Element: Difference between revisions

reorganize to put more useful info up top
(reorganize to put more useful info up top)
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We have an unofficial element, <span style="color:green"> Healing</span>, for the sake of organization on this wiki.
We have an unofficial element, <span style="color:green"> Healing</span>, for the sake of organization on this wiki.


==Changing Your Element==
==Additional Effect==
The player by default will deal Normal type damage, and referring to the table below will show you that you deal less damage to Ghost and Metal type enemies. This can be changed by equipping a weapon. Every weapon you find has a randomized Element type to it, and when equipping a weapon your skills take on that weapon's Element type.  
Weapons with Normal element may surprise you with how much more damage you deal with them equipped. This is because beyond just a unique visual effect, every element also has a unique additional effect. For the Normal element, its effect is a chance to add a respectable amount of damage. Elemental Potency will increase the strength of an element's effect, and Elemental Chance will increase how often the effect occurs. You can find their effects below, or by talking to NPC at Spawn!
 
 
Normal: Deal 85%* extra damage.<br>
<span style="color:orange"> Fire:</span> Deal 25%* damage to up to 4 nearby foes. The initial target also burns for 20%* damage per second for three seconds.<br>
 
<span style="color:cyan"> Ice:</span> Apply "Frozen" for 6* seconds, slowing the target for the duration. "Frozen" also has an additional stacking effect which increases the target's damage taken by 30% at one stack, 45% at two stacks, and 60% at three stacks.<br>
 
<span style="color:purple"> Ghost:</span> Create a gravity well effect for three seconds, dealing 110%* damage over time and pulling monsters towards its center.<br>
 
<span style="color:gray"> Metal:</span> Lower the target's DEF while gaining a stacking buff that increases your own DEF. Maximum stacks of 10*. <br>
 
<span style="color:#dcdc52"> Lightning:</span> Deal damage to up to 4 nearby enemies, 75%* damage to the first and reducing that amount by 40% with each bounce (e.g. 500 -> 300 -> 180 -> 102).<br>
 
<span style="color:#5268dc"> Water:</span> Slow the enemy slightly, and create a healing orb for 5s that any single player can absorb in order to immediately recover up to 15HP*.<br>


Visually, beyond just changing the elemental effectiveness of your attacks, taking on a different element will also change the appearance of your skill. Some skills will have only their color change to match its current element, while other skills will have their sprite change as well. Every element also has an additional hit effect that will show when triggering its effect. Ghost, for example, will show an impish face:
*the value of this number is calculated as when the player has exactly 100% Elemental Potency. Having less than that or more than that will change this number's value.


[[File:Ghostproc.png]]
==Type Chart==
==Type Chart==
Attacking Element Column on the left (↓), Defending Element Row across the top (→)
Attacking Element Column on the left (↓), Defending Element Row across the top (→)
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And using a fire attack against a water enemy like [[Snapper]] will deal ''even less'' damage. <br>
And using a fire attack against a water enemy like [[Snapper]] will deal ''even less'' damage. <br>


==Changing Your Element==
The player by default will deal Normal type damage, and referring to the table below will show you that you deal less damage to Ghost and Metal type enemies. This can be changed by equipping a weapon. Every weapon you find has a randomized Element type to it, and when equipping a weapon your skills take on that weapon's Element type.
Visually, beyond just changing the elemental effectiveness of your attacks, taking on a different element will also change the appearance of your skill. Some skills will have only their color change to match its current element, while other skills will have their sprite change as well. Every element also has an additional hit effect that will show when triggering its effect. Ghost, for example, will show an impish face:
[[File:Ghostproc.png]]
==Damage Numbers==
==Damage Numbers==
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Damage that other players deal have a lower opacity to them.
Damage that other players deal have a lower opacity to them.
==Additional Effect==
Weapons with Normal element may surprise you with how much more damage you deal with them equipped. This is because beyond just a unique visual effect, every element also has a unique additional effect. For the Normal element, its effect is a chance to add a respectable amount of damage. Elemental Potency will increase the strength of an element's effect, and Elemental Chance will increase how often the effect occurs. You can find their effects below, or by talking to NPC at Spawn!
Normal: Deal 85%* extra damage.<br>
<span style="color:orange"> Fire:</span> Deal 25%* damage to up to 4 nearby foes. The initial target also burns for 20%* damage per second for three seconds.<br>
<span style="color:cyan"> Ice:</span> Apply "Frozen" for 6* seconds, slowing the target for the duration. "Frozen" also has an additional stacking effect which increases the target's damage taken by 30% at one stack, 45% at two stacks, and 60% at three stacks.<br>
<span style="color:purple"> Ghost:</span> Create a gravity well effect for three seconds, dealing 110%* damage over time and pulling monsters towards its center.<br>
<span style="color:gray"> Metal:</span> Lower the target's DEF while gaining a stacking buff that increases your own DEF. Maximum stacks of 10*. <br>
<span style="color:#dcdc52"> Lightning:</span> Deal damage to up to 4 nearby enemies, 75%* damage to the first and reducing that amount by 40% with each bounce (e.g. 500 -> 300 -> 180 -> 102).<br>
<span style="color:#5268dc"> Water:</span> Slow the enemy slightly, and create a healing orb for 5s that any single player can absorb in order to immediately recover up to 15HP*.<br>
*the value of this number is calculated as when the player has exactly 100% Elemental Potency. Having less than that or more than that will change this number's value.
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