Season 1: Difference between revisions
Guninvalid (talk | contribs) (Created page with "'''Season 1''' of SRO is currently ongoing. Servers opened at 8:00EST on December 22th, 2023, and are scheduled to close on January 12th, 2024. This season was delayed by a week, opening on December 22nd rather than December 15th as had been planned, as Chao needed more time to work on bugs that had been uncovered in private tests prior to this season. Season 1 marked the beginning of the proper seasons of SRO, with prior tests being kept as playtests. Seas...") |
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'''Season 1''' of SRO | '''Season 1''' of SRO has ended. Servers opened at 8:00EST on December 22th, 2023, and closed on January 13th, 2024. This season was delayed by a week, opening on December 22nd rather than December 15th as had been planned, as [[Chaomoon|Chao]] needed more time to work on bugs that had been uncovered in private tests prior to this season, and was extended by a day at the end. | ||
Season 1 marked the beginning of the proper seasons of SRO, with prior tests being kept as playtests. Season 1 is the first to run on the Godot game engine rather than Gamemaker Studio. | Season 1 marked the beginning of the proper seasons of SRO, with prior tests being kept as playtests. Season 1 is the first to run on the Godot game engine rather than Gamemaker Studio. |
Latest revision as of 23:32, 23 January 2025
Season 1 of SRO has ended. Servers opened at 8:00EST on December 22th, 2023, and closed on January 13th, 2024. This season was delayed by a week, opening on December 22nd rather than December 15th as had been planned, as Chao needed more time to work on bugs that had been uncovered in private tests prior to this season, and was extended by a day at the end.
Season 1 marked the beginning of the proper seasons of SRO, with prior tests being kept as playtests. Season 1 is the first to run on the Godot game engine rather than Gamemaker Studio.
Major Changes
Several major additions and changes have been discovered since the opening of this test,
Godot Shift
According to chao, the switch to Godot from Gamemaker was due to several factors. Gamemaker is not well designed for 2d platformer games in the same way that Godot is, and Godot is a more powerful platform to develop in. Godot also enabled the game to decouple frame rate from ping rate, an issue that had plagued every test before Season 1.