Category:Weapon: Difference between revisions
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==Type== | ==Type== | ||
{| class="wikitable" style=" | Every weapon has a chance to have an elemental affinity on creation. Table below is an brief list of elements and their effects. For more detailed information, see [[Element]] | ||
| | |||
{| div class="mw-collapsible wikitable sortable" | |||
! colspan = 20 style="width: 70em" | Elemental Effects | |||
|- | |||
! Element !! Strong Against !! Weak Against !! Very Weak Against !! Effect | |||
|- | |||
| '''<span style= "text-shadow: -2px 1px 0 #ff4d1a, -2px 0px 0 #ff4d1a, -1px 2px 0 #ff4d1a, 2px -1px 0 #ff4d1a,2px 0px 0 #ff4d1a, 1px -2px 0 #ff4d1a, 2px -1px 0 #ff4d1a,0px -2px 0 #ff4d1a, -1px -2px 0 #ff4d1a, 2px 1px 0 #ff4d1a,0px 2px 0 #ff4d1a, 1px 2px 0 #ff4d1a;color: white">Fire</span>''' || '''<span style= "text-shadow: -2px 1px 0 #80ccff, -2px 0px 0 #80ccff, -1px 2px 0 #80ccff, 2px -1px 0 #80ccff,2px 0px 0 #80ccff, 1px -2px 0 #80ccff, 2px -1px 0 #80ccff,0px -2px 0 #80ccff, -1px -2px 0 #80ccff, 2px 1px 0 #80ccff,0px 2px 0 #80ccff, 1px 2px 0 #80ccff;color: lightgrey">Ice</span>''' || '''<span style= "text-shadow: -2px 1px 0 #ff4d1a, -2px 0px 0 #ff4d1a, -1px 2px 0 #ff4d1a, 2px -1px 0 #ff4d1a,2px 0px 0 #ff4d1a, 1px -2px 0 #ff4d1a, 2px -1px 0 #ff4d1a,0px -2px 0 #ff4d1a, -1px -2px 0 #ff4d1a, 2px 1px 0 #ff4d1a,0px 2px 0 #ff4d1a, 1px 2px 0 #ff4d1a;color: white">Fire</span>''' || '''<span style= "text-shadow: -2px 1px 0 #3399ff, -2px 0px 0 #3399ff, -1px 2px 0 #3399ff, 2px -1px 0 #3399ff,2px 0px 0 #3399ff, 1px -2px 0 #3399ff, 2px -1px 0 #3399ff,0px -2px 0 #3399ff, -1px -2px 0 #3399ff, 2px 1px 0 #3399ff,0px 2px 0 #3399ff, 1px 2px 0 #3399ff;color: #fffe00">Water</span>''' || Deal 25%* damage to up to 4 nearby foes. The initial target also burns for 20%* damage per second for three seconds. | |||
|- | |||
| '''<span style= "text-shadow: -2px 1px 0 #3399ff, -2px 0px 0 #3399ff, -1px 2px 0 #3399ff, 2px -1px 0 #3399ff,2px 0px 0 #3399ff, 1px -2px 0 #3399ff, 2px -1px 0 #3399ff,0px -2px 0 #3399ff, -1px -2px 0 #3399ff, 2px 1px 0 #3399ff,0px 2px 0 #3399ff, 1px 2px 0 #3399ff;color: white">Water</span>''' || '''<span style= "text-shadow: -2px 1px 0 #ff4d1a, -2px 0px 0 #ff4d1a, -1px 2px 0 #ff4d1a, 2px -1px 0 #ff4d1a,2px 0px 0 #ff4d1a, 1px -2px 0 #ff4d1a, 2px -1px 0 #ff4d1a,0px -2px 0 #ff4d1a, -1px -2px 0 #ff4d1a, 2px 1px 0 #ff4d1a,0px 2px 0 #ff4d1a, 1px 2px 0 #ff4d1a;color: lightgrey">Fire</span>''' || '''<span style= "text-shadow: -2px 1px 0 #3399ff, -2px 0px 0 #3399ff, -1px 2px 0 #3399ff, 2px -1px 0 #3399ff,2px 0px 0 #3399ff, 1px -2px 0 #3399ff, 2px -1px 0 #3399ff,0px -2px 0 #3399ff, -1px -2px 0 #3399ff, 2px 