Player Stats: Difference between revisions
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==Player Stats== | ==Player Stats== | ||
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[[File:Player_stat.png|thumb|Exaggerated STR stat]] | |||
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Every time a player levels up, they gain 5 attribute points. By opening the Attribute Menu (default key: o), players will then have the ability to allocate these points to any attribute they'd like. These points can be freely reset once per real life hour. The 6 current attributes are; Strength, Spirit, Dexterity, Constitution, Intelligence, and Luck. | Every time a player levels up, they gain 5 attribute points. By opening the Attribute Menu (default key: o), players will then have the ability to allocate these points to any attribute they'd like. These points can be freely reset once per real life hour. The 6 current attributes are; Strength, Spirit, Dexterity, Constitution, Intelligence, and Luck. | ||
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==Tips== | ==Tips== | ||
* Whilst Soul's Remnant does not have any traditional "classes", it is somewhat recommended to stick to 2-3 stats to create a more reliable experience for yourself. For example, if you want to be more of a traditional "Mage", you would split your points mainly between INT and SPR, while occasionally dipping into LUK for some crit. | * Whilst Soul's Remnant does not have any traditional "classes", it is somewhat recommended to stick to 2-3 stats to create a more reliable experience for yourself. For example, if you want to be more of a traditional "Mage", you would split your points mainly between INT and SPR, while occasionally dipping into LUK for some crit, and CON for some health/defense. | ||
* No matter the build you use, a small bit of CON will go a long way. Generally speaking, 10 CON is good for early game, 20 for mid game, and 30 for end game. This recommendation will vary with the player's build, skill level, as well as the difficulty of the current Season. However, no matter your preference, it is highly recommended to level CON in increments of 10 to get the important DEF boost. |
Latest revision as of 15:34, 23 December 2023
Player Stats
Every time a player levels up, they gain 5 attribute points. By opening the Attribute Menu (default key: o), players will then have the ability to allocate these points to any attribute they'd like. These points can be freely reset once per real life hour. The 6 current attributes are; Strength, Spirit, Dexterity, Constitution, Intelligence, and Luck.
Strength (STR)
Description: [???]
- The damage of many close-ranged Physical Skills scale from this stat.
Spirit (SPR)
Description: [???]
-
Dexterity (DEX)
Description: [???]
- The damage of many long-ranged Physical Skills scale from this stat.
Constitution (CON)
Description: Increases Max HP, and Defense slightly.
- Every 10 points of CON will grant the player +1 Defense.
Intelligence (INT)
Description: [???]
- The damage of many Magical Skills scale from this stat.
Luck (LUK)
Description: Increases critical hit chance and item drop rate. Also reduces EXP loss from death.
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Tips
- Whilst Soul's Remnant does not have any traditional "classes", it is somewhat recommended to stick to 2-3 stats to create a more reliable experience for yourself. For example, if you want to be more of a traditional "Mage", you would split your points mainly between INT and SPR, while occasionally dipping into LUK for some crit, and CON for some health/defense.
- No matter the build you use, a small bit of CON will go a long way. Generally speaking, 10 CON is good for early game, 20 for mid game, and 30 for end game. This recommendation will vary with the player's build, skill level, as well as the difficulty of the current Season. However, no matter your preference, it is highly recommended to level CON in increments of 10 to get the important DEF boost.