Grinding: Difference between revisions

Line 141: Line 141:
And forming a party in the overworld and grinding monsters together provides everyone with a good Player EXP incentive as well.  
And forming a party in the overworld and grinding monsters together provides everyone with a good Player EXP incentive as well.  


While the amount of Player EXP given by any one monster is determined by damage contribution, it isn't an all or nothing calculation. Dealing at least some damage to a monster will net you the most amount of Player EXP you can get from them if you end up not landing the final blow yourself, the exact percentage of that monster's health you need to do being determined by party size. It is also worth noting that Player EXP isn't just "shared", it is also ''increased''. As shown in the image to the right, personally slaying a monster grants an additional amount of Bonus EXP on top of the Player EXP you gained.  
While the amount of Player EXP given by any one monster is determined by damage contribution, it isn't an all or nothing calculation. Dealing at least some damage to a monster will net you the most amount of Player EXP you can get from them if you end up not landing the final blow yourself, the exact percentage of that monster's health you need to do being determined by party size. It is also worth noting that Player EXP isn't just "shared", it is also ''increased''. As shown in the image to the right, slaying a monster while in a party grants an additional amount of Bonus EXP on top of the Player EXP you gained.  


So not only do party members get Player EXP from every monster you kill, the amount ''you'' personally gain is increased simply for partying up on the same map!
So not only do party members get Player EXP from every monster you kill, the amount ''you'' personally gain is increased simply for partying up on the same map!
member
2,739

edits