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	<id>https://sro.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Marno</id>
	<title>Soul&#039;s Remnant Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://sro.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Marno"/>
	<link rel="alternate" type="text/html" href="https://sro.wiki/index.php/Special:Contributions/Marno"/>
	<updated>2026-04-04T11:46:11Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.40.0</generator>
	<entry>
		<id>https://sro.wiki/index.php?title=Template:MarnoAgain&amp;diff=5247</id>
		<title>Template:MarnoAgain</title>
		<link rel="alternate" type="text/html" href="https://sro.wiki/index.php?title=Template:MarnoAgain&amp;diff=5247"/>
		<updated>2025-11-02T08:11:15Z</updated>

		<summary type="html">&lt;p&gt;Marno: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{{Name1}}} Orb&lt;br /&gt;
{{{Name2}}} Innocence&lt;br /&gt;
{{{StatMain}}} Global Attack&lt;br /&gt;
{{{StatSecond}}}&lt;br /&gt;
{{{Stat3}}} Damage Balance&lt;br /&gt;
{{{Stat4}}}&lt;br /&gt;
&lt;br /&gt;
{{{StatMain}}} {{{StatSecond}}}&amp;lt;br&amp;gt;&lt;br /&gt;
Upgrade Slots 2/2&lt;br /&gt;
&lt;br /&gt;
[[File:Copper{{{Name1}}}.png|50px|link=]] Copper {{{Name1}}} (Lv6)&lt;br /&gt;
[[File:Stone{{{Name1}}}.png|50px|link=]] Stone {{{Name1}}} (Lv6)&lt;br /&gt;
[[File:Copper{{{Name1}}}.png|50px|link=]] Copper {{{Name1}}} (Lv6)&lt;br /&gt;
[[File:Copper{{{Name1}}}.png|50px|link=]] Copper {{{Name1}}} (Lv6)&lt;br /&gt;
[[File:Copper{{{Name1}}}.png|50px|link=]] Copper {{{Name1}}} (Lv6)&lt;br /&gt;
[[File:Copper{{{Name1}}}.png|50px|link=]] Copper {{{Name1}}} (Lv6)&lt;br /&gt;
[[File:Copper{{{Name1}}}.png|50px|link=]] Copper {{{Name1}}} (Lv6)&lt;br /&gt;
[[File:Copper{{{Name1}}}.png|50px|link=]] Copper {{{Name1}}} (Lv6)&lt;br /&gt;
[[File:Copper{{{Name1}}}.png|50px|link=]] Copper {{{Name1}}} (Lv6)&lt;br /&gt;
[[File:Copper{{{Name1}}}.png|50px|link=]] Copper {{{Name1}}} (Lv6)&lt;br /&gt;
[[File:Copper{{{Name1}}}.png|50px|link=]] Copper {{{Name1}}} (Lv6)&lt;br /&gt;
[[File:Copper{{{Name1}}}.png|50px|link=]] Copper {{{Name1}}} (Lv6)&lt;br /&gt;
&lt;br /&gt;
{{FaviconPaste|Name=Green Herb}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{FaviconPaste|Name=Red Herb}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{FaviconPaste|Name=Iron Ore}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{FaviconPaste|Name=Green Scholar Robe}}&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Marno</name></author>
	</entry>
	<entry>
		<id>https://sro.wiki/index.php?title=Template:FaviconPaste&amp;diff=5246</id>
		<title>Template:FaviconPaste</title>
		<link rel="alternate" type="text/html" href="https://sro.wiki/index.php?title=Template:FaviconPaste&amp;diff=5246"/>
		<updated>2025-11-02T08:09:36Z</updated>

		<summary type="html">&lt;p&gt;Marno: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:{{{Name}}}.png|25px|link={{{Name}}}]] [[{{{Name}}}]]&lt;/div&gt;</summary>
		<author><name>Marno</name></author>
	</entry>
	<entry>
		<id>https://sro.wiki/index.php?title=Template:FaviconPaste&amp;diff=5245</id>
		<title>Template:FaviconPaste</title>
		<link rel="alternate" type="text/html" href="https://sro.wiki/index.php?title=Template:FaviconPaste&amp;diff=5245"/>
		<updated>2025-11-02T08:09:00Z</updated>

		<summary type="html">&lt;p&gt;Marno: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:{{{Name}}}.png|25px|link={{{Name}}}]] {{{Name}}}&lt;/div&gt;</summary>
		<author><name>Marno</name></author>
	</entry>
	<entry>
		<id>https://sro.wiki/index.php?title=Template:MarnoAgain&amp;diff=5244</id>
		<title>Template:MarnoAgain</title>
		<link rel="alternate" type="text/html" href="https://sro.wiki/index.php?title=Template:MarnoAgain&amp;diff=5244"/>
		<updated>2025-11-02T08:08:35Z</updated>

		<summary type="html">&lt;p&gt;Marno: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{{Name1}}} Orb&lt;br /&gt;
{{{Name2}}} Innocence&lt;br /&gt;
{{{StatMain}}} Global Attack&lt;br /&gt;
{{{StatSecond}}}&lt;br /&gt;
{{{Stat3}}} Damage Balance&lt;br /&gt;
{{{Stat4}}}&lt;br /&gt;
&lt;br /&gt;
{{{StatMain}}} {{{StatSecond}}}&amp;lt;br&amp;gt;&lt;br /&gt;
Upgrade Slots 2/2&lt;br /&gt;
&lt;br /&gt;
[[File:Copper{{{Name1}}}.png|50px|link=]] Copper {{{Name1}}} (Lv6)&lt;br /&gt;
[[File:Stone{{{Name1}}}.png|50px|link=]] Stone {{{Name1}}} (Lv6)&lt;br /&gt;
[[File:Copper{{{Name1}}}.png|50px|link=]] Copper {{{Name1}}} (Lv6)&lt;br /&gt;
[[File:Copper{{{Name1}}}.png|50px|link=]] Copper {{{Name1}}} (Lv6)&lt;br /&gt;
[[File:Copper{{{Name1}}}.png|50px|link=]] Copper {{{Name1}}} (Lv6)&lt;br /&gt;
[[File:Copper{{{Name1}}}.png|50px|link=]] Copper {{{Name1}}} (Lv6)&lt;br /&gt;
[[File:Copper{{{Name1}}}.png|50px|link=]] Copper {{{Name1}}} (Lv6)&lt;br /&gt;
[[File:Copper{{{Name1}}}.png|50px|link=]] Copper {{{Name1}}} (Lv6)&lt;br /&gt;
[[File:Copper{{{Name1}}}.png|50px|link=]] Copper {{{Name1}}} (Lv6)&lt;br /&gt;
[[File:Copper{{{Name1}}}.png|50px|link=]] Copper {{{Name1}}} (Lv6)&lt;br /&gt;
[[File:Copper{{{Name1}}}.png|50px|link=]] Copper {{{Name1}}} (Lv6)&lt;br /&gt;
[[File:Copper{{{Name1}}}.png|50px|link=]] Copper {{{Name1}}} (Lv6)&lt;br /&gt;
&lt;br /&gt;
{{FaviconPaste|Name=Green Herb}}&lt;/div&gt;</summary>
		<author><name>Marno</name></author>
	</entry>
	<entry>
		<id>https://sro.wiki/index.php?title=Template:FaviconPaste&amp;diff=5243</id>
		<title>Template:FaviconPaste</title>
		<link rel="alternate" type="text/html" href="https://sro.wiki/index.php?title=Template:FaviconPaste&amp;diff=5243"/>
		<updated>2025-11-02T08:06:09Z</updated>

		<summary type="html">&lt;p&gt;Marno: Created page with &amp;quot;link={{{Name}}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:{{{Name}}}.png|25px|{{{Name}}}|link={{{Name}}}]]&lt;/div&gt;</summary>
		<author><name>Marno</name></author>
	</entry>
	<entry>
		<id>https://sro.wiki/index.php?title=Template:MarnoAgain&amp;diff=5242</id>
		<title>Template:MarnoAgain</title>
		<link rel="alternate" type="text/html" href="https://sro.wiki/index.php?title=Template:MarnoAgain&amp;diff=5242"/>
		<updated>2025-11-02T08:03:17Z</updated>

		<summary type="html">&lt;p&gt;Marno: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{{Name1}}} Orb&lt;br /&gt;
{{{Name2}}} Innocence&lt;br /&gt;
{{{StatMain}}} Global Attack&lt;br /&gt;
{{{StatSecond}}}&lt;br /&gt;
{{{Stat3}}} Damage Balance&lt;br /&gt;
{{{Stat4}}}&lt;br /&gt;
&lt;br /&gt;
{{{StatMain}}} {{{StatSecond}}}&amp;lt;br&amp;gt;&lt;br /&gt;
Upgrade Slots 2/2&lt;br /&gt;
&lt;br /&gt;
[[File:Copper{{{Name1}}}.png|50px|link=]] Copper {{{Name1}}} (Lv6)&lt;br /&gt;
[[File:Stone{{{Name1}}}.png|50px|link=]] Stone {{{Name1}}} (Lv6)&lt;br /&gt;
[[File:Copper{{{Name1}}}.png|50px|link=]] Copper {{{Name1}}} (Lv6)&lt;br /&gt;
[[File:Copper{{{Name1}}}.png|50px|link=]] Copper {{{Name1}}} (Lv6)&lt;br /&gt;
[[File:Copper{{{Name1}}}.png|50px|link=]] Copper {{{Name1}}} (Lv6)&lt;br /&gt;
[[File:Copper{{{Name1}}}.png|50px|link=]] Copper {{{Name1}}} (Lv6)&lt;br /&gt;
[[File:Copper{{{Name1}}}.png|50px|link=]] Copper {{{Name1}}} (Lv6)&lt;br /&gt;
[[File:Copper{{{Name1}}}.png|50px|link=]] Copper {{{Name1}}} (Lv6)&lt;br /&gt;
[[File:Copper{{{Name1}}}.png|50px|link=]] Copper {{{Name1}}} (Lv6)&lt;br /&gt;
[[File:Copper{{{Name1}}}.png|50px|link=]] Copper {{{Name1}}} (Lv6)&lt;br /&gt;
[[File:Copper{{{Name1}}}.png|50px|link=]] Copper {{{Name1}}} (Lv6)&lt;br /&gt;
[[File:Copper{{{Name1}}}.png|50px|link=]] Copper {{{Name1}}} (Lv6)&lt;/div&gt;</summary>
		<author><name>Marno</name></author>
	</entry>
	<entry>
		<id>https://sro.wiki/index.php?title=Deep_Ocean_4&amp;diff=5241</id>
		<title>Deep Ocean 4</title>
		<link rel="alternate" type="text/html" href="https://sro.wiki/index.php?title=Deep_Ocean_4&amp;diff=5241"/>
		<updated>2025-11-02T08:03:06Z</updated>

		<summary type="html">&lt;p&gt;Marno: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MapPaste&lt;br /&gt;
|Map Level=&lt;br /&gt;
79&lt;br /&gt;
|Monster(s)=&lt;br /&gt;
• [[Soulfish]]&amp;lt;br&amp;gt;&lt;br /&gt;
|Essence(s)=&lt;br /&gt;
• [[Radiant Ocean Essence]]&amp;lt;br&amp;gt;• [[Radiant Ice Essence]]&amp;lt;br&amp;gt;&lt;br /&gt;
|Portal(s)=&lt;br /&gt;
• [[Lost Peak]]&amp;lt;br&amp;gt;• [[Deep Ocean 3]]&amp;lt;br&amp;gt;&lt;br /&gt;
|Herbalism=&lt;br /&gt;
• [[Forbidden Fruit]]&amp;lt;br&amp;gt;• [[Arcane Pearl]]&amp;lt;br&amp;gt;• [[Depth Vine]]&amp;lt;br&amp;gt;• [[Angelic Algae]]&amp;lt;br&amp;gt;&lt;br /&gt;
|Mining=&lt;br /&gt;
• [[Ocean Heart]]&amp;lt;br&amp;gt;• [[Ocean Shard]]&amp;lt;br&amp;gt;• [[Arcane Crystal]]&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MapsNavbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Deep Ocean Maps]]&lt;/div&gt;</summary>
		<author><name>Marno</name></author>
	</entry>
	<entry>
		<id>https://sro.wiki/index.php?title=Template:MapPaste&amp;diff=5240</id>
		<title>Template:MapPaste</title>
		<link rel="alternate" type="text/html" href="https://sro.wiki/index.php?title=Template:MapPaste&amp;diff=5240"/>
		<updated>2025-11-02T08:02:39Z</updated>

		<summary type="html">&lt;p&gt;Marno: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#if:{{{Map Level|}}}|&amp;lt;span style= &amp;quot;font-size: 1.5em&amp;quot;&amp;gt;Map Level {{{Map Level}}}&amp;lt;/span style&amp;gt;&amp;lt;br&amp;gt;|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; justify-content: space-between;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 20%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#if:{{{Monster(s)|}}}|&#039;&#039;&#039;Monster(s):&#039;&#039;&#039; &amp;lt;br&amp;gt;{{{Monster(s)}}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{#if:{{{Essence(s)|}}}|&#039;&#039;&#039;Essence(s):&#039;&#039;&#039; &amp;lt;br&amp;gt;{{{Essence(s)}}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{#if:{{{Interact(s)|}}}|&#039;&#039;&#039;Interact(s):&#039;&#039;&#039; &amp;lt;br&amp;gt;{{{Interact(s)}}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{#if:{{{Portal(s)|}}}|&#039;&#039;&#039;Portal(s):&#039;&#039;&#039; &amp;lt;br&amp;gt;{{{Portal(s)}}}|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{#if:{{{Herbalism|}}}|&lt;br /&gt;
  &amp;lt;div style=&amp;quot;width: 20%;&amp;quot;&amp;gt;&#039;&#039;&#039;Herbalism:&#039;&#039;&#039; &amp;lt;br&amp;gt;{{{Herbalism}}}&amp;lt;/div&amp;gt;|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{#if:{{{Mining|}}}|&lt;br /&gt;
  &amp;lt;div style=&amp;quot;width: 20%;&amp;quot;&amp;gt;&#039;&#039;&#039;Mining:&#039;&#039;&#039; &amp;lt;br&amp;gt;{{{Mining}}}&amp;lt;/div&amp;gt;|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{#if:{{{Fishing|}}}|&lt;br /&gt;
  &amp;lt;div style=&amp;quot;width: 20%;&amp;quot;&amp;gt;&#039;&#039;&#039;Fishing:&#039;&#039;&#039; &amp;lt;br&amp;gt;{{{Fishing}}}&amp;lt;/div&amp;gt;|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Marno</name></author>
	</entry>
	<entry>
		<id>https://sro.wiki/index.php?title=Template:MarnoAgain&amp;diff=5239</id>
		<title>Template:MarnoAgain</title>
		<link rel="alternate" type="text/html" href="https://sro.wiki/index.php?title=Template:MarnoAgain&amp;diff=5239"/>
		<updated>2025-11-02T07:59:20Z</updated>

		<summary type="html">&lt;p&gt;Marno: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{{Name1}}} Orb&lt;br /&gt;
{{{Name2}}} Innocence&lt;br /&gt;
{{{StatMain}}} Global Attack&lt;br /&gt;
{{{StatSecond}}}&lt;br /&gt;
{{{Stat3}}} Damage Balance&lt;br /&gt;
{{{Stat4}}}&lt;br /&gt;
&lt;br /&gt;
{{{StatMain}}} {{{StatSecond}}}&amp;lt;br&amp;gt;&lt;br /&gt;
Upgrade Slots 2/2&lt;br /&gt;
&lt;br /&gt;
[[File:Copper{{{Name1}}}.png|50px|link=]] Copper {{{Name1}}} (Lv6)&lt;br /&gt;
[[File:Stone{{{Name1}}}.png|50px|link=]] Stone {{{Name1}}} (Lv6)&lt;br /&gt;
[[File:Copper{{{Name1}}}.png|50px|link=]] Copper {{{Name1}}} (Lv6)&lt;br /&gt;
[[File:Copper{{{Name1}}}.png|50px|link=]] Copper {{{Name1}}} (Lv6)&lt;br /&gt;
[[File:Copper{{{Name1}}}.png|50px|link=]] Copper {{{Name1}}} (Lv6)&lt;br /&gt;
[[File:Copper{{{Name1}}}.png|50px|link=]] Copper {{{Name1}}} (Lv6)&lt;br /&gt;
[[File:Copper{{{Name1}}}.png|50px|link=]] Copper {{{Name1}}} (Lv6)&lt;br /&gt;
[[File:Copper{{{Name1}}}.png|50px|link=]] Copper {{{Name1}}} (Lv6)&lt;br /&gt;
[[File:Copper{{{Name1}}}.png|50px|link=]] Copper {{{Name1}}} (Lv6)&lt;br /&gt;
[[File:Copper{{{Name1}}}.png|50px|link=]] Copper {{{Name1}}} (Lv6)&lt;br /&gt;
[[File:Copper{{{Name1}}}.png|50px|link=]] Copper {{{Name1}}} (Lv6)&lt;br /&gt;
[[File:Copper{{{Name1}}}.png|50px|link=]] Copper {{{Name1}}} (Lv6)&lt;br /&gt;
&lt;br /&gt;
{{#lst:Deep Ocean 4|test3}}&lt;/div&gt;</summary>
		<author><name>Marno</name></author>
	</entry>
	<entry>
		<id>https://sro.wiki/index.php?title=Deep_Ocean_4&amp;diff=5238</id>
		<title>Deep Ocean 4</title>
		<link rel="alternate" type="text/html" href="https://sro.wiki/index.php?title=Deep_Ocean_4&amp;diff=5238"/>
		<updated>2025-11-02T07:56:51Z</updated>

		<summary type="html">&lt;p&gt;Marno: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MapPaste&lt;br /&gt;
|Map Level=&lt;br /&gt;
79&lt;br /&gt;
|Monster(s)=&lt;br /&gt;
• [[Soulfish]]&amp;lt;br&amp;gt;&lt;br /&gt;
|Essence(s)=&lt;br /&gt;
• [[Radiant Ocean Essence]]&amp;lt;br&amp;gt;• [[Radiant Ice Essence]]&amp;lt;br&amp;gt;&lt;br /&gt;
|Portal(s)=&lt;br /&gt;
• [[Lost Peak]]&amp;lt;br&amp;gt;• [[Deep Ocean 3]]&amp;lt;br&amp;gt;&lt;br /&gt;
|Herbalism=&lt;br /&gt;
• [[Forbidden Fruit]]&amp;lt;br&amp;gt;• [[Arcane Pearl]]&amp;lt;br&amp;gt;• [[Depth Vine]]&amp;lt;br&amp;gt;• [[Angelic Algae]]&amp;lt;br&amp;gt;&lt;br /&gt;
|Mining=&lt;br /&gt;
• [[Ocean Heart]]&amp;lt;br&amp;gt;• [[Ocean Shard]]&amp;lt;br&amp;gt;• [[Arcane Crystal]]&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{MapsNavbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Deep Ocean Maps]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=&amp;quot;test3&amp;quot; /&amp;gt;pain&amp;lt;section end=&amp;quot;test3&amp;quot; /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Marno</name></author>
	</entry>
	<entry>
		<id>https://sro.wiki/index.php?title=Template:MapPaste&amp;diff=5237</id>
		<title>Template:MapPaste</title>
		<link rel="alternate" type="text/html" href="https://sro.wiki/index.php?title=Template:MapPaste&amp;diff=5237"/>
		<updated>2025-11-02T07:55:44Z</updated>

		<summary type="html">&lt;p&gt;Marno: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#if:{{{Map Level|}}}|&amp;lt;span style= &amp;quot;font-size: 1.5em&amp;quot;&amp;gt;Map Level {{{Map Level}}}&amp;lt;/span style&amp;gt;&amp;lt;br&amp;gt;|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; justify-content: space-between;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 20%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#if:{{{Monster(s)|}}}|&#039;&#039;&#039;Monster(s):&#039;&#039;&#039; &amp;lt;br&amp;gt;&amp;lt;section begin=&amp;quot;test1&amp;quot; /&amp;gt;{{{Monster(s)}}}&amp;lt;section end=&amp;quot;test1&amp;quot; /&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{#if:{{{Essence(s)|}}}|&#039;&#039;&#039;Essence(s):&#039;&#039;&#039; &amp;lt;br&amp;gt;{{{Essence(s)}}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{#if:{{{Interact(s)|}}}|&#039;&#039;&#039;Interact(s):&#039;&#039;&#039; &amp;lt;br&amp;gt;{{{Interact(s)}}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{#if:{{{Portal(s)|}}}|&#039;&#039;&#039;Portal(s):&#039;&#039;&#039; &amp;lt;br&amp;gt;{{{Portal(s)}}}|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{#if:{{{Herbalism|}}}|&lt;br /&gt;
  &amp;lt;div style=&amp;quot;width: 20%;&amp;quot;&amp;gt;&#039;&#039;&#039;Herbalism:&#039;&#039;&#039; &amp;lt;br&amp;gt;{{{Herbalism}}}&amp;lt;/div&amp;gt;|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{#if:{{{Mining|}}}|&lt;br /&gt;
  &amp;lt;div style=&amp;quot;width: 20%;&amp;quot;&amp;gt;&#039;&#039;&#039;Mining:&#039;&#039;&#039; &amp;lt;br&amp;gt;{{{Mining}}}&amp;lt;/div&amp;gt;|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{#if:{{{Fishing|}}}|&lt;br /&gt;
  &amp;lt;div style=&amp;quot;width: 20%;&amp;quot;&amp;gt;&#039;&#039;&#039;Fishing:&#039;&#039;&#039; &amp;lt;br&amp;gt;{{{Fishing}}}&amp;lt;/div&amp;gt;|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;section begin=&amp;quot;test2&amp;quot; /&amp;gt;fill in&amp;lt;section end=&amp;quot;test2&amp;quot; /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Marno</name></author>
	</entry>
	<entry>
		<id>https://sro.wiki/index.php?title=Template:MapPaste&amp;diff=5236</id>
		<title>Template:MapPaste</title>
		<link rel="alternate" type="text/html" href="https://sro.wiki/index.php?title=Template:MapPaste&amp;diff=5236"/>
		<updated>2025-11-02T07:53:58Z</updated>

		<summary type="html">&lt;p&gt;Marno: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#if:{{{Map Level|}}}|&amp;lt;span style= &amp;quot;font-size: 1.5em&amp;quot;&amp;gt;Map Level {{{Map Level}}}&amp;lt;/span style&amp;gt;&amp;lt;br&amp;gt;|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; justify-content: space-between;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 20%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#if:{{{Monster(s)|}}}|&#039;&#039;&#039;Monster(s):&#039;&#039;&#039; &amp;lt;br&amp;gt;&amp;lt;section begin=&amp;quot;test&amp;quot; /&amp;gt;{{{Monster(s)}}}&amp;lt;section end=&amp;quot;test&amp;quot; /&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{#if:{{{Essence(s)|}}}|&#039;&#039;&#039;Essence(s):&#039;&#039;&#039; &amp;lt;br&amp;gt;{{{Essence(s)}}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{#if:{{{Interact(s)|}}}|&#039;&#039;&#039;Interact(s):&#039;&#039;&#039; &amp;lt;br&amp;gt;{{{Interact(s)}}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{#if:{{{Portal(s)|}}}|&#039;&#039;&#039;Portal(s):&#039;&#039;&#039; &amp;lt;br&amp;gt;{{{Portal(s)}}}|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{#if:{{{Herbalism|}}}|&lt;br /&gt;
  &amp;lt;div style=&amp;quot;width: 20%;&amp;quot;&amp;gt;&#039;&#039;&#039;Herbalism:&#039;&#039;&#039; &amp;lt;br&amp;gt;{{{Herbalism}}}&amp;lt;/div&amp;gt;|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{#if:{{{Mining|}}}|&lt;br /&gt;
  &amp;lt;div style=&amp;quot;width: 20%;&amp;quot;&amp;gt;&#039;&#039;&#039;Mining:&#039;&#039;&#039; &amp;lt;br&amp;gt;{{{Mining}}}&amp;lt;/div&amp;gt;|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{#if:{{{Fishing|}}}|&lt;br /&gt;
  &amp;lt;div style=&amp;quot;width: 20%;&amp;quot;&amp;gt;&#039;&#039;&#039;Fishing:&#039;&#039;&#039; &amp;lt;br&amp;gt;{{{Fishing}}}&amp;lt;/div&amp;gt;|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Marno</name></author>
	</entry>
	<entry>
		<id>https://sro.wiki/index.php?title=Template:MarnoAgain&amp;diff=5235</id>
		<title>Template:MarnoAgain</title>
		<link rel="alternate" type="text/html" href="https://sro.wiki/index.php?title=Template:MarnoAgain&amp;diff=5235"/>
		<updated>2025-11-02T07:51:07Z</updated>

		<summary type="html">&lt;p&gt;Marno: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{{Name1}}} Orb&lt;br /&gt;
{{{Name2}}} Innocence&lt;br /&gt;
{{{StatMain}}} Global Attack&lt;br /&gt;
{{{StatSecond}}}&lt;br /&gt;
{{{Stat3}}} Damage Balance&lt;br /&gt;
{{{Stat4}}}&lt;br /&gt;
&lt;br /&gt;
{{{StatMain}}} {{{StatSecond}}}&amp;lt;br&amp;gt;&lt;br /&gt;
Upgrade Slots 2/2&lt;br /&gt;
&lt;br /&gt;
[[File:Copper{{{Name1}}}.png|50px|link=]] Copper {{{Name1}}} (Lv6)&lt;br /&gt;
[[File:Stone{{{Name1}}}.png|50px|link=]] Stone {{{Name1}}} (Lv6)&lt;br /&gt;
[[File:Copper{{{Name1}}}.png|50px|link=]] Copper {{{Name1}}} (Lv6)&lt;br /&gt;
[[File:Copper{{{Name1}}}.png|50px|link=]] Copper {{{Name1}}} (Lv6)&lt;br /&gt;
[[File:Copper{{{Name1}}}.png|50px|link=]] Copper {{{Name1}}} (Lv6)&lt;br /&gt;
[[File:Copper{{{Name1}}}.png|50px|link=]] Copper {{{Name1}}} (Lv6)&lt;br /&gt;
[[File:Copper{{{Name1}}}.png|50px|link=]] Copper {{{Name1}}} (Lv6)&lt;br /&gt;
[[File:Copper{{{Name1}}}.png|50px|link=]] Copper {{{Name1}}} (Lv6)&lt;br /&gt;
[[File:Copper{{{Name1}}}.png|50px|link=]] Copper {{{Name1}}} (Lv6)&lt;br /&gt;
[[File:Copper{{{Name1}}}.png|50px|link=]] Copper {{{Name1}}} (Lv6)&lt;br /&gt;
[[File:Copper{{{Name1}}}.png|50px|link=]] Copper {{{Name1}}} (Lv6)&lt;br /&gt;
[[File:Copper{{{Name1}}}.png|50px|link=]] Copper {{{Name1}}} (Lv6)&lt;br /&gt;
&lt;br /&gt;
{{#lstx:MarnoTesting|test}}&lt;/div&gt;</summary>
		<author><name>Marno</name></author>
	</entry>
	<entry>
		<id>https://sro.wiki/index.php?title=Template:MapPaste&amp;diff=5234</id>
		<title>Template:MapPaste</title>
		<link rel="alternate" type="text/html" href="https://sro.wiki/index.php?title=Template:MapPaste&amp;diff=5234"/>
		<updated>2025-11-02T07:50:01Z</updated>

