;Ice&amp;lt;/span&amp;gt;: Apply one stack of &amp;quot;Frozen&amp;quot; for 6* seconds, slowing the target for the duration. &amp;quot;Frozen&amp;quot; increases the target&#039;s damage taken by 30% at one stack, 45% at two stacks, and 60% at three stacks. Additionally, monsters will explode and deal 5% of its max HP per &amp;quot;Frozen&amp;quot; stack to 2 nearby monsters.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;Ghost Neutral&amp;quot;&amp;gt;Ghost&amp;lt;/span&amp;gt;: Inflicts &amp;quot;Haunted&amp;quot; on enemy, causing 115%* damage over 2.5s and pulling other enemies to it. You can have two &amp;quot;Haunted&amp;quot; effects active at once, spreading to one other monster if triggered again on the same monster. When a monster dies, all of the damage per tick is transferred as well. The damage can stack infinitely on normal enemies, but resets every 6 seconds on bosses.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;Metal Neutral&amp;quot;&amp;gt;Metal&amp;lt;/span&amp;gt;: Apply a stacking debuff on enemies that lowers their DEF, and gain a stacking buff that improves your damage reduction by 4% per stack. Maximum stacks of 10* on you and 10* on each enemy, granting you up to 40%* bonus damage reduction and lowering enemy defense by up to 10*. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;Lightning Neutral&amp;quot;&amp;gt;Lightning&amp;lt;/span&amp;gt;: Deal damage to up to 4 nearby enemies, 75%* damage to the first and reducing that amount by 40% with each bounce (e.g. 500 -&amp;gt; 300 -&amp;gt; 180 -&amp;gt; 102). This effect does nothing to the initial target.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;Water Neutral&amp;quot;&amp;gt;Water&amp;lt;/span&amp;gt;: Slow the target slightly, and create a green healing orb for 5s that any single player can absorb in order to immediately recover HP and MP*.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Type Chart==&lt;br /&gt;
 &amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;span style= &amp;quot;font-size: 1.5em&amp;quot;&amp;gt;&#039;&#039;&#039;Element damage is not in the current playtest, so you can use whatever element you want without worrying about dealing less damage!&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Attacking Element Column on the left (↓), Defending Element Row across the top (→)&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;median:left; text-align:center;&amp;quot;&lt;br /&gt;
!          !! style=&amp;quot;width: 10em&amp;quot;| &amp;lt;span class=&amp;quot;Normal Neutral&amp;quot;&amp;gt;Normal&amp;lt;/span&amp;gt; !! style=&amp;quot;width: 10em&amp;quot;| &amp;lt;span class=&amp;quot;Fire Neutral&amp;quot;&amp;gt;Fire&amp;lt;/span&amp;gt; !! style=&amp;quot; width: 10em&amp;quot;| &amp;lt;span class=&amp;quot;Ice Neutral&amp;quot;&amp;gt;Ice&amp;lt;/span&amp;gt; !! style=&amp;quot; width: 10em&amp;quot;| &amp;lt;span class=&amp;quot;Ghost Neutral&amp;quot;&amp;gt;Ghost&amp;lt;/span&amp;gt; !! style=&amp;quot; width: 10em&amp;quot;| &amp;lt;span class=&amp;quot;Metal Neutral&amp;quot;&amp;gt;Metal&amp;lt;/span&amp;gt; !! style=&amp;quot;width: 10em&amp;quot;| &amp;lt;span class=&amp;quot;Lightning Neutral&amp;quot;&amp;gt;Lightning&amp;lt;/span&amp;gt; !! style=&amp;quot;width: 10em&amp;quot;| &amp;lt;span class=&amp;quot;Water Neutral&amp;quot;&amp;gt;Water&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| &amp;lt;span class=&amp;quot;Normal Neutral&amp;quot;&amp;gt;Normal&amp;lt;/span&amp;gt;&lt;br /&gt;
           || Neutral || Neutral ||  Neutral   || style=&amp;quot;color:pink;&amp;quot; |&#039;&#039;&#039;Resisted&#039;&#039;&#039;  || style=&amp;quot;color:pink;&amp;quot; |&#039;&#039;&#039;Resisted&#039;&#039;&#039;|| Neutral || Neutral&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| &amp;lt;span class=&amp;quot;Fire Neutral&amp;quot;&amp;gt;Fire&amp;lt;/span&amp;gt;&lt;br /&gt;
           || Neutral || style=&amp;quot;color:pink;&amp;quot; |&#039;&#039;&#039;Resisted&#039;&#039;&#039;||  style=&amp;quot;color:green;&amp;quot; | &#039;&#039;&#039;Effective&#039;&#039;&#039;   ||  Neutral  || Neutral || Neutral ||  style=&amp;quot;color:red;&amp;quot; |Terrible &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| &amp;lt;span class=&amp;quot;Ice Neutral&amp;quot;&amp;gt;Ice&amp;lt;/span&amp;gt;&lt;br /&gt;
           || Neutral || style=&amp;quot;color:red;&amp;quot; |Terrible ||  style=&amp;quot;color:pink;&amp;quot; |&#039;&#039;&#039;Resisted&#039;&#039;&#039;|| style=&amp;quot;color:green;&amp;quot; |  &#039;&#039;&#039;Effective&#039;&#039;&#039;   ||  Neutral   || Neutral || Neutral&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| &amp;lt;span class=&amp;quot;Ghost Neutral&amp;quot;&amp;gt;Ghost&amp;lt;/span&amp;gt;&lt;br /&gt;
           || Neutral || Neutral || style=&amp;quot;color:red;&amp;quot; |Terrible ||  Neutral   || style=&amp;quot;color:green;&amp;quot; |  &#039;&#039;&#039;Effective&#039;&#039;&#039;   || Neutral || Neutral&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| &amp;lt;span class=&amp;quot;Metal Neutral&amp;quot;&amp;gt;Metal&amp;lt;/span&amp;gt;&lt;br /&gt;
           || Neutral || Neutral ||  Neutral   || style=&amp;quot;color:red;&amp;quot; | Terrible ||  Neutral   || style=&amp;quot;color:green;&amp;quot; | &#039;&#039;&#039;Effective&#039;&#039;&#039; || Neutral&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| &amp;lt;span class=&amp;quot;Lightning Neutral&amp;quot;&amp;gt;Lightning&amp;lt;/span&amp;gt; &lt;br /&gt;
           || Neutral || Neutral ||  Neutral   ||  Neutral   || style=&amp;quot;color:red;&amp;quot; |Terrible || style=&amp;quot;color:pink;&amp;quot; |&#039;&#039;&#039;Resisted&#039;&#039;&#039;|| style=&amp;quot;color:green;&amp;quot; | &#039;&#039;&#039;Effective&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| &amp;lt;span class=&amp;quot;Water Neutral&amp;quot;&amp;gt;Water&amp;lt;/span&amp;gt;&lt;br /&gt;
           || Neutral || style=&amp;quot;color:green;&amp;quot; | &#039;&#039;&#039;Effective&#039;&#039;&#039; ||  Neutral   ||  Neutral   ||  Neutral   || style=&amp;quot;color:red;&amp;quot; |Terrible || style=&amp;quot;color:pink;&amp;quot; |&#039;&#039;&#039;Resisted&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Example: &amp;lt;br&amp;gt; &lt;br /&gt;
Using a &amp;lt;span class=&amp;quot;Fire Crit&amp;quot;&amp;gt;Fire&amp;lt;/span&amp;gt; attack against an &amp;lt;span class=&amp;quot;Ice Weak&amp;quot;&amp;gt;Ice&amp;lt;/span&amp;gt; enemy like a [[Sadling]] will deal &#039;&#039;&#039;more&#039;&#039;&#039; damage.&amp;lt;br&amp;gt;&lt;br /&gt;
Using a &amp;lt;span class=&amp;quot;Fire Weak&amp;quot;&amp;gt;Fire&amp;lt;/span&amp;gt; attack against a &amp;lt;span class=&amp;quot;Fire Neutral&amp;quot;&amp;gt;Fire&amp;lt;/span&amp;gt; enemy like [[Blaze]] will deal less damage than usual.&amp;lt;br&amp;gt; &lt;br /&gt;
And using a &amp;lt;span class=&amp;quot;Fire Weak&amp;quot;&amp;gt;Fire&amp;lt;/span&amp;gt; attack against a &amp;lt;span class=&amp;quot;Water Crit&amp;quot;&amp;gt;Water&amp;lt;/span&amp;gt; enemy like [[Snapper]] will deal &#039;&#039;even less&#039;&#039; damage. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Changing Your Element==&lt;br /&gt;
The player by default will deal &amp;lt;span class=&amp;quot;Normal Neutral&amp;quot;&amp;gt;Normal&amp;lt;/span&amp;gt; type damage, and referring to the table below will show you that you deal less damage to &amp;lt;span class=&amp;quot;Ghost Neutral&amp;quot;&amp;gt;Ghost&amp;lt;/span&amp;gt; and &#039;&amp;lt;span class=&amp;quot;Metal Neutral&amp;quot;&amp;gt;Metal&amp;lt;/span&amp;gt; type enemies. This can be changed by equipping a [[:Category:Weapon|Weapon]]. Every weapon you find has a randomized Element type to it, and when equipping a weapon your skills take on that weapon&#039;s Element type. &lt;br /&gt;
&lt;br /&gt;
Visually, beyond just changing the elemental effectiveness of your attacks, taking on a different element will also change the appearance of your skill. Some skills will have only their color change to match its current element, while other skills will have their sprite change as well. Every element also has an additional hit effect that will show when triggering its effect. Ghost, for example, will show an impish face: &lt;br /&gt;
&lt;br /&gt;
[[File:Ghostproc.png]]&lt;br /&gt;
&lt;br /&gt;
==Damage Numbers==&lt;br /&gt;
 &amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;span style= &amp;quot;font-size: 1.5em&amp;quot;&amp;gt;&#039;&#039;&#039;Element damage is not in the current playtest, so you can use whatever element you want without worrying about dealing less damage!&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
Get a picture of an end of playtest damage fest and put it here I guess lol&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
Looking at the damage numbers is a good way to check if your element is a good match up for the monster(s) you are fighting. The numbers that show up when damage is dealt have a fill color and an outline color, and these colors will change independently from one another, for specific reasons.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:FireProc.png|thumb|Example of effective damage and neutral damage (That&#039;s the sun in the background).]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: The below information is out of date, damage outlines now reflect the Element of your weapon (see mentions of the Elements above for a visual guide on how that looks):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style= &amp;quot;text-shadow: -1px -1px 0 #3b4e7f, 1px -1px 0 #3b4e7f, -1px 1px 0 #3b4e7f, 1px 1px 0 #3b4e7f;color: white&amp;quot;&amp;gt;Neutral damage numbers&amp;lt;/span&amp;gt; have a white fill color and faded blue outline color.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style= &amp;quot;text-shadow: -1px -1px 0 #6f7c95, 1px -1px 0 #6f7c95, -1px 1px 0 #6f7c95, 1px 1px 0 #6f7c95;color: white&amp;quot;&amp;gt;Terrible/Resisted element&amp;lt;/span&amp;gt; damage turns the outline color into a dull gray.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style= &amp;quot;text-shadow: -1px -1px 0 #e32d73, 1px -1px 0 #e32d73, -1px 1px 0 #e32d73, 1px 1px 0 #e32d73;color: white&amp;quot;&amp;gt;Effective element damage&amp;lt;/span&amp;gt; replaces the outline color with a sharp red.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style= &amp;quot;text-shadow: -1px -1px 0 #e32d73, 1px -1px 0 #e32d73, -1px 1px 0 #e32d73, 1px 1px 0 #e32d73;color: #fffe00&amp;quot;&amp;gt;Critical damage&amp;lt;/span&amp;gt; replaces fill color with yellow, adding a small explosive depiction behind the numbers as well. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style= &amp;quot;text-shadow: -1px -1px 0 #290e2f, 1px -1px 0 #290e2f, -1px 1px 0 #290e2f, 1px 1px 0 #290e2f;color: #b02f5e&amp;quot;&amp;gt;Damage to Players&amp;lt;/span&amp;gt; has a faded red fill color and a dark red outline color.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style= &amp;quot;text-shadow: -1px -1px 0 darkgrey, 1px -1px 0 darkgrey, -1px 1px 0 darkgrey, 1px 1px 0 darkgrey;color: grey&amp;quot;&amp;gt;Damage that other players deal&amp;lt;/span&amp;gt; have a lower opacity to them.&lt;/div&gt;</summary>
		<author><name>Marno</name></author>
	</entry>
	<entry>
		<id>https://sro.wiki/index.php?title=Category:Soul&amp;diff=5291</id>
		<title>Category:Soul</title>
		<link rel="alternate" type="text/html" href="https://sro.wiki/index.php?title=Category:Soul&amp;diff=5291"/>
		<updated>2026-05-23T19:55:14Z</updated>

		<summary type="html">&lt;p&gt;Marno: /* Soul Types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Souls have a low chance to drop from any Monster!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With the Stats and Echoes on any given piece of equipment being subject to randomization, it&#039;s only natural for there to be a method by which players can try and steer said randomness in their favor. In Soul&#039;s Remnant, that mechanism exists in the form of the many different types of Souls you can throw at an item to make it into how you want it. After all, so long as all the lines on an item are not locked, you can technically use an infinite number of souls on any item! Hahahahahahaha.&lt;br /&gt;
&lt;br /&gt;
May your stockpile of Souls have a plentiful Remnant after every session of rerolling~ &lt;br /&gt;
&lt;br /&gt;
==Changing Things==&lt;br /&gt;
[[File:AddingEcho.png|thumb|Adding an Echoes Line.]]&lt;br /&gt;
After using a soul, it is removed from your inventory as its effect takes hold on the equipment you used it on. You will receive a message telling you what exactly transpired.&lt;br /&gt;
&lt;br /&gt;
In order to use a soul on an item, you must go into your inventory and then drag the soul over the piece of equipment you wish to change. &lt;br /&gt;
&lt;br /&gt;
+ Dragging the soul with Left Click will make it so you only use one soul. &lt;br /&gt;
&lt;br /&gt;
+ Right Clicking on the soul will make it easier to use multiple souls in a row, simply by clicking the left mouse button over the piece of equipment repeatedly. Right Click again to stop using Souls.&lt;br /&gt;
&lt;br /&gt;
==Fusing Things==&lt;br /&gt;
Transitive Souls deserve their own section, seeing as how destroying the wrong item is a mistake nobody wants to make.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yes, using a Transitive Soul means destroying an item.&#039;&#039;&#039; It will be removed from your inventory completely. Not weakened, not changed. You are &#039;&#039;destroying&#039;&#039; an item to pass its Echoes onto another item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can only use Transitive Souls on items in the same category.&#039;&#039;&#039; A hat can only be destroyed for a hat, a backpack can only be destroyed for a backpack, and so forth. This is because each category of equipment draws its Echoes lines from their own personal pool unique to each category.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Also, Gem upgrades do not carry over.&#039;&#039;&#039; What that means is you &#039;&#039;cannot&#039;&#039; use Transitive Souls to create a crazy +9000 item. The only things that move are the lines you rolled and the quality at which you rolled them.&lt;br /&gt;
&lt;br /&gt;
Furthermore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keep in mind that the maximum value an Echoes line can have is dependent on the item itself.&#039;&#039;&#039; Rather than looking at the amount that an Echoes line provides, when using a Transitive Soul what matters more is the color of that line&#039;s quality. The quality of a transitive&#039;d line will remain the same, with the amount scaling proportional to the item&#039;s level. So if you find a beautiful Stone Weapon with 5 amazing Ruby (Red) quality lines, consider saving it away to use and transitive onto a higher level item some day. &lt;br /&gt;
&lt;br /&gt;
What this also means, however, is that you won&#039;t be able to use Transitive Souls to strengthen low level gear by sacrificing high level gear. Again, the maximum value of an Echoes line is determined by the item it is on.&lt;br /&gt;
&lt;br /&gt;
So be careful when using a Transitive Soul. It&#039;s a very useful Soul, but use it wrong and you&#039;ll wish you hadn&#039;t!&lt;br /&gt;
&lt;br /&gt;
==Soul Types==&lt;br /&gt;
[[File:EnergSoul.png|20px|link=Energetic Soul]] [[Energetic Soul]]: When the item has less than two Echoes lines, add one line per soul usage until the item has two Echoes lines. After that, Energetic Souls will reroll the first two Echoes lines on the item with each use.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:AmbitiousSoul.png|20px|link=Ambitious Soul]] [[Ambitious Soul]]: When the item has less than four Echoes lines, add one line per soul usage until the item has four Echoes lines. After that, Ambitious Souls will reroll the first four Echoes lines on the item with each use.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:TranscendentSoul.png|20px|link=Transcendent Soul]] [[Transcendent Soul]]: When the item has less than five Echoes lines, add one line per soul usage until the item has five Echoes lines. After that, Transcendent Souls will reroll all five Echoes lines on the item with each use.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:PrimordialSoul.png|20px|link=Primordial Soul]] [[Primordial Soul]]: Randomizes the chosen Echoes line.&amp;lt;br&amp;gt; &lt;br /&gt;
[[File:TurbulentSoul.png|20px|link=Turbulent Soul]] [[Turbulent Soul]]: Randomizes the value of one random Echoes line.&amp;lt;br&amp;gt; &lt;br /&gt;
[[File:ChaoticSoul.png|20px|link=Chaotic Soul]] [[Chaotic Soul]]: Do one of the following: randomizes the value of one random main stat, randomizes one Echoes line, or randomizes Element Type.&amp;lt;br&amp;gt; &lt;br /&gt;
[[File:EternalSoul.png|20px|link=Eternal Soul]] [[Eternal Soul]]: Select one Echoes line and lock it for the next 5 Souls uses, ensuring that that line isn&#039;t altered by Soul usage. Can only lock up to 2 lines at the same time.&amp;lt;br&amp;gt; &lt;br /&gt;
[[File:TransitiveSoul.png|20px|link=Transitive Soul]] [[Transitive Soul]]: Destroy Item 1 in order to move its Echoes onto Item 2.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Marno</name></author>
	</entry>
	<entry>
		<id>https://sro.wiki/index.php?title=Element&amp;diff=5290</id>
		<title>Element</title>
		<link rel="alternate" type="text/html" href="https://sro.wiki/index.php?title=Element&amp;diff=5290"/>
		<updated>2026-05-23T19:48:25Z</updated>

		<summary type="html">&lt;p&gt;Marno: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;templatestyles src=Element/style.css/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In Soul&#039;s Remnant, there are currently 7 element types in the game: &amp;lt;span class=&amp;quot;Normal Neutral&amp;quot;&amp;gt;Normal&amp;lt;/span&amp;gt;, &amp;lt;span class=&amp;quot;Fire Neutral&amp;quot;&amp;gt;Fire&amp;lt;/span&amp;gt;, &amp;lt;span class=&amp;quot;Ice Neutral&amp;quot;&amp;gt;Ice&amp;lt;/span&amp;gt;, &amp;lt;span class=&amp;quot;Ghost Neutral&amp;quot;&amp;gt;Ghost&amp;lt;/span&amp;gt;, &lt;br /&gt;
&amp;lt;span class=&amp;quot;Metal Neutral&amp;quot;&amp;gt;Metal&amp;lt;/span&amp;gt;, &amp;lt;span class=&amp;quot;Lightning Neutral&amp;quot;&amp;gt;Lightning&amp;lt;/span&amp;gt;, &amp;lt;span class=&amp;quot;Water Neutral&amp;quot;&amp;gt;Water&amp;lt;/span&amp;gt;. Element typing plays a significant role in Soul&#039;s Remnant, not only reducing and increasing damage dealt, but for the player it also adds a chance to trigger an additional effect when landing a skill on an enemy. &lt;br /&gt;
&lt;br /&gt;
==Additional Effect==&lt;br /&gt;
Weapons with &amp;lt;span class=&amp;quot;Normal Neutral&amp;quot;&amp;gt;Normal&amp;lt;/span&amp;gt; element may surprise you with how much more damage you deal with them equipped. This is because beyond just a unique visual effect, every element also has a unique additional effect. For the &amp;lt;span class=&amp;quot;Normal Neutral&amp;quot;&amp;gt;Normal&amp;lt;/span&amp;gt; element, its effect is a chance to add a respectable amount of damage. Elemental Potency will increase the strength of an element&#039;s effect, and Elemental Chance will increase how often the effect occurs. You can find their effects below, or by talking to [[Shepherd]] at Spawn!&lt;br /&gt;
&lt;br /&gt;
 *the value of this number is calculated as when the player has exactly 100% Elemental Potency. Having less than that or more than that will change this number&#039;s value.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;Normal Neutral&amp;quot;&amp;gt;Normal&amp;lt;/span&amp;gt;: Deal 85%* extra damage to the target.&amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;span class=&amp;quot;Fire Neutral&amp;quot;&amp;gt;Fire&amp;lt;/span&amp;gt;: The initial target takes 50%* as extra damage, and also burns for 40%* damage over three seconds. Also deals 25%* damage to up to 2 nearby foes. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;Ice Neutral&amp;quot;&amp;gt;Ice&amp;lt;/span&amp;gt;: Apply one stack of &amp;quot;Frozen&amp;quot; for 6* seconds, slowing the target for the duration. &amp;quot;Frozen&amp;quot; increases the target&#039;s damage taken by 30% at one stack, 45% at two stacks, and 60% at three stacks. Additionally, monsters will explode and deal 5% of its max HP per &amp;quot;Frozen&amp;quot; stack to 2 nearby monsters.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;Ghost Neutral&amp;quot;&amp;gt;Ghost&amp;lt;/span&amp;gt;: Inflicts &amp;quot;Haunted&amp;quot; on enemy, causing 115%* damage over 2.5s and pulling other enemies to it. You can have two &amp;quot;Haunted&amp;quot; effects active at once, spreading to one other monster if triggered again on the same monster. When a monster dies, all of the damage per tick is transferred as well. The damage can stack infinitely on normal enemies, but resets every 6 seconds on bosses.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;Metal Neutral&amp;quot;&amp;gt;Metal&amp;lt;/span&amp;gt;: Apply a stacking debuff on enemies that lowers their DEF, and gain a stacking buff that improves your damage reduction by 4% per stack. Maximum stacks of 10* on you and 10* on each enemy, granting you up to 40%* bonus damage reduction and lowering enemy defense by up to 10*. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;Lightning Neutral&amp;quot;&amp;gt;Lightning&amp;lt;/span&amp;gt;: Deal damage to up to 4 nearby enemies, 75%* damage to the first and reducing that amount by 40% with each bounce (e.g. 500 -&amp;gt; 300 -&amp;gt; 180 -&amp;gt; 102). This effect does nothing to the initial target.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;Water Neutral&amp;quot;&amp;gt;Water&amp;lt;/span&amp;gt;: Slow the target slightly, and create a green healing orb for 5s that any single player can absorb in order to immediately recover HP and MP*.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Type Chart==&lt;br /&gt;
 &amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;span style= &amp;quot;font-size: 1.5em&amp;quot;&amp;gt;&#039;&#039;&#039;Element damage is not in the current playtest, so you can use whatever element you want without worrying about dealing less damage!&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Attacking Element Column on the left (↓), Defending Element Row across the top (→)&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;median:left; text-align:center;&amp;quot;&lt;br /&gt;
!          !! style=&amp;quot;width: 10em&amp;quot;| &amp;lt;span class=&amp;quot;Normal Neutral&amp;quot;&amp;gt;Normal&amp;lt;/span&amp;gt; !! style=&amp;quot;width: 10em&amp;quot;| &amp;lt;span class=&amp;quot;Fire Neutral&amp;quot;&amp;gt;Fire&amp;lt;/span&amp;gt; !! style=&amp;quot; width: 10em&amp;quot;| &amp;lt;span class=&amp;quot;Ice Neutral&amp;quot;&amp;gt;Ice&amp;lt;/span&amp;gt; !! style=&amp;quot; width: 10em&amp;quot;| &amp;lt;span class=&amp;quot;Ghost Neutral&amp;quot;&amp;gt;Ghost&amp;lt;/span&amp;gt; !! style=&amp;quot; width: 10em&amp;quot;| &amp;lt;span class=&amp;quot;Metal Neutral&amp;quot;&amp;gt;Metal&amp;lt;/span&amp;gt; !! style=&amp;quot;width: 10em&amp;quot;| &amp;lt;span class=&amp;quot;Lightning Neutral&amp;quot;&amp;gt;Lightning&amp;lt;/span&amp;gt; !! style=&amp;quot;width: 10em&amp;quot;| &amp;lt;span class=&amp;quot;Water Neutral&amp;quot;&amp;gt;Water&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| &amp;lt;span class=&amp;quot;Normal Neutral&amp;quot;&amp;gt;Normal&amp;lt;/span&amp;gt;&lt;br /&gt;
           || Neutral || Neutral ||  Neutral   || style=&amp;quot;color:pink;&amp;quot; |&#039;&#039;&#039;Resisted&#039;&#039;&#039;  || style=&amp;quot;color:pink;&amp;quot; |&#039;&#039;&#039;Resisted&#039;&#039;&#039;|| Neutral || Neutral&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| &amp;lt;span class=&amp;quot;Fire Neutral&amp;quot;&amp;gt;Fire&amp;lt;/span&amp;gt;&lt;br /&gt;
           || Neutral || style=&amp;quot;color:pink;&amp;quot; |&#039;&#039;&#039;Resisted&#039;&#039;&#039;||  style=&amp;quot;color:green;&amp;quot; | &#039;&#039;&#039;Effective&#039;&#039;&#039;   ||  Neutral  || Neutral || Neutral ||  style=&amp;quot;color:red;&amp;quot; |Terrible &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| &amp;lt;span class=&amp;quot;Ice Neutral&amp;quot;&amp;gt;Ice&amp;lt;/span&amp;gt;&lt;br /&gt;
           || Neutral || style=&amp;quot;color:red;&amp;quot; |Terrible ||  style=&amp;quot;color:pink;&amp;quot; |&#039;&#039;&#039;Resisted&#039;&#039;&#039;|| style=&amp;quot;color:green;&amp;quot; |  &#039;&#039;&#039;Effective&#039;&#039;&#039;   ||  Neutral   || Neutral || Neutral&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| &amp;lt;span class=&amp;quot;Ghost Neutral&amp;quot;&amp;gt;Ghost&amp;lt;/span&amp;gt;&lt;br /&gt;
           || Neutral || Neutral || style=&amp;quot;color:red;&amp;quot; |Terrible ||  Neutral   || style=&amp;quot;color:green;&amp;quot; |  &#039;&#039;&#039;Effective&#039;&#039;&#039;   || Neutral || Neutral&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| &amp;lt;span class=&amp;quot;Metal Neutral&amp;quot;&amp;gt;Metal&amp;lt;/span&amp;gt;&lt;br /&gt;
           || Neutral || Neutral ||  Neutral   || style=&amp;quot;color:red;&amp;quot; | Terrible ||  Neutral   || style=&amp;quot;color:green;&amp;quot; | &#039;&#039;&#039;Effective&#039;&#039;&#039; || Neutral&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| &amp;lt;span class=&amp;quot;Lightning Neutral&amp;quot;&amp;gt;Lightning&amp;lt;/span&amp;gt; &lt;br /&gt;
           || Neutral || Neutral ||  Neutral   ||  Neutral   || style=&amp;quot;color:red;&amp;quot; |Terrible || style=&amp;quot;color:pink;&amp;quot; |&#039;&#039;&#039;Resisted&#039;&#039;&#039;|| style=&amp;quot;color:green;&amp;quot; | &#039;&#039;&#039;Effective&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| &amp;lt;span class=&amp;quot;Water Neutral&amp;quot;&amp;gt;Water&amp;lt;/span&amp;gt;&lt;br /&gt;
           || Neutral || style=&amp;quot;color:green;&amp;quot; | &#039;&#039;&#039;Effective&#039;&#039;&#039; ||  Neutral   ||  Neutral   ||  Neutral   || style=&amp;quot;color:red;&amp;quot; |Terrible || style=&amp;quot;color:pink;&amp;quot; |&#039;&#039;&#039;Resisted&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Example: &amp;lt;br&amp;gt; &lt;br /&gt;
Using a &amp;lt;span class=&amp;quot;Fire Crit&amp;quot;&amp;gt;Fire&amp;lt;/span&amp;gt; attack against an &amp;lt;span class=&amp;quot;Ice Weak&amp;quot;&amp;gt;Ice&amp;lt;/span&amp;gt; enemy like a [[Sadling]] will deal &#039;&#039;&#039;more&#039;&#039;&#039; damage.&amp;lt;br&amp;gt;&lt;br /&gt;
Using a &amp;lt;span class=&amp;quot;Fire Weak&amp;quot;&amp;gt;Fire&amp;lt;/span&amp;gt; attack against a &amp;lt;span class=&amp;quot;Fire Neutral&amp;quot;&amp;gt;Fire&amp;lt;/span&amp;gt; enemy like [[Blaze]] will deal less damage than usual.&amp;lt;br&amp;gt; &lt;br /&gt;
And using a &amp;lt;span class=&amp;quot;Fire Weak&amp;quot;&amp;gt;Fire&amp;lt;/span&amp;gt; attack against a &amp;lt;span class=&amp;quot;Water Crit&amp;quot;&amp;gt;Water&amp;lt;/span&amp;gt; enemy like [[Snapper]] will deal &#039;&#039;even less&#039;&#039; damage. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Changing Your Element==&lt;br /&gt;
The player by default will deal &amp;lt;span class=&amp;quot;Normal Neutral&amp;quot;&amp;gt;Normal&amp;lt;/span&amp;gt; type damage, and referring to the table below will show you that you deal less damage to &amp;lt;span class=&amp;quot;Ghost Neutral&amp;quot;&amp;gt;Ghost&amp;lt;/span&amp;gt; and &#039;&amp;lt;span class=&amp;quot;Metal Neutral&amp;quot;&amp;gt;Metal&amp;lt;/span&amp;gt; type enemies. This can be changed by equipping a [[:Category:Weapon|Weapon]]. Every weapon you find has a randomized Element type to it, and when equipping a weapon your skills take on that weapon&#039;s Element type. &lt;br /&gt;
&lt;br /&gt;
Visually, beyond just changing the elemental effectiveness of your attacks, taking on a different element will also change the appearance of your skill. Some skills will have only their color change to match its current element, while other skills will have their sprite change as well. Every element also has an additional hit effect that will show when triggering its effect. Ghost, for example, will show an impish face: &lt;br /&gt;
&lt;br /&gt;
[[File:Ghostproc.png]]&lt;br /&gt;
&lt;br /&gt;
==Damage Numbers==&lt;br /&gt;
 &amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;span style= &amp;quot;font-size: 1.5em&amp;quot;&amp;gt;&#039;&#039;&#039;Element damage is not in the current playtest, so you can use whatever element you want without worrying about dealing less damage!&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
Get a picture of an end of playtest damage fest and put it here I guess lol&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
Looking at the damage numbers is a good way to check if your element is a good match up for the monster(s) you are fighting. The numbers that show up when damage is dealt have a fill color and an outline color, and these colors will change independently from one another, for specific reasons.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:FireProc.png|thumb|Example of effective damage and neutral damage (That&#039;s the sun in the background).]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: The below information is out of date, damage outlines now reflect the Element of your weapon (see mentions of the Elements above for a visual guide on how that looks):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style= &amp;quot;text-shadow: -1px -1px 0 #3b4e7f, 1px -1px 0 #3b4e7f, -1px 1px 0 #3b4e7f, 1px 1px 0 #3b4e7f;color: white&amp;quot;&amp;gt;Neutral damage numbers&amp;lt;/span&amp;gt; have a white fill color and faded blue outline color.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style= &amp;quot;text-shadow: -1px -1px 0 #6f7c95, 1px -1px 0 #6f7c95, -1px 1px 0 #6f7c95, 1px 1px 0 #6f7c95;color: white&amp;quot;&amp;gt;Terrible/Resisted element&amp;lt;/span&amp;gt; damage turns the outline color into a dull gray.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style= &amp;quot;text-shadow: -1px -1px 0 #e32d73, 1px -1px 0 #e32d73, -1px 1px 0 #e32d73, 1px 1px 0 #e32d73;color: white&amp;quot;&amp;gt;Effective element damage&amp;lt;/span&amp;gt; replaces the outline color with a sharp red.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style= &amp;quot;text-shadow: -1px -1px 0 #e32d73, 1px -1px 0 #e32d73, -1px 1px 0 #e32d73, 1px 1px 0 #e32d73;color: #fffe00&amp;quot;&amp;gt;Critical damage&amp;lt;/span&amp;gt; replaces fill color with yellow, adding a small explosive depiction behind the numbers as well. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style= &amp;quot;text-shadow: -1px -1px 0 #290e2f, 1px -1px 0 #290e2f, -1px 1px 0 #290e2f, 1px 1px 0 #290e2f;color: #b02f5e&amp;quot;&amp;gt;Damage to Players&amp;lt;/span&amp;gt; has a faded red fill color and a dark red outline color.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style= &amp;quot;text-shadow: -1px -1px 0 darkgrey, 1px -1px 0 darkgrey, -1px 1px 0 darkgrey, 1px 1px 0 darkgrey;color: grey&amp;quot;&amp;gt;Damage that other players deal&amp;lt;/span&amp;gt; have a lower opacity to them.&lt;/div&gt;</summary>
		<author><name>Marno</name></author>
	</entry>
	<entry>
		<id>https://sro.wiki/index.php?title=Element&amp;diff=5289</id>
		<title>Element</title>
		<link rel="alternate" type="text/html" href="https://sro.wiki/index.php?title=Element&amp;diff=5289"/>
		<updated>2026-05-23T19:17:57Z</updated>

