World Bosses: Difference between revisions

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The maps they appear in are completely safe, or should I say completely ''sequestered'', during the day. Appearing only at night, these creatures claim dominance over some of the furthest reaches in Soul's Remnant, and can easily one shot most players.
The maps they appear in are completely safe, or should I say completely ''sequestered'', during the day. Appearing only at night, these creatures claim dominance over some of the furthest reaches in Soul's Remnant, and can easily one shot most players.


''And if they are not defeated by sunrise, they disappear without dropping a single item for any nighttime combatants.''
'''And if they are not defeated by sunrise, they disappear without dropping a single item for any nighttime combatants.'''


These enemies are not to be underestimated. But they ''can'' be conquered.
These enemies are not to be underestimated. But they ''can'' be conquered.
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If you can coordinate with others and manage to stay stacked, moving to dodge in the same direction, this fight becomes much less hectic!
If you can coordinate with others and manage to stay stacked, moving to dodge in the same direction, this fight becomes much less hectic!


After they attack like this a few times, they will become tired and start to use Tired Chomps. They will still disappear and chomp, but after chomping they will now linger on the field for a few seconds in between Tired Chomps. It will take a few cycles for them to get their energy back, so make the most of their exhaustion and do your best DPS before they go back from Tired Chomps to Seeking Chomps!
After they attack like this a few times, they will become tired and start to use Tired Chomps. They will still disappear and chomp, but after chomping they will now linger on the field for a few seconds in between Tired Chomps. It will take a while for them to get their energy back, so make the most of their exhaustion and do your best DPS during the extended vulnerability window before they go back from Tired Chomps to Seeking Chomps!


At certain HP thresholds, regardless of what type of Chomps they are doing, Chompy will switch to the Mini Seekers pattern.
At certain HP thresholds, regardless of what type of Chomps they are doing, Chompy will switch to the Mini Seekers pattern.
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Throughout the fight, hungry Mini Reaperfish will also appear, staying stationary as they shoot projectiles. These little guys can be killed, so don't ignore them!<br>
Throughout the fight, hungry Mini Reaperfish will also appear, staying stationary as they shoot projectiles. These little guys can be killed, so don't ignore them!<br>
[[File:Reaperfishmini 256 256.png|50px|link=]]<br>
[[File:Reaperfishmini 256 256.png|50px|link=]]<br>
Reaperfish is so large, and attacks so frequently and charges so far, that it can be hard to avoid their attacks even when trying your best to do so. That, along with the Mini Reaperfish shooting their projectiles, makes this into a potentially very dangerous battle. Make the most of the underwater arena, and save your double jump for when its needed. Remember, you can hold your jump key when underwater to gain quite a bit of vertical distance.
Reaperfish is so large, and attacks so frequently and charges so far, that it can be hard to avoid their attacks even when trying your best to do so. That, along with the Mini Reaperfish shooting their projectiles, makes this into a potentially very dangerous battle.  
 
Make the most of the underwater arena, and save your double jump for when its needed. Remember, you can hold your jump key when underwater to gain quite a bit of vertical distance.
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If night falls while you're in the [[Deep Caves]], you may suddenly find that the music has stopped and that the portals are gone. When that happens, don't be surprised when you see this little guy walking towards you.<br>
If night falls while you're in the [[Deep Caves]], you may suddenly find that the music has stopped and that the portals are gone. When that happens, don't be surprised when you see this little guy walking towards you.<br>
[[File:Puppet reaper wandering detect 256 256.png|35px|link=]]<br>
[[File:Puppet reaper wandering detect 256 256.png|35px|link=]]<br>
Don't let their appearance fool you. Once it finally sees you, it quickly morphs into its true and multitudinous form and begin its attempt on your life!<br>
 
Don't let their appearance fool you. Once they finally sees you, they will quickly morph into their true and multitudinous form and begin their attempt on your life!<br>
[[File:Ghost puppet 256 256.png|75px|link=]]<br>
[[File:Ghost puppet 256 256.png|75px|link=]]<br>
[[File:PuppetHand.png|110px|link=]]<br>
[[File:PuppetHand.png|110px|link=]]<br>
This encounter has two parts to it: the hand, and the Ghost Puppets. In order to defeat this boss, you must reduce the hand's HP to zero.
This encounter has two parts to it: the hand, and the Ghost Puppets. The hand deals contact damage but moves rather slow, meanwhile the Ghost Puppets can fly and ignore terrain as they shoot a spray of projectiles. In order to defeat this boss, you must reduce the hand's HP to zero. In the process of doing so, you will be killing every Ghost Puppet as well.


But it doesn't take any damage while even one Ghost Puppet lives, and Ghost Puppets don't take damage if they're near the hand.
This is because the hand doesn't take any damage while even one Ghost Puppet lives, and Ghost Puppets don't take damage if they're near the hand.


Something that is not depicted in the images here is that there will be strings connecting the Ghost Puppets to the hand. Once the Ghost Puppets are dragged far enough away to be dealt damage, the strings will turn from white to red to signal that it's time to lay on the hurt!
But it's not as dire as it may seem. Something that is not depicted in the images here is that there will be strings connecting the Ghost Puppets to the hand. Once the Ghost Puppets are dragged far enough away to be dealt damage, the strings will turn from white to red to signal that it's time to lay on the hurt!


What you must do is find a way to separate the Ghost Puppets from the hand. The most common method is to divide the group into three roles: hand holding aggro, Ghost Puppet killing, and Ghost Puppet wrangling.
So what you must do is find a way to separate the Ghost Puppets from the hand. The most common method is to divide the group into three roles: hand holding aggro, Ghost Puppet killing, and Ghost Puppet wrangling.


The Ghost Puppets need to constantly be dealt damage, or they will try and return to the hand. And due to the way aggro works, Ghost Puppets are liable to switch targets and move around a lot if the group is not stacked together. So try to stay near each other, and try to have at least one player with large or far-reaching skills to wrangle any Ghost Puppets that lose interest and try to go back to the hand.
The Ghost Puppets need to constantly be dealt damage, or they will try and return to the hand. And due to the way aggro works, Ghost Puppets are liable to switch targets and move around a lot if the group is not stacked together. So try to stay near each other, and try to have at least one player with large or far-reaching skills to wrangle any Ghost Puppets that lose interest and try to go back to the hand.
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With good use of terrain, a strong enough player can even solo Pea! But maybe hold yourself back from trying it that way until you're a lot stronger.
With good use of terrain, a strong enough player can even solo Pea! But maybe hold yourself back from trying it that way until you're a lot stronger.


After the hand has finally been defeated, Pea will revert back to its initial form and run to the nearest corner with tears in its eyes.  
After the hand has finally been defeated, Pea will revert back to their initial form and run to the nearest corner with tears in their eyes.  


Show it no mercy.
Show them no mercy. It is an attempt to pull on your heartstrings and rob you of your rewards by waiting for daytime.
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