		<summary type="html">&lt;p&gt;Marno: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#if:{{{Map Level|}}}|&amp;lt;span style= &amp;quot;font-size: 1.5em&amp;quot;&amp;gt;Map Level {{{Map Level}}}&amp;lt;/span style&amp;gt;&amp;lt;br&amp;gt;|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; justify-content: space-between;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 20%;&amp;quot;&amp;gt;&lt;br /&gt;
{{#if:{{{Monster(s)|}}}|&#039;&#039;&#039;Monster(s):&#039;&#039;&#039; &amp;lt;br&amp;gt;&amp;lt;section begin=&amp;quot;test&amp;quot; /&amp;gt;{{{Monster(s)}}}&amp;lt;section begin=&amp;quot;test&amp;quot; /&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{#if:{{{Essence(s)|}}}|&#039;&#039;&#039;Essence(s):&#039;&#039;&#039; &amp;lt;br&amp;gt;{{{Essence(s)}}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{#if:{{{Interact(s)|}}}|&#039;&#039;&#039;Interact(s):&#039;&#039;&#039; &amp;lt;br&amp;gt;{{{Interact(s)}}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{#if:{{{Portal(s)|}}}|&#039;&#039;&#039;Portal(s):&#039;&#039;&#039; &amp;lt;br&amp;gt;{{{Portal(s)}}}|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{#if:{{{Herbalism|}}}|&lt;br /&gt;
  &amp;lt;div style=&amp;quot;width: 20%;&amp;quot;&amp;gt;&#039;&#039;&#039;Herbalism:&#039;&#039;&#039; &amp;lt;br&amp;gt;{{{Herbalism}}}&amp;lt;/div&amp;gt;|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{#if:{{{Mining|}}}|&lt;br /&gt;
  &amp;lt;div style=&amp;quot;width: 20%;&amp;quot;&amp;gt;&#039;&#039;&#039;Mining:&#039;&#039;&#039; &amp;lt;br&amp;gt;{{{Mining}}}&amp;lt;/div&amp;gt;|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{#if:{{{Fishing|}}}|&lt;br /&gt;
  &amp;lt;div style=&amp;quot;width: 20%;&amp;quot;&amp;gt;&#039;&#039;&#039;Fishing:&#039;&#039;&#039; &amp;lt;br&amp;gt;{{{Fishing}}}&amp;lt;/div&amp;gt;|&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Marno</name></author>
	</entry>
	<entry>
		<id>https://sro.wiki/index.php?title=Template:MarnoTesting&amp;diff=5232</id>
		<title>Template:MarnoTesting</title>
		<link rel="alternate" type="text/html" href="https://sro.wiki/index.php?title=Template:MarnoTesting&amp;diff=5232"/>
		<updated>2025-11-02T07:48:44Z</updated>

		<summary type="html">&lt;p&gt;Marno: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MapPaste&lt;br /&gt;
|Map Level=&lt;br /&gt;
0&lt;br /&gt;
|Monster(s)=&lt;br /&gt;
*test monsters&lt;br /&gt;
|Essence(s)=&lt;br /&gt;
• [[test]]&amp;lt;br&amp;gt;&lt;br /&gt;
|Interact(s)=&lt;br /&gt;
• [[:Category:Maps#Goddess Statues|Goddess Statue]]&lt;br /&gt;
|Portal(s)=&lt;br /&gt;
*test&lt;br /&gt;
|Herbalism=&lt;br /&gt;
*test&lt;br /&gt;
|Mining=&lt;br /&gt;
*test&amp;lt;br&amp;gt;test&lt;br /&gt;
|Fishing=&lt;br /&gt;
*test&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Marno</name></author>
	</entry>
	<entry>
		<id>https://sro.wiki/index.php?title=Onslaught&amp;diff=5068</id>
		<title>Onslaught</title>
		<link rel="alternate" type="text/html" href="https://sro.wiki/index.php?title=Onslaught&amp;diff=5068"/>
		<updated>2025-11-01T03:01:24Z</updated>

		<summary type="html">&lt;p&gt;Marno: /* Requirement(s) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; Combat Skills are constantly being rebalanced, so be aware that some of the numbers and details here may be inaccurate.&amp;lt;br&amp;gt;It is for that reason that we provide a general description along with the in-game description.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 0 auto; width:100%&amp;quot; |&lt;br /&gt;
|style=&amp;quot;width:25%; background-color:#464340;padding:30px; text-align: center; vertical-align: middle;&amp;quot;|[[File:Onslaught 256.png|150px|link=]]&lt;br /&gt;
|style=&amp;quot;width:25%;padding-left:20px;vertical-align:top;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Activate:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Activate /&amp;gt;3 points&amp;lt;section end=Activate /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#e28080&amp;quot;&amp;gt; Melee&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#cecd80&amp;quot;&amp;gt; Range&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#80d9e2&amp;quot;&amp;gt; Magic&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#db95d1&amp;quot;&amp;gt; Faith&amp;lt;/span&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span&amp;gt;&#039;&#039;&#039;Category:&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#e28080&amp;quot;&amp;gt; Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;section begin=CD /&amp;gt;5.2s&amp;lt;section end=CD /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:25%;padding-left:20px;vertical-align:top;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Power:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Power /&amp;gt;10 + 5/Lv&amp;lt;section end=Power /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#e28080&amp;quot;&amp;gt; Melee&amp;lt;/span&amp;gt; &amp;lt;section begin=meleeScaling /&amp;gt;&amp;lt;section end=meleeScaling /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#cecd80&amp;quot;&amp;gt; Range&amp;lt;/span&amp;gt; &amp;lt;section begin=rangeScaling /&amp;gt;&amp;lt;section end=rangeScaling /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#80d9e2&amp;quot;&amp;gt; Magic&amp;lt;/span&amp;gt; &amp;lt;section begin=magicScaling /&amp;gt;&amp;lt;section end=magicScaling /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#db95d1&amp;quot;&amp;gt; Faith&amp;lt;/span&amp;gt; &amp;lt;section begin=faithScaling /&amp;gt;&amp;lt;section end=faithScaling /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#61D679&amp;quot;&amp;gt; Health&amp;lt;/span&amp;gt; &amp;lt;section begin=healthScaling /&amp;gt;&amp;lt;section end=healthScaling /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#63a5e0&amp;quot;&amp;gt; Mana&amp;lt;/span&amp;gt; &amp;lt;section begin=manaScaling /&amp;gt;&amp;lt;section end=manaScaling /&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scaling:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#e28080&amp;quot;&amp;gt; Melee&amp;lt;/span&amp;gt; &amp;lt;section begin=meleeScaling /&amp;gt;108% + 12%/Lv&amp;lt;section end=meleeScaling /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#80d9e2&amp;quot;&amp;gt; Magic&amp;lt;/span&amp;gt; &amp;lt;section begin=magicScaling /&amp;gt;90% + 10%/Lv&amp;lt;section end=magicScaling /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#cecd80&amp;quot;&amp;gt; Range&amp;lt;/span&amp;gt; &amp;lt;section begin=rangeScaling /&amp;gt;99% + 12%/Lv&amp;lt;section end=rangeScaling /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Cost /&amp;gt;3 MP&amp;lt;section end=Cost /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:100%;padding-left:20px;vertical-align:top;&amp;quot;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Size:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mob Amount:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Mob /&amp;gt;1&amp;lt;section end=Mob /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;section begin=D /&amp;gt;1.05s&amp;lt;section end=D /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
==Requirement(s)==&lt;br /&gt;
Lv 10 Magic Passive and Lv 10 Range Passive and Lv 35 Melee Passive&lt;br /&gt;
&lt;br /&gt;
20 [[Dull Life Essence]]&amp;lt;br&amp;gt;&lt;br /&gt;
20 [[Dull Desert Essence]]&amp;lt;br&amp;gt;&lt;br /&gt;
20 [[Dull Raging Essence]]&lt;br /&gt;
&lt;br /&gt;
==General Description==&lt;br /&gt;
*This is considered a Channeled skill. During its duration, the only other skills you can use are [[Dash]] and [[Blink]]. &lt;br /&gt;
&lt;br /&gt;
This is a skill that hits multiple times, and very quickly too, so don&#039;t go selling it short just yet! It deals decent damage, all things considered.&lt;br /&gt;
&lt;br /&gt;
Your movement speed is drastically reduced while channeling this skill, but you can also float in the air while using it! Either way its duration is rather short, so you&#039;ll figure something out.&lt;br /&gt;
&lt;br /&gt;
==In-Game Description==&lt;br /&gt;
Hit nearby enemy in the onslaught of attacks.&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Melee]]&lt;br /&gt;
[[Category:MeleeScaling]]&lt;br /&gt;
[[Category:MagicScaling]]&lt;br /&gt;
[[Category:RangeScaling]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Melee]]&lt;br /&gt;
[[Category:Range]]&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Faith]]&lt;br /&gt;
[[Category:MeleeScaling]]&lt;br /&gt;
[[Category:RangeScaling]]&lt;br /&gt;
[[Category:MagicScaling]]&lt;br /&gt;
[[Category:FaithScaling]]&lt;br /&gt;
[[Category:HealthScaling]]&lt;br /&gt;
[[Category:ManaScaling]]&lt;br /&gt;
[[Category:Gathering]]&lt;br /&gt;
[[Category:Crafting]]&lt;br /&gt;
[[Category:Life]]&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Marno</name></author>
	</entry>
	<entry>
		<id>https://sro.wiki/index.php?title=Onslaught&amp;diff=5066</id>
		<title>Onslaught</title>
		<link rel="alternate" type="text/html" href="https://sro.wiki/index.php?title=Onslaught&amp;diff=5066"/>
		<updated>2025-11-01T03:01:12Z</updated>

		<summary type="html">&lt;p&gt;Marno: /* Requirement(s) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; Combat Skills are constantly being rebalanced, so be aware that some of the numbers and details here may be inaccurate.&amp;lt;br&amp;gt;It is for that reason that we provide a general description along with the in-game description.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 0 auto; width:100%&amp;quot; |&lt;br /&gt;
|style=&amp;quot;width:25%; background-color:#464340;padding:30px; text-align: center; vertical-align: middle;&amp;quot;|[[File:Onslaught 256.png|150px|link=]]&lt;br /&gt;
|style=&amp;quot;width:25%;padding-left:20px;vertical-align:top;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Activate:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Activate /&amp;gt;3 points&amp;lt;section end=Activate /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#e28080&amp;quot;&amp;gt; Melee&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#cecd80&amp;quot;&amp;gt; Range&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#80d9e2&amp;quot;&amp;gt; Magic&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#db95d1&amp;quot;&amp;gt; Faith&amp;lt;/span&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span&amp;gt;&#039;&#039;&#039;Category:&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#e28080&amp;quot;&amp;gt; Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;section begin=CD /&amp;gt;5.2s&amp;lt;section end=CD /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:25%;padding-left:20px;vertical-align:top;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Power:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Power /&amp;gt;10 + 5/Lv&amp;lt;section end=Power /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#e28080&amp;quot;&amp;gt; Melee&amp;lt;/span&amp;gt; &amp;lt;section begin=meleeScaling /&amp;gt;&amp;lt;section end=meleeScaling /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#cecd80&amp;quot;&amp;gt; Range&amp;lt;/span&amp;gt; &amp;lt;section begin=rangeScaling /&amp;gt;&amp;lt;section end=rangeScaling /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#80d9e2&amp;quot;&amp;gt; Magic&amp;lt;/span&amp;gt; &amp;lt;section begin=magicScaling /&amp;gt;&amp;lt;section end=magicScaling /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#db95d1&amp;quot;&amp;gt; Faith&amp;lt;/span&amp;gt; &amp;lt;section begin=faithScaling /&amp;gt;&amp;lt;section end=faithScaling /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#61D679&amp;quot;&amp;gt; Health&amp;lt;/span&amp;gt; &amp;lt;section begin=healthScaling /&amp;gt;&amp;lt;section end=healthScaling /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#63a5e0&amp;quot;&amp;gt; Mana&amp;lt;/span&amp;gt; &amp;lt;section begin=manaScaling /&amp;gt;&amp;lt;section end=manaScaling /&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scaling:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#e28080&amp;quot;&amp;gt; Melee&amp;lt;/span&amp;gt; &amp;lt;section begin=meleeScaling /&amp;gt;108% + 12%/Lv&amp;lt;section end=meleeScaling /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#80d9e2&amp;quot;&amp;gt; Magic&amp;lt;/span&amp;gt; &amp;lt;section begin=magicScaling /&amp;gt;90% + 10%/Lv&amp;lt;section end=magicScaling /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#cecd80&amp;quot;&amp;gt; Range&amp;lt;/span&amp;gt; &amp;lt;section begin=rangeScaling /&amp;gt;99% + 12%/Lv&amp;lt;section end=rangeScaling /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Cost /&amp;gt;3 MP&amp;lt;section end=Cost /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:100%;padding-left:20px;vertical-align:top;&amp;quot;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Size:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mob Amount:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Mob /&amp;gt;1&amp;lt;section end=Mob /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;section begin=D /&amp;gt;1.05s&amp;lt;section end=D /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
==Requirement(s)==&lt;br /&gt;
Lv 10 Magic Passive and Lv 10 Range Passive and Lv 35 Melee Passive&lt;br /&gt;
&lt;br /&gt;
20 [Dull Life Essence]&amp;lt;br&amp;gt;&lt;br /&gt;
20 [Dull Desert Essence]&amp;lt;br&amp;gt;&lt;br /&gt;
20 [Dull Raging Essence]&lt;br /&gt;
&lt;br /&gt;
==General Description==&lt;br /&gt;
*This is considered a Channeled skill. During its duration, the only other skills you can use are [[Dash]] and [[Blink]]. &lt;br /&gt;
&lt;br /&gt;
This is a skill that hits multiple times, and very quickly too, so don&#039;t go selling it short just yet! It deals decent damage, all things considered.&lt;br /&gt;
&lt;br /&gt;
Your movement speed is drastically reduced while channeling this skill, but you can also float in the air while using it! Either way its duration is rather short, so you&#039;ll figure something out.&lt;br /&gt;
&lt;br /&gt;
==In-Game Description==&lt;br /&gt;
Hit nearby enemy in the onslaught of attacks.&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Melee]]&lt;br /&gt;
[[Category:MeleeScaling]]&lt;br /&gt;
[[Category:MagicScaling]]&lt;br /&gt;
[[Category:RangeScaling]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Melee]]&lt;br /&gt;
[[Category:Range]]&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Faith]]&lt;br /&gt;
[[Category:MeleeScaling]]&lt;br /&gt;
[[Category:RangeScaling]]&lt;br /&gt;
[[Category:MagicScaling]]&lt;br /&gt;
[[Category:FaithScaling]]&lt;br /&gt;
[[Category:HealthScaling]]&lt;br /&gt;
[[Category:ManaScaling]]&lt;br /&gt;
[[Category:Gathering]]&lt;br /&gt;
[[Category:Crafting]]&lt;br /&gt;
[[Category:Life]]&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Marno</name></author>
	</entry>
	<entry>
		<id>https://sro.wiki/index.php?title=Onslaught&amp;diff=5065</id>
		<title>Onslaught</title>
		<link rel="alternate" type="text/html" href="https://sro.wiki/index.php?title=Onslaught&amp;diff=5065"/>
		<updated>2025-11-01T03:01:02Z</updated>

		<summary type="html">&lt;p&gt;Marno: /* Requirement(s) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; Combat Skills are constantly being rebalanced, so be aware that some of the numbers and details here may be inaccurate.&amp;lt;br&amp;gt;It is for that reason that we provide a general description along with the in-game description.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 0 auto; width:100%&amp;quot; |&lt;br /&gt;
|style=&amp;quot;width:25%; background-color:#464340;padding:30px; text-align: center; vertical-align: middle;&amp;quot;|[[File:Onslaught 256.png|150px|link=]]&lt;br /&gt;
|style=&amp;quot;width:25%;padding-left:20px;vertical-align:top;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Activate:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Activate /&amp;gt;3 points&amp;lt;section end=Activate /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#e28080&amp;quot;&amp;gt; Melee&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#cecd80&amp;quot;&amp;gt; Range&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#80d9e2&amp;quot;&amp;gt; Magic&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#db95d1&amp;quot;&amp;gt; Faith&amp;lt;/span&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span&amp;gt;&#039;&#039;&#039;Category:&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#e28080&amp;quot;&amp;gt; Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;section begin=CD /&amp;gt;5.2s&amp;lt;section end=CD /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:25%;padding-left:20px;vertical-align:top;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Power:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Power /&amp;gt;10 + 5/Lv&amp;lt;section end=Power /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#e28080&amp;quot;&amp;gt; Melee&amp;lt;/span&amp;gt; &amp;lt;section begin=meleeScaling /&amp;gt;&amp;lt;section end=meleeScaling /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#cecd80&amp;quot;&amp;gt; Range&amp;lt;/span&amp;gt; &amp;lt;section begin=rangeScaling /&amp;gt;&amp;lt;section end=rangeScaling /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#80d9e2&amp;quot;&amp;gt; Magic&amp;lt;/span&amp;gt; &amp;lt;section begin=magicScaling /&amp;gt;&amp;lt;section end=magicScaling /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#db95d1&amp;quot;&amp;gt; Faith&amp;lt;/span&amp;gt; &amp;lt;section begin=faithScaling /&amp;gt;&amp;lt;section end=faithScaling /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#61D679&amp;quot;&amp;gt; Health&amp;lt;/span&amp;gt; &amp;lt;section begin=healthScaling /&amp;gt;&amp;lt;section end=healthScaling /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#63a5e0&amp;quot;&amp;gt; Mana&amp;lt;/span&amp;gt; &amp;lt;section begin=manaScaling /&amp;gt;&amp;lt;section end=manaScaling /&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scaling:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#e28080&amp;quot;&amp;gt; Melee&amp;lt;/span&amp;gt; &amp;lt;section begin=meleeScaling /&amp;gt;108% + 12%/Lv&amp;lt;section end=meleeScaling /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#80d9e2&amp;quot;&amp;gt; Magic&amp;lt;/span&amp;gt; &amp;lt;section begin=magicScaling /&amp;gt;90% + 10%/Lv&amp;lt;section end=magicScaling /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#cecd80&amp;quot;&amp;gt; Range&amp;lt;/span&amp;gt; &amp;lt;section begin=rangeScaling /&amp;gt;99% + 12%/Lv&amp;lt;section end=rangeScaling /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Cost /&amp;gt;3 MP&amp;lt;section end=Cost /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:100%;padding-left:20px;vertical-align:top;&amp;quot;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Size:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mob Amount:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Mob /&amp;gt;1&amp;lt;section end=Mob /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;section begin=D /&amp;gt;1.05s&amp;lt;section end=D /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
==Requirement(s)==&lt;br /&gt;
Lv 10 Magic Passive and Lv 10 Range Passive and Lv 35 Melee Passive&lt;br /&gt;
&lt;br /&gt;
20 [[Dull Life Essence]&amp;lt;br&amp;gt;&lt;br /&gt;
20 [[Dull Desert Essence]&amp;lt;br&amp;gt;&lt;br /&gt;
20 [[Dull Raging Essence]&lt;br /&gt;
&lt;br /&gt;
==General Description==&lt;br /&gt;
*This is considered a Channeled skill. During its duration, the only other skills you can use are [[Dash]] and [[Blink]]. &lt;br /&gt;
&lt;br /&gt;
This is a skill that hits multiple times, and very quickly too, so don&#039;t go selling it short just yet! It deals decent damage, all things considered.&lt;br /&gt;
&lt;br /&gt;
Your movement speed is drastically reduced while channeling this skill, but you can also float in the air while using it! Either way its duration is rather short, so you&#039;ll figure something out.&lt;br /&gt;
&lt;br /&gt;
==In-Game Description==&lt;br /&gt;
Hit nearby enemy in the onslaught of attacks.&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Melee]]&lt;br /&gt;
[[Category:MeleeScaling]]&lt;br /&gt;
[[Category:MagicScaling]]&lt;br /&gt;
[[Category:RangeScaling]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Melee]]&lt;br /&gt;
[[Category:Range]]&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Faith]]&lt;br /&gt;
[[Category:MeleeScaling]]&lt;br /&gt;
[[Category:RangeScaling]]&lt;br /&gt;
[[Category:MagicScaling]]&lt;br /&gt;
[[Category:FaithScaling]]&lt;br /&gt;
[[Category:HealthScaling]]&lt;br /&gt;
[[Category:ManaScaling]]&lt;br /&gt;
[[Category:Gathering]]&lt;br /&gt;
[[Category:Crafting]]&lt;br /&gt;
[[Category:Life]]&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Marno</name></author>
	</entry>
	<entry>
		<id>https://sro.wiki/index.php?title=Element&amp;diff=5047</id>
		<title>Element</title>
		<link rel="alternate" type="text/html" href="https://sro.wiki/index.php?title=Element&amp;diff=5047"/>
		<updated>2025-10-29T16:06:35Z</updated>

		<summary type="html">&lt;p&gt;Marno: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
In Soul&#039;s Remnant, there are currently 7 element types in the game: Normal, &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt; Fire&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:cyan&amp;quot;&amp;gt; Ice&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt; Ghost&amp;lt;/span&amp;gt;, &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt; Metal&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#dcdc52&amp;quot;&amp;gt; Lightning&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#5268dc&amp;quot;&amp;gt; Water&amp;lt;/span&amp;gt;. Element typing plays a significant role in Soul&#039;s Remnant, not only reducing and increasing damage dealt, but for the player it also adds a chance to trigger an additional effect when landing a skill on an enemy. &lt;br /&gt;
&lt;br /&gt;
==Additional Effect==&lt;br /&gt;
Weapons with Normal element may surprise you with how much more damage you deal with them equipped. This is because beyond just a unique visual effect, every element also has a unique additional effect. For the Normal element, its effect is a chance to add a respectable amount of damage. Elemental Potency will increase the strength of an element&#039;s effect, and Elemental Chance will increase how often the effect occurs. You can find their effects below, or by talking to [[Shepherd]] at Spawn!&lt;br /&gt;
&lt;br /&gt;
 *the value of this number is calculated as when the player has exactly 100% Elemental Potency. Having less than that or more than that will change this number&#039;s value.&lt;br /&gt;
&lt;br /&gt;
Normal: Deal 85%* extra damage to the target.&amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt; Fire:&amp;lt;/span&amp;gt; Deal 25%* damage to up to 4 nearby foes. The initial target also burns for 40%* damage over three seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:cyan&amp;quot;&amp;gt; Ice:&amp;lt;/span&amp;gt; Apply &amp;quot;Frozen&amp;quot; for 6* seconds, slowing the target for the duration. &amp;quot;Frozen&amp;quot; also has an additional stacking effect which increases the target&#039;s damage taken by 30% at one stack, 45% at two stacks, and 60% at three stacks.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt; Ghost:&amp;lt;/span&amp;gt; Inflicts &amp;quot;Haunted&amp;quot; on enemy, causing 115%* damage over 2.5s and pulling other enemies to it. The damage can stack, and enemies already Haunted will instead spread Haunted to others.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt; Metal:&amp;lt;/span&amp;gt; Lower the target&#039;s DEF while gaining a stacking buff that increases your own DEF. Maximum stacks of 10*. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#dcdc52&amp;quot;&amp;gt; Lightning:&amp;lt;/span&amp;gt; Deal damage to up to 4 nearby enemies, 75%* damage to the first and reducing that amount by 40% with each bounce (e.g. 500 -&amp;gt; 300 -&amp;gt; 180 -&amp;gt; 102). This effect does nothing to the initial target.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#5268dc&amp;quot;&amp;gt; Water:&amp;lt;/span&amp;gt; Slow the target slightly, and create a healing orb for 5s that any single player can absorb in order to immediately recover up to 15HP*.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Type Chart==&lt;br /&gt;
 &amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;span style= &amp;quot;font-size: 1.5em&amp;quot;&amp;gt;&#039;&#039;&#039;Element damage is not in the current playtest, so you can use whatever element you want without worrying about dealing less damage!&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Attacking Element Column on the left (↓), Defending Element Row across the top (→)&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;median:left; text-align:center;&amp;quot;&lt;br /&gt;
!          !! style=&amp;quot;width: 10em&amp;quot;| Normal !! style=&amp;quot;color:orange; width: 10em&amp;quot;| Fire !! style=&amp;quot;color:cyan; width: 10em&amp;quot;| Ice !! style=&amp;quot;color:purple; width: 10em&amp;quot;| Ghost !! style=&amp;quot;color:gray; width: 10em&amp;quot;| Metal !! style=&amp;quot;color:#dcdc52; width: 10em&amp;quot;| Lightning !! style=&amp;quot;color:#5268dc; width: 10em&amp;quot;| Water&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Normal &lt;br /&gt;
           || Neutral || Neutral ||  Neutral   || style=&amp;quot;color:pink;&amp;quot; |&#039;&#039;&#039;Resisted&#039;&#039;&#039;  || style=&amp;quot;color:pink;&amp;quot; |&#039;&#039;&#039;Resisted&#039;&#039;&#039;|| Neutral || Neutral&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt; Fire&amp;lt;/span&amp;gt; &lt;br /&gt;
           || Neutral || style=&amp;quot;color:pink;&amp;quot; |&#039;&#039;&#039;Resisted&#039;&#039;&#039;||  style=&amp;quot;color:green;&amp;quot; | &#039;&#039;&#039;Effective&#039;&#039;&#039;   ||  Neutral  || Neutral || Neutral ||  style=&amp;quot;color:red;&amp;quot; |Terrible &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| &amp;lt;span style=&amp;quot;color:cyan&amp;quot;&amp;gt; Ice&amp;lt;/span&amp;gt; &lt;br /&gt;
           || Neutral || style=&amp;quot;color:red;&amp;quot; |Terrible ||  style=&amp;quot;color:pink;&amp;quot; |&#039;&#039;&#039;Resisted&#039;&#039;&#039;|| style=&amp;quot;color:green;&amp;quot; |  &#039;&#039;&#039;Effective&#039;&#039;&#039;   ||  Neutral   || Neutral || Neutral&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt; Ghost&amp;lt;/span&amp;gt; &lt;br /&gt;
           || Neutral || Neutral || style=&amp;quot;color:red;&amp;quot; |Terrible ||  Neutral   || style=&amp;quot;color:green;&amp;quot; |  &#039;&#039;&#039;Effective&#039;&#039;&#039;   || Neutral || Neutral&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| &amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt; Metal&amp;lt;/span&amp;gt;&lt;br /&gt;
           || Neutral || Neutral ||  Neutral   || style=&amp;quot;color:red;&amp;quot; | Terrible ||  Neutral   || style=&amp;quot;color:green;&amp;quot; | &#039;&#039;&#039;Effective&#039;&#039;&#039; || Neutral&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| &amp;lt;span style=&amp;quot;color:#dcdc52&amp;quot;&amp;gt; Lightning&amp;lt;/span&amp;gt; &lt;br /&gt;
           || Neutral || Neutral ||  Neutral   ||  Neutral   || style=&amp;quot;color:red;&amp;quot; |Terrible || style=&amp;quot;color:pink;&amp;quot; |&#039;&#039;&#039;Resisted&#039;&#039;&#039;|| style=&amp;quot;color:green;&amp;quot; | &#039;&#039;&#039;Effective&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| &amp;lt;span style=&amp;quot;color:#5268dc&amp;quot;&amp;gt; Water&amp;lt;/span&amp;gt; &lt;br /&gt;
           || Neutral || style=&amp;quot;color:green;&amp;quot; | &#039;&#039;&#039;Effective&#039;&#039;&#039; ||  Neutral   ||  Neutral   ||  Neutral   || style=&amp;quot;color:red;&amp;quot; |Terrible || style=&amp;quot;color:pink;&amp;quot; |&#039;&#039;&#039;Resisted&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example: &amp;lt;br&amp;gt; &lt;br /&gt;
Using a fire attack against an ice enemy like a [[Sadling]] will deal &#039;&#039;&#039;more&#039;&#039;&#039; damage.&amp;lt;br&amp;gt;&lt;br /&gt;
Using a fire attack against a fire enemy like [[Blaze]] will deal less damage than usual.&amp;lt;br&amp;gt; &lt;br /&gt;
And using a fire attack against a water enemy like [[Snapper]] will deal &#039;&#039;even less&#039;&#039; damage. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Changing Your Element==&lt;br /&gt;
The player by default will deal Normal type damage, and referring to the table below will show you that you deal less damage to Ghost and Metal type enemies. This can be changed by equipping a [[:Category:Weapon|Weapon]]. Every weapon you find has a randomized Element type to it, and when equipping a weapon your skills take on that weapon&#039;s Element type. &lt;br /&gt;
&lt;br /&gt;
Visually, beyond just changing the elemental effectiveness of your attacks, taking on a different element will also change the appearance of your skill. Some skills will have only their color change to match its current element, while other skills will have their sprite change as well. Every element also has an additional hit effect that will show when triggering its effect. Ghost, for example, will show an impish face: &lt;br /&gt;
&lt;br /&gt;
[[File:Ghostproc.png]]&lt;br /&gt;
&lt;br /&gt;
==Damage Numbers==&lt;br /&gt;
 &amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;span style= &amp;quot;font-size: 1.5em&amp;quot;&amp;gt;&#039;&#039;&#039;Element damage is not in the current playtest, so you can use whatever element you want without worrying about dealing less damage!&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
Get a picture of an end of playtest damage fest and put it here I guess lol&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
Looking at the damage numbers is a good way to check if your element is a good match up for the monster(s) you are fighting. The numbers that show up when damage is dealt have a fill color and an outline color, and these colors will change independently from one another, for specific reasons.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:FireProc.png|thumb|Example of effective damage and neutral damage (That&#039;s the sun in the background).]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style= &amp;quot;text-shadow: -1px -1px 0 #3b4e7f, 1px -1px 0 #3b4e7f, -1px 1px 0 #3b4e7f, 1px 1px 0 #3b4e7f;color: white&amp;quot;&amp;gt;Neutral damage numbers&amp;lt;/span&amp;gt; have a white fill color and faded blue outline color.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style= &amp;quot;text-shadow: -1px -1px 0 #6f7c95, 1px -1px 0 #6f7c95, -1px 1px 0 #6f7c95, 1px 1px 0 #6f7c95;color: white&amp;quot;&amp;gt;Terrible/Resisted element&amp;lt;/span&amp;gt; damage turns the outline color into a dull gray.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style= &amp;quot;text-shadow: -1px -1px 0 #e32d73, 1px -1px 0 #e32d73, -1px 1px 0 #e32d73, 1px 1px 0 #e32d73;color: white&amp;quot;&amp;gt;Effective element damage&amp;lt;/span&amp;gt; replaces the outline color with a sharp red.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style= &amp;quot;text-shadow: -1px -1px 0 #e32d73, 1px -1px 0 #e32d73, -1px 1px 0 #e32d73, 1px 1px 0 #e32d73;color: #fffe00&amp;quot;&amp;gt;Critical damage&amp;lt;/span&amp;gt; replaces fill color with yellow, adding a small explosive depiction behind the numbers as well. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style= &amp;quot;text-shadow: -1px -1px 0 #290e2f, 1px -1px 0 #290e2f, -1px 1px 0 #290e2f, 1px 1px 0 #290e2f;color: #b02f5e&amp;quot;&amp;gt;Damage to Players&amp;lt;/span&amp;gt; has a faded red fill color and a dark red outline color.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style= &amp;quot;text-shadow: -1px -1px 0 darkgrey, 1px -1px 0 darkgrey, -1px 1px 0 darkgrey, 1px 1px 0 darkgrey;color: grey&amp;quot;&amp;gt;Damage that other players deal&amp;lt;/span&amp;gt; have a lower opacity to them.&lt;/div&gt;</summary>
		<author><name>Marno</name></author>
	</entry>
	<entry>
		<id>https://sro.wiki/index.php?title=Event_Maps&amp;diff=4988</id>
		<title>Event Maps</title>
		<link rel="alternate" type="text/html" href="https://sro.wiki/index.php?title=Event_Maps&amp;diff=4988"/>
		<updated>2025-10-26T02:54:38Z</updated>