		<summary type="html">&lt;p&gt;Marno: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;templatestyles src=Element/style.css/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In Soul&#039;s Remnant, there are currently 7 element types in the game: &amp;lt;span class=&amp;quot;Normal Neutral&amp;quot;&amp;gt;Normal&amp;lt;/span&amp;gt;, &amp;lt;span class=&amp;quot;Fire Neutral&amp;quot;&amp;gt;Fire&amp;lt;/span&amp;gt;, &amp;lt;span class=&amp;quot;Ice Neutral&amp;quot;&amp;gt;Ice&amp;lt;/span&amp;gt;, &amp;lt;span class=&amp;quot;Ghost Neutral&amp;quot;&amp;gt;Ghost&amp;lt;/span&amp;gt;, &lt;br /&gt;
&amp;lt;span class=&amp;quot;Metal Neutral&amp;quot;&amp;gt;Metal&amp;lt;/span&amp;gt;, &amp;lt;span class=&amp;quot;Lightning Neutral&amp;quot;&amp;gt;Lightning&amp;lt;/span&amp;gt;, &amp;lt;span class=&amp;quot;Water Neutral&amp;quot;&amp;gt;Water&amp;lt;/span&amp;gt;. Element typing plays a significant role in Soul&#039;s Remnant, not only reducing and increasing damage dealt, but for the player it also adds a chance to trigger an additional effect when landing a skill on an enemy. &lt;br /&gt;
&lt;br /&gt;
==Additional Effect==&lt;br /&gt;
Weapons with &amp;lt;span class=&amp;quot;Normal Neutral&amp;quot;&amp;gt;Normal&amp;lt;/span&amp;gt; element may surprise you with how much more damage you deal with them equipped. This is because beyond just a unique visual effect, every element also has a unique additional effect. For the &amp;lt;span class=&amp;quot;Normal Neutral&amp;quot;&amp;gt;Normal&amp;lt;/span&amp;gt; element, its effect is a chance to add a respectable amount of damage. Elemental Potency will increase the strength of an element&#039;s effect, and Elemental Chance will increase how often the effect occurs. You can find their effects below, or by talking to [[Shepherd]] at Spawn!&lt;br /&gt;
&lt;br /&gt;
 *the value of this number is calculated as when the player has exactly 100% Elemental Potency. Having less than that or more than that will change this number&#039;s value.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;Normal Neutral&amp;quot;&amp;gt;Normal&amp;lt;/span&amp;gt;: Deal 85%* extra damage to the target.&amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;span class=&amp;quot;Fire Neutral&amp;quot;&amp;gt;Fire&amp;lt;/span&amp;gt;: Deal 25%* damage to up to 2 nearby foes. The initial target takes 50%* as extra damage, and also burns for 40%* damage over three seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;Ice Neutral&amp;quot;&amp;gt;Ice&amp;lt;/span&amp;gt;: Apply one stack of &amp;quot;Frozen&amp;quot; for 6* seconds, slowing the target for the duration. &amp;quot;Frozen&amp;quot; increases the target&#039;s damage taken by 30% at one stack, 45% at two stacks, and 60% at three stacks. Additionally, monsters will explode and deal 5% of its max HP per &amp;quot;Frozen&amp;quot; stack to 2 nearby monsters.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;Ghost Neutral&amp;quot;&amp;gt;Ghost&amp;lt;/span&amp;gt;: Inflicts &amp;quot;Haunted&amp;quot; on enemy, causing 115%* damage over 2.5s and pulling other enemies to it. You can have two &amp;quot;Haunted&amp;quot; effects active at once, spreading to one other monster if triggered again on the same monster. When a monster dies, all of the damage per tick is transferred as well. The damage can stack infinitely on normal enemies, but resets every 6 seconds on bosses.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;Metal Neutral&amp;quot;&amp;gt;Metal&amp;lt;/span&amp;gt;: Lower the target&#039;s DEF while gaining a stacking buff that increases your own damage reduction. Maximum damage reduction of 40%*. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;Lightning Neutral&amp;quot;&amp;gt;Lightning&amp;lt;/span&amp;gt;: Deal damage to up to 4 nearby enemies, 75%* damage to the first and reducing that amount by 40% with each bounce (e.g. 500 -&amp;gt; 300 -&amp;gt; 180 -&amp;gt; 102). This effect does nothing to the initial target.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;Water Neutral&amp;quot;&amp;gt;Water&amp;lt;/span&amp;gt;: Slow the target slightly, and create a green healing orb for 5s that any single player can absorb in order to immediately recover HP and MP*.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Type Chart==&lt;br /&gt;
 &amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;span style= &amp;quot;font-size: 1.5em&amp;quot;&amp;gt;&#039;&#039;&#039;Element damage is not in the current playtest, so you can use whatever element you want without worrying about dealing less damage!&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Attacking Element Column on the left (↓), Defending Element Row across the top (→)&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;median:left; text-align:center;&amp;quot;&lt;br /&gt;
!          !! style=&amp;quot;width: 10em&amp;quot;| &amp;lt;span class=&amp;quot;Normal Neutral&amp;quot;&amp;gt;Normal&amp;lt;/span&amp;gt; !! style=&amp;quot;width: 10em&amp;quot;| &amp;lt;span class=&amp;quot;Fire Neutral&amp;quot;&amp;gt;Fire&amp;lt;/span&amp;gt; !! style=&amp;quot; width: 10em&amp;quot;| &amp;lt;span class=&amp;quot;Ice Neutral&amp;quot;&amp;gt;Ice&amp;lt;/span&amp;gt; !! style=&amp;quot; width: 10em&amp;quot;| &amp;lt;span class=&amp;quot;Ghost Neutral&amp;quot;&amp;gt;Ghost&amp;lt;/span&amp;gt; !! style=&amp;quot; width: 10em&amp;quot;| &amp;lt;span class=&amp;quot;Metal Neutral&amp;quot;&amp;gt;Metal&amp;lt;/span&amp;gt; !! style=&amp;quot;width: 10em&amp;quot;| &amp;lt;span class=&amp;quot;Lightning Neutral&amp;quot;&amp;gt;Lightning&amp;lt;/span&amp;gt; !! style=&amp;quot;width: 10em&amp;quot;| &amp;lt;span class=&amp;quot;Water Neutral&amp;quot;&amp;gt;Water&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| &amp;lt;span class=&amp;quot;Normal Neutral&amp;quot;&amp;gt;Normal&amp;lt;/span&amp;gt;&lt;br /&gt;
           || Neutral || Neutral ||  Neutral   || style=&amp;quot;color:pink;&amp;quot; |&#039;&#039;&#039;Resisted&#039;&#039;&#039;  || style=&amp;quot;color:pink;&amp;quot; |&#039;&#039;&#039;Resisted&#039;&#039;&#039;|| Neutral || Neutral&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| &amp;lt;span class=&amp;quot;Fire Neutral&amp;quot;&amp;gt;Fire&amp;lt;/span&amp;gt;&lt;br /&gt;
           || Neutral || style=&amp;quot;color:pink;&amp;quot; |&#039;&#039;&#039;Resisted&#039;&#039;&#039;||  style=&amp;quot;color:green;&amp;quot; | &#039;&#039;&#039;Effective&#039;&#039;&#039;   ||  Neutral  || Neutral || Neutral ||  style=&amp;quot;color:red;&amp;quot; |Terrible &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| &amp;lt;span class=&amp;quot;Ice Neutral&amp;quot;&amp;gt;Ice&amp;lt;/span&amp;gt;&lt;br /&gt;
           || Neutral || style=&amp;quot;color:red;&amp;quot; |Terrible ||  style=&amp;quot;color:pink;&amp;quot; |&#039;&#039;&#039;Resisted&#039;&#039;&#039;|| style=&amp;quot;color:green;&amp;quot; |  &#039;&#039;&#039;Effective&#039;&#039;&#039;   ||  Neutral   || Neutral || Neutral&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| &amp;lt;span class=&amp;quot;Ghost Neutral&amp;quot;&amp;gt;Ghost&amp;lt;/span&amp;gt;&lt;br /&gt;
           || Neutral || Neutral || style=&amp;quot;color:red;&amp;quot; |Terrible ||  Neutral   || style=&amp;quot;color:green;&amp;quot; |  &#039;&#039;&#039;Effective&#039;&#039;&#039;   || Neutral || Neutral&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| &amp;lt;span class=&amp;quot;Metal Neutral&amp;quot;&amp;gt;Metal&amp;lt;/span&amp;gt;&lt;br /&gt;
           || Neutral || Neutral ||  Neutral   || style=&amp;quot;color:red;&amp;quot; | Terrible ||  Neutral   || style=&amp;quot;color:green;&amp;quot; | &#039;&#039;&#039;Effective&#039;&#039;&#039; || Neutral&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| &amp;lt;span class=&amp;quot;Lightning Neutral&amp;quot;&amp;gt;Lightning&amp;lt;/span&amp;gt; &lt;br /&gt;
           || Neutral || Neutral ||  Neutral   ||  Neutral   || style=&amp;quot;color:red;&amp;quot; |Terrible || style=&amp;quot;color:pink;&amp;quot; |&#039;&#039;&#039;Resisted&#039;&#039;&#039;|| style=&amp;quot;color:green;&amp;quot; | &#039;&#039;&#039;Effective&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| &amp;lt;span class=&amp;quot;Water Neutral&amp;quot;&amp;gt;Water&amp;lt;/span&amp;gt;&lt;br /&gt;
           || Neutral || style=&amp;quot;color:green;&amp;quot; | &#039;&#039;&#039;Effective&#039;&#039;&#039; ||  Neutral   ||  Neutral   ||  Neutral   || style=&amp;quot;color:red;&amp;quot; |Terrible || style=&amp;quot;color:pink;&amp;quot; |&#039;&#039;&#039;Resisted&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Example: &amp;lt;br&amp;gt; &lt;br /&gt;
Using a &amp;lt;span class=&amp;quot;Fire Crit&amp;quot;&amp;gt;Fire&amp;lt;/span&amp;gt; attack against an &amp;lt;span class=&amp;quot;Ice Weak&amp;quot;&amp;gt;Ice&amp;lt;/span&amp;gt; enemy like a [[Sadling]] will deal &#039;&#039;&#039;more&#039;&#039;&#039; damage.&amp;lt;br&amp;gt;&lt;br /&gt;
Using a &amp;lt;span class=&amp;quot;Fire Weak&amp;quot;&amp;gt;Fire&amp;lt;/span&amp;gt; attack against a &amp;lt;span class=&amp;quot;Fire Neutral&amp;quot;&amp;gt;Fire&amp;lt;/span&amp;gt; enemy like [[Blaze]] will deal less damage than usual.&amp;lt;br&amp;gt; &lt;br /&gt;
And using a &amp;lt;span class=&amp;quot;Fire Weak&amp;quot;&amp;gt;Fire&amp;lt;/span&amp;gt; attack against a &amp;lt;span class=&amp;quot;Water Crit&amp;quot;&amp;gt;Water&amp;lt;/span&amp;gt; enemy like [[Snapper]] will deal &#039;&#039;even less&#039;&#039; damage. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Changing Your Element==&lt;br /&gt;
The player by default will deal &amp;lt;span class=&amp;quot;Normal Neutral&amp;quot;&amp;gt;Normal&amp;lt;/span&amp;gt; type damage, and referring to the table below will show you that you deal less damage to &amp;lt;span class=&amp;quot;Ghost Neutral&amp;quot;&amp;gt;Ghost&amp;lt;/span&amp;gt; and &#039;&amp;lt;span class=&amp;quot;Metal Neutral&amp;quot;&amp;gt;Metal&amp;lt;/span&amp;gt; type enemies. This can be changed by equipping a [[:Category:Weapon|Weapon]]. Every weapon you find has a randomized Element type to it, and when equipping a weapon your skills take on that weapon&#039;s Element type. &lt;br /&gt;
&lt;br /&gt;
Visually, beyond just changing the elemental effectiveness of your attacks, taking on a different element will also change the appearance of your skill. Some skills will have only their color change to match its current element, while other skills will have their sprite change as well. Every element also has an additional hit effect that will show when triggering its effect. Ghost, for example, will show an impish face: &lt;br /&gt;
&lt;br /&gt;
[[File:Ghostproc.png]]&lt;br /&gt;
&lt;br /&gt;
==Damage Numbers==&lt;br /&gt;
 &amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;span style= &amp;quot;font-size: 1.5em&amp;quot;&amp;gt;&#039;&#039;&#039;Element damage is not in the current playtest, so you can use whatever element you want without worrying about dealing less damage!&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
Get a picture of an end of playtest damage fest and put it here I guess lol&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
Looking at the damage numbers is a good way to check if your element is a good match up for the monster(s) you are fighting. The numbers that show up when damage is dealt have a fill color and an outline color, and these colors will change independently from one another, for specific reasons.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:FireProc.png|thumb|Example of effective damage and neutral damage (That&#039;s the sun in the background).]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: The below information is out of date, damage outlines now reflect the Element of your weapon (see mentions of the Elements above for a visual guide on how that looks):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style= &amp;quot;text-shadow: -1px -1px 0 #3b4e7f, 1px -1px 0 #3b4e7f, -1px 1px 0 #3b4e7f, 1px 1px 0 #3b4e7f;color: white&amp;quot;&amp;gt;Neutral damage numbers&amp;lt;/span&amp;gt; have a white fill color and faded blue outline color.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style= &amp;quot;text-shadow: -1px -1px 0 #6f7c95, 1px -1px 0 #6f7c95, -1px 1px 0 #6f7c95, 1px 1px 0 #6f7c95;color: white&amp;quot;&amp;gt;Terrible/Resisted element&amp;lt;/span&amp;gt; damage turns the outline color into a dull gray.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style= &amp;quot;text-shadow: -1px -1px 0 #e32d73, 1px -1px 0 #e32d73, -1px 1px 0 #e32d73, 1px 1px 0 #e32d73;color: white&amp;quot;&amp;gt;Effective element damage&amp;lt;/span&amp;gt; replaces the outline color with a sharp red.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style= &amp;quot;text-shadow: -1px -1px 0 #e32d73, 1px -1px 0 #e32d73, -1px 1px 0 #e32d73, 1px 1px 0 #e32d73;color: #fffe00&amp;quot;&amp;gt;Critical damage&amp;lt;/span&amp;gt; replaces fill color with yellow, adding a small explosive depiction behind the numbers as well. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style= &amp;quot;text-shadow: -1px -1px 0 #290e2f, 1px -1px 0 #290e2f, -1px 1px 0 #290e2f, 1px 1px 0 #290e2f;color: #b02f5e&amp;quot;&amp;gt;Damage to Players&amp;lt;/span&amp;gt; has a faded red fill color and a dark red outline color.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style= &amp;quot;text-shadow: -1px -1px 0 darkgrey, 1px -1px 0 darkgrey, -1px 1px 0 darkgrey, 1px 1px 0 darkgrey;color: grey&amp;quot;&amp;gt;Damage that other players deal&amp;lt;/span&amp;gt; have a lower opacity to them.&lt;/div&gt;</summary>
		<author><name>Marno</name></author>
	</entry>
	<entry>
		<id>https://sro.wiki/index.php?title=Element&amp;diff=5288</id>
		<title>Element</title>
		<link rel="alternate" type="text/html" href="https://sro.wiki/index.php?title=Element&amp;diff=5288"/>
		<updated>2026-05-23T18:33:58Z</updated>

		<summary type="html">&lt;p&gt;Marno: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;templatestyles src=Element/style.css/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In Soul&#039;s Remnant, there are currently 7 element types in the game: &amp;lt;span class=&amp;quot;Normal Neutral&amp;quot;&amp;gt;Normal&amp;lt;/span&amp;gt;, &amp;lt;span class=&amp;quot;Fire Neutral&amp;quot;&amp;gt;Fire&amp;lt;/span&amp;gt;, &amp;lt;span class=&amp;quot;Ice Neutral&amp;quot;&amp;gt;Ice&amp;lt;/span&amp;gt;, &amp;lt;span class=&amp;quot;Ghost Neutral&amp;quot;&amp;gt;Ghost&amp;lt;/span&amp;gt;, &lt;br /&gt;
&amp;lt;span class=&amp;quot;Metal Neutral&amp;quot;&amp;gt;Metal&amp;lt;/span&amp;gt;, &amp;lt;span class=&amp;quot;Lightning Neutral&amp;quot;&amp;gt;Lightning&amp;lt;/span&amp;gt;, &amp;lt;span class=&amp;quot;Water Neutral&amp;quot;&amp;gt;Water&amp;lt;/span&amp;gt;. Element typing plays a significant role in Soul&#039;s Remnant, not only reducing and increasing damage dealt, but for the player it also adds a chance to trigger an additional effect when landing a skill on an enemy. &lt;br /&gt;
&lt;br /&gt;
==Additional Effect==&lt;br /&gt;
Weapons with &amp;lt;span class=&amp;quot;Normal Neutral&amp;quot;&amp;gt;Normal&amp;lt;/span&amp;gt; element may surprise you with how much more damage you deal with them equipped. This is because beyond just a unique visual effect, every element also has a unique additional effect. For the &amp;lt;span class=&amp;quot;Normal Neutral&amp;quot;&amp;gt;Normal&amp;lt;/span&amp;gt; element, its effect is a chance to add a respectable amount of damage. Elemental Potency will increase the strength of an element&#039;s effect, and Elemental Chance will increase how often the effect occurs. You can find their effects below, or by talking to [[Shepherd]] at Spawn!&lt;br /&gt;
&lt;br /&gt;
 *the value of this number is calculated as when the player has exactly 100% Elemental Potency. Having less than that or more than that will change this number&#039;s value.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;Normal Neutral&amp;quot;&amp;gt;Normal&amp;lt;/span&amp;gt;: Deal 85%* extra damage to the target.&amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;span class=&amp;quot;Fire Neutral&amp;quot;&amp;gt;Fire&amp;lt;/span&amp;gt;: Deal 25%* damage to up to 2 nearby foes. The initial target also burns for 40%* damage over three seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;Ice Neutral&amp;quot;&amp;gt;Ice&amp;lt;/span&amp;gt;: Apply one stack of &amp;quot;Frozen&amp;quot; for 6* seconds, slowing the target for the duration. &amp;quot;Frozen&amp;quot; increases the target&#039;s damage taken by 30% at one stack, 45% at two stacks, and 60% at three stacks. Additionally, monsters will explode and deal 5% of its max HP per &amp;quot;Frozen&amp;quot; stack to 2 nearby monsters.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;Ghost Neutral&amp;quot;&amp;gt;Ghost&amp;lt;/span&amp;gt;: Inflicts &amp;quot;Haunted&amp;quot; on enemy, causing 115%* damage over 2.5s and pulling other enemies to it. You can have two &amp;quot;Haunted&amp;quot; effects active at once, spreading to one other monster if triggered again on the same monster. When a monster dies, all of the damage per tick is transferred as well. The damage can stack infinitely on normal enemies, but resets every 6 seconds on bosses.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;Metal Neutral&amp;quot;&amp;gt;Metal&amp;lt;/span&amp;gt;: Lower the target&#039;s DEF while gaining a stacking buff that increases your own damage reduction. Maximum damage reduction of 40%*. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;Lightning Neutral&amp;quot;&amp;gt;Lightning&amp;lt;/span&amp;gt;: Deal damage to up to 4 nearby enemies, 75%* damage to the first and reducing that amount by 40% with each bounce (e.g. 500 -&amp;gt; 300 -&amp;gt; 180 -&amp;gt; 102). This effect does nothing to the initial target.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;Water Neutral&amp;quot;&amp;gt;Water&amp;lt;/span&amp;gt;: Slow the target slightly, and create a green healing orb for 5s that any single player can absorb in order to immediately recover HP and MP*.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Type Chart==&lt;br /&gt;
 &amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;span style= &amp;quot;font-size: 1.5em&amp;quot;&amp;gt;&#039;&#039;&#039;Element damage is not in the current playtest, so you can use whatever element you want without worrying about dealing less damage!&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Attacking Element Column on the left (↓), Defending Element Row across the top (→)&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;median:left; text-align:center;&amp;quot;&lt;br /&gt;
!          !! style=&amp;quot;width: 10em&amp;quot;| &amp;lt;span class=&amp;quot;Normal Neutral&amp;quot;&amp;gt;Normal&amp;lt;/span&amp;gt; !! style=&amp;quot;width: 10em&amp;quot;| &amp;lt;span class=&amp;quot;Fire Neutral&amp;quot;&amp;gt;Fire&amp;lt;/span&amp;gt; !! style=&amp;quot; width: 10em&amp;quot;| &amp;lt;span class=&amp;quot;Ice Neutral&amp;quot;&amp;gt;Ice&amp;lt;/span&amp;gt; !! style=&amp;quot; width: 10em&amp;quot;| &amp;lt;span class=&amp;quot;Ghost Neutral&amp;quot;&amp;gt;Ghost&amp;lt;/span&amp;gt; !! style=&amp;quot; width: 10em&amp;quot;| &amp;lt;span class=&amp;quot;Metal Neutral&amp;quot;&amp;gt;Metal&amp;lt;/span&amp;gt; !! style=&amp;quot;width: 10em&amp;quot;| &amp;lt;span class=&amp;quot;Lightning Neutral&amp;quot;&amp;gt;Lightning&amp;lt;/span&amp;gt; !! style=&amp;quot;width: 10em&amp;quot;| &amp;lt;span class=&amp;quot;Water Neutral&amp;quot;&amp;gt;Water&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| &amp;lt;span class=&amp;quot;Normal Neutral&amp;quot;&amp;gt;Normal&amp;lt;/span&amp;gt;&lt;br /&gt;
           || Neutral || Neutral ||  Neutral   || style=&amp;quot;color:pink;&amp;quot; |&#039;&#039;&#039;Resisted&#039;&#039;&#039;  || style=&amp;quot;color:pink;&amp;quot; |&#039;&#039;&#039;Resisted&#039;&#039;&#039;|| Neutral || Neutral&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| &amp;lt;span class=&amp;quot;Fire Neutral&amp;quot;&amp;gt;Fire&amp;lt;/span&amp;gt;&lt;br /&gt;
           || Neutral || style=&amp;quot;color:pink;&amp;quot; |&#039;&#039;&#039;Resisted&#039;&#039;&#039;||  style=&amp;quot;color:green;&amp;quot; | &#039;&#039;&#039;Effective&#039;&#039;&#039;   ||  Neutral  || Neutral || Neutral ||  style=&amp;quot;color:red;&amp;quot; |Terrible &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| &amp;lt;span class=&amp;quot;Ice Neutral&amp;quot;&amp;gt;Ice&amp;lt;/span&amp;gt;&lt;br /&gt;
           || Neutral || style=&amp;quot;color:red;&amp;quot; |Terrible ||  style=&amp;quot;color:pink;&amp;quot; |&#039;&#039;&#039;Resisted&#039;&#039;&#039;|| style=&amp;quot;color:green;&amp;quot; |  &#039;&#039;&#039;Effective&#039;&#039;&#039;   ||  Neutral   || Neutral || Neutral&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| &amp;lt;span class=&amp;quot;Ghost Neutral&amp;quot;&amp;gt;Ghost&amp;lt;/span&amp;gt;&lt;br /&gt;
           || Neutral || Neutral || style=&amp;quot;color:red;&amp;quot; |Terrible ||  Neutral   || style=&amp;quot;color:green;&amp;quot; |  &#039;&#039;&#039;Effective&#039;&#039;&#039;   || Neutral || Neutral&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| &amp;lt;span class=&amp;quot;Metal Neutral&amp;quot;&amp;gt;Metal&amp;lt;/span&amp;gt;&lt;br /&gt;
           || Neutral || Neutral ||  Neutral   || style=&amp;quot;color:red;&amp;quot; | Terrible ||  Neutral   || style=&amp;quot;color:green;&amp;quot; | &#039;&#039;&#039;Effective&#039;&#039;&#039; || Neutral&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| &amp;lt;span class=&amp;quot;Lightning Neutral&amp;quot;&amp;gt;Lightning&amp;lt;/span&amp;gt; &lt;br /&gt;
           || Neutral || Neutral ||  Neutral   ||  Neutral   || style=&amp;quot;color:red;&amp;quot; |Terrible || style=&amp;quot;color:pink;&amp;quot; |&#039;&#039;&#039;Resisted&#039;&#039;&#039;|| style=&amp;quot;color:green;&amp;quot; | &#039;&#039;&#039;Effective&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| &amp;lt;span class=&amp;quot;Water Neutral&amp;quot;&amp;gt;Water&amp;lt;/span&amp;gt;&lt;br /&gt;
           || Neutral || style=&amp;quot;color:green;&amp;quot; | &#039;&#039;&#039;Effective&#039;&#039;&#039; ||  Neutral   ||  Neutral   ||  Neutral   || style=&amp;quot;color:red;&amp;quot; |Terrible || style=&amp;quot;color:pink;&amp;quot; |&#039;&#039;&#039;Resisted&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Example: &amp;lt;br&amp;gt; &lt;br /&gt;
Using a &amp;lt;span class=&amp;quot;Fire Crit&amp;quot;&amp;gt;Fire&amp;lt;/span&amp;gt; attack against an &amp;lt;span class=&amp;quot;Ice Weak&amp;quot;&amp;gt;Ice&amp;lt;/span&amp;gt; enemy like a [[Sadling]] will deal &#039;&#039;&#039;more&#039;&#039;&#039; damage.&amp;lt;br&amp;gt;&lt;br /&gt;
Using a &amp;lt;span class=&amp;quot;Fire Weak&amp;quot;&amp;gt;Fire&amp;lt;/span&amp;gt; attack against a &amp;lt;span class=&amp;quot;Fire Neutral&amp;quot;&amp;gt;Fire&amp;lt;/span&amp;gt; enemy like [[Blaze]] will deal less damage than usual.&amp;lt;br&amp;gt; &lt;br /&gt;
And using a &amp;lt;span class=&amp;quot;Fire Weak&amp;quot;&amp;gt;Fire&amp;lt;/span&amp;gt; attack against a &amp;lt;span class=&amp;quot;Water Crit&amp;quot;&amp;gt;Water&amp;lt;/span&amp;gt; enemy like [[Snapper]] will deal &#039;&#039;even less&#039;&#039; damage. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Changing Your Element==&lt;br /&gt;
The player by default will deal &amp;lt;span class=&amp;quot;Normal Neutral&amp;quot;&amp;gt;Normal&amp;lt;/span&amp;gt; type damage, and referring to the table below will show you that you deal less damage to &amp;lt;span class=&amp;quot;Ghost Neutral&amp;quot;&amp;gt;Ghost&amp;lt;/span&amp;gt; and &#039;&amp;lt;span class=&amp;quot;Metal Neutral&amp;quot;&amp;gt;Metal&amp;lt;/span&amp;gt; type enemies. This can be changed by equipping a [[:Category:Weapon|Weapon]]. Every weapon you find has a randomized Element type to it, and when equipping a weapon your skills take on that weapon&#039;s Element type. &lt;br /&gt;
&lt;br /&gt;
Visually, beyond just changing the elemental effectiveness of your attacks, taking on a different element will also change the appearance of your skill. Some skills will have only their color change to match its current element, while other skills will have their sprite change as well. Every element also has an additional hit effect that will show when triggering its effect. Ghost, for example, will show an impish face: &lt;br /&gt;
&lt;br /&gt;
[[File:Ghostproc.png]]&lt;br /&gt;
&lt;br /&gt;
==Damage Numbers==&lt;br /&gt;
 &amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;span style= &amp;quot;font-size: 1.5em&amp;quot;&amp;gt;&#039;&#039;&#039;Element damage is not in the current playtest, so you can use whatever element you want without worrying about dealing less damage!&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
Get a picture of an end of playtest damage fest and put it here I guess lol&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
Looking at the damage numbers is a good way to check if your element is a good match up for the monster(s) you are fighting. The numbers that show up when damage is dealt have a fill color and an outline color, and these colors will change independently from one another, for specific reasons.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:FireProc.png|thumb|Example of effective damage and neutral damage (That&#039;s the sun in the background).]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: The below information is out of date, damage outlines now reflect the Element of your weapon (see mentions of the Elements above for a visual guide on how that looks):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style= &amp;quot;text-shadow: -1px -1px 0 #3b4e7f, 1px -1px 0 #3b4e7f, -1px 1px 0 #3b4e7f, 1px 1px 0 #3b4e7f;color: white&amp;quot;&amp;gt;Neutral damage numbers&amp;lt;/span&amp;gt; have a white fill color and faded blue outline color.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style= &amp;quot;text-shadow: -1px -1px 0 #6f7c95, 1px -1px 0 #6f7c95, -1px 1px 0 #6f7c95, 1px 1px 0 #6f7c95;color: white&amp;quot;&amp;gt;Terrible/Resisted element&amp;lt;/span&amp;gt; damage turns the outline color into a dull gray.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style= &amp;quot;text-shadow: -1px -1px 0 #e32d73, 1px -1px 0 #e32d73, -1px 1px 0 #e32d73, 1px 1px 0 #e32d73;color: white&amp;quot;&amp;gt;Effective element damage&amp;lt;/span&amp;gt; replaces the outline color with a sharp red.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style= &amp;quot;text-shadow: -1px -1px 0 #e32d73, 1px -1px 0 #e32d73, -1px 1px 0 #e32d73, 1px 1px 0 #e32d73;color: #fffe00&amp;quot;&amp;gt;Critical damage&amp;lt;/span&amp;gt; replaces fill color with yellow, adding a small explosive depiction behind the numbers as well. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style= &amp;quot;text-shadow: -1px -1px 0 #290e2f, 1px -1px 0 #290e2f, -1px 1px 0 #290e2f, 1px 1px 0 #290e2f;color: #b02f5e&amp;quot;&amp;gt;Damage to Players&amp;lt;/span&amp;gt; has a faded red fill color and a dark red outline color.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style= &amp;quot;text-shadow: -1px -1px 0 darkgrey, 1px -1px 0 darkgrey, -1px 1px 0 darkgrey, 1px 1px 0 darkgrey;color: grey&amp;quot;&amp;gt;Damage that other players deal&amp;lt;/span&amp;gt; have a lower opacity to them.&lt;/div&gt;</summary>
		<author><name>Marno</name></author>
	</entry>
	<entry>
		<id>https://sro.wiki/index.php?title=Echo&amp;diff=5287</id>
		<title>Echo</title>
		<link rel="alternate" type="text/html" href="https://sro.wiki/index.php?title=Echo&amp;diff=5287"/>
		<updated>2026-05-21T15:03:26Z</updated>

		<summary type="html">&lt;p&gt;Marno: /* Clarifications */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When obtaining new pieces of equipment or looting Dungeon Passes, you will sometimes find items with a glow around them. And when you mouse over these glowing items, you will see the word &amp;quot;Echoes&amp;quot; along with some lines of text. Echoes are attributes that have been added to the item &#039;&#039;on top of&#039;&#039; whatever Stats they already have, with the current maximum number of echo lines any one item can have being 5. &lt;br /&gt;
&lt;br /&gt;
Try and fill out your equipment slots with as many great echoes as you can, and use your heightened abilities to challenge even harder dungeons and trials!&lt;br /&gt;
&lt;br /&gt;
==Line Generation==&lt;br /&gt;
&lt;br /&gt;
While the maximum number of echo lines on both equipment and dungeon passes is 5, it is still possible for items to have 0. Sometimes this is because the item is simply not allowed to have echoes, like in the case of grappling hooks. Most of the time however, it&#039;s because the number of echoes on an item is always randomly generated from between 0 to 5. Furthermore, the type of these lines and the quality of these lines are also randomly generated from a predetermined list. The types of echoes you can roll on a hat, are different from those you can roll on a backpack. The glow around an item&#039;s appearance, as well as the color of the item&#039;s text, is directly related to the number of Echoes lines it has and the quality of these lines.&lt;br /&gt;
&lt;br /&gt;
You can find a list of equipment echoes created by people submitting their findings here, courtesy of community member Flim:&lt;br /&gt;
&lt;br /&gt;
 [https://docs.google.com/spreadsheets/d/1gLqSAF_9sZpkHI_XVxQWJS9IfCOvPLIppeZI_1QS8wQ/edit?gid=0#gid=0 Equipment Echoes w/ Calamity Gem]&lt;br /&gt;
&lt;br /&gt;
Rajah also released a document showing the base odds of getting echoes:&lt;br /&gt;
&lt;br /&gt;
 [https://docs.google.com/spreadsheets/d/1fmL4txsNQdWeiwHazTp9vBv6NsYRVeVcxOwi1PLlXac/edit?usp=sharing Echo Line Probs Percent]&lt;br /&gt;
&lt;br /&gt;
If you are looking for what kind of echoes can appear on Dungeon Passes, then please look no further than the [[:Category:Passes|Passes]] page itself!&lt;br /&gt;
&lt;br /&gt;
==Line Quality==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
  [[File:LineQuality.png|200px|thumb|Every line quality, across one Stats line and four Echoes lines.]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Line quality refers to the potential maximum amount of additional stats any one line can roll. When it comes to determining line quality, you can look at the color of the orb next to the line in question. &lt;br /&gt;
&lt;br /&gt;
The colors go, from lowest roll to highest roll: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style= &amp;quot;font-size: 1.5em&amp;quot;&amp;gt;Gray&amp;lt;/span style&amp;gt; [[File:GrayLineEchoes.png|15px|link=]] → &amp;lt;span style= &amp;quot;font-size: 1.5em&amp;quot;&amp;gt;Green&amp;lt;/span style&amp;gt; [[File:GreenLineEchoes.png|15px|link=]] → &amp;lt;span style= &amp;quot;font-size: 1.5em&amp;quot;&amp;gt;Blue&amp;lt;/span style&amp;gt; [[File:BlueLineEchoes.png|15px|link=]] → &amp;lt;span style= &amp;quot;font-size: 1.5em&amp;quot;&amp;gt;Gold&amp;lt;/span style&amp;gt; [[File:GoldLineEchoes.png|15px|link=]] → &amp;lt;span style= &amp;quot;font-size: 1.5em&amp;quot;&amp;gt;Ruby (Red)&amp;lt;/span style&amp;gt; [[File:RubyLineEchoes.png|15px|link=]]&lt;br /&gt;
&lt;br /&gt;
If the symbol next to the line is Gray, then that means the amount of additional attributes you&#039;re getting from it is a lot lower than it could be. &lt;br /&gt;
&lt;br /&gt;
If the symbol is Ruby (Red), then that means you rolled near to, if not literally, the maximum possible of additional attributes for that line!&lt;br /&gt;
&lt;br /&gt;
*It is worth noting that the maximum value of an Echoes line is determined by item level. Low level Ruby (red) Echoes lines will likely be weaker than even Gray Echoes lines on endgame gear.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But what about when you roll a line that you just don&#039;t care about, regardless of its quality? What if you find a nice item, but it doesn&#039;t have as many echo lines as you&#039;d like?&lt;br /&gt;
&lt;br /&gt;
You can look at the [[:Category:Soul|Souls]] page for help on that :)&lt;br /&gt;
&lt;br /&gt;
==5th Line Exclusives==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
  [[File:5echoSkill.png|200px|thumb|+4 Skill Points!]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Items can have up to five lines of Echoes, and as of the most recent version of Soul&#039;s Remnant you might notice that the 5th line looks a lot different from the others. &lt;br /&gt;
&lt;br /&gt;
This is more than just a fun visual effect, it is meant to help show that that item is now able to roll certain Echoes that can only appear on the 5th line!&lt;br /&gt;
&lt;br /&gt;
Auras, for example, can roll incredible lines such as additional skill points or even +1 buff slot on their 5th line!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Clarifications==&lt;br /&gt;
Some echoes can be a little difficult to fully understand at a glance, so here are a few detailed descriptions to help with that!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drop Rate:&#039;&#039;&#039; Increases the drop rate of souls. Increases item drop rate from monsters and chests and rewards, as well as increases your chances of finding more and better echoes. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echoes Find:&#039;&#039;&#039; Increases the drop rate of souls. Items that drop for you, &#039;&#039;as well as the items that you craft,&#039;&#039; have a higher chance of coming with more and better echoes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bonus Damage:&#039;&#039;&#039; An amount of damage that is added once per skill cast, post-damage-calculation. The lower your skill cooldowns the better this line becomes!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage Balance:&#039;&#039;&#039; When the damage you deal to a target is being calculated, the lower end of that range is increased, effectively increasing your DPS by making your weak hits not as weak. Currently the best DPS line on bags.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor Pen:&#039;&#039;&#039; Automatically reduces the defense of your target by a flat amount. Needs more testing to see just how good this line is, but it&#039;s definitely a DPS increase!&lt;/div&gt;</summary>
		<author><name>Marno</name></author>
	</entry>
	<entry>
		<id>https://sro.wiki/index.php?title=Echo&amp;diff=5286</id>
		<title>Echo</title>
		<link rel="alternate" type="text/html" href="https://sro.wiki/index.php?title=Echo&amp;diff=5286"/>
		<updated>2026-05-21T15:01:44Z</updated>