1px 0 #3399ff,0px 2px 0 #3399ff, 1px 2px 0 #3399ff;color: white">Water</span>''' || '''<span style= "text-shadow: -2px 1px 0 #80ccff, -2px 0px 0 #80ccff, -1px 2px 0 #80ccff, 2px -1px 0 #80ccff,2px 0px 0 #80ccff, 1px -2px 0 #80ccff, 2px -1px 0 #80ccff,0px -2px 0 #80ccff, -1px -2px 0 #80ccff, 2px 1px 0 #80ccff,0px 2px 0 #80ccff, 1px 2px 0 #80ccff;color: #fffe00">Ice</span>''' || Slow the target slightly, and create a healing orb for 5s that any single player can absorb in order to immediately recover up to 15HP*. | |||
|- | |||
| '''<span style= "text-shadow: -2px 1px 0 #c9c9c9, -2px 0px 0 #c9c9c9, -1px 2px 0 #c9c9c9, 2px -1px 0 #c9c9c9,2px 0px 0 #c9c9c9, 1px -2px 0 #c9c9c9, 2px -1px 0 #c9c9c9,0px -2px 0 #c9c9c9, -1px -2px 0 #c9c9c9, 2px 1px 0 #c9c9c9,0px 2px 0 #c9c9c9, 1px 2px 0 #c9c9c9;color: white">Normal</span>''' || - || '''<span style= "text-shadow: -2px 1px 0 #b380e6e6, -2px 0px 0 #b380e6e6, -1px 2px 0 #b380e6e6, 2px -1px 0 #b380e6e6,2px 0px 0 #b380e6e6, 1px -2px 0 #b380e6e6, 2px -1px 0 #b380e6e6,0px -2px 0 #b380e6e6, -1px -2px 0 #b380e6e6, 2px 1px 0 #b380e6e6,0px 2px 0 #b380e6e6, 1px 2px 0 #b380e6e6;color: white">Ghost</span>''', '''<span style= "text-shadow: -2px 1px 0 #595959, -2px 0px 0 #595959, -1px 2px 0 #595959, 2px -1px 0 #595959,2px 0px 0 #595959, 1px -2px 0 #595959, 2px -1px 0 #595959,0px -2px 0 #595959, -1px -2px 0 #595959, 2px 1px 0 #595959,0px 2px 0 #595959, 1px 2px 0 #595959;color: white">Metal</span>''' || - || Deal 85%* extra damage to the target. | |||
|- | |||
| '''<span style= "text-shadow: -2px 1px 0 #595959, -2px 0px 0 #595959, -1px 2px 0 #595959, 2px -1px 0 #595959,2px 0px 0 #595959, 1px -2px 0 #595959, 2px -1px 0 #595959,0px -2px 0 #595959, -1px -2px 0 #595959, 2px 1px 0 #595959,0px 2px 0 #595959, 1px 2px 0 #595959;color: white">Metal</span>''' || '''<span style= "text-shadow: -2px 1px 0 #ebc400, -2px 0px 0 #ebc400, -1px 2px 0 #ebc400, 2px -1px 0 #ebc400,2px 0px 0 #ebc400, 1px -2px 0 #ebc400, 2px -1px 0 #ebc400,0px -2px 0 #ebc400, -1px -2px 0 #ebc400, 2px 1px 0 #ebc400,0px 2px 0 #ebc400, 1px 2px 0 #ebc400;color: lightgrey">Lightning</span>''' || - || '''<span style= "text-shadow: -2px 1px 0 #b380e6e6, -2px 0px 0 #b380e6e6, -1px 2px 0 #b380e6e6, 2px -1px 0 #b380e6e6,2px 0px 0 #b380e6e6, 1px -2px 0 #b380e6e6, 2px -1px 0 #b380e6e6,0px -2px 0 #b380e6e6, -1px -2px 0 #b380e6e6, 2px 1px 0 #b380e6e6,0px 2px 0 #b380e6e6, 1px 2px 0 #b380e6e6;color: #fffe00">Ghost</span>''' || Lower the target's DEF while gaining a stacking buff that increases your own DEF. Maximum stacks of 10*. | |||
|- | |||