		<summary type="html">&lt;p&gt;Marno: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:MountainChallenge.png|link=Mountain Challenge|&#039;&#039;[[Mountain Challenge]]&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
File:Banner 1080p.jpg|link=Tropical Road|&#039;&#039;[[Tropical Road]]&#039;&#039; &amp;lt;br&amp;gt;(Submit a photo!)&lt;br /&gt;
File:Banner 1080p.jpg|link=Fishing Contest|&#039;&#039;[[Fishing Contest]]&#039;&#039; &amp;lt;br&amp;gt;(Submit a photo!)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:MapsNavbox}}&lt;/div&gt;</summary>
		<author><name>Marno</name></author>
	</entry>
	<entry>
		<id>https://sro.wiki/index.php?title=File:MountainChallenge.png&amp;diff=4987</id>
		<title>File:MountainChallenge.png</title>
		<link rel="alternate" type="text/html" href="https://sro.wiki/index.php?title=File:MountainChallenge.png&amp;diff=4987"/>
		<updated>2025-10-26T02:51:24Z</updated>

		<summary type="html">&lt;p&gt;Marno: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Marno</name></author>
	</entry>
	<entry>
		<id>https://sro.wiki/index.php?title=Main_Page&amp;diff=4983</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://sro.wiki/index.php?title=Main_Page&amp;diff=4983"/>
		<updated>2025-10-25T15:43:04Z</updated>

		<summary type="html">&lt;p&gt;Marno: added countdownclock for november 13th, end of playtest (don&amp;#039;t know exact time lmao)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
Welcome to the Soul&#039;s Remnant Wiki!&lt;br /&gt;
&lt;br /&gt;
Soul&#039;s Remnant is a player-driven, social, and exploration focused 2D platformer MMORPG.&lt;br /&gt;
&lt;br /&gt;
The project began April 15th, 2016, and is being developed by [[Sage]]/Chao and [[Rajah]].&lt;br /&gt;
&lt;br /&gt;
One of the game&#039;s trailers can be found [https://www.youtube.com/watch?v=9nQzzLxTolY here.]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
 Soul&#039;s Remnant is having a public playtest for Steam&#039;s Next Fest!&amp;lt;br&amp;gt; &lt;br /&gt;
 &#039;&#039;&#039;Starting from October 13th at 7 AM Pacific Daylight Time, the game will be open on Steam until November 13th!&#039;&#039;&#039;&lt;br /&gt;
 (Your character will be reset after the playtest ends, so don&#039;t be afraid to experiment and get risky!)&amp;lt;br&amp;gt;&lt;br /&gt;
 The playtest ends in {{#countDownClock:2025-11-13 00:00:00}}  &lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
==Game Content==&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
{{GameContent}}&lt;br /&gt;
&lt;br /&gt;
==Current Status==&lt;br /&gt;
{{Notice}}&lt;br /&gt;
&lt;br /&gt;
 Pages based on parts of the game that could foreseeably be updated or changed are the most likely to be out of date. As such, individual pages for Monsters will be incomplete, but the [[Grinding|Grinding Table]] is still useful if only to check monster elements.&lt;br /&gt;
&lt;br /&gt;
As of 2025, it has been confirmed by Chao that Soul&#039;s Remnant is being designed with the intentions to eventually release as a 24/7 online game! In the meantime, seasons/playtests will occur as normal where player progress is reset every test, but there will be permanent leaderboards that will forever mark your achievements in game.&lt;br /&gt;
&lt;br /&gt;
The game is now on Steam, and typically holds a public playtest once every year for a few weeks. If you would like to test the game out in private playtests, consider supporting the devs on [https://patreon.com/chaomoon Patreon]!&lt;br /&gt;
&amp;lt;!-- elements --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Official Links==&lt;br /&gt;
Support the game&#039;s development at the chaomoon Patreon: https://patreon.com/chaomoon&amp;lt;/br&amp;gt;&lt;br /&gt;
Soul&#039;s Remnant Discord Server: https://discord.gg/soulsremnant&amp;lt;/br&amp;gt;&lt;br /&gt;
Steam: https://store.steampowered.com/app/3451980/Souls_Remnant/&amp;lt;/br&amp;gt;&lt;br /&gt;
Official Website: https://soulsremnant.com&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Official Media==&lt;br /&gt;
Subreddit: https://reddit.com/r/soulsremnant&amp;lt;/br&amp;gt;&lt;br /&gt;
Bluesky: https://bsky.app/profile/soulsremnant.com&amp;lt;/br&amp;gt;&lt;br /&gt;
Twitter: https://twitter.com/SoulsRemnant&amp;lt;/br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Community-made tools==&lt;br /&gt;
[https://vahryx.github.io/soulsremnant/manacalculator.html Mana regeneration Calculator (Outdated)] by [[User:Jack]]&amp;lt;/br&amp;gt;&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1gLqSAF_9sZpkHI_XVxQWJS9IfCOvPLIppeZI_1QS8wQ/edit?gid=0#gid=0 Equipment Echoes w/ Calamity Gem] by [[User:Flim]]&lt;/div&gt;</summary>
		<author><name>Marno</name></author>
	</entry>
	<entry>
		<id>https://sro.wiki/index.php?title=Sulfuric_Plains&amp;diff=4944</id>
		<title>Sulfuric Plains</title>
		<link rel="alternate" type="text/html" href="https://sro.wiki/index.php?title=Sulfuric_Plains&amp;diff=4944"/>
		<updated>2025-10-22T06:05:32Z</updated>

		<summary type="html">&lt;p&gt;Marno: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Banner 1080p.jpg|link=Sulfuric Plains 1|&#039;&#039;[[Sulfuric Plains 1]]&#039;&#039; &amp;lt;br&amp;gt;(Submit a photo!)&lt;br /&gt;
File:SulfuricPlains2contest1.png|link=Sulfuric Plains 2|&#039;&#039;[[Sulfuric Plains 2]]&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
File:Banner 1080p.jpg|link=Sulfuric Plains 3|&#039;&#039;[[Sulfuric Plains 3]]&#039;&#039; &amp;lt;br&amp;gt;(Submit a photo!)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Banner 1080p.jpg|link=Sulfuric Path|&#039;&#039;[[Sulfuric Path]]&#039;&#039; &amp;lt;br&amp;gt;(Submit a photo!)&lt;br /&gt;
File:Banner 1080p.jpg|link=Sulfuric Path 2|&#039;&#039;[[Sulfuric Path 2]]&#039;&#039; &amp;lt;br&amp;gt;(Submit a photo!)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{MapsNavbox}}&lt;/div&gt;</summary>
		<author><name>Marno</name></author>
	</entry>
	<entry>
		<id>https://sro.wiki/index.php?title=File:SulfuricPlains2contest1.png&amp;diff=4943</id>
		<title>File:SulfuricPlains2contest1.png</title>
		<link rel="alternate" type="text/html" href="https://sro.wiki/index.php?title=File:SulfuricPlains2contest1.png&amp;diff=4943"/>
		<updated>2025-10-22T06:04:55Z</updated>

		<summary type="html">&lt;p&gt;Marno: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Marno</name></author>
	</entry>
	<entry>
		<id>https://sro.wiki/index.php?title=Template:GameContent&amp;diff=4941</id>
		<title>Template:GameContent</title>
		<link rel="alternate" type="text/html" href="https://sro.wiki/index.php?title=Template:GameContent&amp;diff=4941"/>
		<updated>2025-10-21T03:48:18Z</updated>

		<summary type="html">&lt;p&gt;Marno: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;templatestyles src=&amp;quot;Template:GameContent/NavTables.css&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;content-container&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;!-- Gameplay Table --&amp;gt;&lt;br /&gt;
    &amp;lt;div style=&amp;quot;flex: 1 1 22%; padding: 5px;min-width:200px;  border: 1px solid #ccc; border-radius: 10px; background-color: #f9f9f9;&amp;quot;&amp;gt;&lt;br /&gt;
        {| style=&amp;quot;border-spacing: 0; width: 100%;&amp;quot;&lt;br /&gt;
        ! style=&amp;quot;border-bottom: 1px solid; text-align: left; padding: 5px;&amp;quot; | &#039;&#039;&#039;Frequented Info&#039;&#039;&#039;&lt;br /&gt;
        ! style=&amp;quot;border-bottom: 1px solid; text-align: right; padding: 5px;&amp;quot; | [[File:BossesIcon.png|25px|link=]]&lt;br /&gt;
        |-&lt;br /&gt;
        | style=&amp;quot;padding: 5px;&amp;quot; | [[File:GoldLineEchoes.png|25px|link=Echo]] [[Echo]]es&lt;br /&gt;
        | style=&amp;quot;padding: 5px;&amp;quot; | [[File:Rokkik hurt crop.png|25px|link=Grinding]] [[Grinding]]&lt;br /&gt;
        |-&lt;br /&gt;
        | style=&amp;quot;padding: 5px;&amp;quot; | [[File:ElementsIcon.png|25px|link=Element]] [[Element|Elements]]&lt;br /&gt;
        | style=&amp;quot;padding: 5px;&amp;quot; | [[File:Gachapon.png|25px|link=Quests]] [[Quests]]&lt;br /&gt;
        |-&lt;br /&gt;
        | style=&amp;quot;padding: 5px;&amp;quot; | [[File:Spr_bluecrystal_scaled_16x.png|25px|link=Gathering]] [[Gathering]]&lt;br /&gt;
        | style=&amp;quot;padding: 5px;&amp;quot; | [[File:CraftingIcon.png|25px|link=Crafting]] [[Crafting]]&lt;br /&gt;
        |-&lt;br /&gt;
        | style=&amp;quot;padding: 5px;&amp;quot; | [[File:SkillbookIcon.png|25px|link=Skills]] [[Skills]]        &lt;br /&gt;
        | style=&amp;quot;padding: 5px;&amp;quot; | [[File:WBossIcon.png|25px|link=World Bosses]] [[World Bosses]]&lt;br /&gt;
        |-&lt;br /&gt;
        | style=&amp;quot;padding: 5px;&amp;quot; | [[File:Top member icon 256.png|23px|link=Guilds]] [[Guilds]]&lt;br /&gt;
        | style=&amp;quot;padding: 5px;&amp;quot; | [[File:Blue slime piece 256.png|25px|link=Party Quests]] [[Party Quests]]&lt;br /&gt;
        |-&lt;br /&gt;
        | style=&amp;quot;padding: 7px;&amp;quot; |  [[File:Dungeon_Crystal.png|15px|link=Dungeons]]  [[Dungeons]]&lt;br /&gt;
        |}&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- Systems Table --&amp;gt;&lt;br /&gt;
    &amp;lt;div style=&amp;quot;flex: 1 1 22%; padding: 5px;min-width:200px;  border: 1px solid #ccc; border-radius: 10px; background-color: #f9f9f9;&amp;quot;&amp;gt;&lt;br /&gt;
        {| style=&amp;quot;border-spacing: 0; width: 100%;&amp;quot;&lt;br /&gt;
        ! style=&amp;quot;border-bottom: 1px solid; text-align: left; padding: 5px;&amp;quot; | &#039;&#039;&#039;Information&#039;&#039;&#039;&lt;br /&gt;
        ! style=&amp;quot;border-bottom: 1px solid; text-align: right; padding: 5px;&amp;quot; | [[File:Members icon 256.png|25px|link=]]&lt;br /&gt;
        |-&lt;br /&gt;
        | style=&amp;quot;padding: 5px;&amp;quot; | [[File:Bowtie.png|25px|link=Beginner&#039;s Guide]] [[Beginner&#039;s Guide]]&lt;br /&gt;
        | style=&amp;quot;padding: 5px;&amp;quot; | [[File:LickiSmall.png|25px|link=Soundtrack]] [[Soundtrack]]&lt;br /&gt;
        |-&lt;br /&gt;
        | style=&amp;quot;padding: 5px;&amp;quot; | [[File:GroupIron.png|25px|link=Ironman]] [[Ironman]]&lt;br /&gt;
        | style=&amp;quot;padding: 5px;&amp;quot; | [[File:Lightessence.png|25px|link=Auction House]] [[Auction House]]&lt;br /&gt;
        |-&lt;br /&gt;
        | style=&amp;quot;padding: 5px;&amp;quot; | [[File:Attribute icon crit rate 256.png|25px|link=Player Stats]] [[Player Stats]]&lt;br /&gt;
        | style=&amp;quot;padding: 5px;&amp;quot; | [[File:Soul crystal.png|25px|link=Shopkeepers]] [[Shopkeepers]]&lt;br /&gt;
        |-&lt;br /&gt;
        | style=&amp;quot;padding: 5px;&amp;quot; | [[File:ResearchEssence.png|25px|link=Research]] [[Research]]&lt;br /&gt;
        | style=&amp;quot;padding: 5px;&amp;quot; | [[File:FaceKmitty.png|25px|link=NPC]] [[NPC]]s&lt;br /&gt;
        |-&lt;br /&gt;
        | style=&amp;quot;padding: 5px;&amp;quot; | [[File:Buff mystical blessing 256.png|25px|link=Status Effects]] [[Status Effects]]&lt;br /&gt;
        | style=&amp;quot;padding: 5px;&amp;quot; | [[File:MapsIcon.png|25px|link=Lore]] [[Lore]]&lt;br /&gt;
        |-&lt;br /&gt;
        | style=&amp;quot;padding: 5px;&amp;quot; | [[File:BluechestIcon.png|25px|link=Housing]] [[Housing|&amp;lt;s&amp;gt;Housing&amp;lt;/s&amp;gt;]]&lt;br /&gt;
        | style=&amp;quot;padding: 5px;&amp;quot; | [[File:PetsIcon.png|25px|link=Pets]] [[Pets|&amp;lt;s&amp;gt;Pets&amp;lt;/s&amp;gt;]]&lt;br /&gt;
        |-&lt;br /&gt;
        | style=&amp;quot;padding: 5px;&amp;quot; | [[File:OlSlimeSmall.png|25px|link=Past Versions]] [[Past Versions]]   &lt;br /&gt;
        |}&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- Item Table --&amp;gt;&lt;br /&gt;
    &amp;lt;div style=&amp;quot;flex: 1 1 22%; padding: 5px; min-width:200px; border: 1px solid #ccc; border-radius: 10px; background-color: #f9f9f9;&amp;quot;&amp;gt;&lt;br /&gt;
        {| style=&amp;quot;border-spacing: 0; width: 100%;&amp;quot;&lt;br /&gt;
        ! style=&amp;quot;border-bottom: 1px solid; text-align: left; padding: 5px;&amp;quot; | &#039;&#039;&#039;[[:Category:Items|Items]]&#039;&#039;&#039;&lt;br /&gt;
        ! style=&amp;quot;border-bottom: 1px solid; text-align: right; padding: 5px;&amp;quot; | [[File:Treasurechest wood strip2.png|50px|link=:Category:Items]]&lt;br /&gt;
        |-&lt;br /&gt;
        | style=&amp;quot;padding: 5px;&amp;quot; | [[File:Kunai.png|25px|link=:Category:Weapon]] [[:Category:Weapon|Weapons]]     &lt;br /&gt;
        | style=&amp;quot;padding: 5px;&amp;quot; | [[File:FlowerTiaraIcon.png|25px|link=:Category:Equipment]] [[:Category:Equipment|Equipment]]&lt;br /&gt;
        |-&lt;br /&gt;
        | style=&amp;quot;padding: 5px;&amp;quot; | [[File:Upgradegem blue.png|25px|link=:Category:Gem]] [[:Category:Gem|Gems]]&lt;br /&gt;
        | style=&amp;quot;padding: 5px;&amp;quot; | [[File:EnergSoul.png|25px|link=:Category:Soul]] [[:Category:Soul|Souls]]&lt;br /&gt;
        |-&lt;br /&gt;
        | style=&amp;quot;padding: 5px;&amp;quot; | [[File:New_life_essence3_256.png|25px|link=:Category:Essence]] [[:Category:Essence|Essences]]&lt;br /&gt;
        | style=&amp;quot;padding: 5px;&amp;quot; | [[File:Gold ingot material 256.png|25px|link=:Category:Material]] [[:Category:Material|Materials]]&lt;br /&gt;
        |-&lt;br /&gt;
        | style=&amp;quot;padding: 5px;&amp;quot; | [[File:Pumpkin_Pie.png|25px|link=:Category:Consumable]] [[:Category:Consumable|Consumables]]&lt;br /&gt;
        | style=&amp;quot;padding: 5px;&amp;quot; | [[File:Skill crystal 2.png|25px|link=:Category:Dungeon Crystal]] [[:Category:Dungeon Crystal|Dungeon Crystals]]&lt;br /&gt;
        |-&lt;br /&gt;
        | style=&amp;quot;padding: 5px;&amp;quot; | [[File:Ticket extreme 256.png|25px|link=:Category:Pass]] [[:Category:Pass|Passes]]&lt;br /&gt;
        | style=&amp;quot;padding: 5px;&amp;quot; | [[File:Item instrument piano.png|25px|link=:Category:Instrument]] [[:Category:Instrument|Instruments]]&lt;br /&gt;
        |-&lt;br /&gt;
        | style=&amp;quot;padding: 5px;&amp;quot; | [[File:TilesIcon.png|25px|link=:Category:Block]] [[:Category:Block|&amp;lt;s&amp;gt;Block&amp;lt;/s&amp;gt;]]s&lt;br /&gt;
        | style=&amp;quot;padding: 5px;&amp;quot; | [[File:FurnitureIcon.png|25px|link=:Category:Furniture]] [[:Category:Furniture|&amp;lt;s&amp;gt;Furniture&amp;lt;/s&amp;gt;]]&lt;br /&gt;
        |}&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;!-- Maps Table --&amp;gt;&lt;br /&gt;
    &amp;lt;div style=&amp;quot;flex: 1 1 22%; padding: 5px; min-width:200px; border: 1px solid #ccc; border-radius: 10px; background-color: #f9f9f9;&amp;quot;&amp;gt;&lt;br /&gt;
        {| style=&amp;quot;border-spacing: 0; width: 100%;&amp;quot;&lt;br /&gt;
        ! style=&amp;quot;border-bottom: 1px solid; text-align: left; padding: 5px;&amp;quot; | &#039;&#039;&#039;[[:Category:Maps|Maps]]&#039;&#039;&#039;&lt;br /&gt;
        ! style=&amp;quot;border-bottom: 1px solid; text-align: right; padding: 5px;&amp;quot; | [[File:WorldMapNextFest.png|25px|link=:Category:Maps]]&lt;br /&gt;
        |-&lt;br /&gt;
        | style=&amp;quot;padding: 5px;&amp;quot; | [[File:HousingIcon.png|25px|link=Spawn]] [[Spawn]]&lt;br /&gt;
        | style=&amp;quot;padding: 5px;&amp;quot; | [[File:Greenherb.png|25px|link=Outskirts]] [[Outskirts]]&lt;br /&gt;
        |-&lt;br /&gt;
        | style=&amp;quot;padding: 5px;&amp;quot; | [[File:Red_Shard.png|25px|link=Cave]] [[Cave]]s&lt;br /&gt;
        | style=&amp;quot;padding: 5px;&amp;quot; | [[File:Cotton ball 256.png|25px|link=Plains]] [[Plains]]&lt;br /&gt;
        |-&lt;br /&gt;
        | style=&amp;quot;padding: 5px;&amp;quot; | [[File:Sea grapes 256.png|25px|link=Beach]] [[Beach]]&lt;br /&gt;
        | style=&amp;quot;padding: 5px;&amp;quot; | [[File:Pineapple 256.png|25px|link=Savannah]] [[Savannah]]&lt;br /&gt;
        |-&lt;br /&gt;
        | style=&amp;quot;padding: 5px;&amp;quot; | [[File:Lantern bulb 256.png|25px|link=Misty Forest]] [[Misty Forest]]&lt;br /&gt;
&amp;lt;!--    &lt;br /&gt;
        |-&lt;br /&gt;
        | style=&amp;quot;padding: 5px;&amp;quot; | [[File:RockyPath.png|25px|link=Rocky Path]] [[Rocky Path]]&lt;br /&gt;
        | style=&amp;quot;padding: 5px;&amp;quot; | [[File:Eternal Ice Plains.png|25px|link=Eternal Ice Plains]] [[Eternal Ice Plains]]&lt;br /&gt;
--&amp;gt;        &lt;br /&gt;
        | style=&amp;quot;padding: 5px;&amp;quot; | [[File:Silverleaf 256.png|25px|link=Sulfuric Plains]] [[Sulfuric Plains]]&lt;br /&gt;
        |-&lt;br /&gt;
        | style=&amp;quot;padding: 5px;&amp;quot; | [[File:Forest seal 256.png|25px|link=Forest]] [[Forest]]&lt;br /&gt;
        | style=&amp;quot;padding: 5px;&amp;quot; | [[File:darkshard.png|25px|link=Deep Caves]] [[Deep Caves]]&lt;br /&gt;
        |-&lt;br /&gt;
        | style=&amp;quot;padding: 5px;&amp;quot; | [[File:OceanIcon.png|25px|link=Ocean]] [[Ocean]]&lt;br /&gt;
        | style=&amp;quot;padding: 5px;&amp;quot; | [[File:Hell chili 256.png|25px|link=Desert]] [[Desert]]&lt;br /&gt;
        |-&lt;br /&gt;
        | style=&amp;quot;padding: 5px;&amp;quot; | [[File:Dew bloom 256.png|25px|link=Snowy Mountain]] [[Snowy Mountain]]&lt;br /&gt;
        | style=&amp;quot;padding: 5px;&amp;quot; | [[File:Red dandelion 256.png|25px|link=Rocky Path]] [[Rocky Path]]&lt;br /&gt;
        |-&lt;br /&gt;
        | style=&amp;quot;padding: 5px;&amp;quot; | [[File:BluePortal.png|24px|link=Event Maps]] [[Event Maps]]&lt;br /&gt;
        |}&lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Marno</name></author>
	</entry>
	<entry>
		<id>https://sro.wiki/index.php?title=File:Red_dandelion_256.png&amp;diff=4940</id>
		<title>File:Red dandelion 256.png</title>
		<link rel="alternate" type="text/html" href="https://sro.wiki/index.php?title=File:Red_dandelion_256.png&amp;diff=4940"/>
		<updated>2025-10-21T03:46:35Z</updated>

		<summary type="html">&lt;p&gt;Marno: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Marno</name></author>
	</entry>
	<entry>
		<id>https://sro.wiki/index.php?title=File:Dew_bloom_256.png&amp;diff=4939</id>
		<title>File:Dew bloom 256.png</title>
		<link rel="alternate" type="text/html" href="https://sro.wiki/index.php?title=File:Dew_bloom_256.png&amp;diff=4939"/>
		<updated>2025-10-21T03:45:06Z</updated>

		<summary type="html">&lt;p&gt;Marno: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Marno</name></author>
	</entry>
	<entry>
		<id>https://sro.wiki/index.php?title=Category:Weapon&amp;diff=4793</id>
		<title>Category:Weapon</title>
		<link rel="alternate" type="text/html" href="https://sro.wiki/index.php?title=Category:Weapon&amp;diff=4793"/>
		<updated>2025-10-18T20:50:23Z</updated>