		<summary type="html">&lt;p&gt;Marno: /* Clarifications */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When obtaining new pieces of equipment or looting Dungeon Passes, you will sometimes find items with a glow around them. And when you mouse over these glowing items, you will see the word &amp;quot;Echoes&amp;quot; along with some lines of text. Echoes are attributes that have been added to the item &#039;&#039;on top of&#039;&#039; whatever Stats they already have, with the current maximum number of echo lines any one item can have being 5. &lt;br /&gt;
&lt;br /&gt;
Try and fill out your equipment slots with as many great echoes as you can, and use your heightened abilities to challenge even harder dungeons and trials!&lt;br /&gt;
&lt;br /&gt;
==Line Generation==&lt;br /&gt;
&lt;br /&gt;
While the maximum number of echo lines on both equipment and dungeon passes is 5, it is still possible for items to have 0. Sometimes this is because the item is simply not allowed to have echoes, like in the case of grappling hooks. Most of the time however, it&#039;s because the number of echoes on an item is always randomly generated from between 0 to 5. Furthermore, the type of these lines and the quality of these lines are also randomly generated from a predetermined list. The types of echoes you can roll on a hat, are different from those you can roll on a backpack. The glow around an item&#039;s appearance, as well as the color of the item&#039;s text, is directly related to the number of Echoes lines it has and the quality of these lines.&lt;br /&gt;
&lt;br /&gt;
You can find a list of equipment echoes created by people submitting their findings here, courtesy of community member Flim:&lt;br /&gt;
&lt;br /&gt;
 [https://docs.google.com/spreadsheets/d/1gLqSAF_9sZpkHI_XVxQWJS9IfCOvPLIppeZI_1QS8wQ/edit?gid=0#gid=0 Equipment Echoes w/ Calamity Gem]&lt;br /&gt;
&lt;br /&gt;
Rajah also released a document showing the base odds of getting echoes:&lt;br /&gt;
&lt;br /&gt;
 [https://docs.google.com/spreadsheets/d/1fmL4txsNQdWeiwHazTp9vBv6NsYRVeVcxOwi1PLlXac/edit?usp=sharing Echo Line Probs Percent]&lt;br /&gt;
&lt;br /&gt;
If you are looking for what kind of echoes can appear on Dungeon Passes, then please look no further than the [[:Category:Passes|Passes]] page itself!&lt;br /&gt;
&lt;br /&gt;
==Line Quality==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
  [[File:LineQuality.png|200px|thumb|Every line quality, across one Stats line and four Echoes lines.]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Line quality refers to the potential maximum amount of additional stats any one line can roll. When it comes to determining line quality, you can look at the color of the orb next to the line in question. &lt;br /&gt;
&lt;br /&gt;
The colors go, from lowest roll to highest roll: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style= &amp;quot;font-size: 1.5em&amp;quot;&amp;gt;Gray&amp;lt;/span style&amp;gt; [[File:GrayLineEchoes.png|15px|link=]] → &amp;lt;span style= &amp;quot;font-size: 1.5em&amp;quot;&amp;gt;Green&amp;lt;/span style&amp;gt; [[File:GreenLineEchoes.png|15px|link=]] → &amp;lt;span style= &amp;quot;font-size: 1.5em&amp;quot;&amp;gt;Blue&amp;lt;/span style&amp;gt; [[File:BlueLineEchoes.png|15px|link=]] → &amp;lt;span style= &amp;quot;font-size: 1.5em&amp;quot;&amp;gt;Gold&amp;lt;/span style&amp;gt; [[File:GoldLineEchoes.png|15px|link=]] → &amp;lt;span style= &amp;quot;font-size: 1.5em&amp;quot;&amp;gt;Ruby (Red)&amp;lt;/span style&amp;gt; [[File:RubyLineEchoes.png|15px|link=]]&lt;br /&gt;
&lt;br /&gt;
If the symbol next to the line is Gray, then that means the amount of additional attributes you&#039;re getting from it is a lot lower than it could be. &lt;br /&gt;
&lt;br /&gt;
If the symbol is Ruby (Red), then that means you rolled near to, if not literally, the maximum possible of additional attributes for that line!&lt;br /&gt;
&lt;br /&gt;
*It is worth noting that the maximum value of an Echoes line is determined by item level. Low level Ruby (red) Echoes lines will likely be weaker than even Gray Echoes lines on endgame gear.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But what about when you roll a line that you just don&#039;t care about, regardless of its quality? What if you find a nice item, but it doesn&#039;t have as many echo lines as you&#039;d like?&lt;br /&gt;
&lt;br /&gt;
You can look at the [[:Category:Soul|Souls]] page for help on that :)&lt;br /&gt;
&lt;br /&gt;
==5th Line Exclusives==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
  [[File:5echoSkill.png|200px|thumb|+4 Skill Points!]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Items can have up to five lines of Echoes, and as of the most recent version of Soul&#039;s Remnant you might notice that the 5th line looks a lot different from the others. &lt;br /&gt;
&lt;br /&gt;
This is more than just a fun visual effect, it is meant to help show that that item is now able to roll certain Echoes that can only appear on the 5th line!&lt;br /&gt;
&lt;br /&gt;
Auras, for example, can roll incredible lines such as additional skill points or even +1 buff slot on their 5th line!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Clarifications==&lt;br /&gt;
Some echoes can be a little difficult to fully understand at a glance, so here are a few detailed descriptions to help with that!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drop Rate:&#039;&#039;&#039; Increases the drop rate of souls. Increases item drop rate from monsters and chests and rewards, as well as increases your chances of finding more and better echoes. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echoes Find:&#039;&#039;&#039; Increases the drop rate of souls. Items that drop for you, &#039;&#039;as well as the items that you craft,&#039;&#039; have a higher chance of coming with more and better echoes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bonus Damage:&#039;&#039;&#039; A flat amount of damage that is added once per skill cast. The lower your skill cooldowns the better this line becomes!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage Balance:&#039;&#039;&#039; When the damage you deal to a target is being calculated, the lower end of that range is increased, effectively increasing your DPS by making your weak hits not as weak. Currently the best DPS line on bags.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor Pen:&#039;&#039;&#039; Automatically reduces the defense of your target by a flat amount. Needs more testing to see just how good this line is, but it&#039;s definitely a DPS increase!&lt;/div&gt;</summary>
		<author><name>Marno</name></author>
	</entry>
	<entry>
		<id>https://sro.wiki/index.php?title=Element&amp;diff=5285</id>
		<title>Element</title>
		<link rel="alternate" type="text/html" href="https://sro.wiki/index.php?title=Element&amp;diff=5285"/>
		<updated>2026-05-21T04:45:39Z</updated>

		<summary type="html">&lt;p&gt;Marno: /* Additional Effect */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;templatestyles src=Element/style.css/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In Soul&#039;s Remnant, there are currently 7 element types in the game: &amp;lt;span class=&amp;quot;Normal Neutral&amp;quot;&amp;gt;Normal&amp;lt;/span&amp;gt;, &amp;lt;span class=&amp;quot;Fire Neutral&amp;quot;&amp;gt;Fire&amp;lt;/span&amp;gt;, &amp;lt;span class=&amp;quot;Ice Neutral&amp;quot;&amp;gt;Ice&amp;lt;/span&amp;gt;, &amp;lt;span class=&amp;quot;Ghost Neutral&amp;quot;&amp;gt;Ghost&amp;lt;/span&amp;gt;, &lt;br /&gt;
&amp;lt;span class=&amp;quot;Metal Neutral&amp;quot;&amp;gt;Metal&amp;lt;/span&amp;gt;, &amp;lt;span class=&amp;quot;Lightning Neutral&amp;quot;&amp;gt;Lightning&amp;lt;/span&amp;gt;, &amp;lt;span class=&amp;quot;Water Neutral&amp;quot;&amp;gt;Water&amp;lt;/span&amp;gt;. Element typing plays a significant role in Soul&#039;s Remnant, not only reducing and increasing damage dealt, but for the player it also adds a chance to trigger an additional effect when landing a skill on an enemy. &lt;br /&gt;
&lt;br /&gt;
==Additional Effect==&lt;br /&gt;
Weapons with &amp;lt;span class=&amp;quot;Normal Neutral&amp;quot;&amp;gt;Normal&amp;lt;/span&amp;gt; element may surprise you with how much more damage you deal with them equipped. This is because beyond just a unique visual effect, every element also has a unique additional effect. For the &amp;lt;span class=&amp;quot;Normal Neutral&amp;quot;&amp;gt;Normal&amp;lt;/span&amp;gt; element, its effect is a chance to add a respectable amount of damage. Elemental Potency will increase the strength of an element&#039;s effect, and Elemental Chance will increase how often the effect occurs. You can find their effects below, or by talking to [[Shepherd]] at Spawn!&lt;br /&gt;
&lt;br /&gt;
 *the value of this number is calculated as when the player has exactly 100% Elemental Potency. Having less than that or more than that will change this number&#039;s value.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;Normal Neutral&amp;quot;&amp;gt;Normal&amp;lt;/span&amp;gt;: Deal 85%* extra damage to the target.&amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;span class=&amp;quot;Fire Neutral&amp;quot;&amp;gt;Fire&amp;lt;/span&amp;gt;: Deal 25%* damage to up to 2 nearby foes. The initial target also burns for 40%* damage over three seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;Ice Neutral&amp;quot;&amp;gt;Ice&amp;lt;/span&amp;gt;: Apply &amp;quot;Frozen&amp;quot; for 6* seconds, slowing the target for the duration. &amp;quot;Frozen&amp;quot; also has an additional stacking effect which increases the target&#039;s damage taken by 30% at one stack, 45% at two stacks, and 60% at three stacks. Additionally, monsters will explode and deal 5% of its max HP per &amp;quot;Frozen&amp;quot; stack to 2 nearby monsters.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;Ghost Neutral&amp;quot;&amp;gt;Ghost&amp;lt;/span&amp;gt;: Inflicts &amp;quot;Haunted&amp;quot; on enemy, causing 115%* damage over 2.5s and pulling other enemies to it. The damage can stack, and enemies already Haunted will instead spread Haunted to others. Additionally, when  a monster dies, all of the damage per tick is transferred as well.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;Metal Neutral&amp;quot;&amp;gt;Metal&amp;lt;/span&amp;gt;: Lower the target&#039;s DEF while gaining a stacking buff that increases your own damage reduction. Maximum damage reduction of 40%*. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;Lightning Neutral&amp;quot;&amp;gt;Lightning&amp;lt;/span&amp;gt;: Deal damage to up to 4 nearby enemies, 75%* damage to the first and reducing that amount by 40% with each bounce (e.g. 500 -&amp;gt; 300 -&amp;gt; 180 -&amp;gt; 102). This effect does nothing to the initial target.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;Water Neutral&amp;quot;&amp;gt;Water&amp;lt;/span&amp;gt;: Slow the target slightly, and create a healing orb for 5s that any single player can absorb in order to immediately recover up to 15HP*.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Type Chart==&lt;br /&gt;
 &amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;span style= &amp;quot;font-size: 1.5em&amp;quot;&amp;gt;&#039;&#039;&#039;Element damage is not in the current playtest, so you can use whatever element you want without worrying about dealing less damage!&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Attacking Element Column on the left (↓), Defending Element Row across the top (→)&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;median:left; text-align:center;&amp;quot;&lt;br /&gt;
!          !! style=&amp;quot;width: 10em&amp;quot;| &amp;lt;span class=&amp;quot;Normal Neutral&amp;quot;&amp;gt;Normal&amp;lt;/span&amp;gt; !! style=&amp;quot;width: 10em&amp;quot;| &amp;lt;span class=&amp;quot;Fire Neutral&amp;quot;&amp;gt;Fire&amp;lt;/span&amp;gt; !! style=&amp;quot; width: 10em&amp;quot;| &amp;lt;span class=&amp;quot;Ice Neutral&amp;quot;&amp;gt;Ice&amp;lt;/span&amp;gt; !! style=&amp;quot; width: 10em&amp;quot;| &amp;lt;span class=&amp;quot;Ghost Neutral&amp;quot;&amp;gt;Ghost&amp;lt;/span&amp;gt; !! style=&amp;quot; width: 10em&amp;quot;| &amp;lt;span class=&amp;quot;Metal Neutral&amp;quot;&amp;gt;Metal&amp;lt;/span&amp;gt; !! style=&amp;quot;width: 10em&amp;quot;| &amp;lt;span class=&amp;quot;Lightning Neutral&amp;quot;&amp;gt;Lightning&amp;lt;/span&amp;gt; !! style=&amp;quot;width: 10em&amp;quot;| &amp;lt;span class=&amp;quot;Water Neutral&amp;quot;&amp;gt;Water&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| &amp;lt;span class=&amp;quot;Normal Neutral&amp;quot;&amp;gt;Normal&amp;lt;/span&amp;gt;&lt;br /&gt;
           || Neutral || Neutral ||  Neutral   || style=&amp;quot;color:pink;&amp;quot; |&#039;&#039;&#039;Resisted&#039;&#039;&#039;  || style=&amp;quot;color:pink;&amp;quot; |&#039;&#039;&#039;Resisted&#039;&#039;&#039;|| Neutral || Neutral&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| &amp;lt;span class=&amp;quot;Fire Neutral&amp;quot;&amp;gt;Fire&amp;lt;/span&amp;gt;&lt;br /&gt;
           || Neutral || style=&amp;quot;color:pink;&amp;quot; |&#039;&#039;&#039;Resisted&#039;&#039;&#039;||  style=&amp;quot;color:green;&amp;quot; | &#039;&#039;&#039;Effective&#039;&#039;&#039;   ||  Neutral  || Neutral || Neutral ||  style=&amp;quot;color:red;&amp;quot; |Terrible &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| &amp;lt;span class=&amp;quot;Ice Neutral&amp;quot;&amp;gt;Ice&amp;lt;/span&amp;gt;&lt;br /&gt;
           || Neutral || style=&amp;quot;color:red;&amp;quot; |Terrible ||  style=&amp;quot;color:pink;&amp;quot; |&#039;&#039;&#039;Resisted&#039;&#039;&#039;|| style=&amp;quot;color:green;&amp;quot; |  &#039;&#039;&#039;Effective&#039;&#039;&#039;   ||  Neutral   || Neutral || Neutral&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| &amp;lt;span class=&amp;quot;Ghost Neutral&amp;quot;&amp;gt;Ghost&amp;lt;/span&amp;gt;&lt;br /&gt;
           || Neutral || Neutral || style=&amp;quot;color:red;&amp;quot; |Terrible ||  Neutral   || style=&amp;quot;color:green;&amp;quot; |  &#039;&#039;&#039;Effective&#039;&#039;&#039;   || Neutral || Neutral&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| &amp;lt;span class=&amp;quot;Metal Neutral&amp;quot;&amp;gt;Metal&amp;lt;/span&amp;gt;&lt;br /&gt;
           || Neutral || Neutral ||  Neutral   || style=&amp;quot;color:red;&amp;quot; | Terrible ||  Neutral   || style=&amp;quot;color:green;&amp;quot; | &#039;&#039;&#039;Effective&#039;&#039;&#039; || Neutral&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| &amp;lt;span class=&amp;quot;Lightning Neutral&amp;quot;&amp;gt;Lightning&amp;lt;/span&amp;gt; &lt;br /&gt;
           || Neutral || Neutral ||  Neutral   ||  Neutral   || style=&amp;quot;color:red;&amp;quot; |Terrible || style=&amp;quot;color:pink;&amp;quot; |&#039;&#039;&#039;Resisted&#039;&#039;&#039;|| style=&amp;quot;color:green;&amp;quot; | &#039;&#039;&#039;Effective&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| &amp;lt;span class=&amp;quot;Water Neutral&amp;quot;&amp;gt;Water&amp;lt;/span&amp;gt;&lt;br /&gt;
           || Neutral || style=&amp;quot;color:green;&amp;quot; | &#039;&#039;&#039;Effective&#039;&#039;&#039; ||  Neutral   ||  Neutral   ||  Neutral   || style=&amp;quot;color:red;&amp;quot; |Terrible || style=&amp;quot;color:pink;&amp;quot; |&#039;&#039;&#039;Resisted&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Example: &amp;lt;br&amp;gt; &lt;br /&gt;
Using a &amp;lt;span class=&amp;quot;Fire Crit&amp;quot;&amp;gt;Fire&amp;lt;/span&amp;gt; attack against an &amp;lt;span class=&amp;quot;Ice Weak&amp;quot;&amp;gt;Ice&amp;lt;/span&amp;gt; enemy like a [[Sadling]] will deal &#039;&#039;&#039;more&#039;&#039;&#039; damage.&amp;lt;br&amp;gt;&lt;br /&gt;
Using a &amp;lt;span class=&amp;quot;Fire Weak&amp;quot;&amp;gt;Fire&amp;lt;/span&amp;gt; attack against a &amp;lt;span class=&amp;quot;Fire Neutral&amp;quot;&amp;gt;Fire&amp;lt;/span&amp;gt; enemy like [[Blaze]] will deal less damage than usual.&amp;lt;br&amp;gt; &lt;br /&gt;
And using a &amp;lt;span class=&amp;quot;Fire Weak&amp;quot;&amp;gt;Fire&amp;lt;/span&amp;gt; attack against a &amp;lt;span class=&amp;quot;Water Crit&amp;quot;&amp;gt;Water&amp;lt;/span&amp;gt; enemy like [[Snapper]] will deal &#039;&#039;even less&#039;&#039; damage. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Changing Your Element==&lt;br /&gt;
The player by default will deal &amp;lt;span class=&amp;quot;Normal Neutral&amp;quot;&amp;gt;Normal&amp;lt;/span&amp;gt; type damage, and referring to the table below will show you that you deal less damage to &amp;lt;span class=&amp;quot;Ghost Neutral&amp;quot;&amp;gt;Ghost&amp;lt;/span&amp;gt; and &#039;&amp;lt;span class=&amp;quot;Metal Neutral&amp;quot;&amp;gt;Metal&amp;lt;/span&amp;gt; type enemies. This can be changed by equipping a [[:Category:Weapon|Weapon]]. Every weapon you find has a randomized Element type to it, and when equipping a weapon your skills take on that weapon&#039;s Element type. &lt;br /&gt;
&lt;br /&gt;
Visually, beyond just changing the elemental effectiveness of your attacks, taking on a different element will also change the appearance of your skill. Some skills will have only their color change to match its current element, while other skills will have their sprite change as well. Every element also has an additional hit effect that will show when triggering its effect. Ghost, for example, will show an impish face: &lt;br /&gt;
&lt;br /&gt;
[[File:Ghostproc.png]]&lt;br /&gt;
&lt;br /&gt;
==Damage Numbers==&lt;br /&gt;
 &amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;span style= &amp;quot;font-size: 1.5em&amp;quot;&amp;gt;&#039;&#039;&#039;Element damage is not in the current playtest, so you can use whatever element you want without worrying about dealing less damage!&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
Get a picture of an end of playtest damage fest and put it here I guess lol&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
Looking at the damage numbers is a good way to check if your element is a good match up for the monster(s) you are fighting. The numbers that show up when damage is dealt have a fill color and an outline color, and these colors will change independently from one another, for specific reasons.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:FireProc.png|thumb|Example of effective damage and neutral damage (That&#039;s the sun in the background).]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: The below information is out of date, damage outlines now reflect the Element of your weapon (see mentions of the Elements above for a visual guide on how that looks):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style= &amp;quot;text-shadow: -1px -1px 0 #3b4e7f, 1px -1px 0 #3b4e7f, -1px 1px 0 #3b4e7f, 1px 1px 0 #3b4e7f;color: white&amp;quot;&amp;gt;Neutral damage numbers&amp;lt;/span&amp;gt; have a white fill color and faded blue outline color.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style= &amp;quot;text-shadow: -1px -1px 0 #6f7c95, 1px -1px 0 #6f7c95, -1px 1px 0 #6f7c95, 1px 1px 0 #6f7c95;color: white&amp;quot;&amp;gt;Terrible/Resisted element&amp;lt;/span&amp;gt; damage turns the outline color into a dull gray.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style= &amp;quot;text-shadow: -1px -1px 0 #e32d73, 1px -1px 0 #e32d73, -1px 1px 0 #e32d73, 1px 1px 0 #e32d73;color: white&amp;quot;&amp;gt;Effective element damage&amp;lt;/span&amp;gt; replaces the outline color with a sharp red.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style= &amp;quot;text-shadow: -1px -1px 0 #e32d73, 1px -1px 0 #e32d73, -1px 1px 0 #e32d73, 1px 1px 0 #e32d73;color: #fffe00&amp;quot;&amp;gt;Critical damage&amp;lt;/span&amp;gt; replaces fill color with yellow, adding a small explosive depiction behind the numbers as well. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style= &amp;quot;text-shadow: -1px -1px 0 #290e2f, 1px -1px 0 #290e2f, -1px 1px 0 #290e2f, 1px 1px 0 #290e2f;color: #b02f5e&amp;quot;&amp;gt;Damage to Players&amp;lt;/span&amp;gt; has a faded red fill color and a dark red outline color.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style= &amp;quot;text-shadow: -1px -1px 0 darkgrey, 1px -1px 0 darkgrey, -1px 1px 0 darkgrey, 1px 1px 0 darkgrey;color: grey&amp;quot;&amp;gt;Damage that other players deal&amp;lt;/span&amp;gt; have a lower opacity to them.&lt;/div&gt;</summary>
		<author><name>Marno</name></author>
	</entry>
	<entry>
		<id>https://sro.wiki/index.php?title=Element&amp;diff=5284</id>
		<title>Element</title>
		<link rel="alternate" type="text/html" href="https://sro.wiki/index.php?title=Element&amp;diff=5284"/>
		<updated>2026-05-20T15:17:04Z</updated>

		<summary type="html">&lt;p&gt;Marno: /* Additional Effect */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;templatestyles src=Element/style.css/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In Soul&#039;s Remnant, there are currently 7 element types in the game: &amp;lt;span class=&amp;quot;Normal Neutral&amp;quot;&amp;gt;Normal&amp;lt;/span&amp;gt;, &amp;lt;span class=&amp;quot;Fire Neutral&amp;quot;&amp;gt;Fire&amp;lt;/span&amp;gt;, &amp;lt;span class=&amp;quot;Ice Neutral&amp;quot;&amp;gt;Ice&amp;lt;/span&amp;gt;, &amp;lt;span class=&amp;quot;Ghost Neutral&amp;quot;&amp;gt;Ghost&amp;lt;/span&amp;gt;, &lt;br /&gt;
&amp;lt;span class=&amp;quot;Metal Neutral&amp;quot;&amp;gt;Metal&amp;lt;/span&amp;gt;, &amp;lt;span class=&amp;quot;Lightning Neutral&amp;quot;&amp;gt;Lightning&amp;lt;/span&amp;gt;, &amp;lt;span class=&amp;quot;Water Neutral&amp;quot;&amp;gt;Water&amp;lt;/span&amp;gt;. Element typing plays a significant role in Soul&#039;s Remnant, not only reducing and increasing damage dealt, but for the player it also adds a chance to trigger an additional effect when landing a skill on an enemy. &lt;br /&gt;
&lt;br /&gt;
==Additional Effect==&lt;br /&gt;
Weapons with &amp;lt;span class=&amp;quot;Normal Neutral&amp;quot;&amp;gt;Normal&amp;lt;/span&amp;gt; element may surprise you with how much more damage you deal with them equipped. This is because beyond just a unique visual effect, every element also has a unique additional effect. For the &amp;lt;span class=&amp;quot;Normal Neutral&amp;quot;&amp;gt;Normal&amp;lt;/span&amp;gt; element, its effect is a chance to add a respectable amount of damage. Elemental Potency will increase the strength of an element&#039;s effect, and Elemental Chance will increase how often the effect occurs. You can find their effects below, or by talking to [[Shepherd]] at Spawn!&lt;br /&gt;
&lt;br /&gt;
 *the value of this number is calculated as when the player has exactly 100% Elemental Potency. Having less than that or more than that will change this number&#039;s value.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;Normal Neutral&amp;quot;&amp;gt;Normal&amp;lt;/span&amp;gt;: Deal 85%* extra damage to the target.&amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;span class=&amp;quot;Fire Neutral&amp;quot;&amp;gt;Fire&amp;lt;/span&amp;gt;: Deal 25%* damage to up to 4 nearby foes. The initial target also burns for 40%* damage over three seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;Ice Neutral&amp;quot;&amp;gt;Ice&amp;lt;/span&amp;gt;: Apply &amp;quot;Frozen&amp;quot; for 6* seconds, slowing the target for the duration. &amp;quot;Frozen&amp;quot; also has an additional stacking effect which increases the target&#039;s damage taken by 30% at one stack, 45% at two stacks, and 60% at three stacks. Additionally, monsters will explode and deal 5% of its max HP per &amp;quot;Frozen&amp;quot; stack to 2 nearby monsters.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;Ghost Neutral&amp;quot;&amp;gt;Ghost&amp;lt;/span&amp;gt;: Inflicts &amp;quot;Haunted&amp;quot; on enemy, causing 115%* damage over 2.5s and pulling other enemies to it. The damage can stack, and enemies already Haunted will instead spread Haunted to others. Additionally, when  a monster dies, all of the damage per tick is transferred as well.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;Metal Neutral&amp;quot;&amp;gt;Metal&amp;lt;/span&amp;gt;: Lower the target&#039;s DEF while gaining a stacking buff that increases your own damage reduction. Maximum damage reduction of 40%*. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;Lightning Neutral&amp;quot;&amp;gt;Lightning&amp;lt;/span&amp;gt;: Deal damage to up to 4 nearby enemies, 75%* damage to the first and reducing that amount by 40% with each bounce (e.g. 500 -&amp;gt; 300 -&amp;gt; 180 -&amp;gt; 102). This effect does nothing to the initial target.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;Water Neutral&amp;quot;&amp;gt;Water&amp;lt;/span&amp;gt;: Slow the target slightly, and create a healing orb for 5s that any single player can absorb in order to immediately recover up to 15HP*.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Type Chart==&lt;br /&gt;
 &amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;span style= &amp;quot;font-size: 1.5em&amp;quot;&amp;gt;&#039;&#039;&#039;Element damage is not in the current playtest, so you can use whatever element you want without worrying about dealing less damage!&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Attacking Element Column on the left (↓), Defending Element Row across the top (→)&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;median:left; text-align:center;&amp;quot;&lt;br /&gt;
!          !! style=&amp;quot;width: 10em&amp;quot;| &amp;lt;span class=&amp;quot;Normal Neutral&amp;quot;&amp;gt;Normal&amp;lt;/span&amp;gt; !! style=&amp;quot;width: 10em&amp;quot;| &amp;lt;span class=&amp;quot;Fire Neutral&amp;quot;&amp;gt;Fire&amp;lt;/span&amp;gt; !! style=&amp;quot; width: 10em&amp;quot;| &amp;lt;span class=&amp;quot;Ice Neutral&amp;quot;&amp;gt;Ice&amp;lt;/span&amp;gt; !! style=&amp;quot; width: 10em&amp;quot;| &amp;lt;span class=&amp;quot;Ghost Neutral&amp;quot;&amp;gt;Ghost&amp;lt;/span&amp;gt; !! style=&amp;quot; width: 10em&amp;quot;| &amp;lt;span class=&amp;quot;Metal Neutral&amp;quot;&amp;gt;Metal&amp;lt;/span&amp;gt; !! style=&amp;quot;width: 10em&amp;quot;| &amp;lt;span class=&amp;quot;Lightning Neutral&amp;quot;&amp;gt;Lightning&amp;lt;/span&amp;gt; !! style=&amp;quot;width: 10em&amp;quot;| &amp;lt;span class=&amp;quot;Water Neutral&amp;quot;&amp;gt;Water&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| &amp;lt;span class=&amp;quot;Normal Neutral&amp;quot;&amp;gt;Normal&amp;lt;/span&amp;gt;&lt;br /&gt;
           || Neutral || Neutral ||  Neutral   || style=&amp;quot;color:pink;&amp;quot; |&#039;&#039;&#039;Resisted&#039;&#039;&#039;  || style=&amp;quot;color:pink;&amp;quot; |&#039;&#039;&#039;Resisted&#039;&#039;&#039;|| Neutral || Neutral&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| &amp;lt;span class=&amp;quot;Fire Neutral&amp;quot;&amp;gt;Fire&amp;lt;/span&amp;gt;&lt;br /&gt;
           || Neutral || style=&amp;quot;color:pink;&amp;quot; |&#039;&#039;&#039;Resisted&#039;&#039;&#039;||  style=&amp;quot;color:green;&amp;quot; | &#039;&#039;&#039;Effective&#039;&#039;&#039;   ||  Neutral  || Neutral || Neutral ||  style=&amp;quot;color:red;&amp;quot; |Terrible &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| &amp;lt;span class=&amp;quot;Ice Neutral&amp;quot;&amp;gt;Ice&amp;lt;/span&amp;gt;&lt;br /&gt;
           || Neutral || style=&amp;quot;color:red;&amp;quot; |Terrible ||  style=&amp;quot;color:pink;&amp;quot; |&#039;&#039;&#039;Resisted&#039;&#039;&#039;|| style=&amp;quot;color:green;&amp;quot; |  &#039;&#039;&#039;Effective&#039;&#039;&#039;   ||  Neutral   || Neutral || Neutral&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| &amp;lt;span class=&amp;quot;Ghost Neutral&amp;quot;&amp;gt;Ghost&amp;lt;/span&amp;gt;&lt;br /&gt;
           || Neutral || Neutral || style=&amp;quot;color:red;&amp;quot; |Terrible ||  Neutral   || style=&amp;quot;color:green;&amp;quot; |  &#039;&#039;&#039;Effective&#039;&#039;&#039;   || Neutral || Neutral&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| &amp;lt;span class=&amp;quot;Metal Neutral&amp;quot;&amp;gt;Metal&amp;lt;/span&amp;gt;&lt;br /&gt;
           || Neutral || Neutral ||  Neutral   || style=&amp;quot;color:red;&amp;quot; | Terrible ||  Neutral   || style=&amp;quot;color:green;&amp;quot; | &#039;&#039;&#039;Effective&#039;&#039;&#039; || Neutral&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| &amp;lt;span class=&amp;quot;Lightning Neutral&amp;quot;&amp;gt;Lightning&amp;lt;/span&amp;gt; &lt;br /&gt;
           || Neutral || Neutral ||  Neutral   ||  Neutral   || style=&amp;quot;color:red;&amp;quot; |Terrible || style=&amp;quot;color:pink;&amp;quot; |&#039;&#039;&#039;Resisted&#039;&#039;&#039;|| style=&amp;quot;color:green;&amp;quot; | &#039;&#039;&#039;Effective&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| &amp;lt;span class=&amp;quot;Water Neutral&amp;quot;&amp;gt;Water&amp;lt;/span&amp;gt;&lt;br /&gt;
           || Neutral || style=&amp;quot;color:green;&amp;quot; | &#039;&#039;&#039;Effective&#039;&#039;&#039; ||  Neutral   ||  Neutral   ||  Neutral   || style=&amp;quot;color:red;&amp;quot; |Terrible || style=&amp;quot;color:pink;&amp;quot; |&#039;&#039;&#039;Resisted&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Example: &amp;lt;br&amp;gt; &lt;br /&gt;
Using a &amp;lt;span class=&amp;quot;Fire Crit&amp;quot;&amp;gt;Fire&amp;lt;/span&amp;gt; attack against an &amp;lt;span class=&amp;quot;Ice Weak&amp;quot;&amp;gt;Ice&amp;lt;/span&amp;gt; enemy like a [[Sadling]] will deal &#039;&#039;&#039;more&#039;&#039;&#039; damage.&amp;lt;br&amp;gt;&lt;br /&gt;
Using a &amp;lt;span class=&amp;quot;Fire Weak&amp;quot;&amp;gt;Fire&amp;lt;/span&amp;gt; attack against a &amp;lt;span class=&amp;quot;Fire Neutral&amp;quot;&amp;gt;Fire&amp;lt;/span&amp;gt; enemy like [[Blaze]] will deal less damage than usual.&amp;lt;br&amp;gt; &lt;br /&gt;
And using a &amp;lt;span class=&amp;quot;Fire Weak&amp;quot;&amp;gt;Fire&amp;lt;/span&amp;gt; attack against a &amp;lt;span class=&amp;quot;Water Crit&amp;quot;&amp;gt;Water&amp;lt;/span&amp;gt; enemy like [[Snapper]] will deal &#039;&#039;even less&#039;&#039; damage. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Changing Your Element==&lt;br /&gt;
The player by default will deal &amp;lt;span class=&amp;quot;Normal Neutral&amp;quot;&amp;gt;Normal&amp;lt;/span&amp;gt; type damage, and referring to the table below will show you that you deal less damage to &amp;lt;span class=&amp;quot;Ghost Neutral&amp;quot;&amp;gt;Ghost&amp;lt;/span&amp;gt; and &#039;&amp;lt;span class=&amp;quot;Metal Neutral&amp;quot;&amp;gt;Metal&amp;lt;/span&amp;gt; type enemies. This can be changed by equipping a [[:Category:Weapon|Weapon]]. Every weapon you find has a randomized Element type to it, and when equipping a weapon your skills take on that weapon&#039;s Element type. &lt;br /&gt;
&lt;br /&gt;
Visually, beyond just changing the elemental effectiveness of your attacks, taking on a different element will also change the appearance of your skill. Some skills will have only their color change to match its current element, while other skills will have their sprite change as well. Every element also has an additional hit effect that will show when triggering its effect. Ghost, for example, will show an impish face: &lt;br /&gt;
&lt;br /&gt;
[[File:Ghostproc.png]]&lt;br /&gt;
&lt;br /&gt;
==Damage Numbers==&lt;br /&gt;
 &amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;span style= &amp;quot;font-size: 1.5em&amp;quot;&amp;gt;&#039;&#039;&#039;Element damage is not in the current playtest, so you can use whatever element you want without worrying about dealing less damage!&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
Get a picture of an end of playtest damage fest and put it here I guess lol&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
Looking at the damage numbers is a good way to check if your element is a good match up for the monster(s) you are fighting. The numbers that show up when damage is dealt have a fill color and an outline color, and these colors will change independently from one another, for specific reasons.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:FireProc.png|thumb|Example of effective damage and neutral damage (That&#039;s the sun in the background).]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: The below information is out of date, damage outlines now reflect the Element of your weapon (see mentions of the Elements above for a visual guide on how that looks):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style= &amp;quot;text-shadow: -1px -1px 0 #3b4e7f, 1px -1px 0 #3b4e7f, -1px 1px 0 #3b4e7f, 1px 1px 0 #3b4e7f;color: white&amp;quot;&amp;gt;Neutral damage numbers&amp;lt;/span&amp;gt; have a white fill color and faded blue outline color.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style= &amp;quot;text-shadow: -1px -1px 0 #6f7c95, 1px -1px 0 #6f7c95, -1px 1px 0 #6f7c95, 1px 1px 0 #6f7c95;color: white&amp;quot;&amp;gt;Terrible/Resisted element&amp;lt;/span&amp;gt; damage turns the outline color into a dull gray.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style= &amp;quot;text-shadow: -1px -1px 0 #e32d73, 1px -1px 0 #e32d73, -1px 1px 0 #e32d73, 1px 1px 0 #e32d73;color: white&amp;quot;&amp;gt;Effective element damage&amp;lt;/span&amp;gt; replaces the outline color with a sharp red.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style= &amp;quot;text-shadow: -1px -1px 0 #e32d73, 1px -1px 0 #e32d73, -1px 1px 0 #e32d73, 1px 1px 0 #e32d73;color: #fffe00&amp;quot;&amp;gt;Critical damage&amp;lt;/span&amp;gt; replaces fill color with yellow, adding a small explosive depiction behind the numbers as well. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style= &amp;quot;text-shadow: -1px -1px 0 #290e2f, 1px -1px 0 #290e2f, -1px 1px 0 #290e2f, 1px 1px 0 #290e2f;color: #b02f5e&amp;quot;&amp;gt;Damage to Players&amp;lt;/span&amp;gt; has a faded red fill color and a dark red outline color.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style= &amp;quot;text-shadow: -1px -1px 0 darkgrey, 1px -1px 0 darkgrey, -1px 1px 0 darkgrey, 1px 1px 0 darkgrey;color: grey&amp;quot;&amp;gt;Damage that other players deal&amp;lt;/span&amp;gt; have a lower opacity to them.&lt;/div&gt;</summary>
		<author><name>Marno</name></author>
	</entry>
	<entry>
		<id>https://sro.wiki/index.php?title=Element&amp;diff=5283</id>
		<title>Element</title>
		<link rel="alternate" type="text/html" href="https://sro.wiki/index.php?title=Element&amp;diff=5283"/>
		<updated>2026-05-19T22:49:48Z</updated>