| '''<span style= "text-shadow: -2px 1px 0 #80ccff, -2px 0px 0 #80ccff, -1px 2px 0 #80ccff, 2px -1px 0 #80ccff,2px 0px 0 #80ccff, 1px -2px 0 #80ccff, 2px -1px 0 #80ccff,0px -2px 0 #80ccff, -1px -2px 0 #80ccff, 2px 1px 0 #80ccff,0px 2px 0 #80ccff, 1px 2px 0 #80ccff;color: white">Ice</span>''' || '''<span style= "text-shadow: -2px 1px 0 #b380e6e6, -2px 0px 0 #b380e6e6, -1px 2px 0 #b380e6e6, 2px -1px 0 #b380e6e6,2px 0px 0 #b380e6e6, 1px -2px 0 #b380e6e6, 2px -1px 0 #b380e6e6,0px -2px 0 #b380e6e6, -1px -2px 0 #b380e6e6, 2px 1px 0 #b380e6e6,0px 2px 0 #b380e6e6, 1px 2px 0 #b380e6e6;color: lightgrey">Ghost</span>''' || '''<span style= "text-shadow: -2px 1px 0 #80ccff, -2px 0px 0 #80ccff, -1px 2px 0 #80ccff, 2px -1px 0 #80ccff,2px 0px 0 #80ccff, 1px -2px 0 #80ccff, 2px -1px 0 #80ccff,0px -2px 0 #80ccff, -1px -2px 0 #80ccff, 2px 1px 0 #80ccff,0px 2px 0 #80ccff, 1px 2px 0 #80ccff;color: white">Ice</span>''' || '''<span style= "text-shadow: -2px 1px 0 #ff4d1a, -2px 0px 0 #ff4d1a, -1px 2px 0 #ff4d1a, 2px -1px 0 #ff4d1a,2px 0px 0 #ff4d1a, 1px -2px 0 #ff4d1a, 2px -1px 0 #ff4d1a,0px -2px 0 #ff4d1a, -1px -2px 0 #ff4d1a, 2px 1px 0 #ff4d1a,0px 2px 0 #ff4d1a, 1px 2px 0 #ff4d1a;color: #fffe00">Fire</span>''' || Apply "Frozen" for 6* seconds, slowing the target for the duration. "Frozen" also has an additional stacking effect which increases the target's damage taken by 30% at one stack, 45% at two stacks, and 60% at three stacks. | |||
|- | |||
| '''<span style= "text-shadow: -2px 1px 0 #b380e6e6, -2px 0px 0 #b380e6e6, -1px 2px 0 #b380e6e6, 2px -1px 0 #b380e6e6,2px 0px 0 #b380e6e6, 1px -2px 0 #b380e6e6, 2px -1px 0 #b380e6e6,0px -2px 0 #b380e6e6, -1px -2px 0 #b380e6e6, 2px 1px 0 #b380e6e6,0px 2px 0 #b380e6e6, 1px 2px 0 #b380e6e6;color: white">Ghost</span>''' || '''<span style= "text-shadow: -2px 1px 0 #595959, -2px 0px 0 #595959, -1px 2px 0 #595959, 2px -1px 0 #595959,2px 0px 0 #595959, 1px -2px 0 #595959, 2px -1px 0 #595959,0px -2px 0 #595959, -1px -2px 0 #595959, 2px 1px 0 #595959,0px 2px 0 #595959, 1px 2px 0 #595959;color: lightgrey">Metal</span>''' || - || '''<span style= "text-shadow: -2px 1px 0 #80ccff, -2px 0px 0 #80ccff, -1px 2px 0 #80ccff, 2px -1px 0 #80ccff,2px 0px 0 #80ccff, 1px -2px 0 #80ccff, 2px -1px 0 #80ccff,0px -2px 0 #80ccff, -1px -2px 0 #80ccff, 2px 1px 0 #80ccff,0px 2px 0 #80ccff, 1px 2px 0 #80ccff;color: #fffe00">Ice</span>''' || Create an effect similar to [[Gravity Well]] for three seconds, dealing 110%* damage over time to the target while pulling all nearby monsters towards its center. | |||
|- | |||