		<summary type="html">&lt;p&gt;Marno: /* Progression */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
==Attack versus Damage==&lt;br /&gt;
Attack is worth more lmao describe more later&lt;br /&gt;
&lt;br /&gt;
==Type==&lt;br /&gt;
&lt;br /&gt;
Every weapon has a chance to have an elemental affinity on creation. Table below is an brief list of elements and their effects. For more detailed information, see [[Element]]&lt;br /&gt;
&lt;br /&gt;
{| div class=&amp;quot;mw-collapsible mw-collapsed wikitable sortable&amp;quot;&lt;br /&gt;
! colspan = 20 style=&amp;quot;width: 70em&amp;quot; |  Elemental Effects &lt;br /&gt;
|-&lt;br /&gt;
! Element !! Strong Against !! Weak Against !! Very Weak Against !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-shadow: -1px -1px 0 #999, 1px -1px 0 #CCC, -1px 1px 0 #555, 1px 1px 0 #000;color:red&amp;quot; | Fire || style=&amp;quot;text-shadow: -1px -1px 0 #999, 1px -1px 0 #CCC, -1px 1px 0 #555, 1px 1px 0 #000;color:lightblue&amp;quot; | Ice || style=&amp;quot;text-shadow: -1px -1px 0 1999, 1px -1px 0 1CCC, -1px 1px 0 1555, 1px 1px 0 1000;color:red&amp;quot; | Fire || style=&amp;quot;text-shadow: -1px -1px 0 1999, 1px -1px 0 1CCC, -1px 1px 0 1555, 1px 1px 0 1000;color:blue&amp;quot; | Water || Deal 25%* damage to up to 4 nearby foes. The initial target also burns for 20%* damage per second for three seconds.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-shadow: -1px -1px 0 #999, 1px -1px 0 #CCC, -1px 1px 0 #555, 1px 1px 0 #000;color:blue&amp;quot; | Water || style=&amp;quot;text-shadow: -1px -1px 0 2999, 1px -1px 0 2CCC, -1px 1px 0 2555, 1px 1px 0 2000;color:red&amp;quot; | Fire || style=&amp;quot;text-shadow: -1px -1px 0 2999, 1px -1px 0 2CCC, -1px 1px 0 2555, 1px 1px 0 2000;color:blue&amp;quot; | Water || style=&amp;quot;text-shadow: -1px -1px 0 #999, 1px -1px 0 #CCC, -1px 1px 0 #555, 1px 1px 0 #000;color:lightblue&amp;quot; | Ice || Slow the target slightly, and create a healing orb for 5s that any single player can absorb in order to immediately recover up to 15HP*.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-shadow: -1px -1px 0 #999, 1px -1px 0 #CCC, -1px 1px 0 #555, 1px 1px 0 #000;color:white&amp;quot; | Normal || - || &amp;lt;span style=&amp;quot;text-shadow: -1px -1px 0 #999, 1px -1px 0 #CCC, -1px 1px 0 #555, 1px 1px 0 #000;color:purple&amp;quot;&amp;gt;Ghost&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;text-shadow: -1px -1px 0 #999, 1px -1px 0 #CCC, -1px 1px 0 #555, 1px 1px 0 #000;color:silver&amp;quot;&amp;gt;Metal&amp;lt;/span&amp;gt; || - || Deal 85%* extra damage to the target.&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-shadow: -1px -1px 0 #999, 1px -1px 0 #CCC, -1px 1px 0 #555, 1px 1px 0 #000;color:silver&amp;quot; | Metal || style=&amp;quot;text-shadow: -1px -1px 0 #999, 1px -1px 0 #CCC, -1px 1px 0 #555, 1px 1px 0 #000;color:yellow&amp;quot; | Lightning  || - || style=&amp;quot;text-shadow: -1px -1px 0 #999, 1px -1px 0 #CCC, -1px 1px 0 #555, 1px 1px 0 #000;color:purple&amp;quot; | Ghost || Lower the target&#039;s DEF while gaining a stacking buff that increases your own DEF. Maximum stacks of 10*. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-shadow: -1px -1px 0 #999, 1px -1px 0 #CCC, -1px 1px 0 #555, 1px 1px 0 #000;color:lightblue&amp;quot; | Ice || style=&amp;quot;text-shadow: -1px -1px 0 #999, 1px -1px 0 #CCC, -1px 1px 0 #555, 1px 1px 0 #000;color:purple&amp;quot; | Ghost || style=&amp;quot;text-shadow: -1px -1px 0 #999, 1px -1px 0 #CCC, -1px 1px 0 #555, 1px 1px 0 #000;color:lightblue&amp;quot; | Ice || style=&amp;quot;text-shadow: -1px -1px 0 3999, 1px -1px 0 3CCC, -1px 1px 0 3555, 1px 1px 0 3000;color:red&amp;quot; | Fire || Apply &amp;quot;Frozen&amp;quot; for 6* seconds, slowing the target for the duration. &amp;quot;Frozen&amp;quot; also has an additional stacking effect which increases the target&#039;s damage taken by 30% at one stack, 45% at two stacks, and 60% at three stacks.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-shadow: -1px -1px 0 #999, 1px -1px 0 #CCC, -1px 1px 0 #555, 1px 1px 0 #000;color:purple&amp;quot; | Ghost || style=&amp;quot;text-shadow: -1px -1px 0 #999, 1px -1px 0 #CCC, -1px 1px 0 #555, 1px 1px 0 #000;color:silver&amp;quot; | Metal || - || style=&amp;quot;text-shadow: -1px -1px 0 #999, 1px -1px 0 #CCC, -1px 1px 0 #555, 1px 1px 0 #000;color:lightblue&amp;quot; | Ice || Create an effect similar to [[Gravity Well]] for three seconds, dealing 110%* damage over time to the target while pulling all nearby monsters towards its center.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-shadow: -1px -1px 0 #999, 1px -1px 0 #CCC, -1px 1px 0 #555, 1px 1px 0 #000;color:yellow&amp;quot; | Lightning || style=&amp;quot;text-shadow: -1px -1px 0 3999, 1px -1px 0 3CCC, -1px 1px 0 3555, 1px 1px 0 3000;color:blue&amp;quot; | Water || style=&amp;quot;text-shadow: -1px -1px 0 #999, 1px -1px 0 #CCC, -1px 1px 0 #555, 1px 1px 0 #000;color:yellow&amp;quot; | Lightning  || style=&amp;quot;text-shadow: -1px -1px 0 #999, 1px -1px 0 #CCC, -1px 1px 0 #555, 1px 1px 0 #000;color:silver&amp;quot; | Metal || Deal damage to up to 4 nearby enemies, 75%* damage to the first and reducing that amount by 40% with each bounce (e.g. 500 -&amp;gt; 300 -&amp;gt; 180 -&amp;gt; 102). This effect does nothing to the initial target.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Progression==&lt;br /&gt;
{| div class=&amp;quot;mw-collapsible mw-collapsed wikitable sortable&amp;quot;&lt;br /&gt;
! colspan = 20 style=&amp;quot;width: 70em&amp;quot; |  Weapon Tiers&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Tier !! Upgrade Slots || Bonus Stats&lt;br /&gt;
|-&lt;br /&gt;
|6 || Stone || 2 || -&lt;br /&gt;
|-&lt;br /&gt;
|12 || Copper || 3 || -&lt;br /&gt;
|-&lt;br /&gt;
|18 || Quartz || 3 || -&lt;br /&gt;
|-&lt;br /&gt;
|24 || Iron || 4 || -&lt;br /&gt;
|-&lt;br /&gt;
|30 || Petrified || 4 || +1&lt;br /&gt;
|-&lt;br /&gt;
|36 || Stinky  || 4 || -&lt;br /&gt;
|-&lt;br /&gt;
|42 || Eerie || 4 || -&lt;br /&gt;
|-&lt;br /&gt;
|48 || Deep || 5 || -&lt;br /&gt;
|-&lt;br /&gt;
|54 || Repressive || 5 || +1&lt;br /&gt;
|-&lt;br /&gt;
|60 || Sharp || 6 || -&lt;br /&gt;
|-&lt;br /&gt;
|66 || Radiant || 6 || -&lt;br /&gt;
|-&lt;br /&gt;
|72 || Mystical || 6 || -&lt;br /&gt;
|-&lt;br /&gt;
|78 || Arcane || 6 || -&lt;br /&gt;
|-&lt;br /&gt;
|84 || Form Change || 7 || -&lt;br /&gt;
|-&lt;br /&gt;
|90 || Radiant Form Change || 7 || -&lt;br /&gt;
|-&lt;br /&gt;
|96 || Inverse Form Change || 8 || -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Weapon Types==&lt;br /&gt;
&lt;br /&gt;
{| div class=&amp;quot;mw-collapsible mw-collapsed wikitable sortable&amp;quot;&lt;br /&gt;
! colspan = 20 style=&amp;quot;width: 70em&amp;quot;  | Weapon Details&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 6em&amp;quot; | Base!! style=&amp;quot;width: 8em&amp;quot; | Form Change !! &amp;lt;span style=&amp;quot;color:#e28080&amp;quot;&amp;gt; Melee&amp;lt;/span&amp;gt; !! &amp;lt;span style=&amp;quot;color:#cecd80&amp;quot;&amp;gt; Range&amp;lt;/span&amp;gt; !! &amp;lt;span style=&amp;quot;color:#80d9e2&amp;quot;&amp;gt; Magic&amp;lt;/span&amp;gt; !! &amp;lt;span style=&amp;quot;color:#db95d1&amp;quot;&amp;gt; Faith&amp;lt;/span&amp;gt; !! &amp;lt;span style=&amp;quot;color:#82ce7f&amp;quot;&amp;gt; Global&amp;lt;/span&amp;gt; !! style=&amp;quot;width: 13em&amp;quot; | Additional Line 1&amp;lt;/span&amp;gt; !! style=&amp;quot;width: 13em&amp;quot; | Additional Line 2&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
&lt;br /&gt;
Name                  Form Change             Melee   Range   Magic   Faith   Global        Additional Line 1       Additional Line 2&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| [[Orb]]           ||[[Innocence]]          ||  ||  ||  ||  || [[File:macroHeal.png|25px|link=]]↑ || Global Attack Speed || Damage Balance                             &lt;br /&gt;
|- &lt;br /&gt;
| [[Focus]]         ||[[Divinity]]          ||  ||  || [[File:macroMagic.png|25px|link=]]↑ || [[File:macroFaith.png|25px|link=]]↑ ||  || MP Regeneration Per Tick || Elemental Potency                             &lt;br /&gt;
|-&lt;br /&gt;
| [[Focus]]         ||[[Psyche]]          ||  ||  || [[File:macroMagic.png|25px|link=]]↑ || [[File:macroFaith.png|25px|link=]]↑ ||  || MP Regeneration Per Tick || CON                            &lt;br /&gt;
|-&lt;br /&gt;
| [[Bow]]           ||[[Wish]]          ||  || [[File:macroRanged.png|25px|link=]]↑ || [[File:macroMagic.png|25px|link=]]↑ ||  ||  || Crit Rate ||                              &lt;br /&gt;
|-&lt;br /&gt;
| [[Bow]]           ||[[Shooting Star]]          ||  || [[File:macroRanged.png|25px|link=]]↑ || [[File:macroMagic.png|25px|link=]]↑ ||  ||  || Crit Rate || Projectile Speed                             &lt;br /&gt;
|-&lt;br /&gt;
| [[Shield]]        ||[[Perseverance]]          || [[File:macroMelee.png|25px|link=]]↑ ||  ||  || [[File:macroFaith.png|25px|link=]]↑ ||  || Defense ||                             &lt;br /&gt;
|-&lt;br /&gt;
| [[Shield]]        ||[[Judgement]]          || [[File:macroMelee.png|25px|link=]]↑ ||  ||  || [[File:macroFaith.png|25px|link=]]↑ ||  ||  || Global Attack                             &lt;br /&gt;
|-&lt;br /&gt;
| [[Spellblade]]    ||[[Sacrifice]]          || [[File:macroMelee.png|25px|link=]]↑ ||  || [[File:macroMagic.png|25px|link=]]↑ ||  ||  || Skill Range ||                              &lt;br /&gt;
|-&lt;br /&gt;
| [[Spellblade]]    ||[[Solitude]]          || [[File:macroMelee.png|25px|link=]]↑ ||  || [[File:macroMagic.png|25px|link=]]↑ ||  ||  || Skill Range ||                              &lt;br /&gt;
|-&lt;br /&gt;
| [[Holy Arrow]]    ||[[Smite (Weapon)]]        ||  || [[File:macroRanged.png|25px|link=]]↑ ||  || [[File:macroFaith.png|25px|link=]]↑ ||  || Elemental Chance ||                              &lt;br /&gt;
|-&lt;br /&gt;
| [[Holy Arrow]]    ||[[Messenger]]        ||  || [[File:macroRanged.png|25px|link=]]↑ ||  || [[File:macroFaith.png|25px|link=]]↑ ||  || Elemental Chance ||                              &lt;br /&gt;
|-&lt;br /&gt;
| [[Javelin]]       ||          || [[File:macroMelee.png|25px|link=]]↑ || [[File:macroRanged.png|25px|link=]]↑ ||  ||  ||  || Bonus Damage ||                             &lt;br /&gt;
|-&lt;br /&gt;
| [[Javelin]]       ||[[Exchange]]          || [[File:macroMelee.png|25px|link=]]↑ || [[File:macroRanged.png|25px|link=]]↑ ||  ||  ||  || Bonus Damage ||                             &lt;br /&gt;
|-&lt;br /&gt;
| [[Sword]]         ||[[Sword of Heart]]          || [[File:macroMelee.png|25px|link=]]↑ ||  ||  ||  ||  || Melee Attack Speed || Melee Damage                             &lt;br /&gt;
|-&lt;br /&gt;
| [[Kunai]]         ||[[Knull]]          ||  || [[File:macroRanged.png|25px|link=]]↑ ||  ||  ||  || Range Attack Speed || Range Damage                             &lt;br /&gt;
|-&lt;br /&gt;
| [[Magic Wand]]    ||[[Tear of the Fallen]]          ||  ||  || [[File:macroMagic.png|25px|link=]]↑ ||  ||  || Magic Attack Speed || Magic Damage                             &lt;br /&gt;
|-&lt;br /&gt;
| [[Cross]]         ||[[Faith]]          ||  ||  ||  || [[File:macroFaith.png|25px|link=]]↑ ||  || Faith Attack Speed || Faith Damage                             &lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Marno</name></author>
	</entry>
	<entry>
		<id>https://sro.wiki/index.php?title=Element&amp;diff=4792</id>
		<title>Element</title>
		<link rel="alternate" type="text/html" href="https://sro.wiki/index.php?title=Element&amp;diff=4792"/>
		<updated>2025-10-18T20:44:28Z</updated>

		<summary type="html">&lt;p&gt;Marno: /* Additional Effect */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
In Soul&#039;s Remnant, there are currently 7 element types in the game: Normal, &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt; Fire&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:cyan&amp;quot;&amp;gt; Ice&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt; Ghost&amp;lt;/span&amp;gt;, &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt; Metal&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#dcdc52&amp;quot;&amp;gt; Lightning&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#5268dc&amp;quot;&amp;gt; Water&amp;lt;/span&amp;gt;. Element typing plays a significant role in Soul&#039;s Remnant, not only reducing and increasing damage dealt, but for the player it also adds a chance to trigger an additional effect when landing a skill on an enemy. &lt;br /&gt;
&lt;br /&gt;
==Additional Effect==&lt;br /&gt;
Weapons with Normal element may surprise you with how much more damage you deal with them equipped. This is because beyond just a unique visual effect, every element also has a unique additional effect. For the Normal element, its effect is a chance to add a respectable amount of damage. Elemental Potency will increase the strength of an element&#039;s effect, and Elemental Chance will increase how often the effect occurs. You can find their effects below, or by talking to [[Shepherd]] at Spawn!&lt;br /&gt;
&lt;br /&gt;
 *the value of this number is calculated as when the player has exactly 100% Elemental Potency. Having less than that or more than that will change this number&#039;s value.&lt;br /&gt;
&lt;br /&gt;
Normal: Deal 85%* extra damage to the target.&amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt; Fire:&amp;lt;/span&amp;gt; Deal 25%* damage to up to 4 nearby foes. The initial target also burns for 40%* damage over three seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:cyan&amp;quot;&amp;gt; Ice:&amp;lt;/span&amp;gt; Apply &amp;quot;Frozen&amp;quot; for 6* seconds, slowing the target for the duration. &amp;quot;Frozen&amp;quot; also has an additional stacking effect which increases the target&#039;s damage taken by 30% at one stack, 45% at two stacks, and 60% at three stacks.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt; Ghost:&amp;lt;/span&amp;gt; Inflicts &amp;quot;Haunted&amp;quot; on enemy, causing 100%* damage over five seconds and pulling other enemies to it. The damage can stack, and enemies already Haunted will instead spread Haunted to others.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt; Metal:&amp;lt;/span&amp;gt; Lower the target&#039;s DEF while gaining a stacking buff that increases your own DEF. Maximum stacks of 10*. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#dcdc52&amp;quot;&amp;gt; Lightning:&amp;lt;/span&amp;gt; Deal damage to up to 4 nearby enemies, 75%* damage to the first and reducing that amount by 40% with each bounce (e.g. 500 -&amp;gt; 300 -&amp;gt; 180 -&amp;gt; 102). This effect does nothing to the initial target.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#5268dc&amp;quot;&amp;gt; Water:&amp;lt;/span&amp;gt; Slow the target slightly, and create a healing orb for 5s that any single player can absorb in order to immediately recover up to 15HP*.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Type Chart==&lt;br /&gt;
 &amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;span style= &amp;quot;font-size: 1.5em&amp;quot;&amp;gt;&#039;&#039;&#039;Element damage is not in the current playtest, so you can use whatever element you want without worrying about dealing less damage!&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Attacking Element Column on the left (↓), Defending Element Row across the top (→)&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;median:left; text-align:center;&amp;quot;&lt;br /&gt;
!          !! style=&amp;quot;width: 10em&amp;quot;| Normal !! style=&amp;quot;color:orange; width: 10em&amp;quot;| Fire !! style=&amp;quot;color:cyan; width: 10em&amp;quot;| Ice !! style=&amp;quot;color:purple; width: 10em&amp;quot;| Ghost !! style=&amp;quot;color:gray; width: 10em&amp;quot;| Metal !! style=&amp;quot;color:#dcdc52; width: 10em&amp;quot;| Lightning !! style=&amp;quot;color:#5268dc; width: 10em&amp;quot;| Water&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| Normal &lt;br /&gt;
           || Neutral || Neutral ||  Neutral   || style=&amp;quot;color:pink;&amp;quot; |&#039;&#039;&#039;Resisted&#039;&#039;&#039;  || style=&amp;quot;color:pink;&amp;quot; |&#039;&#039;&#039;Resisted&#039;&#039;&#039;|| Neutral || Neutral&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt; Fire&amp;lt;/span&amp;gt; &lt;br /&gt;
           || Neutral || style=&amp;quot;color:pink;&amp;quot; |&#039;&#039;&#039;Resisted&#039;&#039;&#039;||  style=&amp;quot;color:green;&amp;quot; | &#039;&#039;&#039;Effective&#039;&#039;&#039;   ||  Neutral  || Neutral || Neutral ||  style=&amp;quot;color:red;&amp;quot; |Terrible &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| &amp;lt;span style=&amp;quot;color:cyan&amp;quot;&amp;gt; Ice&amp;lt;/span&amp;gt; &lt;br /&gt;
           || Neutral || style=&amp;quot;color:red;&amp;quot; |Terrible ||  style=&amp;quot;color:pink;&amp;quot; |&#039;&#039;&#039;Resisted&#039;&#039;&#039;|| style=&amp;quot;color:green;&amp;quot; |  &#039;&#039;&#039;Effective&#039;&#039;&#039;   ||  Neutral   || Neutral || Neutral&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt; Ghost&amp;lt;/span&amp;gt; &lt;br /&gt;
           || Neutral || Neutral || style=&amp;quot;color:red;&amp;quot; |Terrible ||  Neutral   || style=&amp;quot;color:green;&amp;quot; |  &#039;&#039;&#039;Effective&#039;&#039;&#039;   || Neutral || Neutral&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| &amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt; Metal&amp;lt;/span&amp;gt;&lt;br /&gt;
           || Neutral || Neutral ||  Neutral   || style=&amp;quot;color:red;&amp;quot; | Terrible ||  Neutral   || style=&amp;quot;color:green;&amp;quot; | &#039;&#039;&#039;Effective&#039;&#039;&#039; || Neutral&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| &amp;lt;span style=&amp;quot;color:#dcdc52&amp;quot;&amp;gt; Lightning&amp;lt;/span&amp;gt; &lt;br /&gt;
           || Neutral || Neutral ||  Neutral   ||  Neutral   || style=&amp;quot;color:red;&amp;quot; |Terrible || style=&amp;quot;color:pink;&amp;quot; |&#039;&#039;&#039;Resisted&#039;&#039;&#039;|| style=&amp;quot;color:green;&amp;quot; | &#039;&#039;&#039;Effective&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot;| &amp;lt;span style=&amp;quot;color:#5268dc&amp;quot;&amp;gt; Water&amp;lt;/span&amp;gt; &lt;br /&gt;
           || Neutral || style=&amp;quot;color:green;&amp;quot; | &#039;&#039;&#039;Effective&#039;&#039;&#039; ||  Neutral   ||  Neutral   ||  Neutral   || style=&amp;quot;color:red;&amp;quot; |Terrible || style=&amp;quot;color:pink;&amp;quot; |&#039;&#039;&#039;Resisted&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example: &amp;lt;br&amp;gt; &lt;br /&gt;
Using a fire attack against an ice enemy like a [[Sadling]] will deal &#039;&#039;&#039;more&#039;&#039;&#039; damage.&amp;lt;br&amp;gt;&lt;br /&gt;
Using a fire attack against a fire enemy like [[Blaze]] will deal less damage than usual.&amp;lt;br&amp;gt; &lt;br /&gt;
And using a fire attack against a water enemy like [[Snapper]] will deal &#039;&#039;even less&#039;&#039; damage. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Changing Your Element==&lt;br /&gt;
The player by default will deal Normal type damage, and referring to the table below will show you that you deal less damage to Ghost and Metal type enemies. This can be changed by equipping a [[:Category:Weapon|Weapon]]. Every weapon you find has a randomized Element type to it, and when equipping a weapon your skills take on that weapon&#039;s Element type. &lt;br /&gt;
&lt;br /&gt;
Visually, beyond just changing the elemental effectiveness of your attacks, taking on a different element will also change the appearance of your skill. Some skills will have only their color change to match its current element, while other skills will have their sprite change as well. Every element also has an additional hit effect that will show when triggering its effect. Ghost, for example, will show an impish face: &lt;br /&gt;
&lt;br /&gt;
[[File:Ghostproc.png]]&lt;br /&gt;
&lt;br /&gt;
==Damage Numbers==&lt;br /&gt;
 &amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;span style= &amp;quot;font-size: 1.5em&amp;quot;&amp;gt;&#039;&#039;&#039;Element damage is not in the current playtest, so you can use whatever element you want without worrying about dealing less damage!&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;!---&lt;br /&gt;
Get a picture of an end of playtest damage fest and put it here I guess lol&lt;br /&gt;
---&amp;gt;&lt;br /&gt;
Looking at the damage numbers is a good way to check if your element is a good match up for the monster(s) you are fighting. The numbers that show up when damage is dealt have a fill color and an outline color, and these colors will change independently from one another, for specific reasons.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:FireProc.png|thumb|Example of effective damage and neutral damage (That&#039;s the sun in the background).]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style= &amp;quot;text-shadow: -1px -1px 0 #3b4e7f, 1px -1px 0 #3b4e7f, -1px 1px 0 #3b4e7f, 1px 1px 0 #3b4e7f;color: white&amp;quot;&amp;gt;Neutral damage numbers&amp;lt;/span&amp;gt; have a white fill color and faded blue outline color.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style= &amp;quot;text-shadow: -1px -1px 0 #6f7c95, 1px -1px 0 #6f7c95, -1px 1px 0 #6f7c95, 1px 1px 0 #6f7c95;color: white&amp;quot;&amp;gt;Terrible/Resisted element&amp;lt;/span&amp;gt; damage turns the outline color into a dull gray.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style= &amp;quot;text-shadow: -1px -1px 0 #e32d73, 1px -1px 0 #e32d73, -1px 1px 0 #e32d73, 1px 1px 0 #e32d73;color: white&amp;quot;&amp;gt;Effective element damage&amp;lt;/span&amp;gt; replaces the outline color with a sharp red.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style= &amp;quot;text-shadow: -1px -1px 0 #e32d73, 1px -1px 0 #e32d73, -1px 1px 0 #e32d73, 1px 1px 0 #e32d73;color: #fffe00&amp;quot;&amp;gt;Critical damage&amp;lt;/span&amp;gt; replaces fill color with yellow, adding a small explosive depiction behind the numbers as well. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style= &amp;quot;text-shadow: -1px -1px 0 #290e2f, 1px -1px 0 #290e2f, -1px 1px 0 #290e2f, 1px 1px 0 #290e2f;color: #b02f5e&amp;quot;&amp;gt;Damage to Players&amp;lt;/span&amp;gt; has a faded red fill color and a dark red outline color.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style= &amp;quot;text-shadow: -1px -1px 0 darkgrey, 1px -1px 0 darkgrey, -1px 1px 0 darkgrey, 1px 1px 0 darkgrey;color: grey&amp;quot;&amp;gt;Damage that other players deal&amp;lt;/span&amp;gt; have a lower opacity to them.&lt;/div&gt;</summary>
		<author><name>Marno</name></author>
	</entry>
	<entry>
		<id>https://sro.wiki/index.php?title=Auction_House&amp;diff=4791</id>
		<title>Auction House</title>
		<link rel="alternate" type="text/html" href="https://sro.wiki/index.php?title=Auction_House&amp;diff=4791"/>
		<updated>2025-10-18T17:46:53Z</updated>

		<summary type="html">&lt;p&gt;Marno: /* Merchant Skill */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Not everyone can be online at the same time, and that can pose a problem for people looking to make trades. &lt;br /&gt;
&lt;br /&gt;
Thankfully, Soul&#039;s Remnant has an Auction House where you can list your items for potential buyers to see and purchase easily. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(While it is called an Auction House, there is no bidding involved when it comes to purchasing an item)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Shopping==&lt;br /&gt;
Quick Search bar up top, your current amount of Soul Crystal to the right, and quick way to close the Auction House and open the Mailbox in the top right.&lt;br /&gt;
&lt;br /&gt;
Home: Popular Items and Newly Listed Items&lt;br /&gt;
Search: In depth Name, Price Min, Price Max, Type, Element, Specific Stats (up to 4)&lt;br /&gt;
Price History: Search for an item to show price history, and you can set a Time Frame too! Last Day, Last Week, Last Month, Last Year!&lt;br /&gt;
&lt;br /&gt;
==Selling==&lt;br /&gt;
[[File:AuctionLimit.png|250px|thumb|If you have more things to sell, try selling in person.|link=]]&lt;br /&gt;
listings&lt;br /&gt;
&lt;br /&gt;
Your items will stay listed for a maximum of 7 days before being sent back to you in the mail.&lt;br /&gt;
&lt;br /&gt;
Left Clicking an item will bring it into the Auction House window, and place a Selector Symbol within your inventory to show which one you are selling.&lt;br /&gt;
&lt;br /&gt;
Recent Avg: recent average price&lt;br /&gt;
Lowest: Lowest price ever&lt;br /&gt;
Amount: how many to sell&lt;br /&gt;
Price Per: duh&lt;br /&gt;
List Item: complete listing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:AuctionFee.png|250px|thumb|We recommend using the [[Market Hub Entrance]] to help both sides of these interactions!|link=]]&lt;br /&gt;
&lt;br /&gt;
==[[Merchant]] Skill==&lt;br /&gt;
[[File:AuctionManager.png|250px|thumb|What you&#039;ll see the first time you open your shop.|link=]]&lt;br /&gt;
&lt;br /&gt;
you can use [https://docs.godotengine.org/en/latest/tutorials/ui/bbcode_in_richtextlabel.html#reference BBCode] in your shop message to really make it stand out!&lt;/div&gt;</summary>
		<author><name>Marno</name></author>
	</entry>
	<entry>
		<id>https://sro.wiki/index.php?title=Party_Quests&amp;diff=4790</id>
		<title>Party Quests</title>
		<link rel="alternate" type="text/html" href="https://sro.wiki/index.php?title=Party_Quests&amp;diff=4790"/>
		<updated>2025-10-18T04:47:30Z</updated>