		<summary type="html">&lt;p&gt;Marno: /* Additional Effect */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;templatestyles src=Element/style.css/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In Soul&#039;s Remnant, there are currently 7 element types in the game: &amp;lt;span class=&amp;quot;Normal Neutral&amp;quot;&amp;gt;Normal&amp;lt;/span&amp;gt;, &amp;lt;span class=&amp;quot;Fire Neutral&amp;quot;&amp;gt;Fire&amp;lt;/span&amp;gt;, &amp;lt;span class=&amp;quot;Ice Neutral&amp;quot;&amp;gt;Ice&amp;lt;/span&amp;gt;, &amp;lt;span class=&amp;quot;Ghost Neutral&amp;quot;&amp;gt;Ghost&amp;lt;/span&amp;gt;, &lt;br /&gt;
&amp;lt;span class=&amp;quot;Metal Neutral&amp;quot;&amp;gt;Metal&amp;lt;/span&amp;gt;, &amp;lt;span class=&amp;quot;Lightning Neutral&amp;quot;&amp;gt;Lightning&amp;lt;/span&amp;gt;, &amp;lt;span class=&amp;quot;Water Neutral&amp;quot;&amp;gt;Water&amp;lt;/span&amp;gt;. Element typing plays a significant role in Soul&#039;s Remnant, not only reducing and increasing damage dealt, but for the player it also adds a chance to trigger an additional effect when landing a skill on an enemy. &lt;br /&gt;
&lt;br /&gt;
==Additional Effect==&lt;br /&gt;
Weapons with &amp;lt;span class=&amp;quot;Normal Neutral&amp;quot;&amp;gt;Normal&amp;lt;/span&amp;gt; element may surprise you with how much more damage you deal with them equipped. This is because beyond just a unique visual effect, every element also has a unique additional effect. For the &amp;lt;span class=&amp;quot;Normal Neutral&amp;quot;&amp;gt;Normal&amp;lt;/span&amp;gt; element, its effect is a chance to add a respectable amount of damage. Elemental Potency will increase the strength of an element&#039;s effect, and Elemental Chance will increase how often the effect occurs. You can find their effects below, or by talking to [[Shepherd]] at Spawn!&lt;br /&gt;
&lt;br /&gt;
 *the value of this number is calculated as when the player has exactly 100% Elemental Potency. Having less than that or more than that will change this number&#039;s value.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;Normal Neutral&amp;quot;&amp;gt;Normal&amp;lt;/span&amp;gt;: Deal 85%* extra damage to the target.&amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;span class=&amp;quot;Fire Neutral&amp;quot;&amp;gt;Fire&amp;lt;/span&amp;gt;: Deal 25%* damage to up to 4 nearby foes. The initial target also burns for 40%* damage over three seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;Ice Neutral&amp;quot;&amp;gt;Ice&amp;lt;/span&amp;gt;: Apply &amp;quot;Frozen&amp;quot; for 6* seconds, slowing the target for the duration. &amp;quot;Frozen&amp;quot; also has an additional stacking effect which increases the target&#039;s damage taken by 30% at one stack, 45% at two stacks, and 60% at three stacks.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;Ghost Neutral&amp;quot;&amp;gt;Ghost&amp;lt;/span&amp;gt;: Inflicts &amp;quot;Haunted&amp;quot; on enemy, causing 115%* damage over 2.5s and pulling other enemies to it. The damage can stack, and enemies already Haunted will instead spread Haunted to others.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;Metal Neutral&amp;quot;&amp;gt;Metal&amp;lt;/span&amp;gt;: Lower the target&#039;s DEF while gaining a stacking buff that increases your own damage reduction. Maximum damage reduction of 40%*. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;Lightning Neutral&amp;quot;&amp;gt;Lightning&amp;lt;/span&amp;gt;: Deal damage to up to 4 nearby enemies, 75%* damage to the first and reducing that amount by 40% with each bounce (e.g. 500 -&amp;gt; 300 -&amp;gt; 180 -&amp;gt; 102). This effect does nothing to the initial target.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;Water Neutral&amp;quot;&amp;gt;Water&amp;lt;/span&amp;gt;: Slow the target slightly, and create a healing orb for 5s that any single player can absorb in order to immediately recover up to 15HP*.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Type Chart==&lt;br /&gt;
 &amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;span style= &amp;quot;font-size: 1.5em&amp;quot;&amp;gt;&#039;&#039;&#039;Element damage is not in the current playtest, so you can use whatever element you want without worrying about dealing less damage!&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Attacking Element Column on the left (↓), Defending Element Row across the top (→)&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;median:left; text-align:center;&amp;quot;&lt;br /&gt;
!          !! style=&amp;quot;width: 10em&amp;quot;| &amp;lt;span class=&amp;quot;Normal Neutral&amp;quot;&amp;gt;Normal&amp;lt;/span&amp;gt; !! style=&amp;quot;width: 10em&amp;quot;| &amp;lt;span class=&amp;quot;Fire Neutral&amp;quot;&amp;gt;Fire&amp;lt;/span&amp;gt; !! style=&amp;quot; width: 10em&amp;quot;| &amp;lt;span class=&amp;quot;Ice Neutral&amp;quot;&amp;gt;Ice&amp;lt;/span&amp;gt; !! style=&amp;quot; width: 10em&amp;quot;| &amp;lt;span class=&amp;quot;Ghost Neutral&amp;quot;&amp;gt;Ghost&amp;lt;/span&amp;gt; !! style=&amp;quot; width: 10em&amp;quot;| &amp;lt;span class=&amp;quot;Metal Neutral&amp;quot;&amp;gt;Metal&amp;lt;/span&amp;gt; !! style=&amp;quot;width: 10em&amp;quot;| &amp;lt;span class=&amp;quot;Lightning Neutral&amp;quot;&amp;gt;Lightning&amp;lt;/span&amp;gt; !! style=&amp;quot;width: 10em&amp;quot;| &amp;lt;span class=&amp;quot;Water Neutral&amp;quot;&amp;gt;Water&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| &amp;lt;span class=&amp;quot;Normal Neutral&amp;quot;&amp;gt;Normal&amp;lt;/span&amp;gt;&lt;br /&gt;
           || Neutral || Neutral ||  Neutral   || style=&amp;quot;color:pink;&amp;quot; |&#039;&#039;&#039;Resisted&#039;&#039;&#039;  || style=&amp;quot;color:pink;&amp;quot; |&#039;&#039;&#039;Resisted&#039;&#039;&#039;|| Neutral || Neutral&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| &amp;lt;span class=&amp;quot;Fire Neutral&amp;quot;&amp;gt;Fire&amp;lt;/span&amp;gt;&lt;br /&gt;
           || Neutral || style=&amp;quot;color:pink;&amp;quot; |&#039;&#039;&#039;Resisted&#039;&#039;&#039;||  style=&amp;quot;color:green;&amp;quot; | &#039;&#039;&#039;Effective&#039;&#039;&#039;   ||  Neutral  || Neutral || Neutral ||  style=&amp;quot;color:red;&amp;quot; |Terrible &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| &amp;lt;span class=&amp;quot;Ice Neutral&amp;quot;&amp;gt;Ice&amp;lt;/span&amp;gt;&lt;br /&gt;
           || Neutral || style=&amp;quot;color:red;&amp;quot; |Terrible ||  style=&amp;quot;color:pink;&amp;quot; |&#039;&#039;&#039;Resisted&#039;&#039;&#039;|| style=&amp;quot;color:green;&amp;quot; |  &#039;&#039;&#039;Effective&#039;&#039;&#039;   ||  Neutral   || Neutral || Neutral&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| &amp;lt;span class=&amp;quot;Ghost Neutral&amp;quot;&amp;gt;Ghost&amp;lt;/span&amp;gt;&lt;br /&gt;
           || Neutral || Neutral || style=&amp;quot;color:red;&amp;quot; |Terrible ||  Neutral   || style=&amp;quot;color:green;&amp;quot; |  &#039;&#039;&#039;Effective&#039;&#039;&#039;   || Neutral || Neutral&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| &amp;lt;span class=&amp;quot;Metal Neutral&amp;quot;&amp;gt;Metal&amp;lt;/span&amp;gt;&lt;br /&gt;
           || Neutral || Neutral ||  Neutral   || style=&amp;quot;color:red;&amp;quot; | Terrible ||  Neutral   || style=&amp;quot;color:green;&amp;quot; | &#039;&#039;&#039;Effective&#039;&#039;&#039; || Neutral&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| &amp;lt;span class=&amp;quot;Lightning Neutral&amp;quot;&amp;gt;Lightning&amp;lt;/span&amp;gt; &lt;br /&gt;
           || Neutral || Neutral ||  Neutral   ||  Neutral   || style=&amp;quot;color:red;&amp;quot; |Terrible || style=&amp;quot;color:pink;&amp;quot; |&#039;&#039;&#039;Resisted&#039;&#039;&#039;|| style=&amp;quot;color:green;&amp;quot; | &#039;&#039;&#039;Effective&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| &amp;lt;span class=&amp;quot;Water Neutral&amp;quot;&amp;gt;Water&amp;lt;/span&amp;gt;&lt;br /&gt;
           || Neutral || style=&amp;quot;color:green;&amp;quot; | &#039;&#039;&#039;Effective&#039;&#039;&#039; ||  Neutral   ||  Neutral   ||  Neutral   || style=&amp;quot;color:red;&amp;quot; |Terrible || style=&amp;quot;color:pink;&amp;quot; |&#039;&#039;&#039;Resisted&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Example: &amp;lt;br&amp;gt; &lt;br /&gt;
Using a &amp;lt;span class=&amp;quot;Fire Crit&amp;quot;&amp;gt;Fire&amp;lt;/span&amp;gt; attack against an &amp;lt;span class=&amp;quot;Ice Weak&amp;quot;&amp;gt;Ice&amp;lt;/span&amp;gt; enemy like a [[Sadling]] will deal &#039;&#039;&#039;more&#039;&#039;&#039; damage.&amp;lt;br&amp;gt;&lt;br /&gt;
Using a &amp;lt;span class=&amp;quot;Fire Weak&amp;quot;&amp;gt;Fire&amp;lt;/span&amp;gt; attack against a &amp;lt;span class=&amp;quot;Fire Neutral&amp;quot;&amp;gt;Fire&amp;lt;/span&amp;gt; enemy like [[Blaze]] will deal less damage than usual.&amp;lt;br&amp;gt; &lt;br /&gt;
And using a &amp;lt;span class=&amp;quot;Fire Weak&amp;quot;&amp;gt;Fire&amp;lt;/span&amp;gt; attack against a &amp;lt;span class=&amp;quot;Water Crit&amp;quot;&amp;gt;Water&amp;lt;/span&amp;gt; enemy like [[Snapper]] will deal &#039;&#039;even less&#039;&#039; damage. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Changing Your Element==&lt;br /&gt;
The player by default will deal &amp;lt;span class=&amp;quot;Normal Neutral&amp;quot;&amp;gt;Normal&amp;lt;/span&amp;gt; type damage, and referring to the table below will show you that you deal less damage to &amp;lt;span class=&amp;quot;Ghost Neutral&amp;quot;&amp;gt;Ghost&amp;lt;/span&amp;gt; and &#039;&amp;lt;span class=&amp;quot;Metal Neutral&amp;quot;&amp;gt;Metal&amp;lt;/span&amp;gt; type enemies. This can be changed by equipping a [[:Category:Weapon|Weapon]]. Every weapon you find has a randomized Element type to it, and when equipping a weapon your skills take on that weapon&#039;s Element type. &lt;br /&gt;
&lt;br /&gt;
Visually, beyond just changing the elemental effectiveness of your attacks, taking on a different element will also change the appearance of your skill. Some skills will have only their color change to match its current element, while other skills will have their sprite change as well. Every element also has an additional hit effect that will show when triggering its effect. Ghost, for example, will show an impish face: &lt;br /&gt;
&lt;br /&gt;
[[File:Ghostproc.png]]&lt;br /&gt;
&lt;br /&gt;
==Damage Numbers==&lt;br /&gt;
 &amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;span style= &amp;quot;font-size: 1.5em&amp;quot;&amp;gt;&#039;&#039;&#039;Element damage is not in the current playtest, so you can use whatever element you want without worrying about dealing less damage!&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
Get a picture of an end of playtest damage fest and put it here I guess lol&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
Looking at the damage numbers is a good way to check if your element is a good match up for the monster(s) you are fighting. The numbers that show up when damage is dealt have a fill color and an outline color, and these colors will change independently from one another, for specific reasons.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:FireProc.png|thumb|Example of effective damage and neutral damage (That&#039;s the sun in the background).]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: The below information is out of date, damage outlines now reflect the Element of your weapon (see mentions of the Elements above for a visual guide on how that looks):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style= &amp;quot;text-shadow: -1px -1px 0 #3b4e7f, 1px -1px 0 #3b4e7f, -1px 1px 0 #3b4e7f, 1px 1px 0 #3b4e7f;color: white&amp;quot;&amp;gt;Neutral damage numbers&amp;lt;/span&amp;gt; have a white fill color and faded blue outline color.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style= &amp;quot;text-shadow: -1px -1px 0 #6f7c95, 1px -1px 0 #6f7c95, -1px 1px 0 #6f7c95, 1px 1px 0 #6f7c95;color: white&amp;quot;&amp;gt;Terrible/Resisted element&amp;lt;/span&amp;gt; damage turns the outline color into a dull gray.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style= &amp;quot;text-shadow: -1px -1px 0 #e32d73, 1px -1px 0 #e32d73, -1px 1px 0 #e32d73, 1px 1px 0 #e32d73;color: white&amp;quot;&amp;gt;Effective element damage&amp;lt;/span&amp;gt; replaces the outline color with a sharp red.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style= &amp;quot;text-shadow: -1px -1px 0 #e32d73, 1px -1px 0 #e32d73, -1px 1px 0 #e32d73, 1px 1px 0 #e32d73;color: #fffe00&amp;quot;&amp;gt;Critical damage&amp;lt;/span&amp;gt; replaces fill color with yellow, adding a small explosive depiction behind the numbers as well. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style= &amp;quot;text-shadow: -1px -1px 0 #290e2f, 1px -1px 0 #290e2f, -1px 1px 0 #290e2f, 1px 1px 0 #290e2f;color: #b02f5e&amp;quot;&amp;gt;Damage to Players&amp;lt;/span&amp;gt; has a faded red fill color and a dark red outline color.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style= &amp;quot;text-shadow: -1px -1px 0 darkgrey, 1px -1px 0 darkgrey, -1px 1px 0 darkgrey, 1px 1px 0 darkgrey;color: grey&amp;quot;&amp;gt;Damage that other players deal&amp;lt;/span&amp;gt; have a lower opacity to them.&lt;/div&gt;</summary>
		<author><name>Marno</name></author>
	</entry>
	<entry>
		<id>https://sro.wiki/index.php?title=Echo&amp;diff=5282</id>
		<title>Echo</title>
		<link rel="alternate" type="text/html" href="https://sro.wiki/index.php?title=Echo&amp;diff=5282"/>
		<updated>2026-05-19T17:51:29Z</updated>

		<summary type="html">&lt;p&gt;Marno: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When obtaining new pieces of equipment or looting Dungeon Passes, you will sometimes find items with a glow around them. And when you mouse over these glowing items, you will see the word &amp;quot;Echoes&amp;quot; along with some lines of text. Echoes are attributes that have been added to the item &#039;&#039;on top of&#039;&#039; whatever Stats they already have, with the current maximum number of echo lines any one item can have being 5. &lt;br /&gt;
&lt;br /&gt;
Try and fill out your equipment slots with as many great echoes as you can, and use your heightened abilities to challenge even harder dungeons and trials!&lt;br /&gt;
&lt;br /&gt;
==Line Generation==&lt;br /&gt;
&lt;br /&gt;
While the maximum number of echo lines on both equipment and dungeon passes is 5, it is still possible for items to have 0. Sometimes this is because the item is simply not allowed to have echoes, like in the case of grappling hooks. Most of the time however, it&#039;s because the number of echoes on an item is always randomly generated from between 0 to 5. Furthermore, the type of these lines and the quality of these lines are also randomly generated from a predetermined list. The types of echoes you can roll on a hat, are different from those you can roll on a backpack. The glow around an item&#039;s appearance, as well as the color of the item&#039;s text, is directly related to the number of Echoes lines it has and the quality of these lines.&lt;br /&gt;
&lt;br /&gt;
You can find a list of equipment echoes created by people submitting their findings here, courtesy of community member Flim:&lt;br /&gt;
&lt;br /&gt;
 [https://docs.google.com/spreadsheets/d/1gLqSAF_9sZpkHI_XVxQWJS9IfCOvPLIppeZI_1QS8wQ/edit?gid=0#gid=0 Equipment Echoes w/ Calamity Gem]&lt;br /&gt;
&lt;br /&gt;
Rajah also released a document showing the base odds of getting echoes:&lt;br /&gt;
&lt;br /&gt;
 [https://docs.google.com/spreadsheets/d/1fmL4txsNQdWeiwHazTp9vBv6NsYRVeVcxOwi1PLlXac/edit?usp=sharing Echo Line Probs Percent]&lt;br /&gt;
&lt;br /&gt;
If you are looking for what kind of echoes can appear on Dungeon Passes, then please look no further than the [[:Category:Passes|Passes]] page itself!&lt;br /&gt;
&lt;br /&gt;
==Line Quality==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
  [[File:LineQuality.png|200px|thumb|Every line quality, across one Stats line and four Echoes lines.]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Line quality refers to the potential maximum amount of additional stats any one line can roll. When it comes to determining line quality, you can look at the color of the orb next to the line in question. &lt;br /&gt;
&lt;br /&gt;
The colors go, from lowest roll to highest roll: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style= &amp;quot;font-size: 1.5em&amp;quot;&amp;gt;Gray&amp;lt;/span style&amp;gt; [[File:GrayLineEchoes.png|15px|link=]] → &amp;lt;span style= &amp;quot;font-size: 1.5em&amp;quot;&amp;gt;Green&amp;lt;/span style&amp;gt; [[File:GreenLineEchoes.png|15px|link=]] → &amp;lt;span style= &amp;quot;font-size: 1.5em&amp;quot;&amp;gt;Blue&amp;lt;/span style&amp;gt; [[File:BlueLineEchoes.png|15px|link=]] → &amp;lt;span style= &amp;quot;font-size: 1.5em&amp;quot;&amp;gt;Gold&amp;lt;/span style&amp;gt; [[File:GoldLineEchoes.png|15px|link=]] → &amp;lt;span style= &amp;quot;font-size: 1.5em&amp;quot;&amp;gt;Ruby (Red)&amp;lt;/span style&amp;gt; [[File:RubyLineEchoes.png|15px|link=]]&lt;br /&gt;
&lt;br /&gt;
If the symbol next to the line is Gray, then that means the amount of additional attributes you&#039;re getting from it is a lot lower than it could be. &lt;br /&gt;
&lt;br /&gt;
If the symbol is Ruby (Red), then that means you rolled near to, if not literally, the maximum possible of additional attributes for that line!&lt;br /&gt;
&lt;br /&gt;
*It is worth noting that the maximum value of an Echoes line is determined by item level. Low level Ruby (red) Echoes lines will likely be weaker than even Gray Echoes lines on endgame gear.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But what about when you roll a line that you just don&#039;t care about, regardless of its quality? What if you find a nice item, but it doesn&#039;t have as many echo lines as you&#039;d like?&lt;br /&gt;
&lt;br /&gt;
You can look at the [[:Category:Soul|Souls]] page for help on that :)&lt;br /&gt;
&lt;br /&gt;
==5th Line Exclusives==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
  [[File:5echoSkill.png|200px|thumb|+4 Skill Points!]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Items can have up to five lines of Echoes, and as of the most recent version of Soul&#039;s Remnant you might notice that the 5th line looks a lot different from the others. &lt;br /&gt;
&lt;br /&gt;
This is more than just a fun visual effect, it is meant to help show that that item is now able to roll certain Echoes that can only appear on the 5th line!&lt;br /&gt;
&lt;br /&gt;
Auras, for example, can roll incredible lines such as additional skill points or even +1 buff slot on their 5th line!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Clarifications==&lt;br /&gt;
Some echoes can be a little difficult to fully understand at a glance, so here are a few detailed descriptions to help with that!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drop Rate:&#039;&#039;&#039; Increases the drop rate of souls. Increases item drop rate from monsters and chests and rewards, as well as increases your chances of finding more and better echoes. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echoes Find:&#039;&#039;&#039; Increases the drop rate of souls. Items that drop for you, &#039;&#039;as well as the items that you craft,&#039;&#039; have a higher chance of coming with more and better echoes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage Balance:&#039;&#039;&#039; When the damage you deal to a target is being calculated, the lower end of that range is increased, effectively increasing your DPS by making your weak hits not as weak. Currently the best DPS line on bags.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor Pen:&#039;&#039;&#039; Automatically reduces the defense of your target by a flat amount. Needs more testing to see just how good this line is, but it&#039;s definitely a DPS increase!&lt;/div&gt;</summary>
		<author><name>Marno</name></author>
	</entry>
	<entry>
		<id>https://sro.wiki/index.php?title=File:5echoSkill.png&amp;diff=5281</id>
		<title>File:5echoSkill.png</title>
		<link rel="alternate" type="text/html" href="https://sro.wiki/index.php?title=File:5echoSkill.png&amp;diff=5281"/>
		<updated>2026-05-19T17:49:35Z</updated>

		<summary type="html">&lt;p&gt;Marno: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Marno</name></author>
	</entry>
	<entry>
		<id>https://sro.wiki/index.php?title=Echo&amp;diff=5280</id>
		<title>Echo</title>
		<link rel="alternate" type="text/html" href="https://sro.wiki/index.php?title=Echo&amp;diff=5280"/>
		<updated>2026-05-19T15:27:55Z</updated>

		<summary type="html">&lt;p&gt;Marno: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When obtaining new pieces of equipment or looting Dungeon Passes, you will sometimes find items with a glow around them. And when you mouse over these glowing items, you will see the word &amp;quot;Echoes&amp;quot; along with some lines of text. Echoes are attributes that have been added to the item &#039;&#039;on top of&#039;&#039; whatever Stats they already have, with the current maximum number of echo lines any one item can have being 5. &lt;br /&gt;
&lt;br /&gt;
Try and fill out your equipment slots with as many great echoes as you can, and use your heightened abilities to challenge even harder dungeons and trials!&lt;br /&gt;
&lt;br /&gt;
==Line Generation==&lt;br /&gt;
&lt;br /&gt;
While the maximum number of echo lines on both equipment and dungeon passes is 5, it is still possible for items to have 0. Sometimes this is because the item is simply not allowed to have echoes, like in the case of grappling hooks. Most of the time however, it&#039;s because the number of echoes on an item is always randomly generated from between 0 to 5. Furthermore, the type of these lines and the quality of these lines are also randomly generated from a predetermined list. The types of echoes you can roll on a hat, are different from those you can roll on a backpack. The glow around an item&#039;s appearance, as well as the color of the item&#039;s text, is directly related to the number of Echoes lines it has and the quality of these lines.&lt;br /&gt;
&lt;br /&gt;
You can find a list of equipment echoes created by people submitting their findings here, courtesy of community member Flim:&lt;br /&gt;
&lt;br /&gt;
 [https://docs.google.com/spreadsheets/d/1gLqSAF_9sZpkHI_XVxQWJS9IfCOvPLIppeZI_1QS8wQ/edit?gid=0#gid=0 Equipment Echoes w/ Calamity Gem]&lt;br /&gt;
&lt;br /&gt;
Rajah also released a document showing the base odds of getting echoes:&lt;br /&gt;
&lt;br /&gt;
 [https://docs.google.com/spreadsheets/d/1fmL4txsNQdWeiwHazTp9vBv6NsYRVeVcxOwi1PLlXac/edit?usp=sharing Echo Line Probs Percent]&lt;br /&gt;
&lt;br /&gt;
If you are looking for what kind of echoes can appear on Dungeon Passes, then please look no further than the [[:Category:Passes|Passes]] page itself!&lt;br /&gt;
&lt;br /&gt;
==Line Quality==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
  [[File:LineQuality.png|200px|thumb|Every line quality, across one Stats line and four Echoes lines.]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Line quality refers to the potential maximum amount of additional stats any one line can roll. When it comes to determining line quality, you can look at the color of the orb next to the line in question. &lt;br /&gt;
&lt;br /&gt;
The colors go, from lowest roll to highest roll: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style= &amp;quot;font-size: 1.5em&amp;quot;&amp;gt;Gray&amp;lt;/span style&amp;gt; [[File:GrayLineEchoes.png|15px|link=]] → &amp;lt;span style= &amp;quot;font-size: 1.5em&amp;quot;&amp;gt;Green&amp;lt;/span style&amp;gt; [[File:GreenLineEchoes.png|15px|link=]] → &amp;lt;span style= &amp;quot;font-size: 1.5em&amp;quot;&amp;gt;Blue&amp;lt;/span style&amp;gt; [[File:BlueLineEchoes.png|15px|link=]] → &amp;lt;span style= &amp;quot;font-size: 1.5em&amp;quot;&amp;gt;Gold&amp;lt;/span style&amp;gt; [[File:GoldLineEchoes.png|15px|link=]] → &amp;lt;span style= &amp;quot;font-size: 1.5em&amp;quot;&amp;gt;Ruby (Red)&amp;lt;/span style&amp;gt; [[File:RubyLineEchoes.png|15px|link=]]&lt;br /&gt;
&lt;br /&gt;
If the symbol next to the line is Gray, then that means the amount of additional attributes you&#039;re getting from it is a lot lower than it could be. &lt;br /&gt;
&lt;br /&gt;
If the symbol is Ruby (Red), then that means you rolled near to, if not literally, the maximum possible of additional attributes for that line!&lt;br /&gt;
&lt;br /&gt;
*It is worth noting that the maximum value of an Echoes line is determined by item level. Low level Ruby (red) Echoes lines will likely be weaker than even Gray Echoes lines on endgame gear.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
But what about when you roll a line that you just don&#039;t care about, regardless of its quality? What if you find a nice item, but it doesn&#039;t have as many echo lines as you&#039;d like?&lt;br /&gt;
&lt;br /&gt;
You can look at the [[:Category:Soul|Souls]] page for help on that :)&lt;br /&gt;
&lt;br /&gt;
==5th Line Exclusives==&lt;br /&gt;
Items can have up to five lines of Echoes, and as of the most recent version of Soul&#039;s Remnant you might notice that the 5th line looks a lot different from the others. &lt;br /&gt;
&lt;br /&gt;
This is more than just a fun visual effect, it is meant to help show that that item is now able to roll certain Echoes that can only appear on the 5th line!&lt;br /&gt;
&lt;br /&gt;
Auras, for example, can roll incredible lines such as additional skill points or even +1 buff slot on their 5th line!&lt;br /&gt;
&lt;br /&gt;
==Clarifications==&lt;br /&gt;
Some echoes can be a little difficult to fully understand at a glance, so here are a few detailed descriptions to help with that!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drop Rate:&#039;&#039;&#039; Increases the drop rate of souls. Increases item drop rate from monsters and chests and rewards, as well as increases your chances of finding more and better echoes. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Echoes Find:&#039;&#039;&#039; Increases the drop rate of souls. Items that drop for you, &#039;&#039;as well as the items that you craft,&#039;&#039; have a higher chance of coming with more and better echoes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage Balance:&#039;&#039;&#039; When the damage you deal to a target is being calculated, the lower end of that range is increased, effectively increasing your DPS by making your weak hits not as weak. Currently the best DPS line on bags.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor Pen:&#039;&#039;&#039; Automatically reduces the defense of your target by a flat amount. Needs more testing to see just how good this line is, but it&#039;s definitely a DPS increase!&lt;/div&gt;</summary>
		<author><name>Marno</name></author>
	</entry>
	<entry>
		<id>https://sro.wiki/index.php?title=Template:MarnoAgain&amp;diff=5247</id>
		<title>Template:MarnoAgain</title>
		<link rel="alternate" type="text/html" href="https://sro.wiki/index.php?title=Template:MarnoAgain&amp;diff=5247"/>
		<updated>2025-11-02T08:11:15Z</updated>

		<summary type="html">&lt;p&gt;Marno: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{{Name1}}} Orb&lt;br /&gt;
{{{Name2}}} Innocence&lt;br /&gt;
{{{StatMain}}} Global Attack&lt;br /&gt;
{{{StatSecond}}}&lt;br /&gt;
{{{Stat3}}} Damage Balance&lt;br /&gt;
{{{Stat4}}}&lt;br /&gt;
&lt;br /&gt;
{{{StatMain}}} {{{StatSecond}}}&amp;lt;br&amp;gt;&lt;br /&gt;
Upgrade Slots 2/2&lt;br /&gt;
&lt;br /&gt;
[[File:Copper{{{Name1}}}.png|50px|link=]] Copper {{{Name1}}} (Lv6)&lt;br /&gt;
[[File:Stone{{{Name1}}}.png|50px|link=]] Stone {{{Name1}}} (Lv6)&lt;br /&gt;
[[File:Copper{{{Name1}}}.png|50px|link=]] Copper {{{Name1}}} (Lv6)&lt;br /&gt;
[[File:Copper{{{Name1}}}.png|50px|link=]] Copper {{{Name1}}} (Lv6)&lt;br /&gt;
[[File:Copper{{{Name1}}}.png|50px|link=]] Copper {{{Name1}}} (Lv6)&lt;br /&gt;
[[File:Copper{{{Name1}}}.png|50px|link=]] Copper {{{Name1}}} (Lv6)&lt;br /&gt;
[[File:Copper{{{Name1}}}.png|50px|link=]] Copper {{{Name1}}} (Lv6)&lt;br /&gt;
[[File:Copper{{{Name1}}}.png|50px|link=]] Copper {{{Name1}}} (Lv6)&lt;br /&gt;
[[File:Copper{{{Name1}}}.png|50px|link=]] Copper {{{Name1}}} (Lv6)&lt;br /&gt;
[[File:Copper{{{Name1}}}.png|50px|link=]] Copper {{{Name1}}} (Lv6)&lt;br /&gt;
[[File:Copper{{{Name1}}}.png|50px|link=]] Copper {{{Name1}}} (Lv6)&lt;br /&gt;
[[File:Copper{{{Name1}}}.png|50px|link=]] Copper {{{Name1}}} (Lv6)&lt;br /&gt;
&lt;br /&gt;
{{FaviconPaste|Name=Green Herb}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{FaviconPaste|Name=Red Herb}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{FaviconPaste|Name=Iron Ore}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{FaviconPaste|Name=Green Scholar Robe}}&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Marno</name></author>
	</entry>
	<entry>
		<id>https://sro.wiki/index.php?title=Template:FaviconPaste&amp;diff=5246</id>
		<title>Template:FaviconPaste</title>
		<link rel="alternate" type="text/html" href="https://sro.wiki/index.php?title=Template:FaviconPaste&amp;diff=5246"/>
		<updated>2025-11-02T08:09:36Z</updated>

		<summary type="html">&lt;p&gt;Marno: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:{{{Name}}}.png|25px|link={{{Name}}}]] [[{{{Name}}}]]&lt;/div&gt;</summary>
		<author><name>Marno</name></author>
	</entry>
	<entry>
		<id>https://sro.wiki/index.php?title=Template:FaviconPaste&amp;diff=5245</id>
		<title>Template:FaviconPaste</title>
		<link rel="alternate" type="text/html" href="https://sro.wiki/index.php?title=Template:FaviconPaste&amp;diff=5245"/>
		<updated>2025-11-02T08:09:00Z</updated>

		<summary type="html">&lt;p&gt;Marno: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:{{{Name}}}.png|25px|link={{{Name}}}]] {{{Name}}}&lt;/div&gt;</summary>
		<author><name>Marno</name></author>
	</entry>
	<entry>
		<id>https://sro.wiki/index.php?title=Template:MarnoAgain&amp;diff=5244</id>
		<title>Template:MarnoAgain</title>
		<link rel="alternate" type="text/html" href="https://sro.wiki/index.php?title=Template:MarnoAgain&amp;diff=5244"/>
		<updated>2025-11-02T08:08:35Z</updated>

