Player Stats: Difference between revisions

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==Leveling==
==Leveling==
Every time a player levels up, they gain 5 attribute points along with some HP and MP. By opening the Attribute Menu [O], players will then have the ability to allocate these points to any assignable attribute that they'd like.  
Every time a player levels up, they gain 5 Stat Points along with some HP and MP. By opening the Attribute Menu [O], players will then have the ability to allocate these points to any assignable attribute that they'd like.  


The 6 current assignable attributes are: <span style="background:#e28080"> STR</span>, <span style="background:#cecd80"> DEX</span>, <span style="background:#80d9e2"> INT</span>, <span style="background:#959fdb"> SPR</span>, <span style="background:#db95d1"> CON</span>, and <span style="background:#c895db"> LUK</span>.
The 6 current assignable attributes are: <span style="background:#e28080"> STR</span>, <span style="background:#cecd80"> DEX</span>, <span style="background:#80d9e2"> INT</span>, <span style="background:#959fdb"> SPR</span>, <span style="background:#db95d1"> CON</span>, and <span style="background:#c895db"> LUK</span>.
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==Reset==
==Reset==
A player can reset their attributes once per real life hour, with players below level 10 being able to do so for free. At level 10 and higher, each reset will cost 500 Soul Crystal.  
A player can reset their Assignable Attributes once per real life hour, with players below level 10 being able to do so for free.  
 
At level 10 and higher, each reset will cost 500 Soul Crystal.


==Assignable Attributes==
==Assignable Attributes==
<div style="float:right; margin-left:10px;">
<div style="float:right; margin-left:10px;">
   [[File:ExampleAssign.png|thumb|Example Melee Build, following SPR and CON breakpoints (March 2025)]]
   [[File:ExampleAssign.png|thumb|Example Melee Build, following SPR and CON breakpoints (March 2025)|link=]]
</div>
</div>
These are the attributes you can put your stat points into to grow stronger!
These are the attributes you can put your stat points into to grow stronger!
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   <div style="width: 61%;">
   <div style="width: 61%;">
[[File:Faith icon 2 256.png|20px|link=]] <span style="background:#959fdb">Spirit (SPR)</span>
[[File:Faith icon 2 256.png|20px|link=]] <span style="background:#959fdb">Spirit (SPR)</span>
*Increases Faith damage. Increases maximum MP and MP regen.
*Increase Faith damage. Slightly increase Magic damage. Increases maximum MP and MP regen.
<br>
<br>
[[File:Attribute icon con 256.png|20px|link=]] <span style="background:#db95d1">Constitution (CON)</span>
[[File:Attribute icon con 256.png|20px|link=]] <span style="background:#db95d1">Constitution (CON)</span>
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If you want to optimize your stats, keep an eye out!
If you want to optimize your stats, keep an eye out!


==Main Attributes==
==Icon Attributes==
<div style="float:right; margin-left:10px;">
<div style="float:right; margin-left:10px;">
   [[File:MainAtt.png|thumb|Example of Main Attributes (March 2025)]]
   [[File:MainAtt.png|thumb|Example of Icon Attributes (March 2025)|link=]]
</div>
</div>
These are attributes that have some of the highest impact in both combat and movement!  
These are attributes that have some of the highest impact in both combat and movement, and have thus been given their very own icons! You can't adjust these numbers by using Stat Points. Instead, you need to use [[:Category:Equipment|Equipment]]!  
<div style="display: flex; justify-content: space-between;">
<div style="display: flex; justify-content: space-between;">
   <div style="width: 61%;">
   <div style="width: 61%;">
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  Additional Info
  Additional Info
[[File:CritFormula.png|thumb|''y'' is Crit Rate, and ''x'' is LUK]]
[[File:CritFormula.png|thumb|''y'' is Crit Rate, and ''x'' is LUK|link=]]
For information's sake, the crit rate formula is as follows: Crit Rate = -1 + 2/(1+''e''⁻⁰.⁰¹⁶*ᴸᵁᴷ)
For information's sake, the crit rate formula is as follows:  
 
Crit Rate = -1 + 2/(1+''e''⁻⁰.⁰¹⁶*ᴸᵁᴷ)


*In other words, from 0 to 60 LUK, you can multiply the amount of LUK by 0.75 to see your approximate crit chance (a.k.a. every 2 points gives 1.5% crit). At around 61 LUK the crit multiplier begins to decay more rapidly, and at around 90 LUK every 3 points gives 1% crit rate. Then less and less for any further points of LUK.
*In other words, from 0 to 60 LUK, you can multiply the amount of LUK by 0.75 to see your approximate crit chance (a.k.a. every 2 points gives 1.5% crit). At around 61 LUK the crit multiplier begins to decay more rapidly, and at around 90 LUK every 3 points gives 1% crit rate. Then less and less for any further points of LUK.


Damage and Attack Speed interact with skills differently. Damage will help increase the power of ''all'' skills that scale off of their damage type, while Attack Speed will only affect skills within the Attack Speed's category. For example, a skill can scale off of Faith Damage but not have its cooldown reduced by Faith Attack Speed.
Damage and Attack Speed interact with skills differently. Damage will help increase the power of ''all'' [[Skills]] that scale off of their damage type, while Attack Speed will only affect skills within the Attack Speed's category. For example, a skill can scale off of Faith Damage but not have its cooldown reduced by Faith Attack Speed.