		<summary type="html">&lt;p&gt;Marno: /* Beach Party Quest (Recommended level: 12+, Time Limit: 30 minutes) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Party Quests are another method to gain Player EXP and items. There are even some items you can &#039;&#039;only&#039;&#039; get from Party Quests! &lt;br /&gt;
&lt;br /&gt;
Group with others, and maybe you&#039;ll not only find that Party Questing has a better Player EXP rate than Grinding does, but also that you&#039;re a pretty lucky guy when it comes to Party Quest drops~&lt;br /&gt;
&lt;br /&gt;
==Beach Party Quest (Recommended level: 12+, Time Limit: 30 minutes)==&lt;br /&gt;
Located in [[Secret Cove]].&amp;lt;br&amp;gt;&lt;br /&gt;
You need a party of at least 4 to clear this PQ, specifically for Stage 4. Prepare for combat, as well as puzzles! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stage 1&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Loot and Deliver&lt;br /&gt;
The first stage is fairly simple. Kill all the monsters on the map. Every monster with drop 1 Seashell [[File:Seashell 256.png|20px|link=]], which will go into the Misc Tab of your inventory when picked up. Seashells can be dropped, and your party leader needs to hold all of the Seashells in their inventory. &lt;br /&gt;
&lt;br /&gt;
Only after the party leader has all the Seashells, and then talks to the NPC, will the stage be cleared and the portal forward be opened!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stage 2&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Platforming Section&lt;br /&gt;
It&#039;s time to maneuver, &#039;&#039;without&#039;&#039; your skills! While within the second stage&#039;s map, you cannot use any skills. The NPC waits above for someone to reach them with pure platforming skill, and it doesn&#039;t have to be the party leader. &lt;br /&gt;
&lt;br /&gt;
Race your way up, jump and climb through the map, and be the first to talk to the NPC and clear the stage for your party!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stage 3&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Quiz Time&lt;br /&gt;
When the party leader talks to the NPC, a question will appear on everyone&#039;s screen as monsters spawn on the numbered platforms. In order to answer the question, you must reduce the number of monsters on both platforms to represent your answer in a two digit form. Platform 1 represents the &amp;quot;Tens&amp;quot; and Platform 2 represents the &amp;quot;Ones&amp;quot;. Once the party leader talks to the NPC, that locks in your answer. If your answer is correct the next question will be given. If your answer is wrong, 9 Slimes will spawn on each platform once again.&lt;br /&gt;
&lt;br /&gt;
Example: If your answer is 60, then you need six remaining Slimes on Platform 1 and no Slimes on Platform 2. If your answer is 09, then you need no Slimes on Platform 1, and nine remaining Slimes on Platform 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Both platforms will have 9 slimes spawn on them&#039;&#039;&#039; with every new question, or every wrong answer. Take advantage of this information. We recommend counting your kills instead of trying to track the moving Slimes. &lt;br /&gt;
&lt;br /&gt;
Stay calm, and be okay with moving at a glacier&#039;s pace if need be.  &lt;br /&gt;
 Some questions are based off of outdated information. Here are a few answers to help, but don&#039;t be shy to ask for help or answers in the [https://discord.gg/soulsremnant Discord!]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Question !! Answer&lt;br /&gt;
|-&lt;br /&gt;
|# of Outskirts Maps || style=&amp;quot;text-align:right;&amp;quot;|09&lt;br /&gt;
|-&lt;br /&gt;
|Cost of Small Health Potion || style=&amp;quot;text-align:right;&amp;quot;|60&lt;br /&gt;
|-&lt;br /&gt;
|Cost of Small Mana Potion || style=&amp;quot;text-align:right;&amp;quot;|85&lt;br /&gt;
|-&lt;br /&gt;
|Soul&#039;s Remnant founded || style=&amp;quot;text-align:right;&amp;quot;|16&lt;br /&gt;
|-&lt;br /&gt;
|# of NPCs in Spawn || style=&amp;quot;text-align:right;&amp;quot;|06&lt;br /&gt;
|-&lt;br /&gt;
|Kmitty || style=&amp;quot;text-align:right;&amp;quot;|01&lt;br /&gt;
|-&lt;br /&gt;
|Magic level for Gravity Well || style=&amp;quot;text-align:right;&amp;quot;|20&lt;br /&gt;
|-&lt;br /&gt;
|# of monsters in first stage|| style=&amp;quot;text-align:right;&amp;quot;|22&lt;br /&gt;
|-&lt;br /&gt;
|# of maximum echoes || style=&amp;quot;text-align:right;&amp;quot;|04&lt;br /&gt;
|-&lt;br /&gt;
|Member Requirement for lv5 Guild || style=&amp;quot;text-align:right;&amp;quot;|04&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After all questions have been answered correctly, the next stage will be made available!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stage 4&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*The Barrels of Know-What-You&#039;re-Doing-Please-And-Be-Patient-With-Your-Party-Members&lt;br /&gt;
After moving your way up the path in front of you, you&#039;ll be presented with 6 barrels arranged like this:&lt;br /&gt;
   1&amp;lt;br&amp;gt; 2|3&amp;lt;br&amp;gt;4|5|6&lt;br /&gt;
Some of you already know where this is going. Regardless, the following information should be helpful for all.&lt;br /&gt;
&lt;br /&gt;
In order to clear this stage, the party leader must talk to the NPC while three party members stand on top of the correct barrels. &amp;lt;br&amp;gt;Which barrels are correct are randomly chosen, so this stage is the most likely to vary in time taken. Sometimes it will be cleared instantly! Other times, less so.&lt;br /&gt;
&lt;br /&gt;
The most common method of clearing this stage is to have party members stand on barrel positions 1·2·3. &amp;lt;br&amp;gt;#3 will move the most, #2 will likely move a little, and #1 is most likely to not move at all. &lt;br /&gt;
&lt;br /&gt;
Then barrel positions are tested in the following order:&amp;lt;br&amp;gt;&lt;br /&gt;
1·2·3 → 1·2·4 → 1·2·5 → 1·2·6 → 1·3·4 → 1·3·5 → 1·3·6 → 1·4·5 → 1·4·6 → 1·5·6 → 2·3·4 → 2·3·5 → 2·3·6 → 2·4·5 → 2·4·6 → 2·5·6 → 3·4·5 → 3·4·6 → 3·5·6 → 4·5·6  &lt;br /&gt;
&lt;br /&gt;
Success will lead you to the Final Boss!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stage 5&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Boss Fight&lt;br /&gt;
Down below, the giant blue slime waits to be challenged! It will occasionally lob its globs of water and slime at you and your party members, so watch out for that. &lt;br /&gt;
&lt;br /&gt;
One important detail to note is that &#039;&#039;the arena has no walls on the side&#039;&#039;, so don&#039;t rely on wall jumps to get yourself out of corners. &lt;br /&gt;
&lt;br /&gt;
After defeated the boss, it will drop what the NPC is looking for. It will also sometimes drop a [[Blue Slime Piece]], which is needed for Shepherd&#039;s 3rd [[Quests#Shepherd At the Beach|Quest]].&lt;br /&gt;
&lt;br /&gt;
Once the party leader speaks with the NPC, the stage will be cleared!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clear Room&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Collect and Leave&lt;br /&gt;
One final room to celebrate in. When you&#039;re ready to leave, talk to the NPC.&lt;br /&gt;
&lt;br /&gt;
After leaving, you will be granted Player EXP as well as one random item as you are sent back to [[Secret Cove]].&lt;br /&gt;
&lt;br /&gt;
That random item will be one of the following options:&lt;br /&gt;
*[[Seashine Hook]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Slime on Head]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Goggles]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Rain Cloud]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Nurturing Gem]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Mystic Gem]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Calamity Gem]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Energetic Soul]] x1-2&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Cooked Trout]] x3&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Mana Potion]] x3&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Marshmallow]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Marno</name></author>
	</entry>
	<entry>
		<id>https://sro.wiki/index.php?title=Party_Quests&amp;diff=4789</id>
		<title>Party Quests</title>
		<link rel="alternate" type="text/html" href="https://sro.wiki/index.php?title=Party_Quests&amp;diff=4789"/>
		<updated>2025-10-18T03:57:41Z</updated>

		<summary type="html">&lt;p&gt;Marno: /* Beach Party Quest (Recommended level: 12+, Time Limit: 30 minutes) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Party Quests are another method to gain Player EXP and items. There are even some items you can &#039;&#039;only&#039;&#039; get from Party Quests! &lt;br /&gt;
&lt;br /&gt;
Group with others, and maybe you&#039;ll not only find that Party Questing has a better Player EXP rate than Grinding does, but also that you&#039;re a pretty lucky guy when it comes to Party Quest drops~&lt;br /&gt;
&lt;br /&gt;
==Beach Party Quest (Recommended level: 12+, Time Limit: 30 minutes)==&lt;br /&gt;
Located in [[Secret Cove]].&amp;lt;br&amp;gt;&lt;br /&gt;
You need a party of at least 4 to clear this PQ, specifically for Stage 4. Prepare for combat, as well as puzzles! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stage 1&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Loot and Deliver&lt;br /&gt;
The first stage is fairly simple. Kill all the monsters on the map. Every monster with drop 1 Seashell [[File:Seashell 256.png|20px|link=]], which will go into the Misc Tab of your inventory when picked up. Seashells can be dropped, and your party leader needs to hold all of the Seashells in their inventory. &lt;br /&gt;
&lt;br /&gt;
Only after the party leader has all the Seashells, and then talks to the NPC, will the stage be cleared and the portal forward be opened!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stage 2&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Platforming Section&lt;br /&gt;
It&#039;s time to maneuver, &#039;&#039;without&#039;&#039; your skills! While within the second stage&#039;s map, you cannot use any skills. The NPC waits above for someone to reach them with pure platforming skill, and it doesn&#039;t have to be the party leader. &lt;br /&gt;
&lt;br /&gt;
Race your way up, jump and climb through the map, and be the first to talk to the NPC and clear the stage for your party!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stage 3&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Quiz Time&lt;br /&gt;
When the party leader talks to the NPC, a question will appear on everyone&#039;s screen as monsters spawn on the numbered platforms. In order to answer the question, you must reduce the number of monsters on both platforms to represent your answer in a two digit form. Platform 1 represents the &amp;quot;Tens&amp;quot; and Platform 2 represents the &amp;quot;Ones&amp;quot;. Once the party leader talks to the NPC, that locks in your answer. If your answer is correct the next question will be given. If your answer is wrong, 9 Slimes will spawn on each platform once again.&lt;br /&gt;
&lt;br /&gt;
Example: If your answer is 60, then you need six remaining Slimes on Platform 1 and no Slimes on Platform 2. If your answer is 09, then you need no Slimes on Platform 1, and nine remaining Slimes on Platform 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Both platforms will have 9 slimes spawn on them&#039;&#039;&#039; with every new question, or every wrong answer. Take advantage of this information. We recommend counting your kills instead of trying to track the moving Slimes. &lt;br /&gt;
&lt;br /&gt;
Stay calm, and be okay with moving at a glacier&#039;s pace if need be.  &lt;br /&gt;
 Some questions are based off of outdated information. Here are a few answers to help, but don&#039;t be shy to ask for help or answers in the [https://discord.gg/soulsremnant Discord!]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Question !! Answer&lt;br /&gt;
|-&lt;br /&gt;
|# of Outskirts Maps || style=&amp;quot;text-align:right;&amp;quot;|09&lt;br /&gt;
|-&lt;br /&gt;
|Cost of Small Health Potion || style=&amp;quot;text-align:right;&amp;quot;|60&lt;br /&gt;
|-&lt;br /&gt;
|Cost of Small Mana Potion || style=&amp;quot;text-align:right;&amp;quot;|85&lt;br /&gt;
|-&lt;br /&gt;
|Soul&#039;s Remnant founded || style=&amp;quot;text-align:right;&amp;quot;|16&lt;br /&gt;
|-&lt;br /&gt;
|# of NPCs in Spawn || style=&amp;quot;text-align:right;&amp;quot;|06&lt;br /&gt;
|-&lt;br /&gt;
|Kmitty || style=&amp;quot;text-align:right;&amp;quot;|01&lt;br /&gt;
|-&lt;br /&gt;
|Magic level for Gravity Well || style=&amp;quot;text-align:right;&amp;quot;|20&lt;br /&gt;
|-&lt;br /&gt;
|Member Requirement for lv5 Guild || style=&amp;quot;text-align:right;&amp;quot;|04&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After all questions have been answered correctly, the next stage will be made available!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stage 4&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*The Barrels of Know-What-You&#039;re-Doing-Please-And-Be-Patient-With-Your-Party-Members&lt;br /&gt;
After moving your way up the path in front of you, you&#039;ll be presented with 6 barrels arranged like this:&lt;br /&gt;
   1&amp;lt;br&amp;gt; 2|3&amp;lt;br&amp;gt;4|5|6&lt;br /&gt;
Some of you already know where this is going. Regardless, the following information should be helpful for all.&lt;br /&gt;
&lt;br /&gt;
In order to clear this stage, the party leader must talk to the NPC while three party members stand on top of the correct barrels. &amp;lt;br&amp;gt;Which barrels are correct are randomly chosen, so this stage is the most likely to vary in time taken. Sometimes it will be cleared instantly! Other times, less so.&lt;br /&gt;
&lt;br /&gt;
The most common method of clearing this stage is to have party members stand on barrel positions 1·2·3. &amp;lt;br&amp;gt;#3 will move the most, #2 will likely move a little, and #1 is most likely to not move at all. &lt;br /&gt;
&lt;br /&gt;
Then barrel positions are tested in the following order:&amp;lt;br&amp;gt;&lt;br /&gt;
1·2·3 → 1·2·4 → 1·2·5 → 1·2·6 → 1·3·4 → 1·3·5 → 1·3·6 → 1·4·5 → 1·4·6 → 1·5·6 → 2·3·4 → 2·3·5 → 2·3·6 → 2·4·5 → 2·4·6 → 2·5·6 → 3·4·5 → 3·4·6 → 3·5·6 → 4·5·6  &lt;br /&gt;
&lt;br /&gt;
Success will lead you to the Final Boss!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stage 5&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Boss Fight&lt;br /&gt;
Down below, the giant blue slime waits to be challenged! It will occasionally lob its globs of water and slime at you and your party members, so watch out for that. &lt;br /&gt;
&lt;br /&gt;
One important detail to note is that &#039;&#039;the arena has no walls on the side&#039;&#039;, so don&#039;t rely on wall jumps to get yourself out of corners. &lt;br /&gt;
&lt;br /&gt;
After defeated the boss, it will drop what the NPC is looking for. It will also sometimes drop a [[Blue Slime Piece]], which is needed for Shepherd&#039;s 3rd [[Quests#Shepherd At the Beach|Quest]].&lt;br /&gt;
&lt;br /&gt;
Once the party leader speaks with the NPC, the stage will be cleared!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clear Room&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Collect and Leave&lt;br /&gt;
One final room to celebrate in. When you&#039;re ready to leave, talk to the NPC.&lt;br /&gt;
&lt;br /&gt;
After leaving, you will be granted Player EXP as well as one random item as you are sent back to [[Secret Cove]].&lt;br /&gt;
&lt;br /&gt;
That random item will be one of the following options:&lt;br /&gt;
*[[Seashine Hook]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Rain Cloud]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Nurturing Gem]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Mystic Gem]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Calamity Gem]]&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Cooked Trout]] x3&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Mana Potion]] x3&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Marshmallow]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Marno</name></author>
	</entry>
	<entry>
		<id>https://sro.wiki/index.php?title=Divine_Blessing&amp;diff=4786</id>
		<title>Divine Blessing</title>
		<link rel="alternate" type="text/html" href="https://sro.wiki/index.php?title=Divine_Blessing&amp;diff=4786"/>
		<updated>2025-10-17T22:07:31Z</updated>

		<summary type="html">&lt;p&gt;Marno: /* General Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; Combat Skills are constantly being rebalanced, so be aware that some of the numbers and details here may be inaccurate.&amp;lt;br&amp;gt;It is for that reason that we provide a general description along with the in-game description.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 0 auto; width:100%&amp;quot; |&lt;br /&gt;
|style=&amp;quot;width:25%; background-color:#464340;padding:30px; text-align: center; vertical-align: middle;&amp;quot;|[[File:Divine blessing 256.png|150px|link=]]&lt;br /&gt;
|style=&amp;quot;width:25%;padding-left:20px;vertical-align:top;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Activate:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Activate /&amp;gt;3 points&amp;lt;section end=Activate /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#e28080&amp;quot;&amp;gt; Melee&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#cecd80&amp;quot;&amp;gt; Range&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#80d9e2&amp;quot;&amp;gt; Magic&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#db95d1&amp;quot;&amp;gt; Faith&amp;lt;/span&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span&amp;gt;&#039;&#039;&#039;Category:&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#db95d1&amp;quot;&amp;gt; Faith&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;section begin=CD /&amp;gt;5.0s&amp;lt;section end=CD /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:25%;padding-left:20px;vertical-align:top;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Power:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Power /&amp;gt;N/A&amp;lt;section end=Power /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#e28080&amp;quot;&amp;gt; Melee&amp;lt;/span&amp;gt; &amp;lt;section begin=meleeScaling /&amp;gt;&amp;lt;section end=meleeScaling /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#cecd80&amp;quot;&amp;gt; Range&amp;lt;/span&amp;gt; &amp;lt;section begin=rangeScaling /&amp;gt;&amp;lt;section end=rangeScaling /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#80d9e2&amp;quot;&amp;gt; Magic&amp;lt;/span&amp;gt; &amp;lt;section begin=magicScaling /&amp;gt;&amp;lt;section end=magicScaling /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#db95d1&amp;quot;&amp;gt; Faith&amp;lt;/span&amp;gt; &amp;lt;section begin=faithScaling /&amp;gt;&amp;lt;section end=faithScaling /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#61D679&amp;quot;&amp;gt; Health&amp;lt;/span&amp;gt; &amp;lt;section begin=healthScaling /&amp;gt;&amp;lt;section end=healthScaling /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#63a5e0&amp;quot;&amp;gt; Mana&amp;lt;/span&amp;gt; &amp;lt;section begin=manaScaling /&amp;gt;&amp;lt;section end=manaScaling /&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scaling:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Cost /&amp;gt;8 MP&amp;lt;section end=Cost /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:100%;padding-left:20px;vertical-align:top;&amp;quot;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Size:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mob Amount:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Mob /&amp;gt;N/A&amp;lt;section end=Mob /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;section begin=D /&amp;gt;45s + 3s/Lv&amp;lt;section end=D /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
==Requirement(s)==&lt;br /&gt;
Lv 20 Faith Passive&lt;br /&gt;
&lt;br /&gt;
==Level Materials==&lt;br /&gt;
25 [[Dull Ghostly Essence]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 9&amp;lt;br&amp;gt;&lt;br /&gt;
10 [[Ice Essence]]&amp;lt;br&amp;gt;&lt;br /&gt;
10 [[Ghostly Essence]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 [[Dull Dungeon Crystal]]&amp;lt;br&amp;gt;&lt;br /&gt;
9500 Soul Crystal&amp;lt;br&amp;gt;&lt;br /&gt;
1 [[Energetic Soul]]&lt;br /&gt;
&lt;br /&gt;
==General Description==&lt;br /&gt;
Who doesn&#039;t love bonus EXP?!&lt;br /&gt;
&lt;br /&gt;
If you or one of your reliable party members can level Faith passive high enough to learn Diving Blessing, then you&#039;ll start getting tons more EXP!&lt;br /&gt;
&lt;br /&gt;
You should try and be careful about potentially overriding the Diving Blessing of another player as well. A lower level Divine Blessing can and will take the place of a higher level one, so be sure to communicate this type of thing to everyone in the party to maximize those EXP benefits.&lt;br /&gt;
&lt;br /&gt;
==In-Game Description==&lt;br /&gt;
Bless yourself and nearby allies in your party. Increasing their exp gain by 3%(+3.5%/lv) and skill exp gain by 3%(+3%/lv)&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Faith]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Melee]]&lt;br /&gt;
[[Category:Range]]&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Faith]]&lt;br /&gt;
[[Category:MeleeScaling]]&lt;br /&gt;
[[Category:RangeScaling]]&lt;br /&gt;
[[Category:MagicScaling]]&lt;br /&gt;
[[Category:FaithScaling]]&lt;br /&gt;
[[Category:HealthScaling]]&lt;br /&gt;
[[Category:ManaScaling]]&lt;br /&gt;
[[Category:Gathering]]&lt;br /&gt;
[[Category:Crafting]]&lt;br /&gt;
[[Category:Life]]&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Marno</name></author>
	</entry>
	<entry>
		<id>https://sro.wiki/index.php?title=Divine_Blessing&amp;diff=4785</id>
		<title>Divine Blessing</title>
		<link rel="alternate" type="text/html" href="https://sro.wiki/index.php?title=Divine_Blessing&amp;diff=4785"/>
		<updated>2025-10-17T21:45:36Z</updated>

		<summary type="html">&lt;p&gt;Marno: /* Level Materials */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; Combat Skills are constantly being rebalanced, so be aware that some of the numbers and details here may be inaccurate.&amp;lt;br&amp;gt;It is for that reason that we provide a general description along with the in-game description.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 0 auto; width:100%&amp;quot; |&lt;br /&gt;
|style=&amp;quot;width:25%; background-color:#464340;padding:30px; text-align: center; vertical-align: middle;&amp;quot;|[[File:Divine blessing 256.png|150px|link=]]&lt;br /&gt;
|style=&amp;quot;width:25%;padding-left:20px;vertical-align:top;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Activate:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Activate /&amp;gt;3 points&amp;lt;section end=Activate /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#e28080&amp;quot;&amp;gt; Melee&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#cecd80&amp;quot;&amp;gt; Range&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#80d9e2&amp;quot;&amp;gt; Magic&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#db95d1&amp;quot;&amp;gt; Faith&amp;lt;/span&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span&amp;gt;&#039;&#039;&#039;Category:&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#db95d1&amp;quot;&amp;gt; Faith&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;section begin=CD /&amp;gt;5.0s&amp;lt;section end=CD /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:25%;padding-left:20px;vertical-align:top;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Power:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Power /&amp;gt;N/A&amp;lt;section end=Power /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#e28080&amp;quot;&amp;gt; Melee&amp;lt;/span&amp;gt; &amp;lt;section begin=meleeScaling /&amp;gt;&amp;lt;section end=meleeScaling /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#cecd80&amp;quot;&amp;gt; Range&amp;lt;/span&amp;gt; &amp;lt;section begin=rangeScaling /&amp;gt;&amp;lt;section end=rangeScaling /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#80d9e2&amp;quot;&amp;gt; Magic&amp;lt;/span&amp;gt; &amp;lt;section begin=magicScaling /&amp;gt;&amp;lt;section end=magicScaling /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#db95d1&amp;quot;&amp;gt; Faith&amp;lt;/span&amp;gt; &amp;lt;section begin=faithScaling /&amp;gt;&amp;lt;section end=faithScaling /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#61D679&amp;quot;&amp;gt; Health&amp;lt;/span&amp;gt; &amp;lt;section begin=healthScaling /&amp;gt;&amp;lt;section end=healthScaling /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#63a5e0&amp;quot;&amp;gt; Mana&amp;lt;/span&amp;gt; &amp;lt;section begin=manaScaling /&amp;gt;&amp;lt;section end=manaScaling /&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scaling:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Cost /&amp;gt;8 MP&amp;lt;section end=Cost /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:100%;padding-left:20px;vertical-align:top;&amp;quot;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Size:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mob Amount:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Mob /&amp;gt;N/A&amp;lt;section end=Mob /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;section begin=D /&amp;gt;45s + 3s/Lv&amp;lt;section end=D /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
==Requirement(s)==&lt;br /&gt;
Lv 20 Faith Passive&lt;br /&gt;
&lt;br /&gt;
==Level Materials==&lt;br /&gt;
25 [[Dull Ghostly Essence]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Level 9&amp;lt;br&amp;gt;&lt;br /&gt;
10 [[Ice Essence]]&amp;lt;br&amp;gt;&lt;br /&gt;
10 [[Ghostly Essence]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 [[Dull Dungeon Crystal]]&amp;lt;br&amp;gt;&lt;br /&gt;
9500 Soul Crystal&amp;lt;br&amp;gt;&lt;br /&gt;
1 [[Energetic Soul]]&lt;br /&gt;
&lt;br /&gt;
==General Description==&lt;br /&gt;
Who doesn&#039;t love bonus EXP?!&lt;br /&gt;
&lt;br /&gt;
If you or one of your reliable party members can level Faith passive high enough to learn Diving Blessing, it&#039;s worth noting that when the In-Game Description says &amp;quot;nearby allies&amp;quot; it means you just have to be in the same map. The &amp;quot;range&amp;quot; is technically infinite!&lt;br /&gt;
&lt;br /&gt;
You should try and be careful about potentially overriding the Diving Blessing of another player as well. A lower level Divine Blessing can and will take the place of a higher level one, so be sure to communicate this type of thing to everyone in the party to maximize those EXP benefits.&lt;br /&gt;
&lt;br /&gt;
==In-Game Description==&lt;br /&gt;
Bless yourself and nearby allies in your party. Increasing their exp gain by 3%(+3.5%/lv) and skill exp gain by 3%(+3%/lv)&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Faith]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Melee]]&lt;br /&gt;
[[Category:Range]]&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Faith]]&lt;br /&gt;
[[Category:MeleeScaling]]&lt;br /&gt;
[[Category:RangeScaling]]&lt;br /&gt;
[[Category:MagicScaling]]&lt;br /&gt;
[[Category:FaithScaling]]&lt;br /&gt;
[[Category:HealthScaling]]&lt;br /&gt;
[[Category:ManaScaling]]&lt;br /&gt;
[[Category:Gathering]]&lt;br /&gt;
[[Category:Crafting]]&lt;br /&gt;
[[Category:Life]]&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Marno</name></author>
	</entry>
	<entry>
		<id>https://sro.wiki/index.php?title=Slime_Garden&amp;diff=4782</id>
		<title>Slime Garden</title>
		<link rel="alternate" type="text/html" href="https://sro.wiki/index.php?title=Slime_Garden&amp;diff=4782"/>
		<updated>2025-10-17T21:38:52Z</updated>

		<summary type="html">&lt;p&gt;Marno: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
[[File:GardenEnt.png|link=||center|frame|Dungeon entrance in [[Behind The Garden]].]]&lt;br /&gt;
{{DungeonPaste&lt;br /&gt;
|Name=&lt;br /&gt;
Slime Garden&lt;br /&gt;
|NBossM=&lt;br /&gt;
• [[Slime]]&amp;lt;br&amp;gt;• [[Slip]]&amp;lt;br&amp;gt;• [[Angeling]]&amp;lt;br&amp;gt;&lt;br /&gt;
|NBossR=&lt;br /&gt;
• [[Grassy Dungeon Essence]] x1 &amp;lt;br&amp;gt;• [[Generic Dungeon Essence]] x1&amp;lt;br&amp;gt;• [[Red Aura]]&amp;lt;br&amp;gt;• Dull Essences&amp;lt;br&amp;gt;• [[Energetic Soul]]&amp;lt;br&amp;gt;• [[Ambitious Soul]]&amp;lt;br&amp;gt;• [[Nurturing Gem]]&amp;lt;br&amp;gt;• [[Mystic Gem]]&amp;lt;br&amp;gt;• [[Calamity Gem]]&amp;lt;br&amp;gt;• [[Marshmallow]]&amp;lt;br&amp;gt;• [[Iron Ore]]&amp;lt;br&amp;gt;• [[Refined Fiber]]&amp;lt;br&amp;gt;&lt;br /&gt;
|NLootM=&lt;br /&gt;
• [[Squishling]]&amp;lt;br&amp;gt;• [[Flowsnail]]&amp;lt;br&amp;gt;&lt;br /&gt;
|NLootR=&lt;br /&gt;
• Dull Essences&amp;lt;br&amp;gt;• [[Energetic Soul]]&amp;lt;br&amp;gt;• [[Ambitious Soul]]&amp;lt;br&amp;gt;• [[Nurturing Gem]]&amp;lt;br&amp;gt;• [[Mystic Gem]]&amp;lt;br&amp;gt;• [[Calamity Gem]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|NKeyM=&lt;br /&gt;
• [[Slip]]&amp;lt;br&amp;gt;• [[Licki]]&amp;lt;br&amp;gt;&lt;br /&gt;
|NStandardM=&lt;br /&gt;
• [[Cloudsheep]]&amp;lt;br&amp;gt;• [[Black Cloudsheep]]&amp;lt;br&amp;gt;&lt;br /&gt;
|HBossR=&lt;br /&gt;
• [[Grassy Dungeon Essence]] x2&amp;lt;br&amp;gt;• [[Generic Dungeon Essence]] x2&amp;lt;br&amp;gt;&lt;br /&gt;
|EBossR=&lt;br /&gt;
• [[Grassy Dungeon Essence]] x3&amp;lt;br&amp;gt;• [[Generic Dungeon Essence]] x3&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Dungeon]]&lt;/div&gt;</summary>
		<author><name>Marno</name></author>
	</entry>
	<entry>
		<id>https://sro.wiki/index.php?title=Whirlwind&amp;diff=4759</id>
		<title>Whirlwind</title>
		<link rel="alternate" type="text/html" href="https://sro.wiki/index.php?title=Whirlwind&amp;diff=4759"/>
		<updated>2025-10-17T20:32:30Z</updated>