| '''<span style= "text-shadow: -2px 1px 0 #ebc400, -2px 0px 0 #ebc400, -1px 2px 0 #ebc400, 2px -1px 0 #ebc400,2px 0px 0 #ebc400, 1px -2px 0 #ebc400, 2px -1px 0 #ebc400,0px -2px 0 #ebc400, -1px -2px 0 #ebc400, 2px 1px 0 #ebc400,0px 2px 0 #ebc400, 1px 2px 0 #ebc400;color: white">Lightning</span>''' || '''<span style= "text-shadow: -2px 1px 0 #3399ff, -2px 0px 0 #3399ff, -1px 2px 0 #3399ff, 2px -1px 0 #3399ff,2px 0px 0 #3399ff, 1px -2px 0 #3399ff, 2px -1px 0 #3399ff,0px -2px 0 #3399ff, -1px -2px 0 #3399ff, 2px 1px 0 #3399ff,0px 2px 0 #3399ff, 1px 2px 0 #3399ff;color: lightgrey">Water</span>''' || '''<span style= "text-shadow: -2px 1px 0 #ebc400, -2px 0px 0 #ebc400, -1px 2px 0 #ebc400, 2px -1px 0 #ebc400,2px 0px 0 #ebc400, 1px -2px 0 #ebc400, 2px -1px 0 #ebc400,0px -2px 0 #ebc400, -1px -2px 0 #ebc400, 2px 1px 0 #ebc400,0px 2px 0 #ebc400, 1px 2px 0 #ebc400;color: white">Lightning</span>''' || '''<span style= "text-shadow: -2px 1px 0 #595959, -2px 0px 0 #595959, -1px 2px 0 #595959, 2px -1px 0 #595959,2px 0px 0 #595959, 1px -2px 0 #595959, 2px -1px 0 #595959,0px -2px 0 #595959, -1px -2px 0 #595959, 2px 1px 0 #595959,0px 2px 0 #595959, 1px 2px 0 #595959;color: #fffe00">Metal</span>''' || Deal damage to up to 4 nearby enemies, 75%* damage to the first and reducing that amount by 40% with each bounce (e.g. 500 -> 300 -> 180 -> 102). This effect does nothing to the initial target. | |||
|} | |||
<!-- | |||
Normal Neutral | |||
'''<span style= "text-shadow: -2px 1px 0 #c9c9c9, -2px 0px 0 #c9c9c9, -1px 2px 0 #c9c9c9, 2px -1px 0 #c9c9c9,2px 0px 0 #c9c9c9, 1px -2px 0 #c9c9c9, 2px -1px 0 #c9c9c9,0px -2px 0 #c9c9c9, -1px -2px 0 #c9c9c9, 2px 1px 0 #c9c9c9,0px 2px 0 #c9c9c9, 1px 2px 0 #c9c9c9;color: white">Normal</span>''' | |||
--> | |||
<!-- | |||
Normal Weak | |||
'''<span style= "text-shadow: -2px 1px 0 #c9c9c9, -2px 0px 0 #c9c9c9, -1px 2px 0 #c9c9c9, 2px -1px 0 #c9c9c9,2px 0px 0 #c9c9c9, 1px -2px 0 #c9c9c9, 2px -1px 0 #c9c9c9,0px -2px 0 #c9c9c9, -1px -2px 0 #c9c9c9, 2px 1px 0 #c9c9c9,0px 2px 0 #c9c9c9, 1px 2px 0 #c9c9c9;color: grey">Normal</span>''' | |||
--> | |||
<!-- | |||
Normal Crit | |||
'''<span style= "text-shadow: -2px 1px 0 #c9c9c9, -2px 0px 0 #c9c9c9, -1px 2px 0 #c9c9c9, 2px -1px 0 #c9c9c9,2px 0px 0 #c9c9c9, 1px -2px 0 #c9c9c9, 2px -1px 0 #c9c9c9,0px -2px 0 #c9c9c9, -1px -2px 0 #c9c9c9, 2px 1px 0 #c9c9c9,0px 2px 0 #c9c9c9, 1px 2px 0 #c9c9c9;color: #fffe00">Normal</span>''' | |||
--> | |||
<!-- | |||
Fire Neutral | |||
'''<span style= "text-shadow: -2px 1px 0 #ff4d1a, -2px 0px 0 #ff4d1a, -1px 2px 0 #ff4d1a, 2px -1px 0 #ff4d1a,2px 0px 0 #ff4d1a, 1px -2px 0 #ff4d1a, 2px -1px 0 #ff4d1a,0px -2px 0 #ff4d1a, -1px -2px 0 #ff4d1a, 2px 1px 0 #ff4d1a,0px 2px 0 #ff4d1a, 1px 2px 0 #ff4d1a;color: white">Fire</span>''' | |||
--> | |||
<!-- | |||
Fire Weak | |||
'''<span style= "text-shadow: -2px 1px 0 #ff4d1a, -2px 0px 0 #ff4d1a, -1px 2px 0 #ff4d1a, 2px -1px 0 #ff4d1a,2px 0px 0 #ff4d1a, 1px -2px 0 #ff4d1a, 2px -1px 0 #ff4d1a,0px -2px 0 #ff4d1a, -1px -2px 0 #ff4d1a, 2px 1px 0 #ff4d1a,0px 2px 0 #ff4d1a, 1px 2px 0 #ff4d1a;color: grey">Fire</span>''' | |||
