Element: Difference between revisions

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<span class="Ghost Neutral">Ghost</span>: Inflicts "Haunted" on enemy, causing 115%* damage over 2.5s and pulling other enemies to it. You can have two "Haunted" effects active at once, spreading to one other monster if triggered again on the same monster. When a monster dies, all of the damage per tick is transferred as well. The damage can stack infinitely on normal enemies, but resets every 6 seconds on bosses.<br>
<span class="Ghost Neutral">Ghost</span>: Inflicts "Haunted" on enemy, causing 115%* damage over 2.5s and pulling other enemies to it. You can have two "Haunted" effects active at once, spreading to one other monster if triggered again on the same monster. When a monster dies, all of the damage per tick is transferred as well. The damage can stack infinitely on normal enemies, but resets every 6 seconds on bosses.<br>


<span class="Metal Neutral">Metal</span>: Apply a stacking debuff on enemies that lowers their DEF, and gain a stacking buff that improves your damage reduction by 4% per stack. Maximum stacks of 10* on you and 10* on each enemy, granting you up to 40%* bonus damage reduction and lowering enemy defense by up to 10*. <br>
<span class="Metal Neutral">Metal</span>: Apply a stacking debuff on enemies that lowers their DEF, and gain a stacking buff that improves your damage reduction by 3% per stack. Maximum stacks of 10* on you and on each enemy, granting you up to 30%* bonus damage reduction and lowering enemy defense by up to 10*. <br>


<span class="Lightning Neutral">Lightning</span>: Deal damage to up to 4 nearby enemies, 75%* damage to the first and reducing that amount by 40% with each bounce (e.g. 500 -> 300 -> 180 -> 102). This effect does nothing to the initial target.<br>
<span class="Lightning Neutral">Lightning</span>: Deal damage to up to 4 nearby enemies, 75%* damage to the first and reducing that amount by 40% with each bounce (e.g. 500 -> 300 -> 180 -> 102). This effect does nothing to the initial target.<br>
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