		<summary type="html">&lt;p&gt;Marno: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{{Name1}}} Orb&lt;br /&gt;
{{{Name2}}} Innocence&lt;br /&gt;
{{{StatMain}}} Global Attack&lt;br /&gt;
{{{StatSecond}}}&lt;br /&gt;
{{{Stat3}}} Damage Balance&lt;br /&gt;
{{{Stat4}}}&lt;br /&gt;
&lt;br /&gt;
{{{StatMain}}} {{{StatSecond}}}&amp;lt;br&amp;gt;&lt;br /&gt;
Upgrade Slots 2/2&lt;br /&gt;
&lt;br /&gt;
[[File:Copper{{{Name1}}}.png|50px|link=]] Copper {{{Name1}}} (Lv6)&lt;br /&gt;
[[File:Stone{{{Name1}}}.png|50px|link=]] Stone {{{Name1}}} (Lv6)&lt;br /&gt;
[[File:Copper{{{Name1}}}.png|50px|link=]] Copper {{{Name1}}} (Lv6)&lt;br /&gt;
[[File:Copper{{{Name1}}}.png|50px|link=]] Copper {{{Name1}}} (Lv6)&lt;br /&gt;
[[File:Copper{{{Name1}}}.png|50px|link=]] Copper {{{Name1}}} (Lv6)&lt;br /&gt;
[[File:Copper{{{Name1}}}.png|50px|link=]] Copper {{{Name1}}} (Lv6)&lt;br /&gt;
[[File:Copper{{{Name1}}}.png|50px|link=]] Copper {{{Name1}}} (Lv6)&lt;br /&gt;
[[File:Copper{{{Name1}}}.png|50px|link=]] Copper {{{Name1}}} (Lv6)&lt;br /&gt;
[[File:Copper{{{Name1}}}.png|50px|link=]] Copper {{{Name1}}} (Lv6)&lt;br /&gt;
[[File:Copper{{{Name1}}}.png|50px|link=]] Copper {{{Name1}}} (Lv6)&lt;br /&gt;
[[File:Copper{{{Name1}}}.png|50px|link=]] Copper {{{Name1}}} (Lv6)&lt;br /&gt;
[[File:Copper{{{Name1}}}.png|50px|link=]] Copper {{{Name1}}} (Lv6)&lt;br /&gt;
&lt;br /&gt;
{{FaviconPaste|Name=Green Herb}}&lt;/div&gt;</summary>
		<author><name>Marno</name></author>
	</entry>
	<entry>
		<id>https://sro.wiki/index.php?title=Template:FaviconPaste&amp;diff=5243</id>
		<title>Template:FaviconPaste</title>
		<link rel="alternate" type="text/html" href="https://sro.wiki/index.php?title=Template:FaviconPaste&amp;diff=5243"/>
		<updated>2025-11-02T08:06:09Z</updated>

		<summary type="html">&lt;p&gt;Marno: Created page with &amp;quot;link={{{Name}}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:{{{Name}}}.png|25px|{{{Name}}}|link={{{Name}}}]]&lt;/div&gt;</summary>
		<author><name>Marno</name></author>
	</entry>
	<entry>
		<id>https://sro.wiki/index.php?title=Template:MarnoAgain&amp;diff=5242</id>
		<title>Template:MarnoAgain</title>
		<link rel="alternate" type="text/html" href="https://sro.wiki/index.php?title=Template:MarnoAgain&amp;diff=5242"/>
		<updated>2025-11-02T08:03:17Z</updated>

		<summary type="html">&lt;p&gt;Marno: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{{Name1}}} Orb&lt;br /&gt;
{{{Name2}}} Innocence&lt;br /&gt;
{{{StatMain}}} Global Attack&lt;br /&gt;
{{{StatSecond}}}&lt;br /&gt;
{{{Stat3}}} Damage Balance&lt;br /&gt;
{{{Stat4}}}&lt;br /&gt;
&lt;br /&gt;
{{{StatMain}}} {{{StatSecond}}}&amp;lt;br&amp;gt;&lt;br /&gt;
Upgrade Slots 2/2&lt;br /&gt;
&lt;br /&gt;
[[File:Copper{{{Name1}}}.png|50px|link=]] Copper {{{Name1}}} (Lv6)&lt;br /&gt;
[[File:Stone{{{Name1}}}.png|50px|link=]] Stone {{{Name1}}} (Lv6)&lt;br /&gt;
[[File:Copper{{{Name1}}}.png|50px|link=]] Copper {{{Name1}}} (Lv6)&lt;br /&gt;
[[File:Copper{{{Name1}}}.png|50px|link=]] Copper {{{Name1}}} (Lv6)&lt;br /&gt;
[[File:Copper{{{Name1}}}.png|50px|link=]] Copper {{{Name1}}} (Lv6)&lt;br /&gt;
[[File:Copper{{{Name1}}}.png|50px|link=]] Copper {{{Name1}}} (Lv6)&lt;br /&gt;
[[File:Copper{{{Name1}}}.png|50px|link=]] Copper {{{Name1}}} (Lv6)&lt;br /&gt;
[[File:Copper{{{Name1}}}.png|50px|link=]] Copper {{{Name1}}} (Lv6)&lt;br /&gt;
[[File:Copper{{{Name1}}}.png|50px|link=]] Copper {{{Name1}}} (Lv6)&lt;br /&gt;
[[File:Copper{{{Name1}}}.png|50px|link=]] Copper {{{Name1}}} (Lv6)&lt;br /&gt;
[[File:Copper{{{Name1}}}.png|50px|link=]] Copper {{{Name1}}} (Lv6)&lt;br /&gt;
[[File:Copper{{{Name1}}}.png|50px|link=]] Copper {{{Name1}}} (Lv6)&lt;/div&gt;</summary>
		<author><name>Marno</name></author>
	</entry>
	<entry>
		<id>https://sro.wiki/index.php?title=Deep_Ocean_4&amp;diff=5241</id>
		<title>Deep Ocean 4</title>
		<link rel="alternate" type="text/html" href="https://sro.wiki/index.php?title=Deep_Ocean_4&amp;diff=5241"/>
		<updated>2025-11-02T08:03:06Z</updated>

		<summary type="html">&lt;p&gt;Marno: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MapPaste&lt;br /&gt;
|Map Level=&lt;br /&gt;
79&lt;br /&gt;
|Monster(s)=&lt;br /&gt;
• [[Soulfish]]&amp;lt;br&amp;gt;&lt;br /&gt;
|Essence(s)=&lt;br /&gt;
• [[Radiant Ocean Essence]]&amp;lt;br&amp;gt;• [[Radiant Ice Essence]]&amp;lt;br&amp;gt;&lt;br /&gt;
|Portal(s)=&lt;br /&gt;
• [[Lost Peak]]&amp;lt;br&amp;gt;• [[Deep Ocean 3]]&amp;lt;br&amp;gt;&lt;br /&gt;
|Herbalism=&lt;br /&gt;
• [[Forbidden Fruit]]&amp;lt;br&amp;gt;• [[Arcane Pearl]]&amp;lt;br&amp;gt;• [[Depth Vine]]&amp;lt;br&amp;gt;• [[Angelic Algae]]&amp;lt;br&amp;gt;&lt;br /&gt;
|Mining=&lt;br /&gt;
• [[Ocean Heart]]&amp;lt;br&amp;gt;• [[Ocean Shard]]&amp;lt;br&amp;gt;• [[Arcane Crystal]]&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MapsNavbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Deep Ocean Maps]]&lt;/div&gt;</summary>
		<author><name>Marno</name></author>
	</entry>
	<entry>
		<id>https://sro.wiki/index.php?title=Template:MapPaste&amp;diff=5240</id>
		<title>Template:MapPaste</title>
		<link rel="alternate" type="text/html" href="https://sro.wiki/index.php?title=Template:MapPaste&amp;diff=5240"/>
		<updated>2025-11-02T08:02:39Z</updated>

		<summary type="html">&lt;p&gt;Marno: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#if:{{{Map Level|}}}|&amp;lt;span style= &amp;quot;font-size: 1.5em&amp;quot;&amp;gt;Map Level {{{Map Level}}}&amp;lt;/span style&amp;gt;&amp;lt;br&amp;gt;|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; justify-content: space-between;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 20%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#if:{{{Monster(s)|}}}|&#039;&#039;&#039;Monster(s):&#039;&#039;&#039; &amp;lt;br&amp;gt;{{{Monster(s)}}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{#if:{{{Essence(s)|}}}|&#039;&#039;&#039;Essence(s):&#039;&#039;&#039; &amp;lt;br&amp;gt;{{{Essence(s)}}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{#if:{{{Interact(s)|}}}|&#039;&#039;&#039;Interact(s):&#039;&#039;&#039; &amp;lt;br&amp;gt;{{{Interact(s)}}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{#if:{{{Portal(s)|}}}|&#039;&#039;&#039;Portal(s):&#039;&#039;&#039; &amp;lt;br&amp;gt;{{{Portal(s)}}}|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{#if:{{{Herbalism|}}}|&lt;br /&gt;
  &amp;lt;div style=&amp;quot;width: 20%;&amp;quot;&amp;gt;&#039;&#039;&#039;Herbalism:&#039;&#039;&#039; &amp;lt;br&amp;gt;{{{Herbalism}}}&amp;lt;/div&amp;gt;|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{#if:{{{Mining|}}}|&lt;br /&gt;
  &amp;lt;div style=&amp;quot;width: 20%;&amp;quot;&amp;gt;&#039;&#039;&#039;Mining:&#039;&#039;&#039; &amp;lt;br&amp;gt;{{{Mining}}}&amp;lt;/div&amp;gt;|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{#if:{{{Fishing|}}}|&lt;br /&gt;
  &amp;lt;div style=&amp;quot;width: 20%;&amp;quot;&amp;gt;&#039;&#039;&#039;Fishing:&#039;&#039;&#039; &amp;lt;br&amp;gt;{{{Fishing}}}&amp;lt;/div&amp;gt;|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Marno</name></author>
	</entry>
	<entry>
		<id>https://sro.wiki/index.php?title=Template:MarnoAgain&amp;diff=5239</id>
		<title>Template:MarnoAgain</title>
		<link rel="alternate" type="text/html" href="https://sro.wiki/index.php?title=Template:MarnoAgain&amp;diff=5239"/>
		<updated>2025-11-02T07:59:20Z</updated>

		<summary type="html">&lt;p&gt;Marno: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{{Name1}}} Orb&lt;br /&gt;
{{{Name2}}} Innocence&lt;br /&gt;
{{{StatMain}}} Global Attack&lt;br /&gt;
{{{StatSecond}}}&lt;br /&gt;
{{{Stat3}}} Damage Balance&lt;br /&gt;
{{{Stat4}}}&lt;br /&gt;
&lt;br /&gt;
{{{StatMain}}} {{{StatSecond}}}&amp;lt;br&amp;gt;&lt;br /&gt;
Upgrade Slots 2/2&lt;br /&gt;
&lt;br /&gt;
[[File:Copper{{{Name1}}}.png|50px|link=]] Copper {{{Name1}}} (Lv6)&lt;br /&gt;
[[File:Stone{{{Name1}}}.png|50px|link=]] Stone {{{Name1}}} (Lv6)&lt;br /&gt;
[[File:Copper{{{Name1}}}.png|50px|link=]] Copper {{{Name1}}} (Lv6)&lt;br /&gt;
[[File:Copper{{{Name1}}}.png|50px|link=]] Copper {{{Name1}}} (Lv6)&lt;br /&gt;
[[File:Copper{{{Name1}}}.png|50px|link=]] Copper {{{Name1}}} (Lv6)&lt;br /&gt;
[[File:Copper{{{Name1}}}.png|50px|link=]] Copper {{{Name1}}} (Lv6)&lt;br /&gt;
[[File:Copper{{{Name1}}}.png|50px|link=]] Copper {{{Name1}}} (Lv6)&lt;br /&gt;
[[File:Copper{{{Name1}}}.png|50px|link=]] Copper {{{Name1}}} (Lv6)&lt;br /&gt;
[[File:Copper{{{Name1}}}.png|50px|link=]] Copper {{{Name1}}} (Lv6)&lt;br /&gt;
[[File:Copper{{{Name1}}}.png|50px|link=]] Copper {{{Name1}}} (Lv6)&lt;br /&gt;
[[File:Copper{{{Name1}}}.png|50px|link=]] Copper {{{Name1}}} (Lv6)&lt;br /&gt;
[[File:Copper{{{Name1}}}.png|50px|link=]] Copper {{{Name1}}} (Lv6)&lt;br /&gt;
&lt;br /&gt;
{{#lst:Deep Ocean 4|test3}}&lt;/div&gt;</summary>
		<author><name>Marno</name></author>
	</entry>
	<entry>
		<id>https://sro.wiki/index.php?title=Deep_Ocean_4&amp;diff=5238</id>
		<title>Deep Ocean 4</title>
		<link rel="alternate" type="text/html" href="https://sro.wiki/index.php?title=Deep_Ocean_4&amp;diff=5238"/>
		<updated>2025-11-02T07:56:51Z</updated>

		<summary type="html">&lt;p&gt;Marno: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MapPaste&lt;br /&gt;
|Map Level=&lt;br /&gt;
79&lt;br /&gt;
|Monster(s)=&lt;br /&gt;
• [[Soulfish]]&amp;lt;br&amp;gt;&lt;br /&gt;
|Essence(s)=&lt;br /&gt;
• [[Radiant Ocean Essence]]&amp;lt;br&amp;gt;• [[Radiant Ice Essence]]&amp;lt;br&amp;gt;&lt;br /&gt;
|Portal(s)=&lt;br /&gt;
• [[Lost Peak]]&amp;lt;br&amp;gt;• [[Deep Ocean 3]]&amp;lt;br&amp;gt;&lt;br /&gt;
|Herbalism=&lt;br /&gt;
• [[Forbidden Fruit]]&amp;lt;br&amp;gt;• [[Arcane Pearl]]&amp;lt;br&amp;gt;• [[Depth Vine]]&amp;lt;br&amp;gt;• [[Angelic Algae]]&amp;lt;br&amp;gt;&lt;br /&gt;
|Mining=&lt;br /&gt;
• [[Ocean Heart]]&amp;lt;br&amp;gt;• [[Ocean Shard]]&amp;lt;br&amp;gt;• [[Arcane Crystal]]&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MapsNavbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Deep Ocean Maps]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=&amp;quot;test3&amp;quot; /&amp;gt;pain&amp;lt;section end=&amp;quot;test3&amp;quot; /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Marno</name></author>
	</entry>
	<entry>
		<id>https://sro.wiki/index.php?title=Template:MapPaste&amp;diff=5237</id>
		<title>Template:MapPaste</title>
		<link rel="alternate" type="text/html" href="https://sro.wiki/index.php?title=Template:MapPaste&amp;diff=5237"/>
		<updated>2025-11-02T07:55:44Z</updated>

		<summary type="html">&lt;p&gt;Marno: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#if:{{{Map Level|}}}|&amp;lt;span style= &amp;quot;font-size: 1.5em&amp;quot;&amp;gt;Map Level {{{Map Level}}}&amp;lt;/span style&amp;gt;&amp;lt;br&amp;gt;|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; justify-content: space-between;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 20%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#if:{{{Monster(s)|}}}|&#039;&#039;&#039;Monster(s):&#039;&#039;&#039; &amp;lt;br&amp;gt;&amp;lt;section begin=&amp;quot;test1&amp;quot; /&amp;gt;{{{Monster(s)}}}&amp;lt;section end=&amp;quot;test1&amp;quot; /&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{#if:{{{Essence(s)|}}}|&#039;&#039;&#039;Essence(s):&#039;&#039;&#039; &amp;lt;br&amp;gt;{{{Essence(s)}}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{#if:{{{Interact(s)|}}}|&#039;&#039;&#039;Interact(s):&#039;&#039;&#039; &amp;lt;br&amp;gt;{{{Interact(s)}}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{#if:{{{Portal(s)|}}}|&#039;&#039;&#039;Portal(s):&#039;&#039;&#039; &amp;lt;br&amp;gt;{{{Portal(s)}}}|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{#if:{{{Herbalism|}}}|&lt;br /&gt;
  &amp;lt;div style=&amp;quot;width: 20%;&amp;quot;&amp;gt;&#039;&#039;&#039;Herbalism:&#039;&#039;&#039; &amp;lt;br&amp;gt;{{{Herbalism}}}&amp;lt;/div&amp;gt;|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{#if:{{{Mining|}}}|&lt;br /&gt;
  &amp;lt;div style=&amp;quot;width: 20%;&amp;quot;&amp;gt;&#039;&#039;&#039;Mining:&#039;&#039;&#039; &amp;lt;br&amp;gt;{{{Mining}}}&amp;lt;/div&amp;gt;|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{#if:{{{Fishing|}}}|&lt;br /&gt;
  &amp;lt;div style=&amp;quot;width: 20%;&amp;quot;&amp;gt;&#039;&#039;&#039;Fishing:&#039;&#039;&#039; &amp;lt;br&amp;gt;{{{Fishing}}}&amp;lt;/div&amp;gt;|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=&amp;quot;test2&amp;quot; /&amp;gt;fill in&amp;lt;section end=&amp;quot;test2&amp;quot; /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Marno</name></author>
	</entry>
	<entry>
		<id>https://sro.wiki/index.php?title=Template:MapPaste&amp;diff=5236</id>
		<title>Template:MapPaste</title>
		<link rel="alternate" type="text/html" href="https://sro.wiki/index.php?title=Template:MapPaste&amp;diff=5236"/>
		<updated>2025-11-02T07:53:58Z</updated>

		<summary type="html">&lt;p&gt;Marno: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#if:{{{Map Level|}}}|&amp;lt;span style= &amp;quot;font-size: 1.5em&amp;quot;&amp;gt;Map Level {{{Map Level}}}&amp;lt;/span style&amp;gt;&amp;lt;br&amp;gt;|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; justify-content: space-between;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 20%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#if:{{{Monster(s)|}}}|&#039;&#039;&#039;Monster(s):&#039;&#039;&#039; &amp;lt;br&amp;gt;&amp;lt;section begin=&amp;quot;test&amp;quot; /&amp;gt;{{{Monster(s)}}}&amp;lt;section end=&amp;quot;test&amp;quot; /&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{#if:{{{Essence(s)|}}}|&#039;&#039;&#039;Essence(s):&#039;&#039;&#039; &amp;lt;br&amp;gt;{{{Essence(s)}}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{#if:{{{Interact(s)|}}}|&#039;&#039;&#039;Interact(s):&#039;&#039;&#039; &amp;lt;br&amp;gt;{{{Interact(s)}}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{#if:{{{Portal(s)|}}}|&#039;&#039;&#039;Portal(s):&#039;&#039;&#039; &amp;lt;br&amp;gt;{{{Portal(s)}}}|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{#if:{{{Herbalism|}}}|&lt;br /&gt;
  &amp;lt;div style=&amp;quot;width: 20%;&amp;quot;&amp;gt;&#039;&#039;&#039;Herbalism:&#039;&#039;&#039; &amp;lt;br&amp;gt;{{{Herbalism}}}&amp;lt;/div&amp;gt;|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{#if:{{{Mining|}}}|&lt;br /&gt;
  &amp;lt;div style=&amp;quot;width: 20%;&amp;quot;&amp;gt;&#039;&#039;&#039;Mining:&#039;&#039;&#039; &amp;lt;br&amp;gt;{{{Mining}}}&amp;lt;/div&amp;gt;|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{#if:{{{Fishing|}}}|&lt;br /&gt;
  &amp;lt;div style=&amp;quot;width: 20%;&amp;quot;&amp;gt;&#039;&#039;&#039;Fishing:&#039;&#039;&#039; &amp;lt;br&amp;gt;{{{Fishing}}}&amp;lt;/div&amp;gt;|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Marno</name></author>
	</entry>
	<entry>
		<id>https://sro.wiki/index.php?title=Template:MarnoAgain&amp;diff=5235</id>
		<title>Template:MarnoAgain</title>
		<link rel="alternate" type="text/html" href="https://sro.wiki/index.php?title=Template:MarnoAgain&amp;diff=5235"/>
		<updated>2025-11-02T07:51:07Z</updated>

		<summary type="html">&lt;p&gt;Marno: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{{Name1}}} Orb&lt;br /&gt;
{{{Name2}}} Innocence&lt;br /&gt;
{{{StatMain}}} Global Attack&lt;br /&gt;
{{{StatSecond}}}&lt;br /&gt;
{{{Stat3}}} Damage Balance&lt;br /&gt;
{{{Stat4}}}&lt;br /&gt;
&lt;br /&gt;
{{{StatMain}}} {{{StatSecond}}}&amp;lt;br&amp;gt;&lt;br /&gt;
Upgrade Slots 2/2&lt;br /&gt;
&lt;br /&gt;
[[File:Copper{{{Name1}}}.png|50px|link=]] Copper {{{Name1}}} (Lv6)&lt;br /&gt;
[[File:Stone{{{Name1}}}.png|50px|link=]] Stone {{{Name1}}} (Lv6)&lt;br /&gt;
[[File:Copper{{{Name1}}}.png|50px|link=]] Copper {{{Name1}}} (Lv6)&lt;br /&gt;
[[File:Copper{{{Name1}}}.png|50px|link=]] Copper {{{Name1}}} (Lv6)&lt;br /&gt;
[[File:Copper{{{Name1}}}.png|50px|link=]] Copper {{{Name1}}} (Lv6)&lt;br /&gt;
[[File:Copper{{{Name1}}}.png|50px|link=]] Copper {{{Name1}}} (Lv6)&lt;br /&gt;
[[File:Copper{{{Name1}}}.png|50px|link=]] Copper {{{Name1}}} (Lv6)&lt;br /&gt;
[[File:Copper{{{Name1}}}.png|50px|link=]] Copper {{{Name1}}} (Lv6)&lt;br /&gt;
[[File:Copper{{{Name1}}}.png|50px|link=]] Copper {{{Name1}}} (Lv6)&lt;br /&gt;
[[File:Copper{{{Name1}}}.png|50px|link=]] Copper {{{Name1}}} (Lv6)&lt;br /&gt;
[[File:Copper{{{Name1}}}.png|50px|link=]] Copper {{{Name1}}} (Lv6)&lt;br /&gt;
[[File:Copper{{{Name1}}}.png|50px|link=]] Copper {{{Name1}}} (Lv6)&lt;br /&gt;
&lt;br /&gt;
{{#lstx:MarnoTesting|test}}&lt;/div&gt;</summary>
		<author><name>Marno</name></author>
	</entry>
	<entry>
		<id>https://sro.wiki/index.php?title=Template:MapPaste&amp;diff=5234</id>
		<title>Template:MapPaste</title>
		<link rel="alternate" type="text/html" href="https://sro.wiki/index.php?title=Template:MapPaste&amp;diff=5234"/>
		<updated>2025-11-02T07:50:01Z</updated>

		<summary type="html">&lt;p&gt;Marno: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#if:{{{Map Level|}}}|&amp;lt;span style= &amp;quot;font-size: 1.5em&amp;quot;&amp;gt;Map Level {{{Map Level}}}&amp;lt;/span style&amp;gt;&amp;lt;br&amp;gt;|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; justify-content: space-between;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 20%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#if:{{{Monster(s)|}}}|&#039;&#039;&#039;Monster(s):&#039;&#039;&#039; &amp;lt;br&amp;gt;&amp;lt;section begin=&amp;quot;test&amp;quot; /&amp;gt;{{{Monster(s)}}}&amp;lt;section begin=&amp;quot;test&amp;quot; /&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{#if:{{{Essence(s)|}}}|&#039;&#039;&#039;Essence(s):&#039;&#039;&#039; &amp;lt;br&amp;gt;{{{Essence(s)}}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{#if:{{{Interact(s)|}}}|&#039;&#039;&#039;Interact(s):&#039;&#039;&#039; &amp;lt;br&amp;gt;{{{Interact(s)}}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{#if:{{{Portal(s)|}}}|&#039;&#039;&#039;Portal(s):&#039;&#039;&#039; &amp;lt;br&amp;gt;{{{Portal(s)}}}|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{#if:{{{Herbalism|}}}|&lt;br /&gt;
  &amp;lt;div style=&amp;quot;width: 20%;&amp;quot;&amp;gt;&#039;&#039;&#039;Herbalism:&#039;&#039;&#039; &amp;lt;br&amp;gt;{{{Herbalism}}}&amp;lt;/div&amp;gt;|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{#if:{{{Mining|}}}|&lt;br /&gt;
  &amp;lt;div style=&amp;quot;width: 20%;&amp;quot;&amp;gt;&#039;&#039;&#039;Mining:&#039;&#039;&#039; &amp;lt;br&amp;gt;{{{Mining}}}&amp;lt;/div&amp;gt;|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{#if:{{{Fishing|}}}|&lt;br /&gt;
  &amp;lt;div style=&amp;quot;width: 20%;&amp;quot;&amp;gt;&#039;&#039;&#039;Fishing:&#039;&#039;&#039; &amp;lt;br&amp;gt;{{{Fishing}}}&amp;lt;/div&amp;gt;|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Marno</name></author>
	</entry>
	<entry>
		<id>https://sro.wiki/index.php?title=Template:MarnoTesting&amp;diff=5232</id>
		<title>Template:MarnoTesting</title>
		<link rel="alternate" type="text/html" href="https://sro.wiki/index.php?title=Template:MarnoTesting&amp;diff=5232"/>
		<updated>2025-11-02T07:48:44Z</updated>

		<summary type="html">&lt;p&gt;Marno: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MapPaste&lt;br /&gt;
|Map Level=&lt;br /&gt;
0&lt;br /&gt;
|Monster(s)=&lt;br /&gt;
*test monsters&lt;br /&gt;
|Essence(s)=&lt;br /&gt;
• [[test]]&amp;lt;br&amp;gt;&lt;br /&gt;
|Interact(s)=&lt;br /&gt;
• [[:Category:Maps#Goddess Statues|Goddess Statue]]&lt;br /&gt;
|Portal(s)=&lt;br /&gt;
*test&lt;br /&gt;
|Herbalism=&lt;br /&gt;
*test&lt;br /&gt;
|Mining=&lt;br /&gt;
*test&amp;lt;br&amp;gt;test&lt;br /&gt;
|Fishing=&lt;br /&gt;
*test&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Marno</name></author>
	</entry>
	<entry>
		<id>https://sro.wiki/index.php?title=Onslaught&amp;diff=5068</id>
		<title>Onslaught</title>
		<link rel="alternate" type="text/html" href="https://sro.wiki/index.php?title=Onslaught&amp;diff=5068"/>
		<updated>2025-11-01T03:01:24Z</updated>

		<summary type="html">&lt;p&gt;Marno: /* Requirement(s) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; Combat Skills are constantly being rebalanced, so be aware that some of the numbers and details here may be inaccurate.&amp;lt;br&amp;gt;It is for that reason that we provide a general description along with the in-game description.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 0 auto; width:100%&amp;quot; |&lt;br /&gt;
|style=&amp;quot;width:25%; background-color:#464340;padding:30px; text-align: center; vertical-align: middle;&amp;quot;|[[File:Onslaught 256.png|150px|link=]]&lt;br /&gt;
|style=&amp;quot;width:25%;padding-left:20px;vertical-align:top;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Activate:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Activate /&amp;gt;3 points&amp;lt;section end=Activate /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#e28080&amp;quot;&amp;gt; Melee&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#cecd80&amp;quot;&amp;gt; Range&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#80d9e2&amp;quot;&amp;gt; Magic&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#db95d1&amp;quot;&amp;gt; Faith&amp;lt;/span&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span&amp;gt;&#039;&#039;&#039;Category:&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#e28080&amp;quot;&amp;gt; Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;section begin=CD /&amp;gt;5.2s&amp;lt;section end=CD /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:25%;padding-left:20px;vertical-align:top;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Power:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Power /&amp;gt;10 + 5/Lv&amp;lt;section end=Power /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#e28080&amp;quot;&amp;gt; Melee&amp;lt;/span&amp;gt; &amp;lt;section begin=meleeScaling /&amp;gt;&amp;lt;section end=meleeScaling /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#cecd80&amp;quot;&amp;gt; Range&amp;lt;/span&amp;gt; &amp;lt;section begin=rangeScaling /&amp;gt;&amp;lt;section end=rangeScaling /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#80d9e2&amp;quot;&amp;gt; Magic&amp;lt;/span&amp;gt; &amp;lt;section begin=magicScaling /&amp;gt;&amp;lt;section end=magicScaling /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#db95d1&amp;quot;&amp;gt; Faith&amp;lt;/span&amp;gt; &amp;lt;section begin=faithScaling /&amp;gt;&amp;lt;section end=faithScaling /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#61D679&amp;quot;&amp;gt; Health&amp;lt;/span&amp;gt; &amp;lt;section begin=healthScaling /&amp;gt;&amp;lt;section end=healthScaling /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#63a5e0&amp;quot;&amp;gt; Mana&amp;lt;/span&amp;gt; &amp;lt;section begin=manaScaling /&amp;gt;&amp;lt;section end=manaScaling /&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scaling:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#e28080&amp;quot;&amp;gt; Melee&amp;lt;/span&amp;gt; &amp;lt;section begin=meleeScaling /&amp;gt;108% + 12%/Lv&amp;lt;section end=meleeScaling /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#80d9e2&amp;quot;&amp;gt; Magic&amp;lt;/span&amp;gt; &amp;lt;section begin=magicScaling /&amp;gt;90% + 10%/Lv&amp;lt;section end=magicScaling /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#cecd80&amp;quot;&amp;gt; Range&amp;lt;/span&amp;gt; &amp;lt;section begin=rangeScaling /&amp;gt;99% + 12%/Lv&amp;lt;section end=rangeScaling /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Cost /&amp;gt;3 MP&amp;lt;section end=Cost /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:100%;padding-left:20px;vertical-align:top;&amp;quot;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Size:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mob Amount:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Mob /&amp;gt;1&amp;lt;section end=Mob /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;section begin=D /&amp;gt;1.05s&amp;lt;section end=D /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
==Requirement(s)==&lt;br /&gt;
Lv 10 Magic Passive and Lv 10 Range Passive and Lv 35 Melee Passive&lt;br /&gt;
&lt;br /&gt;
20 [[Dull Life Essence]]&amp;lt;br&amp;gt;&lt;br /&gt;
20 [[Dull Desert Essence]]&amp;lt;br&amp;gt;&lt;br /&gt;
20 [[Dull Raging Essence]]&lt;br /&gt;
&lt;br /&gt;
==General Description==&lt;br /&gt;
*This is considered a Channeled skill. During its duration, the only other skills you can use are [[Dash]] and [[Blink]]. &lt;br /&gt;
&lt;br /&gt;
This is a skill that hits multiple times, and very quickly too, so don&#039;t go selling it short just yet! It deals decent damage, all things considered.&lt;br /&gt;
&lt;br /&gt;
Your movement speed is drastically reduced while channeling this skill, but you can also float in the air while using it! Either way its duration is rather short, so you&#039;ll figure something out.&lt;br /&gt;
&lt;br /&gt;
==In-Game Description==&lt;br /&gt;
Hit nearby enemy in the onslaught of attacks.&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Melee]]&lt;br /&gt;
[[Category:MeleeScaling]]&lt;br /&gt;
[[Category:MagicScaling]]&lt;br /&gt;
[[Category:RangeScaling]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Melee]]&lt;br /&gt;
[[Category:Range]]&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Faith]]&lt;br /&gt;
[[Category:MeleeScaling]]&lt;br /&gt;
[[Category:RangeScaling]]&lt;br /&gt;
[[Category:MagicScaling]]&lt;br /&gt;
[[Category:FaithScaling]]&lt;br /&gt;
[[Category:HealthScaling]]&lt;br /&gt;
[[Category:ManaScaling]]&lt;br /&gt;
[[Category:Gathering]]&lt;br /&gt;
[[Category:Crafting]]&lt;br /&gt;
[[Category:Life]]&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Marno</name></author>
	</entry>
	<entry>
		<id>https://sro.wiki/index.php?title=Onslaught&amp;diff=5066</id>
		<title>Onslaught</title>
		<link rel="alternate" type="text/html" href="https://sro.wiki/index.php?title=Onslaught&amp;diff=5066"/>
		<updated>2025-11-01T03:01:12Z</updated>

		<summary type="html">&lt;p&gt;Marno: /* Requirement(s) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; Combat Skills are constantly being rebalanced, so be aware that some of the numbers and details here may be inaccurate.&amp;lt;br&amp;gt;It is for that reason that we provide a general description along with the in-game description.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 0 auto; width:100%&amp;quot; |&lt;br /&gt;
|style=&amp;quot;width:25%; background-color:#464340;padding:30px; text-align: center; vertical-align: middle;&amp;quot;|[[File:Onslaught 256.png|150px|link=]]&lt;br /&gt;
|style=&amp;quot;width:25%;padding-left:20px;vertical-align:top;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Activate:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Activate /&amp;gt;3 points&amp;lt;section end=Activate /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#e28080&amp;quot;&amp;gt; Melee&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#cecd80&amp;quot;&amp;gt; Range&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#80d9e2&amp;quot;&amp;gt; Magic&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#db95d1&amp;quot;&amp;gt; Faith&amp;lt;/span&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span&amp;gt;&#039;&#039;&#039;Category:&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#e28080&amp;quot;&amp;gt; Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;section begin=CD /&amp;gt;5.2s&amp;lt;section end=CD /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:25%;padding-left:20px;vertical-align:top;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Power:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Power /&amp;gt;10 + 5/Lv&amp;lt;section end=Power /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#e28080&amp;quot;&amp;gt; Melee&amp;lt;/span&amp;gt; &amp;lt;section begin=meleeScaling /&amp;gt;&amp;lt;section end=meleeScaling /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#cecd80&amp;quot;&amp;gt; Range&amp;lt;/span&amp;gt; &amp;lt;section begin=rangeScaling /&amp;gt;&amp;lt;section end=rangeScaling /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#80d9e2&amp;quot;&amp;gt; Magic&amp;lt;/span&amp;gt; &amp;lt;section begin=magicScaling /&amp;gt;&amp;lt;section end=magicScaling /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#db95d1&amp;quot;&amp;gt; Faith&amp;lt;/span&amp;gt; &amp;lt;section begin=faithScaling /&amp;gt;&amp;lt;section end=faithScaling /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#61D679&amp;quot;&amp;gt; Health&amp;lt;/span&amp;gt; &amp;lt;section begin=healthScaling /&amp;gt;&amp;lt;section end=healthScaling /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#63a5e0&amp;quot;&amp;gt; Mana&amp;lt;/span&amp;gt; &amp;lt;section begin=manaScaling /&amp;gt;&amp;lt;section end=manaScaling /&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scaling:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#e28080&amp;quot;&amp;gt; Melee&amp;lt;/span&amp;gt; &amp;lt;section begin=meleeScaling /&amp;gt;108% + 12%/Lv&amp;lt;section end=meleeScaling /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#80d9e2&amp;quot;&amp;gt; Magic&amp;lt;/span&amp;gt; &amp;lt;section begin=magicScaling /&amp;gt;90% + 10%/Lv&amp;lt;section end=magicScaling /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#cecd80&amp;quot;&amp;gt; Range&amp;lt;/span&amp;gt; &amp;lt;section begin=rangeScaling /&amp;gt;99% + 12%/Lv&amp;lt;section end=rangeScaling /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Cost /&amp;gt;3 MP&amp;lt;section end=Cost /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:100%;padding-left:20px;vertical-align:top;&amp;quot;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Size:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mob Amount:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Mob /&amp;gt;1&amp;lt;section end=Mob /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;section begin=D /&amp;gt;1.05s&amp;lt;section end=D /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
==Requirement(s)==&lt;br /&gt;
Lv 10 Magic Passive and Lv 10 Range Passive and Lv 35 Melee Passive&lt;br /&gt;
&lt;br /&gt;
20 [Dull Life Essence]&amp;lt;br&amp;gt;&lt;br /&gt;
20 [Dull Desert Essence]&amp;lt;br&amp;gt;&lt;br /&gt;
20 [Dull Raging Essence]&lt;br /&gt;
&lt;br /&gt;
==General Description==&lt;br /&gt;
*This is considered a Channeled skill. During its duration, the only other skills you can use are [[Dash]] and [[Blink]]. &lt;br /&gt;
&lt;br /&gt;
This is a skill that hits multiple times, and very quickly too, so don&#039;t go selling it short just yet! It deals decent damage, all things considered.&lt;br /&gt;
&lt;br /&gt;
Your movement speed is drastically reduced while channeling this skill, but you can also float in the air while using it! Either way its duration is rather short, so you&#039;ll figure something out.&lt;br /&gt;
&lt;br /&gt;
==In-Game Description==&lt;br /&gt;
Hit nearby enemy in the onslaught of attacks.&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Melee]]&lt;br /&gt;
[[Category:MeleeScaling]]&lt;br /&gt;
[[Category:MagicScaling]]&lt;br /&gt;
[[Category:RangeScaling]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Melee]]&lt;br /&gt;
[[Category:Range]]&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Faith]]&lt;br /&gt;
[[Category:MeleeScaling]]&lt;br /&gt;
[[Category:RangeScaling]]&lt;br /&gt;
[[Category:MagicScaling]]&lt;br /&gt;
[[Category:FaithScaling]]&lt;br /&gt;
[[Category:HealthScaling]]&lt;br /&gt;
[[Category:ManaScaling]]&lt;br /&gt;
[[Category:Gathering]]&lt;br /&gt;
[[Category:Crafting]]&lt;br /&gt;
[[Category:Life]]&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Marno</name></author>
	</entry>
	<entry>
		<id>https://sro.wiki/index.php?title=Onslaught&amp;diff=5065</id>
		<title>Onslaught</title>
		<link rel="alternate" type="text/html" href="https://sro.wiki/index.php?title=Onslaught&amp;diff=5065"/>
		<updated>2025-11-01T03:01:02Z</updated>