		<summary type="html">&lt;p&gt;Marno: /* General Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; Combat Skills are constantly being rebalanced, so be aware that some of the numbers and details here may be inaccurate.&amp;lt;br&amp;gt;It is for that reason that we provide a general description along with the in-game description.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 0 auto; width:100%&amp;quot; |&lt;br /&gt;
|style=&amp;quot;width:25%; background-color:#464340;padding:30px; text-align: center; vertical-align: middle;&amp;quot;|[[File:WhirlwindIcon.png|150px|link=]]&lt;br /&gt;
|style=&amp;quot;width:25%;padding-left:20px;vertical-align:top;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Activate:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Activate /&amp;gt;4 points&amp;lt;section end=Activate /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#e28080&amp;quot;&amp;gt; Melee&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#cecd80&amp;quot;&amp;gt; Range&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#80d9e2&amp;quot;&amp;gt; Magic&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#db95d1&amp;quot;&amp;gt; Faith&amp;lt;/span&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span&amp;gt;&#039;&#039;&#039;Category:&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#e28080&amp;quot;&amp;gt; Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;section begin=CD /&amp;gt;9.0s&amp;lt;section end=CD /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:25%;padding-left:20px;vertical-align:top;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Power:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Power /&amp;gt;20 + 10/Lv&amp;lt;section end=Power /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#e28080&amp;quot;&amp;gt; Melee&amp;lt;/span&amp;gt; &amp;lt;section begin=meleeScaling /&amp;gt;&amp;lt;section end=meleeScaling /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#cecd80&amp;quot;&amp;gt; Range&amp;lt;/span&amp;gt; &amp;lt;section begin=rangeScaling /&amp;gt;&amp;lt;section end=rangeScaling /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#80d9e2&amp;quot;&amp;gt; Magic&amp;lt;/span&amp;gt; &amp;lt;section begin=magicScaling /&amp;gt;&amp;lt;section end=magicScaling /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#db95d1&amp;quot;&amp;gt; Faith&amp;lt;/span&amp;gt; &amp;lt;section begin=faithScaling /&amp;gt;&amp;lt;section end=faithScaling /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#61D679&amp;quot;&amp;gt; Health&amp;lt;/span&amp;gt; &amp;lt;section begin=healthScaling /&amp;gt;&amp;lt;section end=healthScaling /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#63a5e0&amp;quot;&amp;gt; Mana&amp;lt;/span&amp;gt; &amp;lt;section begin=manaScaling /&amp;gt;&amp;lt;section end=manaScaling /&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scaling:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#e28080&amp;quot;&amp;gt; Melee&amp;lt;/span&amp;gt; &amp;lt;section begin=meleeScaling /&amp;gt;103.6% + 13.2%/Lv&amp;lt;section end=meleeScaling /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#db95d1&amp;quot;&amp;gt; Faith&amp;lt;/span&amp;gt; &amp;lt;section begin=faithScaling /&amp;gt;95.6% + 12.2%/Lv&amp;lt;section end=faithScaling /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#80d9e2&amp;quot;&amp;gt; Magic&amp;lt;/span&amp;gt; &amp;lt;section begin=magicScaling /&amp;gt;105.6% + 13.2%/Lv&amp;lt;section end=magicScaling /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Cost /&amp;gt;9 MP&amp;lt;section end=Cost /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:100%;padding-left:20px;vertical-align:top;&amp;quot;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Size:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mob Amount:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Mob /&amp;gt;3&amp;lt;section end=Mob /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;section begin=D /&amp;gt;3.05s&amp;lt;section end=D /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
==Requirement(s)==&lt;br /&gt;
Lv 12 Magic Passive and Level 30 Melee Passive&lt;br /&gt;
&lt;br /&gt;
==General Description==&lt;br /&gt;
*This is considered a Channeled skill. During its duration, the only other skills you can use are [[Dash]] and [[Blink]].&lt;br /&gt;
&lt;br /&gt;
You don&#039;t just create a whirlwind, you &#039;&#039;become&#039;&#039; the whirlwind! During its channel you can move and jump around, dealing damage to enemies and sucking them in.&lt;br /&gt;
&lt;br /&gt;
Be warned, however. Channeled skills lock you out of most other skills, so have some helpful [[:Category:Consumable|consumables]] handy perhaps!&lt;br /&gt;
&lt;br /&gt;
==In-Game Description==&lt;br /&gt;
Create a whirlwind  that suck in the enemies towards you. You gain bonus movement speed, jump and 25(+5/lv)(+0.15/INT) shield upon using the skill.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;this skill creates &#039;fun and engaging&#039; hunt&amp;quot; - P&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Melee]]&lt;br /&gt;
[[Category:MeleeScaling]]&lt;br /&gt;
[[Category:FaithScaling]]&lt;br /&gt;
[[Category:MagicScaling]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Melee]]&lt;br /&gt;
[[Category:Range]]&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Faith]]&lt;br /&gt;
[[Category:MeleeScaling]]&lt;br /&gt;
[[Category:RangeScaling]]&lt;br /&gt;
[[Category:MagicScaling]]&lt;br /&gt;
[[Category:FaithScaling]]&lt;br /&gt;
[[Category:HealthScaling]]&lt;br /&gt;
[[Category:ManaScaling]]&lt;br /&gt;
[[Category:Gathering]]&lt;br /&gt;
[[Category:Crafting]]&lt;br /&gt;
[[Category:Life]]&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Marno</name></author>
	</entry>
	<entry>
		<id>https://sro.wiki/index.php?title=Shield_Slam&amp;diff=4758</id>
		<title>Shield Slam</title>
		<link rel="alternate" type="text/html" href="https://sro.wiki/index.php?title=Shield_Slam&amp;diff=4758"/>
		<updated>2025-10-17T20:31:57Z</updated>

		<summary type="html">&lt;p&gt;Marno: /* General Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; Combat Skills are constantly being rebalanced, so be aware that some of the numbers and details here may be inaccurate.&amp;lt;br&amp;gt;It is for that reason that we provide a general description along with the in-game description.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 0 auto; width:100%&amp;quot; |&lt;br /&gt;
|style=&amp;quot;width:25%; background-color:#464340;padding:30px; text-align: center; vertical-align: middle;&amp;quot;|[[File:Shield slam 256.png|150px|link=]]&lt;br /&gt;
|style=&amp;quot;width:25%;padding-left:20px;vertical-align:top;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Activate:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Activate /&amp;gt;3 points&amp;lt;section end=Activate /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#e28080&amp;quot;&amp;gt; Melee&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#cecd80&amp;quot;&amp;gt; Range&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#80d9e2&amp;quot;&amp;gt; Magic&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#db95d1&amp;quot;&amp;gt; Faith&amp;lt;/span&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span&amp;gt;&#039;&#039;&#039;Category:&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#e28080&amp;quot;&amp;gt; Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;section begin=CD /&amp;gt;3.9s&amp;lt;section end=CD /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:25%;padding-left:20px;vertical-align:top;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Power:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Power /&amp;gt;60 + 30/Lv&amp;lt;section end=Power /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#e28080&amp;quot;&amp;gt; Melee&amp;lt;/span&amp;gt; &amp;lt;section begin=meleeScaling /&amp;gt;&amp;lt;section end=meleeScaling /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#cecd80&amp;quot;&amp;gt; Range&amp;lt;/span&amp;gt; &amp;lt;section begin=rangeScaling /&amp;gt;&amp;lt;section end=rangeScaling /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#80d9e2&amp;quot;&amp;gt; Magic&amp;lt;/span&amp;gt; &amp;lt;section begin=magicScaling /&amp;gt;&amp;lt;section end=magicScaling /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#db95d1&amp;quot;&amp;gt; Faith&amp;lt;/span&amp;gt; &amp;lt;section begin=faithScaling /&amp;gt;&amp;lt;section end=faithScaling /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#61D679&amp;quot;&amp;gt; Health&amp;lt;/span&amp;gt; &amp;lt;section begin=healthScaling /&amp;gt;&amp;lt;section end=healthScaling /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#63a5e0&amp;quot;&amp;gt; Mana&amp;lt;/span&amp;gt; &amp;lt;section begin=manaScaling /&amp;gt;&amp;lt;section end=manaScaling /&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scaling:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#e28080&amp;quot;&amp;gt; Melee&amp;lt;/span&amp;gt; &amp;lt;section begin=meleeScaling /&amp;gt;839% + 92%/Lv&amp;lt;section end=meleeScaling /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#db95d1&amp;quot;&amp;gt; Faith&amp;lt;/span&amp;gt; &amp;lt;section begin=faithScaling /&amp;gt;640% + 90%/Lv&amp;lt;section end=faithScaling /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#80d9e2&amp;quot;&amp;gt; Magic&amp;lt;/span&amp;gt; &amp;lt;section begin=magicScaling /&amp;gt;612% + 86%/Lv&amp;lt;section end=magicScaling /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Cost /&amp;gt;2 MP&amp;lt;section end=Cost /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:100%;padding-left:20px;vertical-align:top;&amp;quot;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Size:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mob Amount:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Mob /&amp;gt;1&amp;lt;section end=Mob /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;section begin=D /&amp;gt;0.5s&amp;lt;section end=D /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
==Requirement(s)==&lt;br /&gt;
Lv 15 Melee Passive&lt;br /&gt;
&lt;br /&gt;
==General Description==&lt;br /&gt;
*This is considered a Channeled skill. During its duration, the only other skills you can use are [[Dash]] and [[Blink]]. Dash &#039;&#039;will&#039;&#039; cancel this skill, though.&lt;br /&gt;
&lt;br /&gt;
Shield Slam deals some heavy damage, &#039;&#039;and&#039;&#039; it is also a wonderful movement ability! &lt;br /&gt;
&lt;br /&gt;
For example, When used in the air or when falling off a platform, you lose verticality much slower than normal. That, along with the fact that you ramp up in speed pretty quickly while using this skill, you can travel decently far if you don&#039;t hit an enemy! &lt;br /&gt;
&lt;br /&gt;
That being said, the skill does in fact track enemies a little, so it can be difficult to go the full length if you&#039;re surrounded. Keep that in mind when thinking of making your escape, and stay safe!&lt;br /&gt;
&lt;br /&gt;
==In-Game Description==&lt;br /&gt;
Slam into the nearest enemy, dealing massive damage.&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Melee]]&lt;br /&gt;
[[Category:MeleeScaling]]&lt;br /&gt;
[[Category:FaithScaling]]&lt;br /&gt;
[[Category:MagicScaling]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Melee]]&lt;br /&gt;
[[Category:Range]]&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Faith]]&lt;br /&gt;
[[Category:MeleeScaling]]&lt;br /&gt;
[[Category:RangeScaling]]&lt;br /&gt;
[[Category:MagicScaling]]&lt;br /&gt;
[[Category:FaithScaling]]&lt;br /&gt;
[[Category:HealthScaling]]&lt;br /&gt;
[[Category:ManaScaling]]&lt;br /&gt;
[[Category:Gathering]]&lt;br /&gt;
[[Category:Crafting]]&lt;br /&gt;
[[Category:Life]]&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Marno</name></author>
	</entry>
	<entry>
		<id>https://sro.wiki/index.php?title=Star_Fall&amp;diff=4757</id>
		<title>Star Fall</title>
		<link rel="alternate" type="text/html" href="https://sro.wiki/index.php?title=Star_Fall&amp;diff=4757"/>
		<updated>2025-10-17T20:31:20Z</updated>

		<summary type="html">&lt;p&gt;Marno: /* General Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; Combat Skills are constantly being rebalanced, so be aware that some of the numbers and details here may be inaccurate.&amp;lt;br&amp;gt;It is for that reason that we provide a general description along with the in-game description.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 0 auto; width:100%&amp;quot; |&lt;br /&gt;
|style=&amp;quot;width:25%; background-color:#464340;padding:30px; text-align: center; vertical-align: middle;&amp;quot;|[[File:Star fall 256.png|150px|link=]]&lt;br /&gt;
|style=&amp;quot;width:25%;padding-left:20px;vertical-align:top;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Activate:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Activate /&amp;gt;&amp;lt;section end=Activate /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#e28080&amp;quot;&amp;gt; Melee&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#cecd80&amp;quot;&amp;gt; Range&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#80d9e2&amp;quot;&amp;gt; Magic&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#db95d1&amp;quot;&amp;gt; Faith&amp;lt;/span&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span&amp;gt;&#039;&#039;&#039;Category:&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#80d9e2&amp;quot;&amp;gt; Magic&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;section begin=CD /&amp;gt;7.5s&amp;lt;section end=CD /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:25%;padding-left:20px;vertical-align:top;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Power:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Power /&amp;gt;16 + 8/Lv&amp;lt;section end=Power /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#e28080&amp;quot;&amp;gt; Melee&amp;lt;/span&amp;gt; &amp;lt;section begin=meleeScaling /&amp;gt;&amp;lt;section end=meleeScaling /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#cecd80&amp;quot;&amp;gt; Range&amp;lt;/span&amp;gt; &amp;lt;section begin=rangeScaling /&amp;gt;&amp;lt;section end=rangeScaling /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#80d9e2&amp;quot;&amp;gt; Magic&amp;lt;/span&amp;gt; &amp;lt;section begin=magicScaling /&amp;gt;&amp;lt;section end=magicScaling /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#db95d1&amp;quot;&amp;gt; Faith&amp;lt;/span&amp;gt; &amp;lt;section begin=faithScaling /&amp;gt;&amp;lt;section end=faithScaling /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#61D679&amp;quot;&amp;gt; Health&amp;lt;/span&amp;gt; &amp;lt;section begin=healthScaling /&amp;gt;&amp;lt;section end=healthScaling /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#63a5e0&amp;quot;&amp;gt; Mana&amp;lt;/span&amp;gt; &amp;lt;section begin=manaScaling /&amp;gt;&amp;lt;section end=manaScaling /&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scaling:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#80d9e2&amp;quot;&amp;gt; Magic&amp;lt;/span&amp;gt; &amp;lt;section begin=magicScaling /&amp;gt;24% + 12.5%/Lv&amp;lt;section end=magicScaling /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#cecd80&amp;quot;&amp;gt; Range&amp;lt;/span&amp;gt; &amp;lt;section begin=rangeScaling /&amp;gt;22% + 11%/Lv&amp;lt;section end=rangeScaling /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Cost /&amp;gt;12 MP&amp;lt;section end=Cost /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:100%;padding-left:20px;vertical-align:top;&amp;quot;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Size:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mob Amount:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Mob /&amp;gt;1&amp;lt;section end=Mob /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;section begin=D /&amp;gt;5s&amp;lt;section end=D /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
==Requirement(s)==&lt;br /&gt;
Lv 30 Magic Passive&lt;br /&gt;
&lt;br /&gt;
==Level Materials==&lt;br /&gt;
10 [[Raging Essence]]&amp;lt;br&amp;gt;&lt;br /&gt;
10 [[Ghostly Essence]]&lt;br /&gt;
&lt;br /&gt;
==General Description==&lt;br /&gt;
*This is considered a Channeled skill. During its duration, the only other skills you can use are [[Dash]] and [[Blink]].&lt;br /&gt;
&lt;br /&gt;
The duration listed accounts for the effect itself. The Channeling duration is much shorter, so don&#039;t worry about being &amp;quot;stuck&amp;quot; for 5s. You aren&#039;t.&lt;br /&gt;
&lt;br /&gt;
As for the skill itself, the falling stars actually ignore walls and object collision, and even track enemies very well. That, along with how large Star Fall&#039;s area of effect really is, makes it a very handy skill!&lt;br /&gt;
&lt;br /&gt;
If the stars should align, you can even combo Star Fall with Blink by positioning yourself under a platform and using Star Fall at just the right height to summon stars directly on top of enemies. Then, you can immediately blink on &#039;&#039;top&#039;&#039; of that platform and use other skills to DPS your target(s) down!&lt;br /&gt;
&lt;br /&gt;
It&#039;s a pretty skill, and it&#039;s pretty strong too!&lt;br /&gt;
&lt;br /&gt;
==In-Game Description==&lt;br /&gt;
Create a field that continuously generate a falling star, damaging enemy upon hit.&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:MagicScaling]]&lt;br /&gt;
[[Category:RangeScaling]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Melee]]&lt;br /&gt;
[[Category:Range]]&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Faith]]&lt;br /&gt;
[[Category:MeleeScaling]]&lt;br /&gt;
[[Category:RangeScaling]]&lt;br /&gt;
[[Category:MagicScaling]]&lt;br /&gt;
[[Category:FaithScaling]]&lt;br /&gt;
[[Category:HealthScaling]]&lt;br /&gt;
[[Category:ManaScaling]]&lt;br /&gt;
[[Category:Gathering]]&lt;br /&gt;
[[Category:Crafting]]&lt;br /&gt;
[[Category:Life]]&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Marno</name></author>
	</entry>
	<entry>
		<id>https://sro.wiki/index.php?title=Arrow_Storm&amp;diff=4756</id>
		<title>Arrow Storm</title>
		<link rel="alternate" type="text/html" href="https://sro.wiki/index.php?title=Arrow_Storm&amp;diff=4756"/>
		<updated>2025-10-17T20:31:03Z</updated>

		<summary type="html">&lt;p&gt;Marno: /* General Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; Combat Skills are constantly being rebalanced, so be aware that some of the numbers and details here may be inaccurate.&amp;lt;br&amp;gt;It is for that reason that we provide a general description along with the in-game description.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 0 auto; width:100%&amp;quot; |&lt;br /&gt;
|style=&amp;quot;width:25%; background-color:#464340;padding:30px; text-align: center; vertical-align: middle;&amp;quot;|[[File:spr_skillicon_arrow_rain_scaled_16x.png|150px|link=]]&lt;br /&gt;
|style=&amp;quot;width:25%;padding-left:20px;vertical-align:top;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Activate:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Activate /&amp;gt;3 points&amp;lt;section end=Activate /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#e28080&amp;quot;&amp;gt; Melee&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#cecd80&amp;quot;&amp;gt; Range&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#80d9e2&amp;quot;&amp;gt; Magic&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#db95d1&amp;quot;&amp;gt; Faith&amp;lt;/span&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span&amp;gt;&#039;&#039;&#039;Category:&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#cecd80&amp;quot;&amp;gt; Range&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;section begin=CD /&amp;gt;6.0s&amp;lt;section end=CD /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:25%;padding-left:20px;vertical-align:top;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Power:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Power /&amp;gt;17 + 8.5/Lv&amp;lt;section end=Power /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#e28080&amp;quot;&amp;gt; Melee&amp;lt;/span&amp;gt; &amp;lt;section begin=meleeScaling /&amp;gt;&amp;lt;section end=meleeScaling /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#cecd80&amp;quot;&amp;gt; Range&amp;lt;/span&amp;gt; &amp;lt;section begin=rangeScaling /&amp;gt;&amp;lt;section end=rangeScaling /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#80d9e2&amp;quot;&amp;gt; Magic&amp;lt;/span&amp;gt; &amp;lt;section begin=magicScaling /&amp;gt;&amp;lt;section end=magicScaling /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#db95d1&amp;quot;&amp;gt; Faith&amp;lt;/span&amp;gt; &amp;lt;section begin=faithScaling /&amp;gt;&amp;lt;section end=faithScaling /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#61D679&amp;quot;&amp;gt; Health&amp;lt;/span&amp;gt; &amp;lt;section begin=healthScaling /&amp;gt;&amp;lt;section end=healthScaling /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#63a5e0&amp;quot;&amp;gt; Mana&amp;lt;/span&amp;gt; &amp;lt;section begin=manaScaling /&amp;gt;&amp;lt;section end=manaScaling /&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scaling:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#80d9e2&amp;quot;&amp;gt; Magic&amp;lt;/span&amp;gt; &amp;lt;section begin=magicScaling /&amp;gt;30% + 20%/Lv&amp;lt;section end=magicScaling /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#cecd80&amp;quot;&amp;gt; Range&amp;lt;/span&amp;gt; &amp;lt;section begin=rangeScaling /&amp;gt;60% + 20%/Lv&amp;lt;section end=rangeScaling /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Cost /&amp;gt;9 MP&amp;lt;section end=Cost /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:100%;padding-left:20px;vertical-align:top;&amp;quot;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Size:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
135% + 2.5%/Lv&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mob Amount:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Mob /&amp;gt;1&amp;lt;section end=Mob /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;section begin=D /&amp;gt;1s&amp;lt;section end=D /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
==Requirement(s)==&lt;br /&gt;
Lv 5 Magic Passive and Lv 20 Range Passive&lt;br /&gt;
&lt;br /&gt;
==Level Materials==&lt;br /&gt;
15 [[Dull Raging Essence]]&lt;br /&gt;
&lt;br /&gt;
==General Description==&lt;br /&gt;
*This is considered a Channeled skill. During its duration, the only other skills you can use are [[Dash]] and [[Blink]].&lt;br /&gt;
&lt;br /&gt;
Like most arrow skills, while the skill is held down you will be shown a dotted line to indicate how the arrow will travel. Arrows will travel until they hit a target or hit some kind of terrain, which can make for some rewarding trick shot opportunities. Also like most arrow skills, you will hover in the air for as long as you have the skill held down.&lt;br /&gt;
&lt;br /&gt;
Arrow skills are not available for [[Skills#Macros|macros]]. Trying to do so will tell you that that skill is not available for macros.&lt;br /&gt;
&lt;br /&gt;
Arrow skills also share &amp;quot;aim&amp;quot;. After using one arrow skill, all other arrow skills will share the last direction and angle you aimed in.&lt;br /&gt;
&lt;br /&gt;
This skill mixes the behavior of both [[Soul Shot]] and [[Arrow Rain]], having its arrows arc and travel like Soul Shot but firing multiple at a time and being useful even at close range like Arrow Rain. To add on top of this, Arrow Storm fires 4 waves of arrows and you are considered Channeling while doing so. &lt;br /&gt;
&lt;br /&gt;
This skill sure is a doozy!&lt;br /&gt;
&lt;br /&gt;
==In-Game Description==&lt;br /&gt;
Hold to aim and release to begin the barrage of arrows up your enemies.&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Range]]&lt;br /&gt;
[[Category:MagicScaling]]&lt;br /&gt;
[[Category:RangeScaling]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Melee]]&lt;br /&gt;
[[Category:Range]]&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Faith]]&lt;br /&gt;
[[Category:MeleeScaling]]&lt;br /&gt;
[[Category:RangeScaling]]&lt;br /&gt;
[[Category:MagicScaling]]&lt;br /&gt;
[[Category:FaithScaling]]&lt;br /&gt;
[[Category:HealthScaling]]&lt;br /&gt;
[[Category:ManaScaling]]&lt;br /&gt;
[[Category:Gathering]]&lt;br /&gt;
[[Category:Crafting]]&lt;br /&gt;
[[Category:Life]]&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Marno</name></author>
	</entry>
	<entry>
		<id>https://sro.wiki/index.php?title=Flame_Barrage&amp;diff=4755</id>
		<title>Flame Barrage</title>
		<link rel="alternate" type="text/html" href="https://sro.wiki/index.php?title=Flame_Barrage&amp;diff=4755"/>
		<updated>2025-10-17T20:30:45Z</updated>

		<summary type="html">&lt;p&gt;Marno: /* General Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; Combat Skills are constantly being rebalanced, so be aware that some of the numbers and details here may be inaccurate.&amp;lt;br&amp;gt;It is for that reason that we provide a general description along with the in-game description.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 0 auto; width:100%&amp;quot; |&lt;br /&gt;
|style=&amp;quot;width:25%; background-color:#464340;padding:30px; text-align: center; vertical-align: middle;&amp;quot;|[[File:Flame_barrage_scaled_16x_pngcrushed.png|150px|link=]]&lt;br /&gt;
|style=&amp;quot;width:25%;padding-left:20px;vertical-align:top;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Activate:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Activate /&amp;gt;3 points&amp;lt;section end=Activate /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#e28080&amp;quot;&amp;gt; Melee&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#cecd80&amp;quot;&amp;gt; Range&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#80d9e2&amp;quot;&amp;gt; Magic&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#db95d1&amp;quot;&amp;gt; Faith&amp;lt;/span&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span&amp;gt;&#039;&#039;&#039;Category:&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#80d9e2&amp;quot;&amp;gt; Magic&amp;lt;/span&amp;gt; &amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;section begin=CD /&amp;gt;6.0s&amp;lt;section end=CD /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:25%;padding-left:20px;vertical-align:top;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Power:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Power /&amp;gt;13 + 6.5/Lv&amp;lt;section end=Power /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#e28080&amp;quot;&amp;gt; Melee&amp;lt;/span&amp;gt; &amp;lt;section begin=meleeScaling /&amp;gt;&amp;lt;section end=meleeScaling /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#cecd80&amp;quot;&amp;gt; Range&amp;lt;/span&amp;gt; &amp;lt;section begin=rangeScaling /&amp;gt;&amp;lt;section end=rangeScaling /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#80d9e2&amp;quot;&amp;gt; Magic&amp;lt;/span&amp;gt; &amp;lt;section begin=magicScaling /&amp;gt;&amp;lt;section end=magicScaling /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#db95d1&amp;quot;&amp;gt; Faith&amp;lt;/span&amp;gt; &amp;lt;section begin=faithScaling /&amp;gt;&amp;lt;section end=faithScaling /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#61D679&amp;quot;&amp;gt; Health&amp;lt;/span&amp;gt; &amp;lt;section begin=healthScaling /&amp;gt;&amp;lt;section end=healthScaling /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#63a5e0&amp;quot;&amp;gt; Mana&amp;lt;/span&amp;gt; &amp;lt;section begin=manaScaling /&amp;gt;&amp;lt;section end=manaScaling /&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scaling:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#db95d1&amp;quot;&amp;gt; Faith&amp;lt;/span&amp;gt; &amp;lt;section begin=faithScaling /&amp;gt;122% + 20%/Lv&amp;lt;section end=faithScaling /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#80d9e2&amp;quot;&amp;gt; Magic&amp;lt;/span&amp;gt; &amp;lt;section begin=magicScaling /&amp;gt;168% + 21%/Lv&amp;lt;section end=magicScaling /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Cost /&amp;gt;13 MP&amp;lt;section end=Cost /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:100%;padding-left:20px;vertical-align:top;&amp;quot;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Size:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
95% + 2.5%/Lv&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mob Amount:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Mob /&amp;gt;1&amp;lt;section end=Mob /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;section begin=D /&amp;gt;1.05s&amp;lt;section end=D /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
==Requirement(s)==&lt;br /&gt;
Lv 15 Magic Passive&lt;br /&gt;
&lt;br /&gt;
==General Description==&lt;br /&gt;
*This is considered a Channeled skill. During its duration, the only other skills you can use are [[Dash]] and [[Blink]].&lt;br /&gt;
&lt;br /&gt;
The flames act as typical projectiles, colliding with walls and such. While channeling this skill, you can use the Up key and Down key to aim the direction you&#039;re firing in &#039;&#039;while&#039;&#039; you&#039;re firing. &lt;br /&gt;
&lt;br /&gt;
Even though this skill doesn&#039;t gain any duration at higher levels, it&#039;s actually pretty easy to make it so you can use it nearly if not &#039;&#039;literally&#039;&#039; permanently! A good mix of Attack Speed and Skill Duration will get you there! &lt;br /&gt;
&lt;br /&gt;
And if you add Dash and/or Blink into your build to make it so you can move to your liking, you can become a Flame Barrage master!&lt;br /&gt;
&lt;br /&gt;
==In-Game Description==&lt;br /&gt;
Shoot fireballs in the aimed direction for a duration.&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:FaithScaling]]&lt;br /&gt;
[[Category:MagicScaling]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Melee]]&lt;br /&gt;
[[Category:Range]]&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Faith]]&lt;br /&gt;
[[Category:MeleeScaling]]&lt;br /&gt;
[[Category:RangeScaling]]&lt;br /&gt;
[[Category:MagicScaling]]&lt;br /&gt;
[[Category:FaithScaling]]&lt;br /&gt;
[[Category:HealthScaling]]&lt;br /&gt;
[[Category:ManaScaling]]&lt;br /&gt;
[[Category:Gathering]]&lt;br /&gt;
[[Category:Crafting]]&lt;br /&gt;
[[Category:Life]]&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Marno</name></author>
	</entry>
	<entry>
		<id>https://sro.wiki/index.php?title=Onslaught&amp;diff=4754</id>
		<title>Onslaught</title>
		<link rel="alternate" type="text/html" href="https://sro.wiki/index.php?title=Onslaught&amp;diff=4754"/>
		<updated>2025-10-17T20:30:03Z</updated>

