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Soul's Remnant recognizes that ''Community'' is one of the most important aspects of a good MMORPG, and as such it strongly encourages party play. [[Dungeons]] give each party member their own Boss Chest, thus greatly increasing the amount of loot obtained per run proportional to the number of party member participants. [[Party Quests]] have a minimum party size requirement in order to enter due to some puzzle paramters, and provide meaningful amounts of Player EXP upon completion as well as other rewards. And forming a party in the overworld and grinding monsters together provides everyone with a good Player EXP incentive as well. | Soul's Remnant recognizes that ''Community'' is one of the most important aspects of a good MMORPG, and as such it strongly encourages party play. [[Dungeons]] give each party member their own Boss Chest, thus greatly increasing the amount of loot obtained per run proportional to the number of party member participants. [[Party Quests]] have a minimum party size requirement in order to enter due to some puzzle paramters, and provide meaningful amounts of Player EXP upon completion as well as other rewards. And forming a party in the overworld and grinding monsters together provides everyone with a good Player EXP incentive as well. | ||
While the amount of Player EXP given by any one monster is determined by damage contribution, it isn't an all or nothing calculation. | While the amount of Player EXP given by any one monster is determined by damage contribution, it isn't an all or nothing calculation. Dealing at least 20% of the monster's HP will net you the most amount of Player EXP you can get from them if you end up not landing the final blow yourself. It is also worth noting that Player EXP isn't really "shared", it is ''increased''. The total amount of Player EXP distributed for killing a monster is always higher when in a map with at least one party member because '''a player will always receive the full amount of Player EXP that any monster they kill would give, and their party member(s) get a reduced amount that does not take any Player EXP away from the player.''' | ||
Furthermore, as shown in the image to the right, personally slaying a monster grants an additional amount of Bonus EXP on top of the Player EXP you gained. So not only do party members get "free" Player EXP from every monster you kill, the amount you personally gain is increased simply for partying up on the same map. | Furthermore, as shown in the image to the right, personally slaying a monster grants an additional amount of Bonus EXP on top of the Player EXP you gained. So not only do party members get "free" Player EXP from every monster you kill, the amount you personally gain is increased simply for partying up on the same map. | ||
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''There is even a mechanism that has been implemented which boosts the spawn rate of maps, based on how quickly the monsters therein have been slain!'' | ''There is even a mechanism that has been implemented which boosts the spawn rate of maps, based on how quickly the monsters therein have been slain!'' | ||
Partying up is never a bad idea, so gather some guildmates and/or buddies and have a blast! | Partying up is never a bad idea, so gather some guildmates and/or buddies and have a blast! Coming across Shinies is always a blast as well | ||
Like most other games, the monsters that your party members kill while being on the same map as you will also count towards any [[Quests]] you have active. Also like other games, players are discouraged from skipping community interaction by getting Player EXP from partying with others of too high a level and quickly leveling that way. So if the level disparity is more than 10, "free" Player EXP begins to lessen, and when the level disparity is more than 20, no Player EXP is gained from monsters that party members kill. | Like most other games, the monsters that your party members kill while being on the same map as you will also count towards any [[Quests]] you have active. Also like other games, players are discouraged from skipping community interaction by getting Player EXP from partying with others of too high a level and quickly leveling that way. So if the level disparity is more than 10, "free" Player EXP begins to lessen, and when the level disparity is more than 20, no Player EXP is gained from monsters that party members kill. | ||