--> | |||
<!-- | |||
Fire Crit | |||
'''<span style= "text-shadow: -2px 1px 0 #ff4d1a, -2px 0px 0 #ff4d1a, -1px 2px 0 #ff4d1a, 2px -1px 0 #ff4d1a,2px 0px 0 #ff4d1a, 1px -2px 0 #ff4d1a, 2px -1px 0 #ff4d1a,0px -2px 0 #ff4d1a, -1px -2px 0 #ff4d1a, 2px 1px 0 #ff4d1a,0px 2px 0 #ff4d1a, 1px 2px 0 #ff4d1a;color: #fffe00">Fire</span>''' | |||
--> | |||
<!-- | |||
Ice Neutral | |||
'''<span style= "text-shadow: -2px 1px 0 #80ccff, -2px 0px 0 #80ccff, -1px 2px 0 #80ccff, 2px -1px 0 #80ccff,2px 0px 0 #80ccff, 1px -2px 0 #80ccff, 2px -1px 0 #80ccff,0px -2px 0 #80ccff, -1px -2px 0 #80ccff, 2px 1px 0 #80ccff,0px 2px 0 #80ccff, 1px 2px 0 #80ccff;color: white">Ice</span>''' | |||
--> | |||
<!-- | |||
Ice Weak | |||
'''<span style= "text-shadow: -2px 1px 0 #80ccff, -2px 0px 0 #80ccff, -1px 2px 0 #80ccff, 2px -1px 0 #80ccff,2px 0px 0 #80ccff, 1px -2px 0 #80ccff, 2px -1px 0 #80ccff,0px -2px 0 #80ccff, -1px -2px 0 #80ccff, 2px 1px 0 #80ccff,0px 2px 0 #80ccff, 1px 2px 0 #80ccff;color: grey">Ice</span>''' | |||
--> | |||
<!-- | |||
Ice Crit | |||
'''<span style= "text-shadow: -2px 1px 0 #80ccff, -2px 0px 0 #80ccff, -1px 2px 0 #80ccff, 2px -1px 0 #80ccff,2px 0px 0 #80ccff, 1px -2px 0 #80ccff, 2px -1px 0 #80ccff,0px -2px 0 #80ccff, -1px -2px 0 #80ccff, 2px 1px 0 #80ccff,0px 2px 0 #80ccff, 1px 2px 0 #80ccff;color: #fffe00">Ice</span>''' | |||
--> | |||
<!-- | |||
Ghost Neutral | |||
'''<span style= "text-shadow: -2px 1px 0 #b380e6e6, -2px 0px 0 #b380e6e6, -1px 2px 0 #b380e6e6, 2px -1px 0 #b380e6e6,2px 0px 0 #b380e6e6, 1px -2px 0 #b380e6e6, 2px -1px 0 #b380e6e6,0px -2px 0 #b380e6e6, -1px -2px 0 #b380e6e6, 2px 1px 0 #b380e6e6,0px 2px 0 #b380e6e6, 1px 2px 0 #b380e6e6;color: white">Ghost</span>''' | |||
--> | |||
<!-- | |||
Ghost Weak | |||
'''<span style= "text-shadow: -2px 1px 0 #b380e6e6, -2px 0px 0 #b380e6e6, -1px 2px 0 #b380e6e6, 2px -1px 0 #b380e6e6,2px 0px 0 #b380e6e6, 1px -2px 0 #b380e6e6, 2px -1px 0 #b380e6e6,0px -2px 0 #b380e6e6, -1px -2px 0 #b380e6e6, 2px 1px 0 #b380e6e6,0px 2px 0 #b380e6e6, 1px 2px 0 #b380e6e6;color: grey">Ghost</span>''' | |||
--> | |||
<!-- | |||
Ghost Crit | |||
'''<span style= "text-shadow: -2px 1px 0 #b380e6e6, -2px 0px 0 #b380e6e6, -1px 2px 0 #b380e6e6, 2px -1px 0 #b380e6e6,2px 0px 0 #b380e6e6, 1px -2px 0 #b380e6e6, 2px -1px 0 #b380e6e6,0px -2px 0 #b380e6e6, -1px -2px 0 #b380e6e6, 2px 1px 0 #b380e6e6,0px 2px 0 #b380e6e6, 1px 2px 0 #b380e6e6;color: #fffe00">Ghost</span>''' | |||
--> | |||
<!-- | |||
Metal Neutral | |||