		<summary type="html">&lt;p&gt;Marno: /* General Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; Combat Skills are constantly being rebalanced, so be aware that some of the numbers and details here may be inaccurate.&amp;lt;br&amp;gt;It is for that reason that we provide a general description along with the in-game description.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: 0 auto; width:100%&amp;quot; |&lt;br /&gt;
|style=&amp;quot;width:25%; background-color:#464340;padding:30px; text-align: center; vertical-align: middle;&amp;quot;|[[File:Onslaught 256.png|150px|link=]]&lt;br /&gt;
|style=&amp;quot;width:25%;padding-left:20px;vertical-align:top;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Activate:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Activate /&amp;gt;3 points&amp;lt;section end=Activate /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#e28080&amp;quot;&amp;gt; Melee&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#cecd80&amp;quot;&amp;gt; Range&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#80d9e2&amp;quot;&amp;gt; Magic&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#db95d1&amp;quot;&amp;gt; Faith&amp;lt;/span&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span&amp;gt;&#039;&#039;&#039;Category:&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#e28080&amp;quot;&amp;gt; Melee&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cooldown:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;section begin=CD /&amp;gt;5.2s&amp;lt;section end=CD /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:25%;padding-left:20px;vertical-align:top;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Power:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Power /&amp;gt;10 + 5/Lv&amp;lt;section end=Power /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#e28080&amp;quot;&amp;gt; Melee&amp;lt;/span&amp;gt; &amp;lt;section begin=meleeScaling /&amp;gt;&amp;lt;section end=meleeScaling /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#cecd80&amp;quot;&amp;gt; Range&amp;lt;/span&amp;gt; &amp;lt;section begin=rangeScaling /&amp;gt;&amp;lt;section end=rangeScaling /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#80d9e2&amp;quot;&amp;gt; Magic&amp;lt;/span&amp;gt; &amp;lt;section begin=magicScaling /&amp;gt;&amp;lt;section end=magicScaling /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#db95d1&amp;quot;&amp;gt; Faith&amp;lt;/span&amp;gt; &amp;lt;section begin=faithScaling /&amp;gt;&amp;lt;section end=faithScaling /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#61D679&amp;quot;&amp;gt; Health&amp;lt;/span&amp;gt; &amp;lt;section begin=healthScaling /&amp;gt;&amp;lt;section end=healthScaling /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#63a5e0&amp;quot;&amp;gt; Mana&amp;lt;/span&amp;gt; &amp;lt;section begin=manaScaling /&amp;gt;&amp;lt;section end=manaScaling /&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scaling:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#e28080&amp;quot;&amp;gt; Melee&amp;lt;/span&amp;gt; &amp;lt;section begin=meleeScaling /&amp;gt;108% + 12%/Lv&amp;lt;section end=meleeScaling /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#80d9e2&amp;quot;&amp;gt; Magic&amp;lt;/span&amp;gt; &amp;lt;section begin=magicScaling /&amp;gt;90% + 10%/Lv&amp;lt;section end=magicScaling /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:black;background:#cecd80&amp;quot;&amp;gt; Range&amp;lt;/span&amp;gt; &amp;lt;section begin=rangeScaling /&amp;gt;99% + 12%/Lv&amp;lt;section end=rangeScaling /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cost:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Cost /&amp;gt;3 MP&amp;lt;section end=Cost /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;width:100%;padding-left:20px;vertical-align:top;&amp;quot;&amp;quot;|&lt;br /&gt;
&#039;&#039;&#039;Size:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
N/A&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mob Amount:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;section begin=Mob /&amp;gt;1&amp;lt;section end=Mob /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;section begin=D /&amp;gt;1.05s&amp;lt;section end=D /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
==Requirement(s)==&lt;br /&gt;
Lv 10 Magic Passive and Lv 10 Range Passive and Lv 35 Melee Passive&lt;br /&gt;
&lt;br /&gt;
==General Description==&lt;br /&gt;
*This is considered a Channeled skill. During its duration, the only other skills you can use are [[Dash]] and [[Blink]]. &lt;br /&gt;
&lt;br /&gt;
This is a skill that hits multiple times, and very quickly too, so don&#039;t go selling it short just yet! It deals decent damage, all things considered.&lt;br /&gt;
&lt;br /&gt;
Your movement speed is drastically reduced while channeling this skill, but you can also float in the air while using it! Either way its duration is rather short, so you&#039;ll figure something out.&lt;br /&gt;
&lt;br /&gt;
==In-Game Description==&lt;br /&gt;
Hit nearby enemy in the onslaught of attacks.&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Melee]]&lt;br /&gt;
[[Category:MeleeScaling]]&lt;br /&gt;
[[Category:MagicScaling]]&lt;br /&gt;
[[Category:RangeScaling]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Melee]]&lt;br /&gt;
[[Category:Range]]&lt;br /&gt;
[[Category:Magic]]&lt;br /&gt;
[[Category:Faith]]&lt;br /&gt;
[[Category:MeleeScaling]]&lt;br /&gt;
[[Category:RangeScaling]]&lt;br /&gt;
[[Category:MagicScaling]]&lt;br /&gt;
[[Category:FaithScaling]]&lt;br /&gt;
[[Category:HealthScaling]]&lt;br /&gt;
[[Category:ManaScaling]]&lt;br /&gt;
[[Category:Gathering]]&lt;br /&gt;
[[Category:Crafting]]&lt;br /&gt;
[[Category:Life]]&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Marno</name></author>
	</entry>
	<entry>
		<id>https://sro.wiki/index.php?title=Player_Stats&amp;diff=4753</id>
		<title>Player Stats</title>
		<link rel="alternate" type="text/html" href="https://sro.wiki/index.php?title=Player_Stats&amp;diff=4753"/>
		<updated>2025-10-17T19:40:52Z</updated>

		<summary type="html">&lt;p&gt;Marno: /* Assignable Attributes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Stats/Attributes Window is one of the first things you&#039;re taught to do in the tutorial, and for good reason. Not only is it where you increase your power and capabilities with every level, it is a window that helpfully lists everything you have from damage values to how high you can jump to current EXP bonuses and more!&lt;br /&gt;
&lt;br /&gt;
==Leveling==&lt;br /&gt;
Every time a player levels up, they gain 5 Stat Points along with some HP and MP. By opening the Attribute Menu [O], players will then have the ability to allocate these points to any assignable attribute that they&#039;d like. &lt;br /&gt;
&lt;br /&gt;
The 6 current assignable attributes are: &amp;lt;span style=&amp;quot;background:#e28080&amp;quot;&amp;gt; STR&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;background:#cecd80&amp;quot;&amp;gt; DEX&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;background:#80d9e2&amp;quot;&amp;gt; INT&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;background:#959fdb&amp;quot;&amp;gt; SPR&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;background:#db95d1&amp;quot;&amp;gt; CON&amp;lt;/span&amp;gt;, and &amp;lt;span style=&amp;quot;background:#c895db&amp;quot;&amp;gt; LUK&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Players also gain 1 Skill Point with every level, with an additional point every 5 levels and yet another additional point every 10 levels. These points are used to activate/equip [[Skills]].&lt;br /&gt;
&lt;br /&gt;
==Reset==&lt;br /&gt;
A player can reset their Assignable Attributes once per real life hour, with players below level 10 being able to do so for free. &lt;br /&gt;
&lt;br /&gt;
At level 10 and higher, each reset will cost 500 Soul Crystal.&lt;br /&gt;
&lt;br /&gt;
==Assignable Attributes==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
  [[File:ExampleAssign.png|thumb|Example Melee Build, following SPR and CON breakpoints (March 2025)|link=]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
These are the attributes you can put your stat points into to grow stronger!&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; justify-content: space-between;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;width: 61%;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Str icon 256.png|20px|link=]] &amp;lt;span style=&amp;quot;background:#e28080&amp;quot;&amp;gt;Strength (STR)&amp;lt;/span&amp;gt;&lt;br /&gt;
*Increases Melee Damage.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Dex icon 2 256.png|20px|link=]] &amp;lt;span style=&amp;quot;background:#cecd80&amp;quot;&amp;gt;Dexterity (DEX)&amp;lt;/span&amp;gt;&lt;br /&gt;
*Increases Ranged Damage.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Int icon 256.png|20px|link=]] &amp;lt;span style=&amp;quot;background:#80d9e2&amp;quot;&amp;gt;Intelligence (INT)&amp;lt;/span&amp;gt;&lt;br /&gt;
*Increases Magic Damage.&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;width: 61%;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Faith icon 2 256.png|20px|link=]] &amp;lt;span style=&amp;quot;background:#959fdb&amp;quot;&amp;gt;Spirit (SPR)&amp;lt;/span&amp;gt;&lt;br /&gt;
*Increase Faith damage. Slightly increase Magic damage. Increases maximum MP and MP regen.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Attribute icon con 256.png|20px|link=]] &amp;lt;span style=&amp;quot;background:#db95d1&amp;quot;&amp;gt;Constitution (CON)&amp;lt;/span&amp;gt;&lt;br /&gt;
*Increases maximum HP, HP regen, and Defense.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Attribute icon luk 256.png|20px|link=]] &amp;lt;span style=&amp;quot;background:#c895db&amp;quot;&amp;gt;Luck (LUK)&amp;lt;/span&amp;gt;&lt;br /&gt;
*Increases Critical Hit Chance.&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Additional Info &lt;br /&gt;
&amp;lt;span style=&amp;quot;background:#959fdb&amp;quot;&amp;gt; SPR&amp;lt;/span&amp;gt; works by always increasing maximum MP with every point put into it, and then having &amp;quot;breakpoints&amp;quot; where MP regeneration is increased only after reaching them. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background:#db95d1&amp;quot;&amp;gt; CON&amp;lt;/span&amp;gt; works the same way, but it has different breakpoints for HP regeneration and Defense.&lt;br /&gt;
&lt;br /&gt;
And the effect that &amp;lt;span style=&amp;quot;background:#c895db&amp;quot;&amp;gt; LUK&amp;lt;/span&amp;gt; has on Critical Hit Rate is further explained down below. &lt;br /&gt;
&lt;br /&gt;
If you want to optimize your stats, keep an eye out!&lt;br /&gt;
&lt;br /&gt;
==Icon Attributes==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
  [[File:MainAtt.png|thumb|Example of Icon Attributes (March 2025)|link=]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
These are attributes that have some of the highest impact in both combat and movement, and have thus been given their very own icons! You can&#039;t adjust these numbers by using Stat Points. Instead, you need to use [[:Category:Equipment|Equipment]]! &lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; justify-content: space-between;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;width: 61%;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Attribute icon str 256.png|20px|link=]] Melee Damage&lt;br /&gt;
*The power of your skills with Melee Scaling.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Int damage icon 256.png|20px|link=]] Magic Damage&lt;br /&gt;
*The power of your skills with Magic Scaling.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Attribute icon spd 256.png|20px|link=]] Speed&lt;br /&gt;
*How fast you can run.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Attribute icon def 256.png|20px|link=]] Defense&lt;br /&gt;
*How much damage reduction you have.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Icon melee cdr 256.png|20px|link=]] Melee Attack Speed&lt;br /&gt;
*How fast you can use your Melee skills.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Icon magic cdr 256.png|20px|link=]] Magic Attack Speed&lt;br /&gt;
*How fast you can use your Magic skills.&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div style=&amp;quot;width: 61%;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Range damage icon 256.png|20px|link=]] Range Damage&lt;br /&gt;
*The power of your skills with Range Scaling.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Attribute icon spr 256.png|20px|link=]] Faith Damage&lt;br /&gt;
*The power of your skills with Faith Scaling.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Attribute icon jmp 256.png|20px|link=]] Jump&lt;br /&gt;
*How high you can jump.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Attribute icon crit rate 256.png|20px|link=]] Critical Hit Rate&lt;br /&gt;
*The chance of you landing a critical hit with any given attack.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Icon range cdr 256.png|20px|link=]] Range Attack Speed&lt;br /&gt;
*How fast you can use your Range skills.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Icon faith cdr 256.png|20px|link=]] Faith Attack Speed&lt;br /&gt;
*How fast you can use your Faith skills.&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Additional Info&lt;br /&gt;
[[File:CritFormula.png|thumb|&#039;&#039;y&#039;&#039; is Crit Rate, and &#039;&#039;x&#039;&#039; is LUK|link=]]&lt;br /&gt;
For information&#039;s sake, the crit rate formula is as follows: &lt;br /&gt;
&lt;br /&gt;
Crit Rate = -1 + 2/(1+&#039;&#039;e&#039;&#039;⁻⁰.⁰¹⁶*ᴸᵁᴷ)&lt;br /&gt;
&lt;br /&gt;
*In other words, from 0 to 60 LUK, you can multiply the amount of LUK by 0.75 to see your approximate crit chance (a.k.a. every 2 points gives 1.5% crit). At around 61 LUK the crit multiplier begins to decay more rapidly, and at around 90 LUK every 3 points gives 1% crit rate. Then less and less for any further points of LUK.&lt;br /&gt;
&lt;br /&gt;
Damage and Attack Speed interact with skills differently. Damage will help increase the power of &#039;&#039;all&#039;&#039; [[Skills]] that scale off of their damage type, while Attack Speed will only affect skills within the Attack Speed&#039;s category. For example, a skill can scale off of Faith Damage but not have its cooldown reduced by Faith Attack Speed.&lt;br /&gt;
&lt;br /&gt;
==Further Attributes==&lt;br /&gt;
Not all Attributes have an icon dedicated to them, though some probably should given their impact. That may change someday, but for now here are all the other Attributes listed in the Attributes Window!&lt;br /&gt;
&lt;br /&gt;
*Melee Attack&lt;br /&gt;
*Range Attack&lt;br /&gt;
*Magic Attack&lt;br /&gt;
*Faith Attack&lt;br /&gt;
*Crit Damage&lt;br /&gt;
*Elemental Effect Potency&lt;br /&gt;
*Elemental Effect Chance&lt;br /&gt;
*Armor Penetration&lt;br /&gt;
*Knockback Resistance&lt;br /&gt;
*Skill Range&lt;br /&gt;
*HP Regen&lt;br /&gt;
*MP Regen&lt;br /&gt;
*Light Radius&lt;br /&gt;
*Echoes Find&lt;br /&gt;
*Soul Crystals&lt;br /&gt;
*Guild Stat Boost&lt;br /&gt;
*EXP Boost&lt;br /&gt;
*Skill EXP Boost&lt;br /&gt;
*Drop Rate Boost&lt;br /&gt;
*Damage Balance&lt;br /&gt;
*Attack Pierce&lt;br /&gt;
*Flat Damage Bonus&lt;br /&gt;
*Chance HP Gain Per Hit&lt;br /&gt;
*Chance MP Gain Per Hit&lt;br /&gt;
 &lt;br /&gt;
 Additional Info&lt;br /&gt;
Elemental Effect Potency and Chance affect how much power you get from your Weapon&#039;s Element Type. For more information on Elemental Effect Potency and Chance, refer to the [[Element|Elements]] page.&lt;br /&gt;
&lt;br /&gt;
Attack Pierce refers to how many more mobs your skill will hit, and it has always been a very strong attribute. So strong in fact, it is very likely &#039;&#039;not&#039;&#039; an attribute you can even gain currently!&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Tips==&lt;br /&gt;
* Whilst Soul&#039;s Remnant does not have any traditional &amp;quot;classes&amp;quot;, it is somewhat recommended to stick to 2-3 stats to create a more reliable experience for yourself. For example, if you want to be more of a traditional &amp;quot;Mage&amp;quot;, you would split your points mainly between INT and SPR, while occasionally dipping into LUK for some crit, and CON for some health/defense.&lt;br /&gt;
* No matter the build you use, a small bit of CON will go a long way. Generally speaking, 10 CON is good for early game, 20 for mid game, and 30 for end game. This recommendation will vary with the player&#039;s build, skill level, as well as the difficulty of the current Season. However, no matter your preference, it is highly recommended to level CON in increments of 10 to get the important DEF boost.&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Marno</name></author>
	</entry>
	<entry>
		<id>https://sro.wiki/index.php?title=Great_Goddess_Statue&amp;diff=4752</id>
		<title>Great Goddess Statue</title>
		<link rel="alternate" type="text/html" href="https://sro.wiki/index.php?title=Great_Goddess_Statue&amp;diff=4752"/>
		<updated>2025-10-17T18:49:05Z</updated>

		<summary type="html">&lt;p&gt;Marno: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:SpawnStatue.png|link=]]&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
Though the statue appears dormant, its presence at the center of [[Spawn]], and thus the world, allows its gentle energy to work as the foundation for all Warp Travel in Soul&#039;s Remnant.&lt;/div&gt;</summary>
		<author><name>Marno</name></author>
	</entry>
	<entry>
		<id>https://sro.wiki/index.php?title=Great_Campfire&amp;diff=4751</id>
		<title>Great Campfire</title>
		<link rel="alternate" type="text/html" href="https://sro.wiki/index.php?title=Great_Campfire&amp;diff=4751"/>
		<updated>2025-10-17T18:48:02Z</updated>

		<summary type="html">&lt;p&gt;Marno: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:GreatCamp.png|250px|link=]]&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Located at the center of [[Spawn]], keeping you and the world both warm and alight.&lt;br /&gt;
&lt;br /&gt;
 This special campfire regenerates your health and mana quickly.&amp;lt;br&amp;gt;&lt;br /&gt;
 +6% health per 1s&amp;lt;br&amp;gt;&lt;br /&gt;
 +6% mana per 1s&lt;/div&gt;</summary>
		<author><name>Marno</name></author>
	</entry>
	<entry>
		<id>https://sro.wiki/index.php?title=Category:Soul&amp;diff=4750</id>
		<title>Category:Soul</title>
		<link rel="alternate" type="text/html" href="https://sro.wiki/index.php?title=Category:Soul&amp;diff=4750"/>
		<updated>2025-10-17T18:42:07Z</updated>

		<summary type="html">&lt;p&gt;Marno: /* Fusing Things */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Souls have a low chance to drop from any Monster!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With the Stats and Echoes on any given piece of equipment being subject to randomization, it&#039;s only natural for there to be a method by which players can try and steer said randomness in their favor. In Soul&#039;s Remnant, that mechanism exists in the form of the many different types of Souls you can throw at an item to make it into how you want it. After all, so long as all the lines on an item are not locked, you can technically use an infinite number of souls on any item! Hahahahahahaha.&lt;br /&gt;
&lt;br /&gt;
May your stockpile of Souls have a plentiful Remnant after every session of rerolling~ &lt;br /&gt;
&lt;br /&gt;
==Changing Things==&lt;br /&gt;
[[File:AddingEcho.png|thumb|Adding an Echoes Line.]]&lt;br /&gt;
After using a soul, it is removed from your inventory as its effect takes hold on the equipment you used it on. You will receive a message telling you what exactly transpired.&lt;br /&gt;
&lt;br /&gt;
In order to use a soul on an item, you must go into your inventory and then drag the soul over the piece of equipment you wish to change. &lt;br /&gt;
&lt;br /&gt;
+ Dragging the soul with Left Click will make it so you only use one soul. &lt;br /&gt;
&lt;br /&gt;
+ Right Clicking on the soul will make it easier to use multiple souls in a row, simply by clicking the left mouse button over the piece of equipment repeatedly. Right Click again to stop using Souls.&lt;br /&gt;
&lt;br /&gt;
==Fusing Things==&lt;br /&gt;
Transitive Souls deserve their own section, seeing as how destroying the wrong item is a mistake nobody wants to make.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yes, using a Transitive Soul means destroying an item.&#039;&#039;&#039; It will be removed from your inventory completely. Not weakened, not changed. You are &#039;&#039;destroying&#039;&#039; an item to pass its Echoes onto another item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can only use Transitive Souls on items in the same category.&#039;&#039;&#039; A hat can only be destroyed for a hat, a backpack can only be destroyed for a backpack, and so forth. This is because each category of equipment draws its Echoes lines from their own personal pool unique to each category.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Also, Gem upgrades do not carry over.&#039;&#039;&#039; What that means is you &#039;&#039;cannot&#039;&#039; use Transitive Souls to create a crazy +9000 item. The only things that move are the lines you rolled and the quality at which you rolled them.&lt;br /&gt;
&lt;br /&gt;
Furthermore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keep in mind that the maximum value an Echoes line can have is dependent on the item itself.&#039;&#039;&#039; Rather than looking at the amount that an Echoes line provides, when using a Transitive Soul what matters more is the color of that line&#039;s quality. The quality of a transitive&#039;d line will remain the same, with the amount scaling proportional to the item&#039;s level. So if you find a beautiful Stone Weapon with 5 amazing Ruby (Red) quality lines, consider saving it away to use and transitive onto a higher level item some day. &lt;br /&gt;
&lt;br /&gt;
What this also means, however, is that you won&#039;t be able to use Transitive Souls to strengthen low level gear by sacrificing high level gear. Again, the maximum value of an Echoes line is determined by the item it is on.&lt;br /&gt;
&lt;br /&gt;
So be careful when using a Transitive Soul. It&#039;s a very useful Soul, but use it wrong and you&#039;ll wish you hadn&#039;t!&lt;br /&gt;
&lt;br /&gt;
==Soul Types==&lt;br /&gt;
[[File:EnergSoul.png|20px|link=Energetic Soul]] [[Energetic Soul]]: When the item has less than two Echoes lines, add one line per soul usage until the item has two Echoes lines. After that, Energetic Souls will reroll the first two Echoes lines on the item with each use.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:AmbitiousSoul.png|20px|link=Ambitious Soul]] [[Ambitious Soul]]: When the item has less than four Echoes lines, add one line per soul usage until the item has four Echoes lines. After that, Ambitious Souls will reroll the first four Echoes lines on the item with each use.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:TranscendentSoul.png|20px|link=Transcendent Soul]] [[Transcendent Soul]]: When the item has less than five Echoes lines, add one line per soul usage until the item has five Echoes lines. After that, Transcendent Souls will reroll all five Echoes lines on the item with each use.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:PrimordialSoul.png|20px|link=Primordial Soul]] [[Primordial Soul]]: Randomizes the chosen Echoes line.&amp;lt;br&amp;gt; &lt;br /&gt;
[[File:TurbulentSoul.png|20px|link=Turbulent Soul]] [[Turbulent Soul]]: Changes the quality of all Echoes lines.&amp;lt;br&amp;gt; &lt;br /&gt;
[[File:ChaoticSoul.png|20px|link=Chaotic Soul]] [[Chaotic Soul]]: Changes the quality of Stats, randomizes all Echoes lines, and for weapons it also changes Element Type.&amp;lt;br&amp;gt; &lt;br /&gt;
[[File:EternalSoul.png|20px|link=Eternal Soul]] [[Eternal Soul]]: Select one Echoes line and lock it for the next 5 Souls uses, ensuring that that line isn&#039;t altered by Soul usage. Can only lock up to 2 lines at the same time.&amp;lt;br&amp;gt; &lt;br /&gt;
[[File:TransitiveSoul.png|20px|link=Transitive Soul]] [[Transitive Soul]]: Destroy Item 1 in order to move its Echoes onto Item 2.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Marno</name></author>
	</entry>
	<entry>
		<id>https://sro.wiki/index.php?title=Category:Soul&amp;diff=4749</id>
		<title>Category:Soul</title>
		<link rel="alternate" type="text/html" href="https://sro.wiki/index.php?title=Category:Soul&amp;diff=4749"/>
		<updated>2025-10-17T18:41:42Z</updated>

		<summary type="html">&lt;p&gt;Marno: /* Fusing Things */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Souls have a low chance to drop from any Monster!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With the Stats and Echoes on any given piece of equipment being subject to randomization, it&#039;s only natural for there to be a method by which players can try and steer said randomness in their favor. In Soul&#039;s Remnant, that mechanism exists in the form of the many different types of Souls you can throw at an item to make it into how you want it. After all, so long as all the lines on an item are not locked, you can technically use an infinite number of souls on any item! Hahahahahahaha.&lt;br /&gt;
&lt;br /&gt;
May your stockpile of Souls have a plentiful Remnant after every session of rerolling~ &lt;br /&gt;
&lt;br /&gt;
==Changing Things==&lt;br /&gt;
[[File:AddingEcho.png|thumb|Adding an Echoes Line.]]&lt;br /&gt;
After using a soul, it is removed from your inventory as its effect takes hold on the equipment you used it on. You will receive a message telling you what exactly transpired.&lt;br /&gt;
&lt;br /&gt;
In order to use a soul on an item, you must go into your inventory and then drag the soul over the piece of equipment you wish to change. &lt;br /&gt;
&lt;br /&gt;
+ Dragging the soul with Left Click will make it so you only use one soul. &lt;br /&gt;
&lt;br /&gt;
+ Right Clicking on the soul will make it easier to use multiple souls in a row, simply by clicking the left mouse button over the piece of equipment repeatedly. Right Click again to stop using Souls.&lt;br /&gt;
&lt;br /&gt;
==Fusing Things==&lt;br /&gt;
Transitive Souls deserve their own section, seeing as how destroying the wrong item is a mistake nobody wants to make.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yes, using a Transitive Soul means destroying an item.&#039;&#039;&#039; It will be removed from your inventory completely. Not weakened, not changed. You are &#039;&#039;destroying&#039;&#039; an item to pass its Echoes onto another item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can only use Transitive Souls on items in the same category.&#039;&#039;&#039; A hat can only be destroyed for a hat, a backpack can only be destroyed for a backpack, and so forth. This is because each category of equipment draws its Echoes lines from their own personal pool unique to each category.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Also, Gem upgrades do not carry over.&#039;&#039;&#039; What that means is you &#039;&#039;cannot&#039;&#039; use Transitive Souls to create a crazy +9000 item. The only things that move are the lines you rolled and the quality at which you rolled them.&lt;br /&gt;
&lt;br /&gt;
To be more specific.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keep in mind that the maximum value an Echoes line can have is dependent on the item itself.&#039;&#039;&#039; Rather than looking at the amount that an Echoes line provides, when using a Transitive Soul what matters more is the color of that line&#039;s quality. The quality of a transitive&#039;d line will remain the same, with the amount scaling proportional to the item&#039;s level. So if you find a beautiful Stone Weapon with 5 amazing Ruby (Red) quality lines, consider saving it away to use and transitive onto a higher level item some day. &lt;br /&gt;
&lt;br /&gt;
What this also means, however, is that you won&#039;t be able to use Transitive Souls to strengthen low level gear by sacrificing high level gear. Again, the maximum value of an Echoes line is determined by the item it is on.&lt;br /&gt;
&lt;br /&gt;
So be careful when using a Transitive Soul. It&#039;s a very useful Soul, but use it wrong and you&#039;ll wish you hadn&#039;t!&lt;br /&gt;
&lt;br /&gt;
==Soul Types==&lt;br /&gt;
[[File:EnergSoul.png|20px|link=Energetic Soul]] [[Energetic Soul]]: When the item has less than two Echoes lines, add one line per soul usage until the item has two Echoes lines. After that, Energetic Souls will reroll the first two Echoes lines on the item with each use.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:AmbitiousSoul.png|20px|link=Ambitious Soul]] [[Ambitious Soul]]: When the item has less than four Echoes lines, add one line per soul usage until the item has four Echoes lines. After that, Ambitious Souls will reroll the first four Echoes lines on the item with each use.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:TranscendentSoul.png|20px|link=Transcendent Soul]] [[Transcendent Soul]]: When the item has less than five Echoes lines, add one line per soul usage until the item has five Echoes lines. After that, Transcendent Souls will reroll all five Echoes lines on the item with each use.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:PrimordialSoul.png|20px|link=Primordial Soul]] [[Primordial Soul]]: Randomizes the chosen Echoes line.&amp;lt;br&amp;gt; &lt;br /&gt;
[[File:TurbulentSoul.png|20px|link=Turbulent Soul]] [[Turbulent Soul]]: Changes the quality of all Echoes lines.&amp;lt;br&amp;gt; &lt;br /&gt;
[[File:ChaoticSoul.png|20px|link=Chaotic Soul]] [[Chaotic Soul]]: Changes the quality of Stats, randomizes all Echoes lines, and for weapons it also changes Element Type.&amp;lt;br&amp;gt; &lt;br /&gt;
[[File:EternalSoul.png|20px|link=Eternal Soul]] [[Eternal Soul]]: Select one Echoes line and lock it for the next 5 Souls uses, ensuring that that line isn&#039;t altered by Soul usage. Can only lock up to 2 lines at the same time.&amp;lt;br&amp;gt; &lt;br /&gt;
[[File:TransitiveSoul.png|20px|link=Transitive Soul]] [[Transitive Soul]]: Destroy Item 1 in order to move its Echoes onto Item 2.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Marno</name></author>
	</entry>
	<entry>
		<id>https://sro.wiki/index.php?title=Category:Soul&amp;diff=4748</id>
		<title>Category:Soul</title>
		<link rel="alternate" type="text/html" href="https://sro.wiki/index.php?title=Category:Soul&amp;diff=4748"/>
		<updated>2025-10-17T18:40:25Z</updated>