		<summary type="html">&lt;p&gt;Marno: /* Requirement(s) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; Combat Skills are constantly being rebalanced, so be aware that some of the numbers and details here may be inaccurate.&amp;lt;br&amp;gt;It is for that reason that we provide a general description along with the in-game description.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 0 auto; width:100%&amp;quot; |&lt;br /&gt;
|style=&amp;quot;width:25%; background-color:#464340;padding:30px; text-align: center; vertical-align: middle;&amp;quot;|[[File:Onslaught 256.png|150px|link=]]&lt;br /&gt;
|style=&amp;quot;width:25%;padding-left:20px;vertical-align:top;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Activate:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Activate /&amp;gt;3 points&amp;lt;section end=Activate /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#e28080&amp;quot;&amp;gt; Melee&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#cecd80&amp;quot;&amp;gt; Range&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#80d9e2&amp;quot;&amp;gt; Magic&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#db95d1&amp;quot;&amp;gt; Faith&amp;lt;/span&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span&amp;gt;&#039;&#039;&#039;Category:&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#e28080&amp;quot;&amp;gt; Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;section begin=CD /&amp;gt;5.2s&amp;lt;section end=CD /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:25%;padding-left:20px;vertical-align:top;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Power:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Power /&amp;gt;10 + 5/Lv&amp;lt;section end=Power /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#e28080&amp;quot;&amp;gt; Melee&amp;lt;/span&amp;gt; &amp;lt;section begin=meleeScaling /&amp;gt;&amp;lt;section end=meleeScaling /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#cecd80&amp;quot;&amp;gt; Range&amp;lt;/span&amp;gt; &amp;lt;section begin=rangeScaling /&amp;gt;&amp;lt;section end=rangeScaling /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#80d9e2&amp;quot;&amp;gt; Magic&amp;lt;/span&amp;gt; &amp;lt;section begin=magicScaling /&amp;gt;&amp;lt;section end=magicScaling /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#db95d1&amp;quot;&amp;gt; Faith&amp;lt;/span&amp;gt; &amp;lt;section begin=faithScaling /&amp;gt;&amp;lt;section end=faithScaling /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#61D679&amp;quot;&amp;gt; Health&amp;lt;/span&amp;gt; &amp;lt;section begin=healthScaling /&amp;gt;&amp;lt;section end=healthScaling /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#63a5e0&amp;quot;&amp;gt; Mana&amp;lt;/span&amp;gt; &amp;lt;section begin=manaScaling /&amp;gt;&amp;lt;section end=manaScaling /&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scaling:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#e28080&amp;quot;&amp;gt; Melee&amp;lt;/span&amp;gt; &amp;lt;section begin=meleeScaling /&amp;gt;108% + 12%/Lv&amp;lt;section end=meleeScaling /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#80d9e2&amp;quot;&amp;gt; Magic&amp;lt;/span&amp;gt; &amp;lt;section begin=magicScaling /&amp;gt;90% + 10%/Lv&amp;lt;section end=magicScaling /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#cecd80&amp;quot;&amp;gt; Range&amp;lt;/span&amp;gt; &amp;lt;section begin=rangeScaling /&amp;gt;99% + 12%/Lv&amp;lt;section end=rangeScaling /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Cost /&amp;gt;3 MP&amp;lt;section end=Cost /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:100%;padding-left:20px;vertical-align:top;&amp;quot;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Size:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mob Amount:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Mob /&amp;gt;1&amp;lt;section end=Mob /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;section begin=D /&amp;gt;1.05s&amp;lt;section end=D /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
==Requirement(s)==&lt;br /&gt;
Lv 10 Magic Passive and Lv 10 Range Passive and Lv 35 Melee Passive&lt;br /&gt;
&lt;br /&gt;
20 [[Dull Life Essence]&amp;lt;br&amp;gt;&lt;br /&gt;
20 [[Dull Desert Essence]&amp;lt;br&amp;gt;&lt;br /&gt;
20 [[Dull Raging Essence]&lt;br /&gt;
&lt;br /&gt;
==General Description==&lt;br /&gt;
*This is considered a Channeled skill. During its duration, the only other skills you can use are [[Dash]] and [[Blink]]. &lt;br /&gt;
&lt;br /&gt;
This is a skill that hits multiple times, and very quickly too, so don&#039;t go selling it short just yet! It deals decent damage, all things considered.&lt;br /&gt;
&lt;br /&gt;
Your movement speed is drastically reduced while channeling this skill, but you can also float in the air while using it! Either way its duration is rather short, so you&#039;ll figure something out.&lt;br /&gt;
&lt;br /&gt;
==In-Game Description==&lt;br /&gt;
Hit nearby enemy in the onslaught of attacks.&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Melee]]&lt;br /&gt;
[[Category:MeleeScaling]]&lt;br /&gt;
[[Category:MagicScaling]]&lt;br /&gt;
[[Category:RangeScaling]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Melee]]&lt;br /&gt;
[[Category:Range]]&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Faith]]&lt;br /&gt;
[[Category:MeleeScaling]]&lt;br /&gt;
[[Category:RangeScaling]]&lt;br /&gt;
[[Category:MagicScaling]]&lt;br /&gt;
[[Category:FaithScaling]]&lt;br /&gt;
[[Category:HealthScaling]]&lt;br /&gt;
[[Category:ManaScaling]]&lt;br /&gt;
[[Category:Gathering]]&lt;br /&gt;
[[Category:Crafting]]&lt;br /&gt;
[[Category:Life]]&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Marno</name></author>
	</entry>
	<entry>
		<id>https://sro.wiki/index.php?title=Element&amp;diff=5047</id>
		<title>Element</title>
		<link rel="alternate" type="text/html" href="https://sro.wiki/index.php?title=Element&amp;diff=5047"/>
		<updated>2025-10-29T16:06:35Z</updated>

		<summary type="html">&lt;p&gt;Marno: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
In Soul&#039;s Remnant, there are currently 7 element types in the game: Normal, &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt; Fire&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:cyan&amp;quot;&amp;gt; Ice&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt; Ghost&amp;lt;/span&amp;gt;, &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt; Metal&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#dcdc52&amp;quot;&amp;gt; Lightning&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#5268dc&amp;quot;&amp;gt; Water&amp;lt;/span&amp;gt;. Element typing plays a significant role in Soul&#039;s Remnant, not only reducing and increasing damage dealt, but for the player it also adds a chance to trigger an additional effect when landing a skill on an enemy. &lt;br /&gt;
&lt;br /&gt;
==Additional Effect==&lt;br /&gt;
Weapons with Normal element may surprise you with how much more damage you deal with them equipped. This is because beyond just a unique visual effect, every element also has a unique additional effect. For the Normal element, its effect is a chance to add a respectable amount of damage. Elemental Potency will increase the strength of an element&#039;s effect, and Elemental Chance will increase how often the effect occurs. You can find their effects below, or by talking to [[Shepherd]] at Spawn!&lt;br /&gt;
&lt;br /&gt;
 *the value of this number is calculated as when the player has exactly 100% Elemental Potency. Having less than that or more than that will change this number&#039;s value.&lt;br /&gt;
&lt;br /&gt;
Normal: Deal 85%* extra damage to the target.&amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt; Fire:&amp;lt;/span&amp;gt; Deal 25%* damage to up to 4 nearby foes. The initial target also burns for 40%* damage over three seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:cyan&amp;quot;&amp;gt; Ice:&amp;lt;/span&amp;gt; Apply &amp;quot;Frozen&amp;quot; for 6* seconds, slowing the target for the duration. &amp;quot;Frozen&amp;quot; also has an additional stacking effect which increases the target&#039;s damage taken by 30% at one stack, 45% at two stacks, and 60% at three stacks.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt; Ghost:&amp;lt;/span&amp;gt; Inflicts &amp;quot;Haunted&amp;quot; on enemy, causing 115%* damage over 2.5s and pulling other enemies to it. The damage can stack, and enemies already Haunted will instead spread Haunted to others.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt; Metal:&amp;lt;/span&amp;gt; Lower the target&#039;s DEF while gaining a stacking buff that increases your own DEF. Maximum stacks of 10*. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#dcdc52&amp;quot;&amp;gt; Lightning:&amp;lt;/span&amp;gt; Deal damage to up to 4 nearby enemies, 75%* damage to the first and reducing that amount by 40% with each bounce (e.g. 500 -&amp;gt; 300 -&amp;gt; 180 -&amp;gt; 102). This effect does nothing to the initial target.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#5268dc&amp;quot;&amp;gt; Water:&amp;lt;/span&amp;gt; Slow the target slightly, and create a healing orb for 5s that any single player can absorb in order to immediately recover up to 15HP*.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Type Chart==&lt;br /&gt;
 &amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;span style= &amp;quot;font-size: 1.5em&amp;quot;&amp;gt;&#039;&#039;&#039;Element damage is not in the current playtest, so you can use whatever element you want without worrying about dealing less damage!&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Attacking Element Column on the left (↓), Defending Element Row across the top (→)&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;median:left; text-align:center;&amp;quot;&lt;br /&gt;
!          !! style=&amp;quot;width: 10em&amp;quot;| Normal !! style=&amp;quot;color:orange; width: 10em&amp;quot;| Fire !! style=&amp;quot;color:cyan; width: 10em&amp;quot;| Ice !! style=&amp;quot;color:purple; width: 10em&amp;quot;| Ghost !! style=&amp;quot;color:gray; width: 10em&amp;quot;| Metal !! style=&amp;quot;color:#dcdc52; width: 10em&amp;quot;| Lightning !! style=&amp;quot;color:#5268dc; width: 10em&amp;quot;| Water&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Normal &lt;br /&gt;
           || Neutral || Neutral ||  Neutral   || style=&amp;quot;color:pink;&amp;quot; |&#039;&#039;&#039;Resisted&#039;&#039;&#039;  || style=&amp;quot;color:pink;&amp;quot; |&#039;&#039;&#039;Resisted&#039;&#039;&#039;|| Neutral || Neutral&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt; Fire&amp;lt;/span&amp;gt; &lt;br /&gt;
           || Neutral || style=&amp;quot;color:pink;&amp;quot; |&#039;&#039;&#039;Resisted&#039;&#039;&#039;||  style=&amp;quot;color:green;&amp;quot; | &#039;&#039;&#039;Effective&#039;&#039;&#039;   ||  Neutral  || Neutral || Neutral ||  style=&amp;quot;color:red;&amp;quot; |Terrible &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| &amp;lt;span style=&amp;quot;color:cyan&amp;quot;&amp;gt; Ice&amp;lt;/span&amp;gt; &lt;br /&gt;
           || Neutral || style=&amp;quot;color:red;&amp;quot; |Terrible ||  style=&amp;quot;color:pink;&amp;quot; |&#039;&#039;&#039;Resisted&#039;&#039;&#039;|| style=&amp;quot;color:green;&amp;quot; |  &#039;&#039;&#039;Effective&#039;&#039;&#039;   ||  Neutral   || Neutral || Neutral&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt; Ghost&amp;lt;/span&amp;gt; &lt;br /&gt;
           || Neutral || Neutral || style=&amp;quot;color:red;&amp;quot; |Terrible ||  Neutral   || style=&amp;quot;color:green;&amp;quot; |  &#039;&#039;&#039;Effective&#039;&#039;&#039;   || Neutral || Neutral&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| &amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt; Metal&amp;lt;/span&amp;gt;&lt;br /&gt;
           || Neutral || Neutral ||  Neutral   || style=&amp;quot;color:red;&amp;quot; | Terrible ||  Neutral   || style=&amp;quot;color:green;&amp;quot; | &#039;&#039;&#039;Effective&#039;&#039;&#039; || Neutral&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| &amp;lt;span style=&amp;quot;color:#dcdc52&amp;quot;&amp;gt; Lightning&amp;lt;/span&amp;gt; &lt;br /&gt;
           || Neutral || Neutral ||  Neutral   ||  Neutral   || style=&amp;quot;color:red;&amp;quot; |Terrible || style=&amp;quot;color:pink;&amp;quot; |&#039;&#039;&#039;Resisted&#039;&#039;&#039;|| style=&amp;quot;color:green;&amp;quot; | &#039;&#039;&#039;Effective&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| &amp;lt;span style=&amp;quot;color:#5268dc&amp;quot;&amp;gt; Water&amp;lt;/span&amp;gt; &lt;br /&gt;
           || Neutral || style=&amp;quot;color:green;&amp;quot; | &#039;&#039;&#039;Effective&#039;&#039;&#039; ||  Neutral   ||  Neutral   ||  Neutral   || style=&amp;quot;color:red;&amp;quot; |Terrible || style=&amp;quot;color:pink;&amp;quot; |&#039;&#039;&#039;Resisted&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example: &amp;lt;br&amp;gt; &lt;br /&gt;
Using a fire attack against an ice enemy like a [[Sadling]] will deal &#039;&#039;&#039;more&#039;&#039;&#039; damage.&amp;lt;br&amp;gt;&lt;br /&gt;
Using a fire attack against a fire enemy like [[Blaze]] will deal less damage than usual.&amp;lt;br&amp;gt; &lt;br /&gt;
And using a fire attack against a water enemy like [[Snapper]] will deal &#039;&#039;even less&#039;&#039; damage. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Changing Your Element==&lt;br /&gt;
The player by default will deal Normal type damage, and referring to the table below will show you that you deal less damage to Ghost and Metal type enemies. This can be changed by equipping a [[:Category:Weapon|Weapon]]. Every weapon you find has a randomized Element type to it, and when equipping a weapon your skills take on that weapon&#039;s Element type. &lt;br /&gt;
&lt;br /&gt;
Visually, beyond just changing the elemental effectiveness of your attacks, taking on a different element will also change the appearance of your skill. Some skills will have only their color change to match its current element, while other skills will have their sprite change as well. Every element also has an additional hit effect that will show when triggering its effect. Ghost, for example, will show an impish face: &lt;br /&gt;
&lt;br /&gt;
[[File:Ghostproc.png]]&lt;br /&gt;
&lt;br /&gt;
==Damage Numbers==&lt;br /&gt;
 &amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;span style= &amp;quot;font-size: 1.5em&amp;quot;&amp;gt;&#039;&#039;&#039;Element damage is not in the current playtest, so you can use whatever element you want without worrying about dealing less damage!&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
Get a picture of an end of playtest damage fest and put it here I guess lol&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
Looking at the damage numbers is a good way to check if your element is a good match up for the monster(s) you are fighting. The numbers that show up when damage is dealt have a fill color and an outline color, and these colors will change independently from one another, for specific reasons.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:FireProc.png|thumb|Example of effective damage and neutral damage (That&#039;s the sun in the background).]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style= &amp;quot;text-shadow: -1px -1px 0 #3b4e7f, 1px -1px 0 #3b4e7f, -1px 1px 0 #3b4e7f, 1px 1px 0 #3b4e7f;color: white&amp;quot;&amp;gt;Neutral damage numbers&amp;lt;/span&amp;gt; have a white fill color and faded blue outline color.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style= &amp;quot;text-shadow: -1px -1px 0 #6f7c95, 1px -1px 0 #6f7c95, -1px 1px 0 #6f7c95, 1px 1px 0 #6f7c95;color: white&amp;quot;&amp;gt;Terrible/Resisted element&amp;lt;/span&amp;gt; damage turns the outline color into a dull gray.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style= &amp;quot;text-shadow: -1px -1px 0 #e32d73, 1px -1px 0 #e32d73, -1px 1px 0 #e32d73, 1px 1px 0 #e32d73;color: white&amp;quot;&amp;gt;Effective element damage&amp;lt;/span&amp;gt; replaces the outline color with a sharp red.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style= &amp;quot;text-shadow: -1px -1px 0 #e32d73, 1px -1px 0 #e32d73, -1px 1px 0 #e32d73, 1px 1px 0 #e32d73;color: #fffe00&amp;quot;&amp;gt;Critical damage&amp;lt;/span&amp;gt; replaces fill color with yellow, adding a small explosive depiction behind the numbers as well. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style= &amp;quot;text-shadow: -1px -1px 0 #290e2f, 1px -1px 0 #290e2f, -1px 1px 0 #290e2f, 1px 1px 0 #290e2f;color: #b02f5e&amp;quot;&amp;gt;Damage to Players&amp;lt;/span&amp;gt; has a faded red fill color and a dark red outline color.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style= &amp;quot;text-shadow: -1px -1px 0 darkgrey, 1px -1px 0 darkgrey, -1px 1px 0 darkgrey, 1px 1px 0 darkgrey;color: grey&amp;quot;&amp;gt;Damage that other players deal&amp;lt;/span&amp;gt; have a lower opacity to them.&lt;/div&gt;</summary>
		<author><name>Marno</name></author>
	</entry>
	<entry>
		<id>https://sro.wiki/index.php?title=Event_Maps&amp;diff=4988</id>
		<title>Event Maps</title>
		<link rel="alternate" type="text/html" href="https://sro.wiki/index.php?title=Event_Maps&amp;diff=4988"/>
		<updated>2025-10-26T02:54:38Z</updated>

		<summary type="html">&lt;p&gt;Marno: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:MountainChallenge.png|link=Mountain Challenge|&#039;&#039;[[Mountain Challenge]]&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
File:Banner 1080p.jpg|link=Tropical Road|&#039;&#039;[[Tropical Road]]&#039;&#039; &amp;lt;br&amp;gt;(Submit a photo!)&lt;br /&gt;
File:Banner 1080p.jpg|link=Fishing Contest|&#039;&#039;[[Fishing Contest]]&#039;&#039; &amp;lt;br&amp;gt;(Submit a photo!)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:MapsNavbox}}&lt;/div&gt;</summary>
		<author><name>Marno</name></author>
	</entry>
	<entry>
		<id>https://sro.wiki/index.php?title=File:MountainChallenge.png&amp;diff=4987</id>
		<title>File:MountainChallenge.png</title>
		<link rel="alternate" type="text/html" href="https://sro.wiki/index.php?title=File:MountainChallenge.png&amp;diff=4987"/>
		<updated>2025-10-26T02:51:24Z</updated>

		<summary type="html">&lt;p&gt;Marno: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Marno</name></author>
	</entry>
	<entry>
		<id>https://sro.wiki/index.php?title=Main_Page&amp;diff=4983</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://sro.wiki/index.php?title=Main_Page&amp;diff=4983"/>
		<updated>2025-10-25T15:43:04Z</updated>

		<summary type="html">&lt;p&gt;Marno: added countdownclock for november 13th, end of playtest (don&amp;#039;t know exact time lmao)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
Welcome to the Soul&#039;s Remnant Wiki!&lt;br /&gt;
&lt;br /&gt;
Soul&#039;s Remnant is a player-driven, social, and exploration focused 2D platformer MMORPG.&lt;br /&gt;
&lt;br /&gt;
The project began April 15th, 2016, and is being developed by [[Sage]]/Chao and [[Rajah]].&lt;br /&gt;
&lt;br /&gt;
One of the game&#039;s trailers can be found [https://www.youtube.com/watch?v=9nQzzLxTolY here.]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
 Soul&#039;s Remnant is having a public playtest for Steam&#039;s Next Fest!&amp;lt;br&amp;gt; &lt;br /&gt;
 &#039;&#039;&#039;Starting from October 13th at 7 AM Pacific Daylight Time, the game will be open on Steam until November 13th!&#039;&#039;&#039;&lt;br /&gt;
 (Your character will be reset after the playtest ends, so don&#039;t be afraid to experiment and get risky!)&amp;lt;br&amp;gt;&lt;br /&gt;
 The playtest ends in {{#countDownClock:2025-11-13 00:00:00}}  &lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
==Game Content==&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
{{GameContent}}&lt;br /&gt;
&lt;br /&gt;
==Current Status==&lt;br /&gt;
{{Notice}}&lt;br /&gt;
&lt;br /&gt;
 Pages based on parts of the game that could foreseeably be updated or changed are the most likely to be out of date. As such, individual pages for Monsters will be incomplete, but the [[Grinding|Grinding Table]] is still useful if only to check monster elements.&lt;br /&gt;
&lt;br /&gt;
As of 2025, it has been confirmed by Chao that Soul&#039;s Remnant is being designed with the intentions to eventually release as a 24/7 online game! In the meantime, seasons/playtests will occur as normal where player progress is reset every test, but there will be permanent leaderboards that will forever mark your achievements in game.&lt;br /&gt;
&lt;br /&gt;
The game is now on Steam, and typically holds a public playtest once every year for a few weeks. If you would like to test the game out in private playtests, consider supporting the devs on [https://patreon.com/chaomoon Patreon]!&lt;br /&gt;
&amp;lt;!-- elements --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Official Links==&lt;br /&gt;
Support the game&#039;s development at the chaomoon Patreon: https://patreon.com/chaomoon&amp;lt;/br&amp;gt;&lt;br /&gt;
Soul&#039;s Remnant Discord Server: https://discord.gg/soulsremnant&amp;lt;/br&amp;gt;&lt;br /&gt;
Steam: https://store.steampowered.com/app/3451980/Souls_Remnant/&amp;lt;/br&amp;gt;&lt;br /&gt;
Official Website: https://soulsremnant.com&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Official Media==&lt;br /&gt;
Subreddit: https://reddit.com/r/soulsremnant&amp;lt;/br&amp;gt;&lt;br /&gt;
Bluesky: https://bsky.app/profile/soulsremnant.com&amp;lt;/br&amp;gt;&lt;br /&gt;
Twitter: https://twitter.com/SoulsRemnant&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Community-made tools==&lt;br /&gt;
[https://vahryx.github.io/soulsremnant/manacalculator.html Mana regeneration Calculator (Outdated)] by [[User:Jack]]&amp;lt;/br&amp;gt;&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1gLqSAF_9sZpkHI_XVxQWJS9IfCOvPLIppeZI_1QS8wQ/edit?gid=0#gid=0 Equipment Echoes w/ Calamity Gem] by [[User:Flim]]&lt;/div&gt;</summary>
		<author><name>Marno</name></author>
	</entry>
	<entry>
		<id>https://sro.wiki/index.php?title=Sulfuric_Plains&amp;diff=4944</id>
		<title>Sulfuric Plains</title>
		<link rel="alternate" type="text/html" href="https://sro.wiki/index.php?title=Sulfuric_Plains&amp;diff=4944"/>
		<updated>2025-10-22T06:05:32Z</updated>

		<summary type="html">&lt;p&gt;Marno: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Banner 1080p.jpg|link=Sulfuric Plains 1|&#039;&#039;[[Sulfuric Plains 1]]&#039;&#039; &amp;lt;br&amp;gt;(Submit a photo!)&lt;br /&gt;
File:SulfuricPlains2contest1.png|link=Sulfuric Plains 2|&#039;&#039;[[Sulfuric Plains 2]]&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
File:Banner 1080p.jpg|link=Sulfuric Plains 3|&#039;&#039;[[Sulfuric Plains 3]]&#039;&#039; &amp;lt;br&amp;gt;(Submit a photo!)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Banner 1080p.jpg|link=Sulfuric Path|&#039;&#039;[[Sulfuric Path]]&#039;&#039; &amp;lt;br&amp;gt;(Submit a photo!)&lt;br /&gt;
File:Banner 1080p.jpg|link=Sulfuric Path 2|&#039;&#039;[[Sulfuric Path 2]]&#039;&#039; &amp;lt;br&amp;gt;(Submit a photo!)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{MapsNavbox}}&lt;/div&gt;</summary>
		<author><name>Marno</name></author>
	</entry>
	<entry>
		<id>https://sro.wiki/index.php?title=File:SulfuricPlains2contest1.png&amp;diff=4943</id>
		<title>File:SulfuricPlains2contest1.png</title>
		<link rel="alternate" type="text/html" href="https://sro.wiki/index.php?title=File:SulfuricPlains2contest1.png&amp;diff=4943"/>
		<updated>2025-10-22T06:04:55Z</updated>

		<summary type="html">&lt;p&gt;Marno: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Marno</name></author>
	</entry>
	<entry>
		<id>https://sro.wiki/index.php?title=Template:GameContent&amp;diff=4941</id>
		<title>Template:GameContent</title>
		<link rel="alternate" type="text/html" href="https://sro.wiki/index.php?title=Template:GameContent&amp;diff=4941"/>
		<updated>2025-10-21T03:48:18Z</updated>

		<summary type="html">&lt;p&gt;Marno: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;templatestyles src=&amp;quot;Template:GameContent/NavTables.css&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;content-container&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;!-- Gameplay Table --&amp;gt;&lt;br /&gt;
    &amp;lt;div style=&amp;quot;flex: 1 1 22%; padding: 5px;min-width:200px;  border: 1px solid #ccc; border-radius: 10px; background-color: #f9f9f9;&amp;quot;&amp;gt;&lt;br /&gt;
        {| style=&amp;quot;border-spacing: 0; width: 100%;&amp;quot;&lt;br /&gt;
        ! style=&amp;quot;border-bottom: 1px solid; text-align: left; padding: 5px;&amp;quot; | &#039;&#039;&#039;Frequented Info&#039;&#039;&#039;&lt;br /&gt;
        ! style=&amp;quot;border-bottom: 1px solid; text-align: right; padding: 5px;&amp;quot; | [[File:BossesIcon.png|25px|link=]]&lt;br /&gt;
        |-&lt;br /&gt;
        | style=&amp;quot;padding: 5px;&amp;quot; | [[File:GoldLineEchoes.png|25px|link=Echo]] [[Echo]]es&lt;br /&gt;
        | style=&amp;quot;padding: 5px;&amp;quot; | [[File:Rokkik hurt crop.png|25px|link=Grinding]] [[Grinding]]&lt;br /&gt;
        |-&lt;br /&gt;
        | style=&amp;quot;padding: 5px;&amp;quot; | [[File:ElementsIcon.png|25px|link=Element]] [[Element|Elements]]&lt;br /&gt;
        | style=&amp;quot;padding: 5px;&amp;quot; | [[File:Gachapon.png|25px|link=Quests]] [[Quests]]&lt;br /&gt;
        |-&lt;br /&gt;
        | style=&amp;quot;padding: 5px;&amp;quot; | [[File:Spr_bluecrystal_scaled_16x.png|25px|link=Gathering]] [[Gathering]]&lt;br /&gt;
        | style=&amp;quot;padding: 5px;&amp;quot; | [[File:CraftingIcon.png|25px|link=Crafting]] [[Crafting]]&lt;br /&gt;
        |-&lt;br /&gt;
        | style=&amp;quot;padding: 5px;&amp;quot; | [[File:SkillbookIcon.png|25px|link=Skills]] [[Skills]]        &lt;br /&gt;
        | style=&amp;quot;padding: 5px;&amp;quot; | [[File:WBossIcon.png|25px|link=World Bosses]] [[World Bosses]]&lt;br /&gt;
        |-&lt;br /&gt;
        | style=&amp;quot;padding: 5px;&amp;quot; | [[File:Top member icon 256.png|23px|link=Guilds]] [[Guilds]]&lt;br /&gt;
        | style=&amp;quot;padding: 5px;&amp;quot; | [[File:Blue slime piece 256.png|25px|link=Party Quests]] [[Party Quests]]&lt;br /&gt;
        |-&lt;br /&gt;
        | style=&amp;quot;padding: 7px;&amp;quot; |  [[File:Dungeon_Crystal.png|15px|link=Dungeons]]  [[Dungeons]]&lt;br /&gt;
        |}&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- Systems Table --&amp;gt;&lt;br /&gt;
    &amp;lt;div style=&amp;quot;flex: 1 1 22%; padding: 5px;min-width:200px;  border: 1px solid #ccc; border-radius: 10px; background-color: #f9f9f9;&amp;quot;&amp;gt;&lt;br /&gt;
        {| style=&amp;quot;border-spacing: 0; width: 100%;&amp;quot;&lt;br /&gt;
        ! style=&amp;quot;border-bottom: 1px solid; text-align: left; padding: 5px;&amp;quot; | &#039;&#039;&#039;Information&#039;&#039;&#039;&lt;br /&gt;
        ! style=&amp;quot;border-bottom: 1px solid; text-align: right; padding: 5px;&amp;quot; | [[File:Members icon 256.png|25px|link=]]&lt;br /&gt;
        |-&lt;br /&gt;
        | style=&amp;quot;padding: 5px;&amp;quot; | [[File:Bowtie.png|25px|link=Beginner&#039;s Guide]] [[Beginner&#039;s Guide]]&lt;br /&gt;
        | style=&amp;quot;padding: 5px;&amp;quot; | [[File:LickiSmall.png|25px|link=Soundtrack]] [[Soundtrack]]&lt;br /&gt;
        |-&lt;br /&gt;
        | style=&amp;quot;padding: 5px;&amp;quot; | [[File:GroupIron.png|25px|link=Ironman]] [[Ironman]]&lt;br /&gt;
        | style=&amp;quot;padding: 5px;&amp;quot; | [[File:Lightessence.png|25px|link=Auction House]] [[Auction House]]&lt;br /&gt;
        |-&lt;br /&gt;
        | style=&amp;quot;padding: 5px;&amp;quot; | [[File:Attribute icon crit rate 256.png|25px|link=Player Stats]] [[Player Stats]]&lt;br /&gt;
        | style=&amp;quot;padding: 5px;&amp;quot; | [[File:Soul crystal.png|25px|link=Shopkeepers]] [[Shopkeepers]]&lt;br /&gt;
        |-&lt;br /&gt;
        | style=&amp;quot;padding: 5px;&amp;quot; | [[File:ResearchEssence.png|25px|link=Research]] [[Research]]&lt;br /&gt;
        | style=&amp;quot;padding: 5px;&amp;quot; | [[File:FaceKmitty.png|25px|link=NPC]] [[NPC]]s&lt;br /&gt;
        |-&lt;br /&gt;
        | style=&amp;quot;padding: 5px;&amp;quot; | [[File:Buff mystical blessing 256.png|25px|link=Status Effects]] [[Status Effects]]&lt;br /&gt;
        | style=&amp;quot;padding: 5px;&amp;quot; | [[File:MapsIcon.png|25px|link=Lore]] [[Lore]]&lt;br /&gt;
        |-&lt;br /&gt;
        | style=&amp;quot;padding: 5px;&amp;quot; | [[File:BluechestIcon.png|25px|link=Housing]] [[Housing|&amp;lt;s&amp;gt;Housing&amp;lt;/s&amp;gt;]]&lt;br /&gt;
        | style=&amp;quot;padding: 5px;&amp;quot; | [[File:PetsIcon.png|25px|link=Pets]] [[Pets|&amp;lt;s&amp;gt;Pets&amp;lt;/s&amp;gt;]]&lt;br /&gt;
        |-&lt;br /&gt;
        | style=&amp;quot;padding: 5px;&amp;quot; | [[File:OlSlimeSmall.png|25px|link=Past Versions]] [[Past Versions]]   &lt;br /&gt;
        |}&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- Item Table --&amp;gt;&lt;br /&gt;
    &amp;lt;div style=&amp;quot;flex: 1 1 22%; padding: 5px; min-width:200px; border: 1px solid #ccc; border-radius: 10px; background-color: #f9f9f9;&amp;quot;&amp;gt;&lt;br /&gt;
        {| style=&amp;quot;border-spacing: 0; width: 100%;&amp;quot;&lt;br /&gt;
        ! style=&amp;quot;border-bottom: 1px solid; text-align: left; padding: 5px;&amp;quot; | &#039;&#039;&#039;[[:Category:Items|Items]]&#039;&#039;&#039;&lt;br /&gt;
        ! style=&amp;quot;border-bottom: 1px solid; text-align: right; padding: 5px;&amp;quot; | [[File:Treasurechest wood strip2.png|50px|link=:Category:Items]]&lt;br /&gt;
        |-&lt;br /&gt;
        | style=&amp;quot;padding: 5px;&amp;quot; | [[File:Kunai.png|25px|link=:Category:Weapon]] [[:Category:Weapon|Weapons]]     &lt;br /&gt;
        | style=&amp;quot;padding: 5px;&amp;quot; | [[File:FlowerTiaraIcon.png|25px|link=:Category:Equipment]] [[:Category:Equipment|Equipment]]&lt;br /&gt;
        |-&lt;br /&gt;
        | style=&amp;quot;padding: 5px;&amp;quot; | [[File:Upgradegem blue.png|25px|link=:Category:Gem]] [[:Category:Gem|Gems]]&lt;br /&gt;
        | style=&amp;quot;padding: 5px;&amp;quot; | [[File:EnergSoul.png|25px|link=:Category:Soul]] [[:Category:Soul|Souls]]&lt;br /&gt;
        |-&lt;br /&gt;
        | style=&amp;quot;padding: 5px;&amp;quot; | [[File:New_life_essence3_256.png|25px|link=:Category:Essence]] [[:Category:Essence|Essences]]&lt;br /&gt;
        | style=&amp;quot;padding: 5px;&amp;quot; | [[File:Gold ingot material 256.png|25px|link=:Category:Material]] [[:Category:Material|Materials]]&lt;br /&gt;
        |-&lt;br /&gt;
        | style=&amp;quot;padding: 5px;&amp;quot; | [[File:Pumpkin_Pie.png|25px|link=:Category:Consumable]] [[:Category:Consumable|Consumables]]&lt;br /&gt;
        | style=&amp;quot;padding: 5px;&amp;quot; | [[File:Skill crystal 2.png|25px|link=:Category:Dungeon Crystal]] [[:Category:Dungeon Crystal|Dungeon Crystals]]&lt;br /&gt;
        |-&lt;br /&gt;
        | style=&amp;quot;padding: 5px;&amp;quot; | [[File:Ticket extreme 256.png|25px|link=:Category:Pass]] [[:Category:Pass|Passes]]&lt;br /&gt;
        | style=&amp;quot;padding: 5px;&amp;quot; | [[File:Item instrument piano.png|25px|link=:Category:Instrument]] [[:Category:Instrument|Instruments]]&lt;br /&gt;
        |-&lt;br /&gt;
        | style=&amp;quot;padding: 5px;&amp;quot; | [[File:TilesIcon.png|25px|link=:Category:Block]] [[:Category:Block|&amp;lt;s&amp;gt;Block&amp;lt;/s&amp;gt;]]s&lt;br /&gt;
        | style=&amp;quot;padding: 5px;&amp;quot; | [[File:FurnitureIcon.png|25px|link=:Category:Furniture]] [[:Category:Furniture|&amp;lt;s&amp;gt;Furniture&amp;lt;/s&amp;gt;]]&lt;br /&gt;
        |}&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- Maps Table --&amp;gt;&lt;br /&gt;
    &amp;lt;div style=&amp;quot;flex: 1 1 22%; padding: 5px; min-width:200px; border: 1px solid #ccc; border-radius: 10px; background-color: #f9f9f9;&amp;quot;&amp;gt;&lt;br /&gt;
        {| style=&amp;quot;border-spacing: 0; width: 100%;&amp;quot;&lt;br /&gt;
        ! style=&amp;quot;border-bottom: 1px solid; text-align: left; padding: 5px;&amp;quot; | &#039;&#039;&#039;[[:Category:Maps|Maps]]&#039;&#039;&#039;&lt;br /&gt;
        ! style=&amp;quot;border-bottom: 1px solid; text-align: right; padding: 5px;&amp;quot; | [[File:WorldMapNextFest.png|25px|link=:Category:Maps]]&lt;br /&gt;
        |-&lt;br /&gt;
        | style=&amp;quot;padding: 5px;&amp;quot; | [[File:HousingIcon.png|25px|link=Spawn]] [[Spawn]]&lt;br /&gt;
        | style=&amp;quot;padding: 5px;&amp;quot; | [[File:Greenherb.png|25px|link=Outskirts]] [[Outskirts]]&lt;br /&gt;
        |-&lt;br /&gt;
        | style=&amp;quot;padding: 5px;&amp;quot; | [[File:Red_Shard.png|25px|link=Cave]] [[Cave]]s&lt;br /&gt;
        | style=&amp;quot;padding: 5px;&amp;quot; | [[File:Cotton ball 256.png|25px|link=Plains]] [[Plains]]&lt;br /&gt;
        |-&lt;br /&gt;
        | style=&amp;quot;padding: 5px;&amp;quot; | [[File:Sea grapes 256.png|25px|link=Beach]] [[Beach]]&lt;br /&gt;
        | style=&amp;quot;padding: 5px;&amp;quot; | [[File:Pineapple 256.png|25px|link=Savannah]] [[Savannah]]&lt;br /&gt;
        |-&lt;br /&gt;
        | style=&amp;quot;padding: 5px;&amp;quot; | [[File:Lantern bulb 256.png|25px|link=Misty Forest]] [[Misty Forest]]&lt;br /&gt;
&amp;lt;!--    &lt;br /&gt;
        |-&lt;br /&gt;
        | style=&amp;quot;padding: 5px;&amp;quot; | [[File:RockyPath.png|25px|link=Rocky Path]] [[Rocky Path]]&lt;br /&gt;
        | style=&amp;quot;padding: 5px;&amp;quot; | [[File:Eternal Ice Plains.png|25px|link=Eternal Ice Plains]] [[Eternal Ice Plains]]&lt;br /&gt;
--&amp;gt;        &lt;br /&gt;
        | style=&amp;quot;padding: 5px;&amp;quot; | [[File:Silverleaf 256.png|25px|link=Sulfuric Plains]] [[Sulfuric Plains]]&lt;br /&gt;
        |-&lt;br /&gt;
        | style=&amp;quot;padding: 5px;&amp;quot; | [[File:Forest seal 256.png|25px|link=Forest]] [[Forest]]&lt;br /&gt;
        | style=&amp;quot;padding: 5px;&amp;quot; | [[File:darkshard.png|25px|link=Deep Caves]] [[Deep Caves]]&lt;br /&gt;
        |-&lt;br /&gt;
        | style=&amp;quot;padding: 5px;&amp;quot; | [[File:OceanIcon.png|25px|link=Ocean]] [[Ocean]]&lt;br /&gt;
        | style=&amp;quot;padding: 5px;&amp;quot; | [[File:Hell chili 256.png|25px|link=Desert]] [[Desert]]&lt;br /&gt;
        |-&lt;br /&gt;
        | style=&amp;quot;padding: 5px;&amp;quot; | [[File:Dew bloom 256.png|25px|link=Snowy Mountain]] [[Snowy Mountain]]&lt;br /&gt;
        | style=&amp;quot;padding: 5px;&amp;quot; | [[File:Red dandelion 256.png|25px|link=Rocky Path]] [[Rocky Path]]&lt;br /&gt;
        |-&lt;br /&gt;
        | style=&amp;quot;padding: 5px;&amp;quot; | [[File:BluePortal.png|24px|link=Event Maps]] [[Event Maps]]&lt;br /&gt;
        |}&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Marno</name></author>
	</entry>
	<entry>
		<id>https://sro.wiki/index.php?title=File:Red_dandelion_256.png&amp;diff=4940</id>
		<title>File:Red dandelion 256.png</title>
		<link rel="alternate" type="text/html" href="https://sro.wiki/index.php?title=File:Red_dandelion_256.png&amp;diff=4940"/>
		<updated>2025-10-21T03:46:35Z</updated>

