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Combat Skills are constantly being rebalanced, so be aware that some of the numbers and details here may be inaccurate.<br>It is for that reason that we provide a general description along with the in-game description. | |||
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|style="width: | |style="width:25%; background-color:#464340;padding:30px; text-align: center; vertical-align: middle;"|[[File:Cursed throw 256.png|150px|link=]] | ||
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''' | '''Activate:'''<br> | ||
<section begin=Activate />3 points<section end=Activate /><br> | |||
<br> | |||
<br> | |||
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<span>'''Category:'''</span><br> | <span>'''Category:'''</span><br> | ||
<span style="color:# | <span style="color:#cecd80"> Range</span> <br> | ||
<br> | |||
<br> | |||
''' | '''Cooldown:''' <br> | ||
<section begin= | <section begin=CD />3.0s<section end=CD /> | ||
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''' | '''Power:''' <br> | ||
< | <section begin=Power />15 + 8/Lv<section end=Power /><br> | ||
<br> | |||
<br> | |||
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--> | --> | ||
'''Scaling:''' <br> | '''Scaling:''' <br> | ||
<span style="color:black;background:#80d9e2"> Magic | <span style="color:black;background:#e28080"> Melee</span> <section begin=meleeScaling />98% + 14%/Lv<section end=meleeScaling /><br> | ||
<span style="color:black;background:#80d9e2"> Magic</span> <section begin=magicScaling />98% + 14%/Lv<section end=magicScaling /><br> | |||
<span style="color:black;background:#cecd80"> Range</span> <section begin=rangeScaling />112% + 16%/Lv<section end=rangeScaling /><br> | |||
''' | '''Cost:''' <br> | ||
<section begin= | <section begin=Cost />4 MP<section end=Cost /> | ||
|style="width:100%;padding-left:20px;vertical-align:top;""| | |||
'''Size:'''<br> | |||
N/A<br> | |||
<br> | |||
<br> | |||
'''Mob Amount:'''<br> | |||
<section begin=Mob />5<section end=Mob /><br> | |||
<br> | |||
<br> | |||
'''Duration:'''<br> | |||
<section begin=D />15s<section end=D /> | |||
|} | |} | ||
==Requirement(s)== | |||
None! | |||
==General Description== | |||
Using a Throwing skill in the air will slow your descent for a short while. | |||
Cursed Throw will pierce through enemies much like how [[Soul Shot]] does, and will collide with walls much the same. | |||
But that's really the only "downside" this skill has honestly! Cursed Throw's triple scaling and unique spread interaction with [[Element|element effects]] makes it even more powerful than you might initially think. The cursed debuff is already very nice for both grinding and bossing, but taking full advantage of everything this skill has to offer can help make it one of the best grinding tools in your arsenal! | |||
If you have a good amount of Global Attack or Damage, along with nice Elemental Potency and/or Elemental Chance, you should absolutely pick up this skill! | |||
==In-Game Description== | |||
Throw a cursed kunai at the enemy. All cursed enemy will take 1.5%(+0.5%/lv) of damage any other cursed enemies take. There can be maximum of 5 cursed enemies from you at one time. When a cursed enemy dies, spread the curse to a nearby enemy. Any elemental debuffs applied to cursed enemies will apply to all cursed enemies as well. When there's only one cursed enemy in the map, that cursed enemy take 6%(+2.5%/lv) additional damage from you. | |||
[[Category:Skills]] | [[Category:Skills]] | ||
[[Category: | [[Category:Range]] | ||
[[Category:MeleeScaling]] | [[Category:MeleeScaling]] | ||
[[Category:MagicScaling]] | |||
[[Category:RangeScaling]] | |||
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[[Category:Skills]] | [[Category:Skills]] | ||