		<summary type="html">&lt;p&gt;Marno: /* Fusing Things */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Souls have a low chance to drop from any Monster!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With the Stats and Echoes on any given piece of equipment being subject to randomization, it&#039;s only natural for there to be a method by which players can try and steer said randomness in their favor. In Soul&#039;s Remnant, that mechanism exists in the form of the many different types of Souls you can throw at an item to make it into how you want it. After all, so long as all the lines on an item are not locked, you can technically use an infinite number of souls on any item! Hahahahahahaha.&lt;br /&gt;
&lt;br /&gt;
May your stockpile of Souls have a plentiful Remnant after every session of rerolling~ &lt;br /&gt;
&lt;br /&gt;
==Changing Things==&lt;br /&gt;
[[File:AddingEcho.png|thumb|Adding an Echoes Line.]]&lt;br /&gt;
After using a soul, it is removed from your inventory as its effect takes hold on the equipment you used it on. You will receive a message telling you what exactly transpired.&lt;br /&gt;
&lt;br /&gt;
In order to use a soul on an item, you must go into your inventory and then drag the soul over the piece of equipment you wish to change. &lt;br /&gt;
&lt;br /&gt;
+ Dragging the soul with Left Click will make it so you only use one soul. &lt;br /&gt;
&lt;br /&gt;
+ Right Clicking on the soul will make it easier to use multiple souls in a row, simply by clicking the left mouse button over the piece of equipment repeatedly. Right Click again to stop using Souls.&lt;br /&gt;
&lt;br /&gt;
==Fusing Things==&lt;br /&gt;
Transitive Souls deserve their own section, seeing as how destroying the wrong item is a mistake nobody wants to make.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yes, using a Transitive Soul means destroying an item.&#039;&#039;&#039; It will be removed from your inventory completely. Not weakened, not changed. You are &#039;&#039;destroying&#039;&#039; an item to pass its Echoes onto another item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can only use Transitive Souls on items in the same category.&#039;&#039;&#039; A hat for a hat, a backpack for a backpack, and so forth. This is because each category draws its Echoes lines from their own personal pool unique to each category.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Also, Gem upgrades do not carry over.&#039;&#039;&#039; What that means is you &#039;&#039;cannot&#039;&#039; use Transitive Souls to create a crazy +9000 item. The only things that move are the lines you rolled and the quality at which you rolled them.&lt;br /&gt;
&lt;br /&gt;
To be more specific.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keep in mind that the maximum value an Echoes line can have is dependent on the item itself.&#039;&#039;&#039; Rather than looking at the amount that an Echoes line provides, when using a Transitive Soul what matters more is the color of that line&#039;s quality. The quality of a transitive&#039;d line will remain the same, with the amount scaling proportional to the item&#039;s level. So if you find a beautiful Stone Weapon with 5 amazing Ruby (Red) quality lines, consider saving it away to use and transitive onto a higher level item some day. &lt;br /&gt;
&lt;br /&gt;
What this also means, however, is that you won&#039;t be able to use Transitive Souls to strengthen low level gear by sacrificing high level gear. Again, the maximum value of an Echoes line is determined by the item it is on.&lt;br /&gt;
&lt;br /&gt;
So be careful when using a Transitive Soul. It&#039;s a very useful Soul, but use it wrong and you&#039;ll wish you hadn&#039;t!&lt;br /&gt;
&lt;br /&gt;
==Soul Types==&lt;br /&gt;
[[File:EnergSoul.png|20px|link=Energetic Soul]] [[Energetic Soul]]: When the item has less than two Echoes lines, add one line per soul usage until the item has two Echoes lines. After that, Energetic Souls will reroll the first two Echoes lines on the item with each use.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:AmbitiousSoul.png|20px|link=Ambitious Soul]] [[Ambitious Soul]]: When the item has less than four Echoes lines, add one line per soul usage until the item has four Echoes lines. After that, Ambitious Souls will reroll the first four Echoes lines on the item with each use.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:TranscendentSoul.png|20px|link=Transcendent Soul]] [[Transcendent Soul]]: When the item has less than five Echoes lines, add one line per soul usage until the item has five Echoes lines. After that, Transcendent Souls will reroll all five Echoes lines on the item with each use.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:PrimordialSoul.png|20px|link=Primordial Soul]] [[Primordial Soul]]: Randomizes the chosen Echoes line.&amp;lt;br&amp;gt; &lt;br /&gt;
[[File:TurbulentSoul.png|20px|link=Turbulent Soul]] [[Turbulent Soul]]: Changes the quality of all Echoes lines.&amp;lt;br&amp;gt; &lt;br /&gt;
[[File:ChaoticSoul.png|20px|link=Chaotic Soul]] [[Chaotic Soul]]: Changes the quality of Stats, randomizes all Echoes lines, and for weapons it also changes Element Type.&amp;lt;br&amp;gt; &lt;br /&gt;
[[File:EternalSoul.png|20px|link=Eternal Soul]] [[Eternal Soul]]: Select one Echoes line and lock it for the next 5 Souls uses, ensuring that that line isn&#039;t altered by Soul usage. Can only lock up to 2 lines at the same time.&amp;lt;br&amp;gt; &lt;br /&gt;
[[File:TransitiveSoul.png|20px|link=Transitive Soul]] [[Transitive Soul]]: Destroy Item 1 in order to move its Echoes onto Item 2.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Marno</name></author>
	</entry>
	<entry>
		<id>https://sro.wiki/index.php?title=Category:Soul&amp;diff=4747</id>
		<title>Category:Soul</title>
		<link rel="alternate" type="text/html" href="https://sro.wiki/index.php?title=Category:Soul&amp;diff=4747"/>
		<updated>2025-10-17T18:39:22Z</updated>

		<summary type="html">&lt;p&gt;Marno: /* Fusing Things */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Souls have a low chance to drop from any Monster!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With the Stats and Echoes on any given piece of equipment being subject to randomization, it&#039;s only natural for there to be a method by which players can try and steer said randomness in their favor. In Soul&#039;s Remnant, that mechanism exists in the form of the many different types of Souls you can throw at an item to make it into how you want it. After all, so long as all the lines on an item are not locked, you can technically use an infinite number of souls on any item! Hahahahahahaha.&lt;br /&gt;
&lt;br /&gt;
May your stockpile of Souls have a plentiful Remnant after every session of rerolling~ &lt;br /&gt;
&lt;br /&gt;
==Changing Things==&lt;br /&gt;
[[File:AddingEcho.png|thumb|Adding an Echoes Line.]]&lt;br /&gt;
After using a soul, it is removed from your inventory as its effect takes hold on the equipment you used it on. You will receive a message telling you what exactly transpired.&lt;br /&gt;
&lt;br /&gt;
In order to use a soul on an item, you must go into your inventory and then drag the soul over the piece of equipment you wish to change. &lt;br /&gt;
&lt;br /&gt;
+ Dragging the soul with Left Click will make it so you only use one soul. &lt;br /&gt;
&lt;br /&gt;
+ Right Clicking on the soul will make it easier to use multiple souls in a row, simply by clicking the left mouse button over the piece of equipment repeatedly. Right Click again to stop using Souls.&lt;br /&gt;
&lt;br /&gt;
==Fusing Things==&lt;br /&gt;
Transitive Souls deserve their own section, seeing as how destroying the wrong item is a mistake nobody wants to make.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yes, using a Transitive Soul means destroying an item.&#039;&#039;&#039; It will be removed from your inventory completely. Not weakened, not changed. You are &#039;&#039;destroying&#039;&#039; an item to pass its Echoes onto another item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can only use Transitive Souls on items in the same category.&#039;&#039;&#039; A hat for a hat, a backpack for a backpack, and so forth. This is because each category draws its Echoes lines from their own personal pool unique to each category.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Also, Gem upgrades do not carry over.&#039;&#039;&#039; What that means is you &#039;&#039;cannot&#039;&#039; use Transitive Souls to create a crazy +9000 item. The only things that moved are the lines you rolled and the quality at which you rolled them.&lt;br /&gt;
&lt;br /&gt;
Furthermore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keep in mind that the maximum value an Echoes line can have is dependent on the item itself.&#039;&#039;&#039; Rather than looking at the amount that an Echoes line provides, when using a Transitive Soul what matters more is the color of that line&#039;s quality. The quality of a transitive&#039;d line will remain the same, with the amount scaling proportional to the item&#039;s level. So if you find a beautiful Stone Weapon with 5 amazing Ruby (Red) quality lines, consider saving it away to use and transitive onto a higher level item some day. &lt;br /&gt;
&lt;br /&gt;
What this also means, however, is that you won&#039;t be able to use Transitive Souls to strengthen low level gear by sacrificing high level gear. Again, the maximum value of an Echoes line is determined by the item it is on.&lt;br /&gt;
&lt;br /&gt;
So be careful when using a Transitive Soul. It&#039;s a very useful Soul, but use it wrong and you&#039;ll wish you hadn&#039;t!&lt;br /&gt;
&lt;br /&gt;
==Soul Types==&lt;br /&gt;
[[File:EnergSoul.png|20px|link=Energetic Soul]] [[Energetic Soul]]: When the item has less than two Echoes lines, add one line per soul usage until the item has two Echoes lines. After that, Energetic Souls will reroll the first two Echoes lines on the item with each use.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:AmbitiousSoul.png|20px|link=Ambitious Soul]] [[Ambitious Soul]]: When the item has less than four Echoes lines, add one line per soul usage until the item has four Echoes lines. After that, Ambitious Souls will reroll the first four Echoes lines on the item with each use.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:TranscendentSoul.png|20px|link=Transcendent Soul]] [[Transcendent Soul]]: When the item has less than five Echoes lines, add one line per soul usage until the item has five Echoes lines. After that, Transcendent Souls will reroll all five Echoes lines on the item with each use.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:PrimordialSoul.png|20px|link=Primordial Soul]] [[Primordial Soul]]: Randomizes the chosen Echoes line.&amp;lt;br&amp;gt; &lt;br /&gt;
[[File:TurbulentSoul.png|20px|link=Turbulent Soul]] [[Turbulent Soul]]: Changes the quality of all Echoes lines.&amp;lt;br&amp;gt; &lt;br /&gt;
[[File:ChaoticSoul.png|20px|link=Chaotic Soul]] [[Chaotic Soul]]: Changes the quality of Stats, randomizes all Echoes lines, and for weapons it also changes Element Type.&amp;lt;br&amp;gt; &lt;br /&gt;
[[File:EternalSoul.png|20px|link=Eternal Soul]] [[Eternal Soul]]: Select one Echoes line and lock it for the next 5 Souls uses, ensuring that that line isn&#039;t altered by Soul usage. Can only lock up to 2 lines at the same time.&amp;lt;br&amp;gt; &lt;br /&gt;
[[File:TransitiveSoul.png|20px|link=Transitive Soul]] [[Transitive Soul]]: Destroy Item 1 in order to move its Echoes onto Item 2.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Marno</name></author>
	</entry>
	<entry>
		<id>https://sro.wiki/index.php?title=Status_Effects&amp;diff=4746</id>
		<title>Status Effects</title>
		<link rel="alternate" type="text/html" href="https://sro.wiki/index.php?title=Status_Effects&amp;diff=4746"/>
		<updated>2025-10-17T17:52:16Z</updated>

		<summary type="html">&lt;p&gt;Marno: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
This page is dedicated to the effects whose icons you will see on your screen while playing Soul&#039;s Remnant, but may never actually mouse over to read. &lt;br /&gt;
&lt;br /&gt;
[[Guild#Guild Perks|Guild perks]] do not fulfill this criteria, so if you&#039;re interested in those please head over the [[Guild]] page and read up on perk details over there &amp;lt;3 &lt;br /&gt;
&lt;br /&gt;
==Positive Effects==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; style=&amp;quot;margin-right: 0.5em;&amp;quot;&amp;gt;&#039;&#039;Click to show / hide&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
Various buffs you will receive from skills and items and other sources!&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
 [[File:Buff mystical blessing 256.png|50px|link=]] Mystical Blessing&lt;br /&gt;
You feel a mystical force empowering you.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+25% EXP&amp;lt;br&amp;gt;&lt;br /&gt;
+3 speed&amp;lt;br&amp;gt;&lt;br /&gt;
+3 jump&amp;lt;br&amp;gt;&lt;br /&gt;
+5 Global Attack&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Source(s):&#039;&#039;&#039; Whenever Sage calls us to [[Spawn]] for an event, she will often give those in the map this &amp;quot;Mystical Blessing&amp;quot; buff as a parting gift. This buff typically lasts for 30 minutes, so enjoy!&lt;br /&gt;
&lt;br /&gt;
 [[File:Buff campfire 256.png|50px|link=]] Campfire&lt;br /&gt;
The campfire boosts your health and mana regeneration.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+4% HP per 2s&amp;lt;br&amp;gt;&lt;br /&gt;
+4% MP per 2s&lt;br /&gt;
&lt;br /&gt;
 [[File:Buff campfire 256.png|50px|link=]] Great Campfire&lt;br /&gt;
This special campfire regenerates your health and mana quickly.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+6% health per 1s&amp;lt;br&amp;gt;&lt;br /&gt;
+6% mana per 1s&lt;br /&gt;
&lt;br /&gt;
  [[File:Buff rune blessing 256.png|50px|link=]] &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Source(s):&#039;&#039;&#039; Buff from dispelling darkness via [[Grinding#The Dark|Darkness Crystals]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Negative Effects==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-collapsible-toggle&amp;quot; style=&amp;quot;margin-right: 0.5em;&amp;quot;&amp;gt;&#039;&#039;Click to show / hide&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
Some of these are more a restriction than a negative effect, but you can bet that harsher debuffs will be implemented eventually!&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
 [[File:NoManaRegen.png|50px|link=]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Marno</name></author>
	</entry>
	<entry>
		<id>https://sro.wiki/index.php?title=Dungeons&amp;diff=4745</id>
		<title>Dungeons</title>
		<link rel="alternate" type="text/html" href="https://sro.wiki/index.php?title=Dungeons&amp;diff=4745"/>
		<updated>2025-10-17T17:28:29Z</updated>

		<summary type="html">&lt;p&gt;Marno: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
[[File: Dungeon_Crystal.png|link=]]&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:DungeonOfferPass2025.png|230px|thumb|left|Moments before entering a Hard Dungeon.|link=]]&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
Dungeons look like the floating crystal shown above, and they contain valuable items within. Clearing a dungeon will net you some of those valuables, along with a good amount of Player EXP. It is recommended that you go into Dungeons with a party, not only because other players will help you clear the Dungeon easier and more quickly, but also because &#039;&#039;&#039;each player gets their own Boss Chest.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
To enter a dungeon you must first be in a party, and the party leader must have at least one type of [[:Category:Pass|Dungeon Pass]] in their inventory. Normal, Hard, or Extreme. Upon interacting [spacebar] with the floating crystal, a window will appear. The party leader must then drag their chosen Dungeon Pass into the designated box as an offering. Greater difficulties yield greater rewards, but they also demand that you fight harder foes. And be sure to pay attention to any and all Echoes on your [[:Category:Pass|Dungeon Pass]] too! &lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
The difficulty of the dungeon you enter is entirely decided by the item you offer:&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:DungeonEnter.png|thumb|left|[[Red Shard]] has a rarity of 1.&amp;lt;br&amp;gt; This will be a Normal Difficulty Dungeon.|link=]]  &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:left&amp;quot; &lt;br /&gt;
|+ Dungeon Difficulty&lt;br /&gt;
| Item Rarity 1-3 || Normal Difficulty&lt;br /&gt;
|-&lt;br /&gt;
| Item Rarity 4-6 || Hard Difficulty&lt;br /&gt;
|-&lt;br /&gt;
| Item Rarity 7-9 || Extreme Difficulty&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After clicking &amp;quot;Enter&amp;quot;, the offered Dungeon Pass will be erased from the party leader&#039;s inventory, and the party will be sent into the Dungeon Entrance. The dungeon&#039;s layout will be mapped in the upper right-hand corner of your screen as you progress. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Every dungeon that you enter is procedurally generated, making each run different from the last.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Good luck!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
This means that if you offer a different item for your next dungeon run, even if it has the same rarity, you will enter a dungeon with a different layout. However, this also means that you can enter a familiar layout by offering the same item. Keep in mind that these generated layouts do reset occasionally, so layouts will not be the same from one day to the next. &lt;br /&gt;
&lt;br /&gt;
Also. If someone outside of the dungeon has their own Dungeon Pass and offers the same item your party used to enter, they will join your instance of the Dungeon. This can be useful if a player dies and needs to re-enter the dungeon, or if you&#039;d like to run a dungeon with more players than the default party size. &#039;&#039;&#039;Trying to do a dungeon with a number of people higher than the party size that entered, may result in some players not getting full rewards.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This may lead to, and has lead to, some memorable mishaps :)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*The [[Slime Garden]] can be found on the [[Behind The Garden]] map. Drops [[Grassy Dungeon Essence]] [[File:Slime garden dungeon essence 256.png|20px|link=Grassy Dungeon Essence]]. The easiest dungeon overall, but don&#039;t let your guard down.&lt;br /&gt;
&lt;br /&gt;
*The [[Plains Dungeon]] can be found on the [[Plains 3]] map. Drops [[Stone Dungeon Essence]] [[File:Plains dungeon essence 256.png|20px|link=Stone Dungeon Essence]]. Very popular. Be careful of the [[Licku]]!&lt;br /&gt;
&lt;br /&gt;
*The [[Cave Trial]] can be found on the [[Deep Cave 5]] map. Drops [[Dark Dungeon Essence]] [[File:Cave dungeon essence 256.png|20px|link=Dark Dungeon Essence]]. Memorable, both inside and outside of the dungeon.&lt;br /&gt;
 You can also enter Dungeons solo, without needing to form a party.&lt;br /&gt;
&lt;br /&gt;
==Respawn==&lt;br /&gt;
You can respawn in the dungeon up to 3 times. &lt;br /&gt;
&lt;br /&gt;
Should you die a fourth time, then you are removed from the Dungeon and returned to [[Spawn]].&lt;br /&gt;
&lt;br /&gt;
==Boss Chests==&lt;br /&gt;
Boss chests are one of the biggest incentives to do Dungeons, as they contain everything from [[:Category:Weapon|Weapons]] to [[:Category:Furniture|Furniture]]. They are also a good reason to go into Dungeons with a party as opposed to going in alone. As mentioned earlier, every party member gets their own Boss Chest, and so the more chests that spawn the higher the likelihood of &#039;&#039;everybody&#039;&#039; getting what they want.&lt;br /&gt;
&lt;br /&gt;
One of the most valuable items inside these Dungeons are [[:Category:Dungeon Crystal|Dungeon Crystals]], rare materials found inside of Dungeons that are used to level up your skills. Dungeon Crystals are as rare as they are valuable, possibly even more so, which means you will very likely be doing at least a few Dungeon runs during your time playing Soul&#039;s Remnant. Because even if you don&#039;t need a Dungeon Crystal right at this moment, it is always a lucky thing to get one anyway. After all, you can always list it on the [[Auction House]] :)&lt;br /&gt;
&lt;br /&gt;
To help you on your journey, here&#039;s a helpful breakdown of what it is like to enter and explore a dungeon! &lt;br /&gt;
&lt;br /&gt;
==Room Types==&lt;br /&gt;
These are the different types of rooms you will see in a dungeon:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:DungeonRooms.png|230px|thumb|left|The blue dot is your location. The green dot(s) are other player(s).|link=]]  &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dungeon Entrance:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
The room you first enter into, denoted by a blue square on the map. Within this room will be a purple Exit Portal which will take you, and only you, out of the dungeon. When trying to use the Exit Portal, it will ask you for confirmation before allowing you to exit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Standard Room:&#039;&#039;&#039; &amp;lt;br&amp;gt; &lt;br /&gt;
Every room besides the Dungeon Entrance adds conditions onto the base of the Standard Room, which is shown as a clear square on the map. There are no portals in these rooms until they are cleared. Each of these rooms will have a single [[Slime]] in them that, after being defeated, will spawn the first wave of monsters. A new wave will spawn after the last monster of a wave is defeated, until all enemies are slain and the room is cleared.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Room:&#039;&#039;&#039; &amp;lt;br&amp;gt; &lt;br /&gt;
Your first main goal when entering a dungeon is finding this room, which will show up as a light red square on the map when you near it. The monsters here will be of a higher difficulty than Standard Rooms, and in the final and hardest wave one of the monsters will drop the Boss Key. A player will have to pick this up into their inventory. After the Key Room is cleared, a green portal will sometimes appear that will take you back to the Dungeon Entrance. This can help save time, but the portal doesn&#039;t always appear.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boss Room:&#039;&#039;&#039; &amp;lt;br&amp;gt; &lt;br /&gt;
This room will appear a bright red square on the map, and any portal leading into it will also be a bright red. These portals are locked. In order to enter the Boss Room, the player with the Boss Key in their inventory will have to enter first. Upon entry, the Boss Key is removed from their inventory and other players will be able to enter after them. &lt;br /&gt;
&lt;br /&gt;
Remember, there is only a single Slime enemy. So long as the Slime is not killed, no other enemies will spawn within the room. After the Slime is killed, the waves of harder enemies will begin. The final wave will contain the boss monster(s), and it&#039;s up to everyone to take them down. &lt;br /&gt;
&lt;br /&gt;
After victory is achieved, a &#039;&#039;Dungeon Results&#039;&#039; window showing player damage contribution will appear, and a bonus amount of Soul Crystal will be distributed based on it. Successfully clearing the Boss Room will unlock one Boss Chest for each party member, and each player can only open one chest. After a chest is opened the items within it will spread out onto the floor as per usual, so be kind and don&#039;t be greedy. After everyone is done, they can individually take the purple Exit Portal that spawned within the Boss Room, or go back through the other dungeon rooms.&lt;br /&gt;
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&#039;&#039;&#039;Loot Room(s):&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
There are anywhere from zero to a few of these yellow square rooms within any given dungeon, and they&#039;re better than Standard Rooms. One chest will spawn for each party member upon clearing. The contents of these chests have a lower quality pool of items than Boss Chests, but a chest is a chest. While exploring the dungeon, there&#039;s no harm in going through Loot Rooms while looking for your Key Room or Boss Room. If you really feel like it, you can even explore the dungeon after clearing the Boss Room, looking for Loot Rooms.&lt;br /&gt;
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 &#039;&#039;&#039;The Bright Blue Path:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
 Rooms with portals that lead to one another are shown on the map as having a bright blue line between them. But the line doesn&#039;t always physically connect the rooms. Even after entering a new room, the path will not update on the map. Only after clearing the room of enemies will the path be updated. Two rooms physically connected by the path tells you that both rooms have been cleared out, and that you can enter the relevant portal without having to fight anything. The only challenge that will be waiting for you is how quickly and effectively you can make it to the next portal :) &amp;lt;br&amp;gt;&lt;br /&gt;
 If you look to the image on the right, you will see that the party is split. One group is still within a cleared Standard Room, and the other has entered a Loot Room. Because the bright blue line only reaches halfway, that tells us that there is still fighting going on in the Loot Room.&lt;br /&gt;
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==Dungeon Essence==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:HardPlainsLoot.png|230px|thumb|left|An example of what you can get from Hard Grassy Dungeon (low roll). Also, the Exit Portal!|link=]]&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
Nearby every dungeon is a merchant, but these people aren&#039;t interested in something as common as soul crystal. What they, and the individual underneath the water in [[Spawn]], want, is Dungeon Essence.&lt;br /&gt;
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Successfully clearing a dungeon will reward you with a Boss Chest, and inside that chest you are guaranteed to always get two types of dungeon essence: essence specific to the Dungeon you just cleared, and then [[Generic Dungeon Essence]] [[File:Dungeon essence 256.png|20px|link=Generic Dungeon Essence]]. &lt;br /&gt;
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Merchants on the same map as a Dungeon entrance will only sell you their wares in exchange for that Dungeon&#039;s essence. For example, if you want to purchase items from the merchant in Behind The Garden, you need to have [[Grassy Dungeon Essence]] on hand. If you want to buy from the individual below Spawn&#039;s bridge, you will need Generic Dungeon Essence. &lt;br /&gt;
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&#039;&#039;&#039;Normal&#039;&#039;&#039; difficulty will get you 1 of both essences. [[File:Slime garden dungeon essence 256.png|20px|link=]][[File:Dungeon essence 256.png|20px|link=]]&lt;br /&gt;
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&#039;&#039;&#039;Hard&#039;&#039;&#039; difficulty will get you 2 of both essences. [[File:Slime garden dungeon essence 256.png|20px|link=]][[File:Slime garden dungeon essence 256.png|20px|link=]][[File:Dungeon essence 256.png|20px|link=]][[File:Dungeon essence 256.png|20px|link=]] &lt;br /&gt;
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&#039;&#039;&#039;Extreme&#039;&#039;&#039; difficulty will get you 3 of both essences. [[File:Slime garden dungeon essence 256.png|20px|link=]][[File:Slime garden dungeon essence 256.png|20px|link=]][[File:Slime garden dungeon essence 256.png|20px|link=]][[File:Dungeon essence 256.png|20px|link=]] [[File:Dungeon essence 256.png|20px|link=]][[File:Dungeon essence 256.png|20px|link=]] &lt;br /&gt;
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&amp;lt;!--&lt;br /&gt;
==Bonus Events==&lt;br /&gt;
Occasionally, a temporary icon will appear above the dungeon. If it looks like an hourglass [[File:TimeTrialIcon.png|24px]], that is &amp;quot;Time Trial&amp;quot;. If it looks like a sword [[File:DoubleTroubleFillIcon.png|20px]], that is &amp;quot;Double Trouble&amp;quot;. Entering a dungeon while one of these icons float above it, will apply the bonus event to your dungeon.&lt;br /&gt;
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&amp;lt;div style=&amp;quot;float:right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:timeTrialClear.png|thumb|left|3-player Plains Dungeon Hard Time Trial]]  &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;Time Trial: Complete the dungeon within the time limit for bonus rewards!&#039;&#039;&#039;&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
Upon entering the dungeon, a timer will appear at the top of your screen and begin to tick down. If you manage to clear the dungeon before the timer reaches &#039;&#039;&#039;00:00&#039;&#039;&#039;, as in get the Boss Key and clear the Boss Room, you will receive additional rewards.  &amp;lt;br&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;float:right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
[[File:DoubleTroubleEXP.png|thumb|left|1-player &amp;lt;br&amp;gt; Double Trouble [[Crusher]] (+24, +126) &amp;lt;br&amp;gt; Double Trouble &#039;&#039;Shiny&#039;&#039; [[Soultree]] (+2275, +11200)]]  &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;Double Trouble: The dungeon&#039;s monsters are twice as hard, but give double EXP and drops.&#039;&#039;&#039;&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
Monsters within this type of bonus mode are larger, having increased health as well as increased damage. This includes all waves of the Boss Room. These Double Trouble monsters also give a larger amount of Player EXP and Skill EXP, making it worth the (double) trouble so long as you&#039;re prepared.&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Marno</name></author>
	</entry>
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