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In Soul's Remnant, there are currently 7 element types in the game; Normal, Fire, Ice, Ghost, Metal, Lightning, and Water. [[Monsters]] can have | #REDIRECT [[Element]] | ||
<blockquote>'''Warning: This page is outdated. Please refer to [[Element]] for up-to-date information.'''</blockquote> | |||
In Soul's Remnant, there are currently 7 element types in the game; Normal, Fire, Ice, Ghost, Metal, Lightning, and Water. [[Monsters]] can have one or multiple types. When monsters take damage, that damage is multiplied based on the [[#Type Chart|type chart]]. Some [[:Category:damaging skills|damaging]] [[:Category:magical skills|magical]] [[skills]] have their own type, while most [[:Category:non-magical skills|non-magical]] damaging skills can have their element changed from the Normal type to a different type through the use of [[:Category:Charge|charge skills]]. | |||
==Type Chart== | ==Type Chart== | ||
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==The Player's Element Type== | |||
By default, the player is considered Typeless and will take neutral damage from all Elements. However, if a player uses a charge skill, their type will become the element of that charge. (ie: Ice Charge makes the player become an Ice type). This will effect the damage modifiers of damage taken by the player. | |||