'''<span style= "text-shadow: -2px 1px 0 #595959, -2px 0px 0 #595959, -1px 2px 0 #595959, 2px -1px 0 #595959,2px 0px 0 #595959, 1px -2px 0 #595959, 2px -1px 0 #595959,0px -2px 0 #595959, -1px -2px 0 #595959, 2px 1px 0 #595959,0px 2px 0 #595959, 1px 2px 0 #595959;color: white">Metal</span>''' | |||
--> | |||
<!-- | |||
Metal Weak | |||
'''<span style= "text-shadow: -2px 1px 0 #595959, -2px 0px 0 #595959, -1px 2px 0 #595959, 2px -1px 0 #595959,2px 0px 0 #595959, 1px -2px 0 #595959, 2px -1px 0 #595959,0px -2px 0 #595959, -1px -2px 0 #595959, 2px 1px 0 #595959,0px 2px 0 #595959, 1px 2px 0 #595959;color: grey">Metal</span>''' | |||
--> | |||
<!-- | |||
Metal Crit | |||
'''<span style= "text-shadow: -2px 1px 0 #595959, -2px 0px 0 #595959, -1px 2px 0 #595959, 2px -1px 0 #595959,2px 0px 0 #595959, 1px -2px 0 #595959, 2px -1px 0 #595959,0px -2px 0 #595959, -1px -2px 0 #595959, 2px 1px 0 #595959,0px 2px 0 #595959, 1px 2px 0 #595959;color: #fffe00">Metal</span>''' | |||
--> | |||
<!-- | |||
Lightning Neutral | |||
'''<span style= "text-shadow: -2px 1px 0 #ebc400, -2px 0px 0 #ebc400, -1px 2px 0 #ebc400, 2px -1px 0 #ebc400,2px 0px 0 #ebc400, 1px -2px 0 #ebc400, 2px -1px 0 #ebc400,0px -2px 0 #ebc400, -1px -2px 0 #ebc400, 2px 1px 0 #ebc400,0px 2px 0 #ebc400, 1px 2px 0 #ebc400;color: white">Lightning</span>''' | |||
--> | |||
<!-- | |||
Lightning Weak | |||
'''<span style= "text-shadow: -2px 1px 0 #ebc400, -2px 0px 0 #ebc400, -1px 2px 0 #ebc400, 2px -1px 0 #ebc400,2px 0px 0 #ebc400, 1px -2px 0 #ebc400, 2px -1px 0 #ebc400,0px -2px 0 #ebc400, -1px -2px 0 #ebc400, 2px 1px 0 #ebc400,0px 2px 0 #ebc400, 1px 2px 0 #ebc400;color: grey">Lightning</span>''' | |||
--> | |||
<!-- | |||
Lightning Crit | |||
'''<span style= "text-shadow: -2px 1px 0 #ebc400, -2px 0px 0 #ebc400, -1px 2px 0 #ebc400, 2px -1px 0 #ebc400,2px 0px 0 #ebc400, 1px -2px 0 #ebc400, 2px -1px 0 #ebc400,0px -2px 0 #ebc400, -1px -2px 0 #ebc400, 2px 1px 0 #ebc400,0px 2px 0 #ebc400, 1px 2px 0 #ebc400;color: #fffe00">Lightning</span>''' | |||
--> | |||
<!-- | |||
Water Neutral | |||
'''<span style= "text-shadow: -2px 1px 0 #3399ff, -2px 0px 0 #3399ff, -1px 2px 0 #3399ff, 2px -1px 0 #3399ff,2px 0px 0 #3399ff, 1px -2px 0 #3399ff, 2px -1px 0 #3399ff,0px -2px 0 #3399ff, -1px -2px 0 #3399ff, 2px 1px 0 #3399ff,0px 2px 0 #3399ff, 1px 2px 0 #3399ff;color: white">Water</span>''' | |||
--> | |||
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Water Weak | |||
'''<span style= "text-shadow: -2px 1px 0 #3399ff, -2px 0px 0 #3399ff, -1px 2px 0 #3399ff, 2px -1px 0 #3399ff,2px 0px 0 #3399ff, 1px -2px 0 #3399ff, 2px -1px 0 #3399ff,0px -2px 0 #3399ff, -1px -2px 0 #3399ff, 2px 1px 0 #3399ff,0px 2px 0 #3399ff, 1px 2px 0 #3399ff;color: grey">Water</span>''' | |||
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==Progression== | |||
