Triple Throw: Difference between revisions

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Using a Throwing skill in the air will slow your descent for a short while.  
Using a Throwing skill in the air will slow your descent for a short while.  


This skill is most commonly used by pairing it up with [[Ninja Throw]] in a [[Skills#Macros|macro]]. It's themed similarly, and has similar half-screen range to it.
This skill is most commonly used by pairing it up with [[Ninja Throw]] in a [[Skills#Macros|macro]]. It's themed similarly, and has similar half-screen range. Triple Throw will also collide with objects, so keep that in mind!


Triple Throw has a lot more tracking to it than Ninja Throw does, though, which gives it two types of behavior.
That being said, it is a lot harder to hit a wall with Triple Throw than it is with Ninja Throw. This is because Triple Throw has a lot more tracking to it than Ninja Throw does, which actually gives it two types of behavior.


When no target is nearby, Triple throw will fan its projectiles out in a cone in front of you. When used just right, you can hit targets in hard to reach places.
When no target is nearby, Triple throw will fan its projectiles out in a cone in front of you. When used just right, you can hit targets between platforms and in hard to reach places.


With a nearby target, all knives capable of homing in will do so and reach their mark.
With a nearby target, all knives capable of homing in will do so and reach their mark. And if multiple knives lock onto the same target and it dies before a knife lands, that knife will in fact ''change targets'' to another within range and hit that one instead!


==In-Game Description==
==In-Game Description==
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