==Further Attributes==
==Further Attributes==
Not all Attributes have an icon dedicated to them, though some probably should given their impact. That may change someday, but for now here are all the other Attributes listed in the Attributes Window!
Not all Attributes have an icon dedicated to them, though some probably should given their impact. That may change someday, but for now here are all the other Attributes listed in the Attributes Window!


*Melee Attack
*Range Attack
*Magic Attack
*Faith Attack
*Crit Damage
*Crit Damage
*Elemental Effect Potency
*Elemental Effect Potency

Latest revision as of 19:40, 17 October 2025

The Stats/Attributes Window is one of the first things you're taught to do in the tutorial, and for good reason. Not only is it where you increase your power and capabilities with every level, it is a window that helpfully lists everything you have from damage values to how high you can jump to current EXP bonuses and more!

Leveling

Every time a player levels up, they gain 5 Stat Points along with some HP and MP. By opening the Attribute Menu [O], players will then have the ability to allocate these points to any assignable attribute that they'd like.

The 6 current assignable attributes are: STR, DEX, INT, SPR, CON, and LUK.

Players also gain 1 Skill Point with every level, with an additional point every 5 levels and yet another additional point every 10 levels. These points are used to activate/equip Skills.

Reset

A player can reset their Assignable Attributes once per real life hour, with players below level 10 being able to do so for free.

At level 10 and higher, each reset will cost 500 Soul Crystal.

Assignable Attributes

 
Example Melee Build, following SPR and CON breakpoints (March 2025)

These are the attributes you can put your stat points into to grow stronger!

  Strength (STR)

  • Increases Melee Damage.


  Dexterity (DEX)

  • Increases Ranged Damage.


  Intelligence (INT)

  • Increases Magic Damage.

  Spirit (SPR)

  • Increase Faith damage. Slightly increase Magic damage. Increases maximum MP and MP regen.


  Constitution (CON)

  • Increases maximum HP, HP regen, and Defense.


  Luck (LUK)

  • Increases Critical Hit Chance.
Additional Info 

SPR works by always increasing maximum MP with every point put into it, and then having "breakpoints" where MP regeneration is increased only after reaching them.

CON works the same way, but it has different breakpoints for HP regeneration and Defense.

And the effect that LUK has on Critical Hit Rate is further explained down below.

If you want to optimize your stats, keep an eye out!

Icon Attributes

 
Example of Icon Attributes (March 2025)

These are attributes that have some of the highest impact in both combat and movement, and have thus been given their very own icons! You can't adjust these numbers by using Stat Points. Instead, you need to use Equipment!

  Melee Damage

  • The power of your skills with Melee Scaling.


  Magic Damage

  • The power of your skills with Magic Scaling.


  Speed

  • How fast you can run.


  Defense

  • How much damage reduction you have.


  Melee Attack Speed

  • How fast you can use your Melee skills.


  Magic Attack Speed

  • How fast you can use your Magic skills.

  Range Damage

  • The power of your skills with Range Scaling.


  Faith Damage

  • The power of your skills with Faith Scaling.


  Jump

  • How high you can jump.


  Critical Hit Rate

  • The chance of you landing a critical hit with any given attack.


  Range Attack Speed

  • How fast you can use your Range skills.


  Faith Attack Speed

  • How fast you can use your Faith skills.
Additional Info
 
y is Crit Rate, and x is LUK

For information's sake, the crit rate formula is as follows:

Crit Rate = -1 + 2/(1+e⁻⁰.⁰¹⁶*ᴸᵁᴷ)

  • In other words, from 0 to 60 LUK, you can multiply the amount of LUK by 0.75 to see your approximate crit chance (a.k.a. every 2 points gives 1.5% crit). At around 61 LUK the crit multiplier begins to decay more rapidly, and at around 90 LUK every 3 points gives 1% crit rate. Then less and less for any further points of LUK.

Damage and Attack Speed interact with skills differently. Damage will help increase the power of all Skills that scale off of their damage type, while Attack Speed will only affect skills within the Attack Speed's category. For example, a skill can scale off of Faith Damage but not have its cooldown reduced by Faith Attack Speed.

Further Attributes

Not all Attributes have an icon dedicated to them, though some probably should given their impact. That may change someday, but for now here are all the other Attributes listed in the Attributes Window!

  • Melee Attack
  • Range Attack
  • Magic Attack
  • Faith Attack
  • Crit Damage
  • Elemental Effect Potency
  • Elemental Effect Chance
  • Armor Penetration
  • Knockback Resistance
  • Skill Range
  • HP Regen
  • MP Regen
  • Light Radius
  • Echoes Find
  • Soul Crystals
  • Guild Stat Boost
  • EXP Boost
  • Skill EXP Boost
  • Drop Rate Boost
  • Damage Balance
  • Attack Pierce
  • Flat Damage Bonus
  • Chance HP Gain Per Hit
  • Chance MP Gain Per Hit
Additional Info

Elemental Effect Potency and Chance affect how much power you get from your Weapon's Element Type. For more information on Elemental Effect Potency and Chance, refer to the Elements page.

Attack Pierce refers to how many more mobs your skill will hit, and it has always been a very strong attribute. So strong in fact, it is very likely not an attribute you can even gain currently!