{| div class="mw-collapsible mw-collapsed wikitable sortable" | |||
! colspan = 20 style="width: 70em" | Weapon Tiers | |||
|- | |- | ||
! Level !! Tier | ! Level !! Tier !! Upgrade Slots || Bonus Stats | ||
|- | |- | ||
|6 || Stone | |6 || Stone || 2 || - | ||
|- | |- | ||
|12 || Copper | |12 || Copper || 3 || - | ||
|- | |- | ||
|18 || Quartz | |18 || Quartz || 3 || - | ||
|- | |- | ||
|24 || Iron | |24 || Iron || 4 || - | ||
|- | |- | ||
|30 || Petrified | |30 || Petrified || 4 || +1 | ||
|- | |- | ||
|36 || Stinky | |36 || Stinky || 4 || - | ||
|- | |- | ||
|42 || Eerie | |42 || Eerie || 4 || - | ||
|- | |- | ||
|48 || Deep | |48 || Deep || 5 || - | ||
|- | |- | ||
|54 || Repressive | |54 || Repressive || 5 || +1 | ||
|- | |- | ||
|60 || Sharp | |60 || Sharp || 6 || - | ||
|- | |- | ||
|66 || Radiant | |66 || Radiant || 6 || - | ||
|- | |- | ||
|72 || Mystical | |72 || Mystical || 6 || - | ||
|- | |- | ||
|78 || Arcane | |78 || Arcane || 6 || - | ||
|- | |- | ||
|84 || Form Change | |84 || Form Change || 7 || - | ||
|- | |- | ||
|90 || Radiant Form Change | |90 || Radiant Form Change || 7 || - | ||
|- | |- | ||
|96 || Inverse Form Change | |96 || Inverse Form Change || 8 || - | ||
|} | |} | ||
== | ==Weapon Types== | ||
{| div class="mw-collapsible mw-collapsed wikitable sortable" | {| div class="mw-collapsible mw-collapsed wikitable sortable" | ||
Latest revision as of 03:38, 1 November 2025
INFO: This page is currently a Work in Progress
Attack versus Damage
Attack is worth more lmao describe more later
Type
Every weapon has a chance to have an elemental affinity on creation. Table below is an brief list of elements and their effects. For more detailed information, see Element
| Elemental Effects | |||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Element | Strong Against | Weak Against | Very Weak Against | Effect | |||||||||||||||
| Fire | Ice | Fire | Water | Deal 25%* damage to up to 4 nearby foes. The initial target also burns for 20%* damage per second for three seconds. | |||||||||||||||
| Water | Fire | Water | Ice | Slow the target slightly, and create a healing orb for 5s that any single player can absorb in order to immediately recover up to 15HP*. | |||||||||||||||
| Normal | - | Ghost, Metal | - | Deal 85%* extra damage to the target. | |||||||||||||||
| Metal | Lightning | - | Ghost | Lower the target's DEF while gaining a stacking buff that increases your own DEF. Maximum stacks of 10*. | |||||||||||||||
| Ice | Ghost | Ice | Fire | Apply "Frozen" for 6* seconds, slowing the target for the duration. "Frozen" also has an additional stacking effect which increases the target's damage taken by 30% at one stack, 45% at two stacks, and 60% at three stacks. | |||||||||||||||