		<summary type="html">&lt;p&gt;Marno: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Marno</name></author>
	</entry>
	<entry>
		<id>https://sro.wiki/index.php?title=File:Dew_bloom_256.png&amp;diff=4939</id>
		<title>File:Dew bloom 256.png</title>
		<link rel="alternate" type="text/html" href="https://sro.wiki/index.php?title=File:Dew_bloom_256.png&amp;diff=4939"/>
		<updated>2025-10-21T03:45:06Z</updated>

		<summary type="html">&lt;p&gt;Marno: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Marno</name></author>
	</entry>
	<entry>
		<id>https://sro.wiki/index.php?title=Category:Weapon&amp;diff=4793</id>
		<title>Category:Weapon</title>
		<link rel="alternate" type="text/html" href="https://sro.wiki/index.php?title=Category:Weapon&amp;diff=4793"/>
		<updated>2025-10-18T20:50:23Z</updated>

		<summary type="html">&lt;p&gt;Marno: /* Progression */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
==Attack versus Damage==&lt;br /&gt;
Attack is worth more lmao describe more later&lt;br /&gt;
&lt;br /&gt;
==Type==&lt;br /&gt;
&lt;br /&gt;
Every weapon has a chance to have an elemental affinity on creation. Table below is an brief list of elements and their effects. For more detailed information, see [[Element]]&lt;br /&gt;
&lt;br /&gt;
{| div class=&amp;quot;mw-collapsible mw-collapsed wikitable sortable&amp;quot;&lt;br /&gt;
! colspan = 20 style=&amp;quot;width: 70em&amp;quot; |  Elemental Effects &lt;br /&gt;
|-&lt;br /&gt;
! Element !! Strong Against !! Weak Against !! Very Weak Against !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-shadow: -1px -1px 0 #999, 1px -1px 0 #CCC, -1px 1px 0 #555, 1px 1px 0 #000;color:red&amp;quot; | Fire || style=&amp;quot;text-shadow: -1px -1px 0 #999, 1px -1px 0 #CCC, -1px 1px 0 #555, 1px 1px 0 #000;color:lightblue&amp;quot; | Ice || style=&amp;quot;text-shadow: -1px -1px 0 1999, 1px -1px 0 1CCC, -1px 1px 0 1555, 1px 1px 0 1000;color:red&amp;quot; | Fire || style=&amp;quot;text-shadow: -1px -1px 0 1999, 1px -1px 0 1CCC, -1px 1px 0 1555, 1px 1px 0 1000;color:blue&amp;quot; | Water || Deal 25%* damage to up to 4 nearby foes. The initial target also burns for 20%* damage per second for three seconds.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-shadow: -1px -1px 0 #999, 1px -1px 0 #CCC, -1px 1px 0 #555, 1px 1px 0 #000;color:blue&amp;quot; | Water || style=&amp;quot;text-shadow: -1px -1px 0 2999, 1px -1px 0 2CCC, -1px 1px 0 2555, 1px 1px 0 2000;color:red&amp;quot; | Fire || style=&amp;quot;text-shadow: -1px -1px 0 2999, 1px -1px 0 2CCC, -1px 1px 0 2555, 1px 1px 0 2000;color:blue&amp;quot; | Water || style=&amp;quot;text-shadow: -1px -1px 0 #999, 1px -1px 0 #CCC, -1px 1px 0 #555, 1px 1px 0 #000;color:lightblue&amp;quot; | Ice || Slow the target slightly, and create a healing orb for 5s that any single player can absorb in order to immediately recover up to 15HP*.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-shadow: -1px -1px 0 #999, 1px -1px 0 #CCC, -1px 1px 0 #555, 1px 1px 0 #000;color:white&amp;quot; | Normal || - || &amp;lt;span style=&amp;quot;text-shadow: -1px -1px 0 #999, 1px -1px 0 #CCC, -1px 1px 0 #555, 1px 1px 0 #000;color:purple&amp;quot;&amp;gt;Ghost&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;text-shadow: -1px -1px 0 #999, 1px -1px 0 #CCC, -1px 1px 0 #555, 1px 1px 0 #000;color:silver&amp;quot;&amp;gt;Metal&amp;lt;/span&amp;gt; || - || Deal 85%* extra damage to the target.&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-shadow: -1px -1px 0 #999, 1px -1px 0 #CCC, -1px 1px 0 #555, 1px 1px 0 #000;color:silver&amp;quot; | Metal || style=&amp;quot;text-shadow: -1px -1px 0 #999, 1px -1px 0 #CCC, -1px 1px 0 #555, 1px 1px 0 #000;color:yellow&amp;quot; | Lightning  || - || style=&amp;quot;text-shadow: -1px -1px 0 #999, 1px -1px 0 #CCC, -1px 1px 0 #555, 1px 1px 0 #000;color:purple&amp;quot; | Ghost || Lower the target&#039;s DEF while gaining a stacking buff that increases your own DEF. Maximum stacks of 10*. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-shadow: -1px -1px 0 #999, 1px -1px 0 #CCC, -1px 1px 0 #555, 1px 1px 0 #000;color:lightblue&amp;quot; | Ice || style=&amp;quot;text-shadow: -1px -1px 0 #999, 1px -1px 0 #CCC, -1px 1px 0 #555, 1px 1px 0 #000;color:purple&amp;quot; | Ghost || style=&amp;quot;text-shadow: -1px -1px 0 #999, 1px -1px 0 #CCC, -1px 1px 0 #555, 1px 1px 0 #000;color:lightblue&amp;quot; | Ice || style=&amp;quot;text-shadow: -1px -1px 0 3999, 1px -1px 0 3CCC, -1px 1px 0 3555, 1px 1px 0 3000;color:red&amp;quot; | Fire || Apply &amp;quot;Frozen&amp;quot; for 6* seconds, slowing the target for the duration. &amp;quot;Frozen&amp;quot; also has an additional stacking effect which increases the target&#039;s damage taken by 30% at one stack, 45% at two stacks, and 60% at three stacks.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-shadow: -1px -1px 0 #999, 1px -1px 0 #CCC, -1px 1px 0 #555, 1px 1px 0 #000;color:purple&amp;quot; | Ghost || style=&amp;quot;text-shadow: -1px -1px 0 #999, 1px -1px 0 #CCC, -1px 1px 0 #555, 1px 1px 0 #000;color:silver&amp;quot; | Metal || - || style=&amp;quot;text-shadow: -1px -1px 0 #999, 1px -1px 0 #CCC, -1px 1px 0 #555, 1px 1px 0 #000;color:lightblue&amp;quot; | Ice || Create an effect similar to [[Gravity Well]] for three seconds, dealing 110%* damage over time to the target while pulling all nearby monsters towards its center.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-shadow: -1px -1px 0 #999, 1px -1px 0 #CCC, -1px 1px 0 #555, 1px 1px 0 #000;color:yellow&amp;quot; | Lightning || style=&amp;quot;text-shadow: -1px -1px 0 3999, 1px -1px 0 3CCC, -1px 1px 0 3555, 1px 1px 0 3000;color:blue&amp;quot; | Water || style=&amp;quot;text-shadow: -1px -1px 0 #999, 1px -1px 0 #CCC, -1px 1px 0 #555, 1px 1px 0 #000;color:yellow&amp;quot; | Lightning  || style=&amp;quot;text-shadow: -1px -1px 0 #999, 1px -1px 0 #CCC, -1px 1px 0 #555, 1px 1px 0 #000;color:silver&amp;quot; | Metal || Deal damage to up to 4 nearby enemies, 75%* damage to the first and reducing that amount by 40% with each bounce (e.g. 500 -&amp;gt; 300 -&amp;gt; 180 -&amp;gt; 102). This effect does nothing to the initial target.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Progression==&lt;br /&gt;
{| div class=&amp;quot;mw-collapsible mw-collapsed wikitable sortable&amp;quot;&lt;br /&gt;
! colspan = 20 style=&amp;quot;width: 70em&amp;quot; |  Weapon Tiers&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Tier !! Upgrade Slots || Bonus Stats&lt;br /&gt;
|-&lt;br /&gt;
|6 || Stone || 2 || -&lt;br /&gt;
|-&lt;br /&gt;
|12 || Copper || 3 || -&lt;br /&gt;
|-&lt;br /&gt;
|18 || Quartz || 3 || -&lt;br /&gt;
|-&lt;br /&gt;
|24 || Iron || 4 || -&lt;br /&gt;
|-&lt;br /&gt;
|30 || Petrified || 4 || +1&lt;br /&gt;
|-&lt;br /&gt;
|36 || Stinky  || 4 || -&lt;br /&gt;
|-&lt;br /&gt;
|42 || Eerie || 4 || -&lt;br /&gt;
|-&lt;br /&gt;
|48 || Deep || 5 || -&lt;br /&gt;
|-&lt;br /&gt;
|54 || Repressive || 5 || +1&lt;br /&gt;
|-&lt;br /&gt;
|60 || Sharp || 6 || -&lt;br /&gt;
|-&lt;br /&gt;
|66 || Radiant || 6 || -&lt;br /&gt;
|-&lt;br /&gt;
|72 || Mystical || 6 || -&lt;br /&gt;
|-&lt;br /&gt;
|78 || Arcane || 6 || -&lt;br /&gt;
|-&lt;br /&gt;
|84 || Form Change || 7 || -&lt;br /&gt;
|-&lt;br /&gt;
|90 || Radiant Form Change || 7 || -&lt;br /&gt;
|-&lt;br /&gt;
|96 || Inverse Form Change || 8 || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Weapon Types==&lt;br /&gt;
&lt;br /&gt;
{| div class=&amp;quot;mw-collapsible mw-collapsed wikitable sortable&amp;quot;&lt;br /&gt;
! colspan = 20 style=&amp;quot;width: 70em&amp;quot;  | Weapon Details&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 6em&amp;quot; | Base!! style=&amp;quot;width: 8em&amp;quot; | Form Change !! &amp;lt;span style=&amp;quot;color:#e28080&amp;quot;&amp;gt; Melee&amp;lt;/span&amp;gt; !! &amp;lt;span style=&amp;quot;color:#cecd80&amp;quot;&amp;gt; Range&amp;lt;/span&amp;gt; !! &amp;lt;span style=&amp;quot;color:#80d9e2&amp;quot;&amp;gt; Magic&amp;lt;/span&amp;gt; !! &amp;lt;span style=&amp;quot;color:#db95d1&amp;quot;&amp;gt; Faith&amp;lt;/span&amp;gt; !! &amp;lt;span style=&amp;quot;color:#82ce7f&amp;quot;&amp;gt; Global&amp;lt;/span&amp;gt; !! style=&amp;quot;width: 13em&amp;quot; | Additional Line 1&amp;lt;/span&amp;gt; !! style=&amp;quot;width: 13em&amp;quot; | Additional Line 2&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
&lt;br /&gt;
Name                  Form Change             Melee   Range   Magic   Faith   Global        Additional Line 1       Additional Line 2&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| [[Orb]]           ||[[Innocence]]          ||  ||  ||  ||  || [[File:macroHeal.png|25px|link=]]↑ || Global Attack Speed || Damage Balance                             &lt;br /&gt;
|- &lt;br /&gt;
| [[Focus]]         ||[[Divinity]]          ||  ||  || [[File:macroMagic.png|25px|link=]]↑ || [[File:macroFaith.png|25px|link=]]↑ ||  || MP Regeneration Per Tick || Elemental Potency                             &lt;br /&gt;
|-&lt;br /&gt;
| [[Focus]]         ||[[Psyche]]          ||  ||  || [[File:macroMagic.png|25px|link=]]↑ || [[File:macroFaith.png|25px|link=]]↑ ||  || MP Regeneration Per Tick || CON                            &lt;br /&gt;
|-&lt;br /&gt;
| [[Bow]]           ||[[Wish]]          ||  || [[File:macroRanged.png|25px|link=]]↑ || [[File:macroMagic.png|25px|link=]]↑ ||  ||  || Crit Rate ||                              &lt;br /&gt;
|-&lt;br /&gt;
| [[Bow]]           ||[[Shooting Star]]          ||  || [[File:macroRanged.png|25px|link=]]↑ || [[File:macroMagic.png|25px|link=]]↑ ||  ||  || Crit Rate || Projectile Speed                             &lt;br /&gt;
|-&lt;br /&gt;
| [[Shield]]        ||[[Perseverance]]          || [[File:macroMelee.png|25px|link=]]↑ ||  ||  || [[File:macroFaith.png|25px|link=]]↑ ||  || Defense ||                             &lt;br /&gt;
|-&lt;br /&gt;
| [[Shield]]        ||[[Judgement]]          || [[File:macroMelee.png|25px|link=]]↑ ||  ||  || [[File:macroFaith.png|25px|link=]]↑ ||  ||  || Global Attack                             &lt;br /&gt;
|-&lt;br /&gt;
| [[Spellblade]]    ||[[Sacrifice]]          || [[File:macroMelee.png|25px|link=]]↑ ||  || [[File:macroMagic.png|25px|link=]]↑ ||  ||  || Skill Range ||                              &lt;br /&gt;
|-&lt;br /&gt;
| [[Spellblade]]    ||[[Solitude]]          || [[File:macroMelee.png|25px|link=]]↑ ||  || [[File:macroMagic.png|25px|link=]]↑ ||  ||  || Skill Range ||                              &lt;br /&gt;
|-&lt;br /&gt;
| [[Holy Arrow]]    ||[[Smite (Weapon)]]        ||  || [[File:macroRanged.png|25px|link=]]↑ ||  || [[File:macroFaith.png|25px|link=]]↑ ||  || Elemental Chance ||                              &lt;br /&gt;
|-&lt;br /&gt;
| [[Holy Arrow]]    ||[[Messenger]]        ||  || [[File:macroRanged.png|25px|link=]]↑ ||  || [[File:macroFaith.png|25px|link=]]↑ ||  || Elemental Chance ||                              &lt;br /&gt;
|-&lt;br /&gt;
| [[Javelin]]       ||          || [[File:macroMelee.png|25px|link=]]↑ || [[File:macroRanged.png|25px|link=]]↑ ||  ||  ||  || Bonus Damage ||                             &lt;br /&gt;
|-&lt;br /&gt;
| [[Javelin]]       ||[[Exchange]]          || [[File:macroMelee.png|25px|link=]]↑ || [[File:macroRanged.png|25px|link=]]↑ ||  ||  ||  || Bonus Damage ||                             &lt;br /&gt;
|-&lt;br /&gt;
| [[Sword]]         ||[[Sword of Heart]]          || [[File:macroMelee.png|25px|link=]]↑ ||  ||  ||  ||  || Melee Attack Speed || Melee Damage                             &lt;br /&gt;
|-&lt;br /&gt;
| [[Kunai]]         ||[[Knull]]          ||  || [[File:macroRanged.png|25px|link=]]↑ ||  ||  ||  || Range Attack Speed || Range Damage                             &lt;br /&gt;
|-&lt;br /&gt;
| [[Magic Wand]]    ||[[Tear of the Fallen]]          ||  ||  || [[File:macroMagic.png|25px|link=]]↑ ||  ||  || Magic Attack Speed || Magic Damage                             &lt;br /&gt;
|-&lt;br /&gt;
| [[Cross]]         ||[[Faith]]          ||  ||  ||  || [[File:macroFaith.png|25px|link=]]↑ ||  || Faith Attack Speed || Faith Damage                             &lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Marno</name></author>
	</entry>
	<entry>
		<id>https://sro.wiki/index.php?title=Element&amp;diff=4792</id>
		<title>Element</title>
		<link rel="alternate" type="text/html" href="https://sro.wiki/index.php?title=Element&amp;diff=4792"/>
		<updated>2025-10-18T20:44:28Z</updated>

		<summary type="html">&lt;p&gt;Marno: /* Additional Effect */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
In Soul&#039;s Remnant, there are currently 7 element types in the game: Normal, &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt; Fire&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:cyan&amp;quot;&amp;gt; Ice&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt; Ghost&amp;lt;/span&amp;gt;, &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt; Metal&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#dcdc52&amp;quot;&amp;gt; Lightning&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#5268dc&amp;quot;&amp;gt; Water&amp;lt;/span&amp;gt;. Element typing plays a significant role in Soul&#039;s Remnant, not only reducing and increasing damage dealt, but for the player it also adds a chance to trigger an additional effect when landing a skill on an enemy. &lt;br /&gt;
&lt;br /&gt;
==Additional Effect==&lt;br /&gt;
Weapons with Normal element may surprise you with how much more damage you deal with them equipped. This is because beyond just a unique visual effect, every element also has a unique additional effect. For the Normal element, its effect is a chance to add a respectable amount of damage. Elemental Potency will increase the strength of an element&#039;s effect, and Elemental Chance will increase how often the effect occurs. You can find their effects below, or by talking to [[Shepherd]] at Spawn!&lt;br /&gt;
&lt;br /&gt;
 *the value of this number is calculated as when the player has exactly 100% Elemental Potency. Having less than that or more than that will change this number&#039;s value.&lt;br /&gt;
&lt;br /&gt;
Normal: Deal 85%* extra damage to the target.&amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt; Fire:&amp;lt;/span&amp;gt; Deal 25%* damage to up to 4 nearby foes. The initial target also burns for 40%* damage over three seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:cyan&amp;quot;&amp;gt; Ice:&amp;lt;/span&amp;gt; Apply &amp;quot;Frozen&amp;quot; for 6* seconds, slowing the target for the duration. &amp;quot;Frozen&amp;quot; also has an additional stacking effect which increases the target&#039;s damage taken by 30% at one stack, 45% at two stacks, and 60% at three stacks.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt; Ghost:&amp;lt;/span&amp;gt; Inflicts &amp;quot;Haunted&amp;quot; on enemy, causing 100%* damage over five seconds and pulling other enemies to it. The damage can stack, and enemies already Haunted will instead spread Haunted to others.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt; Metal:&amp;lt;/span&amp;gt; Lower the target&#039;s DEF while gaining a stacking buff that increases your own DEF. Maximum stacks of 10*. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#dcdc52&amp;quot;&amp;gt; Lightning:&amp;lt;/span&amp;gt; Deal damage to up to 4 nearby enemies, 75%* damage to the first and reducing that amount by 40% with each bounce (e.g. 500 -&amp;gt; 300 -&amp;gt; 180 -&amp;gt; 102). This effect does nothing to the initial target.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#5268dc&amp;quot;&amp;gt; Water:&amp;lt;/span&amp;gt; Slow the target slightly, and create a healing orb for 5s that any single player can absorb in order to immediately recover up to 15HP*.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Type Chart==&lt;br /&gt;
 &amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;span style= &amp;quot;font-size: 1.5em&amp;quot;&amp;gt;&#039;&#039;&#039;Element damage is not in the current playtest, so you can use whatever element you want without worrying about dealing less damage!&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Attacking Element Column on the left (↓), Defending Element Row across the top (→)&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;median:left; text-align:center;&amp;quot;&lt;br /&gt;
!          !! style=&amp;quot;width: 10em&amp;quot;| Normal !! style=&amp;quot;color:orange; width: 10em&amp;quot;| Fire !! style=&amp;quot;color:cyan; width: 10em&amp;quot;| Ice !! style=&amp;quot;color:purple; width: 10em&amp;quot;| Ghost !! style=&amp;quot;color:gray; width: 10em&amp;quot;| Metal !! style=&amp;quot;color:#dcdc52; width: 10em&amp;quot;| Lightning !! style=&amp;quot;color:#5268dc; width: 10em&amp;quot;| Water&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Normal &lt;br /&gt;
           || Neutral || Neutral ||  Neutral   || style=&amp;quot;color:pink;&amp;quot; |&#039;&#039;&#039;Resisted&#039;&#039;&#039;  || style=&amp;quot;color:pink;&amp;quot; |&#039;&#039;&#039;Resisted&#039;&#039;&#039;|| Neutral || Neutral&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt; Fire&amp;lt;/span&amp;gt; &lt;br /&gt;
           || Neutral || style=&amp;quot;color:pink;&amp;quot; |&#039;&#039;&#039;Resisted&#039;&#039;&#039;||  style=&amp;quot;color:green;&amp;quot; | &#039;&#039;&#039;Effective&#039;&#039;&#039;   ||  Neutral  || Neutral || Neutral ||  style=&amp;quot;color:red;&amp;quot; |Terrible &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| &amp;lt;span style=&amp;quot;color:cyan&amp;quot;&amp;gt; Ice&amp;lt;/span&amp;gt; &lt;br /&gt;
           || Neutral || style=&amp;quot;color:red;&amp;quot; |Terrible ||  style=&amp;quot;color:pink;&amp;quot; |&#039;&#039;&#039;Resisted&#039;&#039;&#039;|| style=&amp;quot;color:green;&amp;quot; |  &#039;&#039;&#039;Effective&#039;&#039;&#039;   ||  Neutral   || Neutral || Neutral&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt; Ghost&amp;lt;/span&amp;gt; &lt;br /&gt;
           || Neutral || Neutral || style=&amp;quot;color:red;&amp;quot; |Terrible ||  Neutral   || style=&amp;quot;color:green;&amp;quot; |  &#039;&#039;&#039;Effective&#039;&#039;&#039;   || Neutral || Neutral&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| &amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt; Metal&amp;lt;/span&amp;gt;&lt;br /&gt;
           || Neutral || Neutral ||  Neutral   || style=&amp;quot;color:red;&amp;quot; | Terrible ||  Neutral   || style=&amp;quot;color:green;&amp;quot; | &#039;&#039;&#039;Effective&#039;&#039;&#039; || Neutral&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| &amp;lt;span style=&amp;quot;color:#dcdc52&amp;quot;&amp;gt; Lightning&amp;lt;/span&amp;gt; &lt;br /&gt;
           || Neutral || Neutral ||  Neutral   ||  Neutral   || style=&amp;quot;color:red;&amp;quot; |Terrible || style=&amp;quot;color:pink;&amp;quot; |&#039;&#039;&#039;Resisted&#039;&#039;&#039;|| style=&amp;quot;color:green;&amp;quot; | &#039;&#039;&#039;Effective&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| &amp;lt;span style=&amp;quot;color:#5268dc&amp;quot;&amp;gt; Water&amp;lt;/span&amp;gt; &lt;br /&gt;
           || Neutral || style=&amp;quot;color:green;&amp;quot; | &#039;&#039;&#039;Effective&#039;&#039;&#039; ||  Neutral   ||  Neutral   ||  Neutral   || style=&amp;quot;color:red;&amp;quot; |Terrible || style=&amp;quot;color:pink;&amp;quot; |&#039;&#039;&#039;Resisted&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example: &amp;lt;br&amp;gt; &lt;br /&gt;
Using a fire attack against an ice enemy like a [[Sadling]] will deal &#039;&#039;&#039;more&#039;&#039;&#039; damage.&amp;lt;br&amp;gt;&lt;br /&gt;
Using a fire attack against a fire enemy like [[Blaze]] will deal less damage than usual.&amp;lt;br&amp;gt; &lt;br /&gt;
And using a fire attack against a water enemy like [[Snapper]] will deal &#039;&#039;even less&#039;&#039; damage. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Changing Your Element==&lt;br /&gt;
The player by default will deal Normal type damage, and referring to the table below will show you that you deal less damage to Ghost and Metal type enemies. This can be changed by equipping a [[:Category:Weapon|Weapon]]. Every weapon you find has a randomized Element type to it, and when equipping a weapon your skills take on that weapon&#039;s Element type. &lt;br /&gt;
&lt;br /&gt;
Visually, beyond just changing the elemental effectiveness of your attacks, taking on a different element will also change the appearance of your skill. Some skills will have only their color change to match its current element, while other skills will have their sprite change as well. Every element also has an additional hit effect that will show when triggering its effect. Ghost, for example, will show an impish face: &lt;br /&gt;
&lt;br /&gt;
[[File:Ghostproc.png]]&lt;br /&gt;
&lt;br /&gt;
==Damage Numbers==&lt;br /&gt;
 &amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;span style= &amp;quot;font-size: 1.5em&amp;quot;&amp;gt;&#039;&#039;&#039;Element damage is not in the current playtest, so you can use whatever element you want without worrying about dealing less damage!&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
Get a picture of an end of playtest damage fest and put it here I guess lol&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
Looking at the damage numbers is a good way to check if your element is a good match up for the monster(s) you are fighting. The numbers that show up when damage is dealt have a fill color and an outline color, and these colors will change independently from one another, for specific reasons.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:FireProc.png|thumb|Example of effective damage and neutral damage (That&#039;s the sun in the background).]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style= &amp;quot;text-shadow: -1px -1px 0 #3b4e7f, 1px -1px 0 #3b4e7f, -1px 1px 0 #3b4e7f, 1px 1px 0 #3b4e7f;color: white&amp;quot;&amp;gt;Neutral damage numbers&amp;lt;/span&amp;gt; have a white fill color and faded blue outline color.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style= &amp;quot;text-shadow: -1px -1px 0 #6f7c95, 1px -1px 0 #6f7c95, -1px 1px 0 #6f7c95, 1px 1px 0 #6f7c95;color: white&amp;quot;&amp;gt;Terrible/Resisted element&amp;lt;/span&amp;gt; damage turns the outline color into a dull gray.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style= &amp;quot;text-shadow: -1px -1px 0 #e32d73, 1px -1px 0 #e32d73, -1px 1px 0 #e32d73, 1px 1px 0 #e32d73;color: white&amp;quot;&amp;gt;Effective element damage&amp;lt;/span&amp;gt; replaces the outline color with a sharp red.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style= &amp;quot;text-shadow: -1px -1px 0 #e32d73, 1px -1px 0 #e32d73, -1px 1px 0 #e32d73, 1px 1px 0 #e32d73;color: #fffe00&amp;quot;&amp;gt;Critical damage&amp;lt;/span&amp;gt; replaces fill color with yellow, adding a small explosive depiction behind the numbers as well. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style= &amp;quot;text-shadow: -1px -1px 0 #290e2f, 1px -1px 0 #290e2f, -1px 1px 0 #290e2f, 1px 1px 0 #290e2f;color: #b02f5e&amp;quot;&amp;gt;Damage to Players&amp;lt;/span&amp;gt; has a faded red fill color and a dark red outline color.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style= &amp;quot;text-shadow: -1px -1px 0 darkgrey, 1px -1px 0 darkgrey, -1px 1px 0 darkgrey, 1px 1px 0 darkgrey;color: grey&amp;quot;&amp;gt;Damage that other players deal&amp;lt;/span&amp;gt; have a lower opacity to them.&lt;/div&gt;</summary>
		<author><name>Marno</name></author>
	</entry>
	<entry>
		<id>https://sro.wiki/index.php?title=Auction_House&amp;diff=4791</id>
		<title>Auction House</title>
		<link rel="alternate" type="text/html" href="https://sro.wiki/index.php?title=Auction_House&amp;diff=4791"/>
		<updated>2025-10-18T17:46:53Z</updated>

		<summary type="html">&lt;p&gt;Marno: /* Merchant Skill */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Not everyone can be online at the same time, and that can pose a problem for people looking to make trades. &lt;br /&gt;
&lt;br /&gt;
Thankfully, Soul&#039;s Remnant has an Auction House where you can list your items for potential buyers to see and purchase easily. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(While it is called an Auction House, there is no bidding involved when it comes to purchasing an item)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Shopping==&lt;br /&gt;
Quick Search bar up top, your current amount of Soul Crystal to the right, and quick way to close the Auction House and open the Mailbox in the top right.&lt;br /&gt;
&lt;br /&gt;
Home: Popular Items and Newly Listed Items&lt;br /&gt;
Search: In depth Name, Price Min, Price Max, Type, Element, Specific Stats (up to 4)&lt;br /&gt;
Price History: Search for an item to show price history, and you can set a Time Frame too! Last Day, Last Week, Last Month, Last Year!&lt;br /&gt;
&lt;br /&gt;
==Selling==&lt;br /&gt;
[[File:AuctionLimit.png|250px|thumb|If you have more things to sell, try selling in person.|link=]]&lt;br /&gt;
listings&lt;br /&gt;
&lt;br /&gt;
Your items will stay listed for a maximum of 7 days before being sent back to you in the mail.&lt;br /&gt;
&lt;br /&gt;
Left Clicking an item will bring it into the Auction House window, and place a Selector Symbol within your inventory to show which one you are selling.&lt;br /&gt;
&lt;br /&gt;
Recent Avg: recent average price&lt;br /&gt;
Lowest: Lowest price ever&lt;br /&gt;
Amount: how many to sell&lt;br /&gt;
Price Per: duh&lt;br /&gt;
List Item: complete listing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:AuctionFee.png|250px|thumb|We recommend using the [[Market Hub Entrance]] to help both sides of these interactions!|link=]]&lt;br /&gt;
&lt;br /&gt;
==[[Merchant]] Skill==&lt;br /&gt;
[[File:AuctionManager.png|250px|thumb|What you&#039;ll see the first time you open your shop.|link=]]&lt;br /&gt;
&lt;br /&gt;
you can use [https://docs.godotengine.org/en/latest/tutorials/ui/bbcode_in_richtextlabel.html#reference BBCode] in your shop message to really make it stand out!&lt;/div&gt;</summary>
		<author><name>Marno</name></author>
	</entry>
	<entry>
		<id>https://sro.wiki/index.php?title=Party_Quests&amp;diff=4790</id>
		<title>Party Quests</title>
		<link rel="alternate" type="text/html" href="https://sro.wiki/index.php?title=Party_Quests&amp;diff=4790"/>
		<updated>2025-10-18T04:47:30Z</updated>

