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Soul's Remnant recognizes that ''Community'' is one of the most important aspects of a good MMORPG, and as such it strongly encourages party play. [[Dungeons]] give each party member their own Boss Chest, thus greatly increasing the amount of loot obtained per run proportional to the number of party member participants. [[Party Quests]] have a minimum party size requirement in order to enter due to some puzzle paramters, and provide meaningful amounts of Player EXP upon completion as well as other rewards. And forming a party in the overworld and grinding monsters together provides everyone with a good Player EXP incentive as well. | Soul's Remnant recognizes that ''Community'' is one of the most important aspects of a good MMORPG, and as such it strongly encourages party play. [[Dungeons]] give each party member their own Boss Chest, thus greatly increasing the amount of loot obtained per run proportional to the number of party member participants. [[Party Quests]] have a minimum party size requirement in order to enter due to some puzzle paramters, and provide meaningful amounts of Player EXP upon completion as well as other rewards. And forming a party in the overworld and grinding monsters together provides everyone with a good Player EXP incentive as well. | ||
While the amount of Player EXP given by any one monster is determined by damage contribution, it isn't an all or nothing calculation. Dealing at least 20% of the monster's HP will net you the most amount of Player EXP you can get from them if you end up not landing the final blow yourself. It is also worth noting that Player EXP isn't | While the amount of Player EXP given by any one monster is determined by damage contribution, it isn't an all or nothing calculation. Dealing at least 20% of the monster's HP will net you the most amount of Player EXP you can get from them if you end up not landing the final blow yourself, so don't fight over last hits or anything. It is also worth noting that Player EXP isn't just "shared", it is also ''increased''. The total amount of Player EXP distributed for killing a monster is always higher when in a map with at least one party member because '''a player will always receive the full amount of Player EXP that any monster they kill would give, and their party member(s) get a reduced amount that does not take any Player EXP away from the player.''' | ||
Furthermore, as shown in the image to the right, personally slaying a monster grants an additional amount of Bonus EXP on top of the Player EXP you gained. So not only do party members get "free" Player EXP from every monster you kill, the amount you personally gain is increased simply for partying up on the same map | Furthermore, as shown in the image to the right, personally slaying a monster grants an additional amount of Bonus EXP on top of the Player EXP you gained. So not only do party members get "free" Player EXP from every monster you kill, the amount you personally gain is increased simply for partying up on the same map! | ||
''There is even a mechanism that has been implemented which boosts the spawn rate of maps, based on how quickly the monsters therein have been slain!'' | ''There is even a mechanism that has been implemented which boosts the spawn rate of maps, based on how quickly the monsters therein have been slain!'' | ||
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Partying up is never a bad idea, so gather some guildmates and/or buddies and have a blast! Coming across Shinies is always a blast as well :) | Partying up is never a bad idea, so gather some guildmates and/or buddies and have a blast! Coming across Shinies is always a blast as well :) | ||
Like most other games, the monsters that your party members kill while being on the same map as you will also count towards any [[Quests]] you have active. Also like other games, players are discouraged from skipping community interaction by getting Player EXP from partying with others of too high a level and quickly leveling that way. So if the level disparity is more than 10, "free" Player EXP begins to lessen, | Like most other games, the monsters that your party members kill while being on the same map as you will also count towards any [[Quests]] you have active. Also like other games, players are discouraged from skipping community interaction by getting Player EXP from partying with others of too high a level and quickly leveling that way. So if the level disparity is more than 10, "free" Player EXP from other players' kills begins to lessen. And eventually, once that level disparity gets high enough, zero Player EXP is gained from monsters that party members kill. | ||
==The Shiny== | ==The Shiny== | ||
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[[File:ShinySadling.png|200px|link=|thumb|A shiny [[Sadling]], larger and glowing!]] | [[File:ShinySadling.png|200px|link=|thumb|A shiny [[Sadling]], larger and glowing!]] | ||
</div> | </div> | ||
While killing monsters in a map, or possibly even while simply trying to get to where you are going, you will occasionally run into | While killing monsters in a map, or possibly even while simply trying to get to where you are going, you will occasionally run into events that help keep things fresh and engaging. | ||
These events we are mentioning in particular are Shiny Monsters Darkness Crystals. | These events we are mentioning in particular are Shiny Monsters and Darkness Crystals. | ||
Shiny monsters have a low chance of spawning, but they can spawn anywhere and for any non-boss monster. They can even spawn inside of Dungeons | Shiny monsters have a low chance of spawning, but they can spawn anywhere and for any non-boss monster. They can even spawn inside of Dungeons, which can make Echoes on [[:Category:Pass|Dungeon Passes]] that increase Player EXP all the more rewarding. | ||
Shiny monsters are larger, give off a particle effect, have an increased drop rate for the items it typically drops, and provide several times more Player EXP upon being defeated. | Shiny monsters are larger, give off a particle effect, have an increased drop rate for the items it typically drops, and provide several times more Player EXP upon being defeated. | ||
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==The Dark== | ==The Dark== | ||
For Darkness Crystals, they can be considered Soul's Remnant's AFK disruption mechanic. After several monsters are killed within one map, a message will appear on the screen of everyone on that map: | To make sure a player isn't just holding down a key while looking at another screen, and to make sure honest players don't feel punished for playing the game, we have Darkness Crystals. For Darkness Crystals, they can be considered Soul's Remnant's AFK disruption mechanic. After several monsters are killed within one map, a message will appear on the screen of everyone on that map: | ||
A mysterious darkness has appeared!<br>Clear it before continuing hunting! | A mysterious darkness has appeared!<br>Clear it before continuing hunting! | ||
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*+7% Global Damage<br>*+10% Skill EXP<br>*+10% Item Drops<br>*+10% Soul Crystal Find | *+7% Global Damage<br>*+10% Skill EXP<br>*+10% Item Drops<br>*+10% Soul Crystal Find | ||
If the mysterious darkness is not cleared within one minute of the message appears, then all players on the map will be kept from all EXP and all item drops on that map until the darkness ''is'' cleared. | If the mysterious darkness is not cleared within one minute of the message appears, then all players on the map will be kept from all EXP and all item drops on that map until the darkness ''is'' cleared. Fighting monsters while you can't gain anything from them will send you a message saying "Please clear the darkness before hunting more." | ||
So don't be shy, and don't get angry! Interacting with the object helps everybody on the map~ | So don't be shy, and don't get angry! Interacting with the object helps everybody on the map, so clear that darkness and reap the benefits~ | ||
==Aggro== | ==Aggro== | ||