| Ghost | Metal | - | Ice | Create an effect similar to Gravity Well for three seconds, dealing 110%* damage over time to the target while pulling all nearby monsters towards its center. | |||||||||||||||
| Lightning | Water | Lightning | Metal | Deal damage to up to 4 nearby enemies, 75%* damage to the first and reducing that amount by 40% with each bounce (e.g. 500 -> 300 -> 180 -> 102). This effect does nothing to the initial target. | |||||||||||||||
Progression
| Weapon Tiers | |||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Tier | Upgrade Slots | Bonus Stats | ||||||||||||||||
| 6 | Stone | 2 | - | ||||||||||||||||
| 12 | Copper | 3 | - | ||||||||||||||||
| 18 | Quartz | 3 | - | ||||||||||||||||
| 24 | Iron | 4 | - | ||||||||||||||||
| 30 | Petrified | 4 | +1 | ||||||||||||||||
| 36 | Stinky | 4 | - | ||||||||||||||||
| 42 | Eerie | 4 | - | ||||||||||||||||
| 48 | Deep | 5 | - | ||||||||||||||||
| 54 | Repressive | 5 | +1 | ||||||||||||||||
| 60 | Sharp | 6 | - | ||||||||||||||||
| 66 | Radiant | 6 | - | ||||||||||||||||
| 72 | Mystical | 6 | - | ||||||||||||||||
| 78 | Arcane | 6 | - | ||||||||||||||||
| 84 | Form Change | 7 | - | ||||||||||||||||
| 90 | Radiant Form Change | 7 | - | ||||||||||||||||
| 96 | Inverse Form Change | 8 | - | ||||||||||||||||
Weapon Types
| Weapon Details | |||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Base | Form Change | Melee | Range | Magic | Faith | Global | Additional Line 1 | Additional Line 2 | |||||||||||
| Orb | Innocence | Global Attack Speed | Damage Balance | ||||||||||||||||
| Focus | Divinity | MP Regeneration Per Tick | Elemental Potency | ||||||||||||||||
| Focus | Psyche | MP Regeneration Per Tick | CON | ||||||||||||||||
| Bow | Wish | Crit Rate | |||||||||||||||||
| Bow | Shooting Star | Crit Rate | Projectile Speed | ||||||||||||||||
| Shield | Perseverance | Defense | |||||||||||||||||
| Shield | Judgement | Global Attack | |||||||||||||||||
| Spellblade | Sacrifice | Skill Range | |||||||||||||||||
| Spellblade | Solitude | Skill Range | |||||||||||||||||
| Holy Arrow | Smite (Weapon) | Elemental Chance | |||||||||||||||||
| Holy Arrow | Messenger | Elemental Chance | |||||||||||||||||
| Javelin | Bonus Damage | ||||||||||||||||||
| Javelin | Exchange | Bonus Damage | |||||||||||||||||
| Sword | Sword of Heart | Melee Attack Speed | Melee Damage | ||||||||||||||||
| Kunai | Knull | Range Attack Speed | Range Damage | ||||||||||||||||
| Magic Wand | Tear of the Fallen | Magic Attack Speed | Magic Damage | ||||||||||||||||
| Cross | Faith | Faith Attack Speed | Faith Damage | ||||||||||||||||