		<summary type="html">&lt;p&gt;Marno: /* Beach Party Quest (Recommended level: 12+, Time Limit: 30 minutes) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Party Quests are another method to gain Player EXP and items. There are even some items you can &#039;&#039;only&#039;&#039; get from Party Quests! &lt;br /&gt;
&lt;br /&gt;
Group with others, and maybe you&#039;ll not only find that Party Questing has a better Player EXP rate than Grinding does, but also that you&#039;re a pretty lucky guy when it comes to Party Quest drops~&lt;br /&gt;
&lt;br /&gt;
==Beach Party Quest (Recommended level: 12+, Time Limit: 30 minutes)==&lt;br /&gt;
Located in [[Secret Cove]].&amp;lt;br&amp;gt;&lt;br /&gt;
You need a party of at least 4 to clear this PQ, specifically for Stage 4. Prepare for combat, as well as puzzles! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stage 1&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Loot and Deliver&lt;br /&gt;
The first stage is fairly simple. Kill all the monsters on the map. Every monster with drop 1 Seashell [[File:Seashell 256.png|20px|link=]], which will go into the Misc Tab of your inventory when picked up. Seashells can be dropped, and your party leader needs to hold all of the Seashells in their inventory. &lt;br /&gt;
&lt;br /&gt;
Only after the party leader has all the Seashells, and then talks to the NPC, will the stage be cleared and the portal forward be opened!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stage 2&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Platforming Section&lt;br /&gt;
It&#039;s time to maneuver, &#039;&#039;without&#039;&#039; your skills! While within the second stage&#039;s map, you cannot use any skills. The NPC waits above for someone to reach them with pure platforming skill, and it doesn&#039;t have to be the party leader. &lt;br /&gt;
&lt;br /&gt;
Race your way up, jump and climb through the map, and be the first to talk to the NPC and clear the stage for your party!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stage 3&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Quiz Time&lt;br /&gt;
When the party leader talks to the NPC, a question will appear on everyone&#039;s screen as monsters spawn on the numbered platforms. In order to answer the question, you must reduce the number of monsters on both platforms to represent your answer in a two digit form. Platform 1 represents the &amp;quot;Tens&amp;quot; and Platform 2 represents the &amp;quot;Ones&amp;quot;. Once the party leader talks to the NPC, that locks in your answer. If your answer is correct the next question will be given. If your answer is wrong, 9 Slimes will spawn on each platform once again.&lt;br /&gt;
&lt;br /&gt;
Example: If your answer is 60, then you need six remaining Slimes on Platform 1 and no Slimes on Platform 2. If your answer is 09, then you need no Slimes on Platform 1, and nine remaining Slimes on Platform 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Both platforms will have 9 slimes spawn on them&#039;&#039;&#039; with every new question, or every wrong answer. Take advantage of this information. We recommend counting your kills instead of trying to track the moving Slimes. &lt;br /&gt;
&lt;br /&gt;
Stay calm, and be okay with moving at a glacier&#039;s pace if need be.  &lt;br /&gt;
 Some questions are based off of outdated information. Here are a few answers to help, but don&#039;t be shy to ask for help or answers in the [https://discord.gg/soulsremnant Discord!]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Question !! Answer&lt;br /&gt;
|-&lt;br /&gt;
|# of Outskirts Maps || style=&amp;quot;text-align:right;&amp;quot;|09&lt;br /&gt;
|-&lt;br /&gt;
|Cost of Small Health Potion || style=&amp;quot;text-align:right;&amp;quot;|60&lt;br /&gt;
|-&lt;br /&gt;
|Cost of Small Mana Potion || style=&amp;quot;text-align:right;&amp;quot;|85&lt;br /&gt;
|-&lt;br /&gt;
|Soul&#039;s Remnant founded || style=&amp;quot;text-align:right;&amp;quot;|16&lt;br /&gt;
|-&lt;br /&gt;
|# of NPCs in Spawn || style=&amp;quot;text-align:right;&amp;quot;|06&lt;br /&gt;
|-&lt;br /&gt;
|Kmitty || style=&amp;quot;text-align:right;&amp;quot;|01&lt;br /&gt;
|-&lt;br /&gt;
|Magic level for Gravity Well || style=&amp;quot;text-align:right;&amp;quot;|20&lt;br /&gt;
|-&lt;br /&gt;
|# of monsters in first stage|| style=&amp;quot;text-align:right;&amp;quot;|22&lt;br /&gt;
|-&lt;br /&gt;
|# of maximum echoes || style=&amp;quot;text-align:right;&amp;quot;|04&lt;br /&gt;
|-&lt;br /&gt;
|Member Requirement for lv5 Guild || style=&amp;quot;text-align:right;&amp;quot;|04&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After all questions have been answered correctly, the next stage will be made available!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stage 4&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*The Barrels of Know-What-You&#039;re-Doing-Please-And-Be-Patient-With-Your-Party-Members&lt;br /&gt;
After moving your way up the path in front of you, you&#039;ll be presented with 6 barrels arranged like this:&lt;br /&gt;
   1&amp;lt;br&amp;gt; 2|3&amp;lt;br&amp;gt;4|5|6&lt;br /&gt;
Some of you already know where this is going. Regardless, the following information should be helpful for all.&lt;br /&gt;
&lt;br /&gt;
In order to clear this stage, the party leader must talk to the NPC while three party members stand on top of the correct barrels. &amp;lt;br&amp;gt;Which barrels are correct are randomly chosen, so this stage is the most likely to vary in time taken. Sometimes it will be cleared instantly! Other times, less so.&lt;br /&gt;
&lt;br /&gt;
The most common method of clearing this stage is to have party members stand on barrel positions 1·2·3. &amp;lt;br&amp;gt;#3 will move the most, #2 will likely move a little, and #1 is most likely to not move at all. &lt;br /&gt;
&lt;br /&gt;
Then barrel positions are tested in the following order:&amp;lt;br&amp;gt;&lt;br /&gt;
1·2·3 → 1·2·4 → 1·2·5 → 1·2·6 → 1·3·4 → 1·3·5 → 1·3·6 → 1·4·5 → 1·4·6 → 1·5·6 → 2·3·4 → 2·3·5 → 2·3·6 → 2·4·5 → 2·4·6 → 2·5·6 → 3·4·5 → 3·4·6 → 3·5·6 → 4·5·6  &lt;br /&gt;
&lt;br /&gt;
Success will lead you to the Final Boss!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stage 5&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Boss Fight&lt;br /&gt;
Down below, the giant blue slime waits to be challenged! It will occasionally lob its globs of water and slime at you and your party members, so watch out for that. &lt;br /&gt;
&lt;br /&gt;
One important detail to note is that &#039;&#039;the arena has no walls on the side&#039;&#039;, so don&#039;t rely on wall jumps to get yourself out of corners. &lt;br /&gt;
&lt;br /&gt;
After defeated the boss, it will drop what the NPC is looking for. It will also sometimes drop a [[Blue Slime Piece]], which is needed for Shepherd&#039;s 3rd [[Quests#Shepherd At the Beach|Quest]].&lt;br /&gt;
&lt;br /&gt;
Once the party leader speaks with the NPC, the stage will be cleared!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clear Room&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Collect and Leave&lt;br /&gt;
One final room to celebrate in. When you&#039;re ready to leave, talk to the NPC.&lt;br /&gt;
&lt;br /&gt;
After leaving, you will be granted Player EXP as well as one random item as you are sent back to [[Secret Cove]].&lt;br /&gt;
&lt;br /&gt;
That random item will be one of the following options:&lt;br /&gt;
*[[Seashine Hook]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Slime on Head]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Goggles]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Rain Cloud]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Nurturing Gem]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Mystic Gem]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Calamity Gem]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Energetic Soul]] x1-2&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Cooked Trout]] x3&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Mana Potion]] x3&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Marshmallow]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Marno</name></author>
	</entry>
	<entry>
		<id>https://sro.wiki/index.php?title=Party_Quests&amp;diff=4789</id>
		<title>Party Quests</title>
		<link rel="alternate" type="text/html" href="https://sro.wiki/index.php?title=Party_Quests&amp;diff=4789"/>
		<updated>2025-10-18T03:57:41Z</updated>

		<summary type="html">&lt;p&gt;Marno: /* Beach Party Quest (Recommended level: 12+, Time Limit: 30 minutes) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Party Quests are another method to gain Player EXP and items. There are even some items you can &#039;&#039;only&#039;&#039; get from Party Quests! &lt;br /&gt;
&lt;br /&gt;
Group with others, and maybe you&#039;ll not only find that Party Questing has a better Player EXP rate than Grinding does, but also that you&#039;re a pretty lucky guy when it comes to Party Quest drops~&lt;br /&gt;
&lt;br /&gt;
==Beach Party Quest (Recommended level: 12+, Time Limit: 30 minutes)==&lt;br /&gt;
Located in [[Secret Cove]].&amp;lt;br&amp;gt;&lt;br /&gt;
You need a party of at least 4 to clear this PQ, specifically for Stage 4. Prepare for combat, as well as puzzles! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stage 1&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Loot and Deliver&lt;br /&gt;
The first stage is fairly simple. Kill all the monsters on the map. Every monster with drop 1 Seashell [[File:Seashell 256.png|20px|link=]], which will go into the Misc Tab of your inventory when picked up. Seashells can be dropped, and your party leader needs to hold all of the Seashells in their inventory. &lt;br /&gt;
&lt;br /&gt;
Only after the party leader has all the Seashells, and then talks to the NPC, will the stage be cleared and the portal forward be opened!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stage 2&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Platforming Section&lt;br /&gt;
It&#039;s time to maneuver, &#039;&#039;without&#039;&#039; your skills! While within the second stage&#039;s map, you cannot use any skills. The NPC waits above for someone to reach them with pure platforming skill, and it doesn&#039;t have to be the party leader. &lt;br /&gt;
&lt;br /&gt;
Race your way up, jump and climb through the map, and be the first to talk to the NPC and clear the stage for your party!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stage 3&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Quiz Time&lt;br /&gt;
When the party leader talks to the NPC, a question will appear on everyone&#039;s screen as monsters spawn on the numbered platforms. In order to answer the question, you must reduce the number of monsters on both platforms to represent your answer in a two digit form. Platform 1 represents the &amp;quot;Tens&amp;quot; and Platform 2 represents the &amp;quot;Ones&amp;quot;. Once the party leader talks to the NPC, that locks in your answer. If your answer is correct the next question will be given. If your answer is wrong, 9 Slimes will spawn on each platform once again.&lt;br /&gt;
&lt;br /&gt;
Example: If your answer is 60, then you need six remaining Slimes on Platform 1 and no Slimes on Platform 2. If your answer is 09, then you need no Slimes on Platform 1, and nine remaining Slimes on Platform 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Both platforms will have 9 slimes spawn on them&#039;&#039;&#039; with every new question, or every wrong answer. Take advantage of this information. We recommend counting your kills instead of trying to track the moving Slimes. &lt;br /&gt;
&lt;br /&gt;
Stay calm, and be okay with moving at a glacier&#039;s pace if need be.  &lt;br /&gt;
 Some questions are based off of outdated information. Here are a few answers to help, but don&#039;t be shy to ask for help or answers in the [https://discord.gg/soulsremnant Discord!]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Question !! Answer&lt;br /&gt;
|-&lt;br /&gt;
|# of Outskirts Maps || style=&amp;quot;text-align:right;&amp;quot;|09&lt;br /&gt;
|-&lt;br /&gt;
|Cost of Small Health Potion || style=&amp;quot;text-align:right;&amp;quot;|60&lt;br /&gt;
|-&lt;br /&gt;
|Cost of Small Mana Potion || style=&amp;quot;text-align:right;&amp;quot;|85&lt;br /&gt;
|-&lt;br /&gt;
|Soul&#039;s Remnant founded || style=&amp;quot;text-align:right;&amp;quot;|16&lt;br /&gt;
|-&lt;br /&gt;
|# of NPCs in Spawn || style=&amp;quot;text-align:right;&amp;quot;|06&lt;br /&gt;
|-&lt;br /&gt;
|Kmitty || style=&amp;quot;text-align:right;&amp;quot;|01&lt;br /&gt;
|-&lt;br /&gt;
|Magic level for Gravity Well || style=&amp;quot;text-align:right;&amp;quot;|20&lt;br /&gt;
|-&lt;br /&gt;
|Member Requirement for lv5 Guild || style=&amp;quot;text-align:right;&amp;quot;|04&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After all questions have been answered correctly, the next stage will be made available!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stage 4&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*The Barrels of Know-What-You&#039;re-Doing-Please-And-Be-Patient-With-Your-Party-Members&lt;br /&gt;
After moving your way up the path in front of you, you&#039;ll be presented with 6 barrels arranged like this:&lt;br /&gt;
   1&amp;lt;br&amp;gt; 2|3&amp;lt;br&amp;gt;4|5|6&lt;br /&gt;
Some of you already know where this is going. Regardless, the following information should be helpful for all.&lt;br /&gt;
&lt;br /&gt;
In order to clear this stage, the party leader must talk to the NPC while three party members stand on top of the correct barrels. &amp;lt;br&amp;gt;Which barrels are correct are randomly chosen, so this stage is the most likely to vary in time taken. Sometimes it will be cleared instantly! Other times, less so.&lt;br /&gt;
&lt;br /&gt;
The most common method of clearing this stage is to have party members stand on barrel positions 1·2·3. &amp;lt;br&amp;gt;#3 will move the most, #2 will likely move a little, and #1 is most likely to not move at all. &lt;br /&gt;
&lt;br /&gt;
Then barrel positions are tested in the following order:&amp;lt;br&amp;gt;&lt;br /&gt;
1·2·3 → 1·2·4 → 1·2·5 → 1·2·6 → 1·3·4 → 1·3·5 → 1·3·6 → 1·4·5 → 1·4·6 → 1·5·6 → 2·3·4 → 2·3·5 → 2·3·6 → 2·4·5 → 2·4·6 → 2·5·6 → 3·4·5 → 3·4·6 → 3·5·6 → 4·5·6  &lt;br /&gt;
&lt;br /&gt;
Success will lead you to the Final Boss!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stage 5&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Boss Fight&lt;br /&gt;
Down below, the giant blue slime waits to be challenged! It will occasionally lob its globs of water and slime at you and your party members, so watch out for that. &lt;br /&gt;
&lt;br /&gt;
One important detail to note is that &#039;&#039;the arena has no walls on the side&#039;&#039;, so don&#039;t rely on wall jumps to get yourself out of corners. &lt;br /&gt;
&lt;br /&gt;
After defeated the boss, it will drop what the NPC is looking for. It will also sometimes drop a [[Blue Slime Piece]], which is needed for Shepherd&#039;s 3rd [[Quests#Shepherd At the Beach|Quest]].&lt;br /&gt;
&lt;br /&gt;
Once the party leader speaks with the NPC, the stage will be cleared!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clear Room&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Collect and Leave&lt;br /&gt;
One final room to celebrate in. When you&#039;re ready to leave, talk to the NPC.&lt;br /&gt;
&lt;br /&gt;
After leaving, you will be granted Player EXP as well as one random item as you are sent back to [[Secret Cove]].&lt;br /&gt;
&lt;br /&gt;
That random item will be one of the following options:&lt;br /&gt;
*[[Seashine Hook]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Rain Cloud]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Nurturing Gem]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Mystic Gem]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Calamity Gem]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Cooked Trout]] x3&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Mana Potion]] x3&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Marshmallow]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Marno</name></author>
	</entry>
	<entry>
		<id>https://sro.wiki/index.php?title=Divine_Blessing&amp;diff=4786</id>
		<title>Divine Blessing</title>
		<link rel="alternate" type="text/html" href="https://sro.wiki/index.php?title=Divine_Blessing&amp;diff=4786"/>
		<updated>2025-10-17T22:07:31Z</updated>

		<summary type="html">&lt;p&gt;Marno: /* General Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; Combat Skills are constantly being rebalanced, so be aware that some of the numbers and details here may be inaccurate.&amp;lt;br&amp;gt;It is for that reason that we provide a general description along with the in-game description.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 0 auto; width:100%&amp;quot; |&lt;br /&gt;
|style=&amp;quot;width:25%; background-color:#464340;padding:30px; text-align: center; vertical-align: middle;&amp;quot;|[[File:Divine blessing 256.png|150px|link=]]&lt;br /&gt;
|style=&amp;quot;width:25%;padding-left:20px;vertical-align:top;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Activate:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Activate /&amp;gt;3 points&amp;lt;section end=Activate /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#e28080&amp;quot;&amp;gt; Melee&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#cecd80&amp;quot;&amp;gt; Range&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#80d9e2&amp;quot;&amp;gt; Magic&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#db95d1&amp;quot;&amp;gt; Faith&amp;lt;/span&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span&amp;gt;&#039;&#039;&#039;Category:&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#db95d1&amp;quot;&amp;gt; Faith&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;section begin=CD /&amp;gt;5.0s&amp;lt;section end=CD /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:25%;padding-left:20px;vertical-align:top;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Power:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Power /&amp;gt;N/A&amp;lt;section end=Power /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#e28080&amp;quot;&amp;gt; Melee&amp;lt;/span&amp;gt; &amp;lt;section begin=meleeScaling /&amp;gt;&amp;lt;section end=meleeScaling /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#cecd80&amp;quot;&amp;gt; Range&amp;lt;/span&amp;gt; &amp;lt;section begin=rangeScaling /&amp;gt;&amp;lt;section end=rangeScaling /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#80d9e2&amp;quot;&amp;gt; Magic&amp;lt;/span&amp;gt; &amp;lt;section begin=magicScaling /&amp;gt;&amp;lt;section end=magicScaling /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#db95d1&amp;quot;&amp;gt; Faith&amp;lt;/span&amp;gt; &amp;lt;section begin=faithScaling /&amp;gt;&amp;lt;section end=faithScaling /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#61D679&amp;quot;&amp;gt; Health&amp;lt;/span&amp;gt; &amp;lt;section begin=healthScaling /&amp;gt;&amp;lt;section end=healthScaling /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#63a5e0&amp;quot;&amp;gt; Mana&amp;lt;/span&amp;gt; &amp;lt;section begin=manaScaling /&amp;gt;&amp;lt;section end=manaScaling /&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scaling:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Cost /&amp;gt;8 MP&amp;lt;section end=Cost /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:100%;padding-left:20px;vertical-align:top;&amp;quot;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Size:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mob Amount:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Mob /&amp;gt;N/A&amp;lt;section end=Mob /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;section begin=D /&amp;gt;45s + 3s/Lv&amp;lt;section end=D /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
==Requirement(s)==&lt;br /&gt;
Lv 20 Faith Passive&lt;br /&gt;
&lt;br /&gt;
==Level Materials==&lt;br /&gt;
25 [[Dull Ghostly Essence]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 9&amp;lt;br&amp;gt;&lt;br /&gt;
10 [[Ice Essence]]&amp;lt;br&amp;gt;&lt;br /&gt;
10 [[Ghostly Essence]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 [[Dull Dungeon Crystal]]&amp;lt;br&amp;gt;&lt;br /&gt;
9500 Soul Crystal&amp;lt;br&amp;gt;&lt;br /&gt;
1 [[Energetic Soul]]&lt;br /&gt;
&lt;br /&gt;
==General Description==&lt;br /&gt;
Who doesn&#039;t love bonus EXP?!&lt;br /&gt;
&lt;br /&gt;
If you or one of your reliable party members can level Faith passive high enough to learn Diving Blessing, then you&#039;ll start getting tons more EXP!&lt;br /&gt;
&lt;br /&gt;
You should try and be careful about potentially overriding the Diving Blessing of another player as well. A lower level Divine Blessing can and will take the place of a higher level one, so be sure to communicate this type of thing to everyone in the party to maximize those EXP benefits.&lt;br /&gt;
&lt;br /&gt;
==In-Game Description==&lt;br /&gt;
Bless yourself and nearby allies in your party. Increasing their exp gain by 3%(+3.5%/lv) and skill exp gain by 3%(+3%/lv)&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Faith]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Melee]]&lt;br /&gt;
[[Category:Range]]&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Faith]]&lt;br /&gt;
[[Category:MeleeScaling]]&lt;br /&gt;
[[Category:RangeScaling]]&lt;br /&gt;
[[Category:MagicScaling]]&lt;br /&gt;
[[Category:FaithScaling]]&lt;br /&gt;
[[Category:HealthScaling]]&lt;br /&gt;
[[Category:ManaScaling]]&lt;br /&gt;
[[Category:Gathering]]&lt;br /&gt;
[[Category:Crafting]]&lt;br /&gt;
[[Category:Life]]&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Marno</name></author>
	</entry>
	<entry>
		<id>https://sro.wiki/index.php?title=Divine_Blessing&amp;diff=4785</id>
		<title>Divine Blessing</title>
		<link rel="alternate" type="text/html" href="https://sro.wiki/index.php?title=Divine_Blessing&amp;diff=4785"/>
		<updated>2025-10-17T21:45:36Z</updated>

		<summary type="html">&lt;p&gt;Marno: /* Level Materials */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; Combat Skills are constantly being rebalanced, so be aware that some of the numbers and details here may be inaccurate.&amp;lt;br&amp;gt;It is for that reason that we provide a general description along with the in-game description.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 0 auto; width:100%&amp;quot; |&lt;br /&gt;
|style=&amp;quot;width:25%; background-color:#464340;padding:30px; text-align: center; vertical-align: middle;&amp;quot;|[[File:Divine blessing 256.png|150px|link=]]&lt;br /&gt;
|style=&amp;quot;width:25%;padding-left:20px;vertical-align:top;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Activate:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Activate /&amp;gt;3 points&amp;lt;section end=Activate /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#e28080&amp;quot;&amp;gt; Melee&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#cecd80&amp;quot;&amp;gt; Range&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#80d9e2&amp;quot;&amp;gt; Magic&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#db95d1&amp;quot;&amp;gt; Faith&amp;lt;/span&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span&amp;gt;&#039;&#039;&#039;Category:&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#db95d1&amp;quot;&amp;gt; Faith&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;section begin=CD /&amp;gt;5.0s&amp;lt;section end=CD /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:25%;padding-left:20px;vertical-align:top;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Power:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Power /&amp;gt;N/A&amp;lt;section end=Power /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#e28080&amp;quot;&amp;gt; Melee&amp;lt;/span&amp;gt; &amp;lt;section begin=meleeScaling /&amp;gt;&amp;lt;section end=meleeScaling /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#cecd80&amp;quot;&amp;gt; Range&amp;lt;/span&amp;gt; &amp;lt;section begin=rangeScaling /&amp;gt;&amp;lt;section end=rangeScaling /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#80d9e2&amp;quot;&amp;gt; Magic&amp;lt;/span&amp;gt; &amp;lt;section begin=magicScaling /&amp;gt;&amp;lt;section end=magicScaling /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#db95d1&amp;quot;&amp;gt; Faith&amp;lt;/span&amp;gt; &amp;lt;section begin=faithScaling /&amp;gt;&amp;lt;section end=faithScaling /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#61D679&amp;quot;&amp;gt; Health&amp;lt;/span&amp;gt; &amp;lt;section begin=healthScaling /&amp;gt;&amp;lt;section end=healthScaling /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#63a5e0&amp;quot;&amp;gt; Mana&amp;lt;/span&amp;gt; &amp;lt;section begin=manaScaling /&amp;gt;&amp;lt;section end=manaScaling /&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scaling:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Cost /&amp;gt;8 MP&amp;lt;section end=Cost /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:100%;padding-left:20px;vertical-align:top;&amp;quot;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Size:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mob Amount:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Mob /&amp;gt;N/A&amp;lt;section end=Mob /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;section begin=D /&amp;gt;45s + 3s/Lv&amp;lt;section end=D /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
==Requirement(s)==&lt;br /&gt;
Lv 20 Faith Passive&lt;br /&gt;
&lt;br /&gt;
==Level Materials==&lt;br /&gt;
25 [[Dull Ghostly Essence]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 9&amp;lt;br&amp;gt;&lt;br /&gt;
10 [[Ice Essence]]&amp;lt;br&amp;gt;&lt;br /&gt;
10 [[Ghostly Essence]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 [[Dull Dungeon Crystal]]&amp;lt;br&amp;gt;&lt;br /&gt;
9500 Soul Crystal&amp;lt;br&amp;gt;&lt;br /&gt;
1 [[Energetic Soul]]&lt;br /&gt;
&lt;br /&gt;
==General Description==&lt;br /&gt;
Who doesn&#039;t love bonus EXP?!&lt;br /&gt;
&lt;br /&gt;
If you or one of your reliable party members can level Faith passive high enough to learn Diving Blessing, it&#039;s worth noting that when the In-Game Description says &amp;quot;nearby allies&amp;quot; it means you just have to be in the same map. The &amp;quot;range&amp;quot; is technically infinite!&lt;br /&gt;
&lt;br /&gt;
You should try and be careful about potentially overriding the Diving Blessing of another player as well. A lower level Divine Blessing can and will take the place of a higher level one, so be sure to communicate this type of thing to everyone in the party to maximize those EXP benefits.&lt;br /&gt;
&lt;br /&gt;
==In-Game Description==&lt;br /&gt;
Bless yourself and nearby allies in your party. Increasing their exp gain by 3%(+3.5%/lv) and skill exp gain by 3%(+3%/lv)&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Faith]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Melee]]&lt;br /&gt;
[[Category:Range]]&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Faith]]&lt;br /&gt;
[[Category:MeleeScaling]]&lt;br /&gt;
[[Category:RangeScaling]]&lt;br /&gt;
[[Category:MagicScaling]]&lt;br /&gt;
[[Category:FaithScaling]]&lt;br /&gt;
[[Category:HealthScaling]]&lt;br /&gt;
[[Category:ManaScaling]]&lt;br /&gt;
[[Category:Gathering]]&lt;br /&gt;
[[Category:Crafting]]&lt;br /&gt;
[[Category:Life]]&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Marno</name></author>
	</entry>
	<entry>
		<id>https://sro.wiki/index.php?title=Slime_Garden&amp;diff=4782</id>
		<title>Slime Garden</title>
		<link rel="alternate" type="text/html" href="https://sro.wiki/index.php?title=Slime_Garden&amp;diff=4782"/>
		<updated>2025-10-17T21:38:52Z</updated>

		<summary type="html">&lt;p&gt;Marno: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
[[File:GardenEnt.png|link=||center|frame|Dungeon entrance in [[Behind The Garden]].]]&lt;br /&gt;
{{DungeonPaste&lt;br /&gt;
|Name=&lt;br /&gt;
Slime Garden&lt;br /&gt;
|NBossM=&lt;br /&gt;
• [[Slime]]&amp;lt;br&amp;gt;• [[Slip]]&amp;lt;br&amp;gt;• [[Angeling]]&amp;lt;br&amp;gt;&lt;br /&gt;
|NBossR=&lt;br /&gt;
• [[Grassy Dungeon Essence]] x1 &amp;lt;br&amp;gt;• [[Generic Dungeon Essence]] x1&amp;lt;br&amp;gt;• [[Red Aura]]&amp;lt;br&amp;gt;• Dull Essences&amp;lt;br&amp;gt;• [[Energetic Soul]]&amp;lt;br&amp;gt;• [[Ambitious Soul]]&amp;lt;br&amp;gt;• [[Nurturing Gem]]&amp;lt;br&amp;gt;• [[Mystic Gem]]&amp;lt;br&amp;gt;• [[Calamity Gem]]&amp;lt;br&amp;gt;• [[Marshmallow]]&amp;lt;br&amp;gt;• [[Iron Ore]]&amp;lt;br&amp;gt;• [[Refined Fiber]]&amp;lt;br&amp;gt;&lt;br /&gt;
|NLootM=&lt;br /&gt;
• [[Squishling]]&amp;lt;br&amp;gt;• [[Flowsnail]]&amp;lt;br&amp;gt;&lt;br /&gt;
|NLootR=&lt;br /&gt;
• Dull Essences&amp;lt;br&amp;gt;• [[Energetic Soul]]&amp;lt;br&amp;gt;• [[Ambitious Soul]]&amp;lt;br&amp;gt;• [[Nurturing Gem]]&amp;lt;br&amp;gt;• [[Mystic Gem]]&amp;lt;br&amp;gt;• [[Calamity Gem]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|NKeyM=&lt;br /&gt;
• [[Slip]]&amp;lt;br&amp;gt;• [[Licki]]&amp;lt;br&amp;gt;&lt;br /&gt;
|NStandardM=&lt;br /&gt;
• [[Cloudsheep]]&amp;lt;br&amp;gt;• [[Black Cloudsheep]]&amp;lt;br&amp;gt;&lt;br /&gt;
|HBossR=&lt;br /&gt;
• [[Grassy Dungeon Essence]] x2&amp;lt;br&amp;gt;• [[Generic Dungeon Essence]] x2&amp;lt;br&amp;gt;&lt;br /&gt;
|EBossR=&lt;br /&gt;
• [[Grassy Dungeon Essence]] x3&amp;lt;br&amp;gt;• [[Generic Dungeon Essence]] x3&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Dungeon]]&lt;/div&gt;</summary>
		<author><name>Marno</name></author>
	</entry>
	<entry>
		<id>https://sro.wiki/index.php?title=Whirlwind&amp;diff=4759</id>
		<title>Whirlwind</title>
		<link rel="alternate" type="text/html" href="https://sro.wiki/index.php?title=Whirlwind&amp;diff=4759"/>
		<updated>2025-10-17T20:32:30Z</updated>

		<summary type="html">&lt;p&gt;Marno: /* General Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; Combat Skills are constantly being rebalanced, so be aware that some of the numbers and details here may be inaccurate.&amp;lt;br&amp;gt;It is for that reason that we provide a general description along with the in-game description.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 0 auto; width:100%&amp;quot; |&lt;br /&gt;
|style=&amp;quot;width:25%; background-color:#464340;padding:30px; text-align: center; vertical-align: middle;&amp;quot;|[[File:WhirlwindIcon.png|150px|link=]]&lt;br /&gt;
|style=&amp;quot;width:25%;padding-left:20px;vertical-align:top;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Activate:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Activate /&amp;gt;4 points&amp;lt;section end=Activate /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#e28080&amp;quot;&amp;gt; Melee&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#cecd80&amp;quot;&amp;gt; Range&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#80d9e2&amp;quot;&amp;gt; Magic&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#db95d1&amp;quot;&amp;gt; Faith&amp;lt;/span&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span&amp;gt;&#039;&#039;&#039;Category:&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#e28080&amp;quot;&amp;gt; Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;section begin=CD /&amp;gt;9.0s&amp;lt;section end=CD /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:25%;padding-left:20px;vertical-align:top;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Power:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Power /&amp;gt;20 + 10/Lv&amp;lt;section end=Power /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#e28080&amp;quot;&amp;gt; Melee&amp;lt;/span&amp;gt; &amp;lt;section begin=meleeScaling /&amp;gt;&amp;lt;section end=meleeScaling /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#cecd80&amp;quot;&amp;gt; Range&amp;lt;/span&amp;gt; &amp;lt;section begin=rangeScaling /&amp;gt;&amp;lt;section end=rangeScaling /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#80d9e2&amp;quot;&amp;gt; Magic&amp;lt;/span&amp;gt; &amp;lt;section begin=magicScaling /&amp;gt;&amp;lt;section end=magicScaling /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#db95d1&amp;quot;&amp;gt; Faith&amp;lt;/span&amp;gt; &amp;lt;section begin=faithScaling /&amp;gt;&amp;lt;section end=faithScaling /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#61D679&amp;quot;&amp;gt; Health&amp;lt;/span&amp;gt; &amp;lt;section begin=healthScaling /&amp;gt;&amp;lt;section end=healthScaling /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#63a5e0&amp;quot;&amp;gt; Mana&amp;lt;/span&amp;gt; &amp;lt;section begin=manaScaling /&amp;gt;&amp;lt;section end=manaScaling /&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scaling:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#e28080&amp;quot;&amp;gt; Melee&amp;lt;/span&amp;gt; &amp;lt;section begin=meleeScaling /&amp;gt;103.6% + 13.2%/Lv&amp;lt;section end=meleeScaling /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#db95d1&amp;quot;&amp;gt; Faith&amp;lt;/span&amp;gt; &amp;lt;section begin=faithScaling /&amp;gt;95.6% + 12.2%/Lv&amp;lt;section end=faithScaling /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#80d9e2&amp;quot;&amp;gt; Magic&amp;lt;/span&amp;gt; &amp;lt;section begin=magicScaling /&amp;gt;105.6% + 13.2%/Lv&amp;lt;section end=magicScaling /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Cost /&amp;gt;9 MP&amp;lt;section end=Cost /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:100%;padding-left:20px;vertical-align:top;&amp;quot;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Size:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mob Amount:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Mob /&amp;gt;3&amp;lt;section end=Mob /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;section begin=D /&amp;gt;3.05s&amp;lt;section end=D /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
==Requirement(s)==&lt;br /&gt;
Lv 12 Magic Passive and Level 30 Melee Passive&lt;br /&gt;
&lt;br /&gt;
==General Description==&lt;br /&gt;
*This is considered a Channeled skill. During its duration, the only other skills you can use are [[Dash]] and [[Blink]].&lt;br /&gt;
&lt;br /&gt;
You don&#039;t just create a whirlwind, you &#039;&#039;become&#039;&#039; the whirlwind! During its channel you can move and jump around, dealing damage to enemies and sucking them in.&lt;br /&gt;
&lt;br /&gt;
Be warned, however. Channeled skills lock you out of most other skills, so have some helpful [[:Category:Consumable|consumables]] handy perhaps!&lt;br /&gt;
&lt;br /&gt;
==In-Game Description==&lt;br /&gt;
Create a whirlwind  that suck in the enemies towards you. You gain bonus movement speed, jump and 25(+5/lv)(+0.15/INT) shield upon using the skill.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;this skill creates &#039;fun and engaging&#039; hunt&amp;quot; - P&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Melee]]&lt;br /&gt;
[[Category:MeleeScaling]]&lt;br /&gt;
[[Category:FaithScaling]]&lt;br /&gt;
[[Category:MagicScaling]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Melee]]&lt;br /&gt;
[[Category:Range]]&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Faith]]&lt;br /&gt;
[[Category:MeleeScaling]]&lt;br /&gt;
[[Category:RangeScaling]]&lt;br /&gt;
[[Category:MagicScaling]]&lt;br /&gt;
[[Category:FaithScaling]]&lt;br /&gt;
[[Category:HealthScaling]]&lt;br /&gt;
[[Category:ManaScaling]]&lt;br /&gt;
[[Category:Gathering]]&lt;br /&gt;
[[Category:Crafting]]&lt;br /&gt;
[[Category:Life]]&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Marno</name></author>
	</entry>
</feed>