Element: Difference between revisions

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  *the value of this number is calculated as when the player has exactly 100% Elemental Potency. Having less than that or more than that will change this number's value.
  *the value of this number is calculated as when the player has exactly 100% Elemental Potency. Having less than that or more than that will change this number's value.


Normal: Deal 85%* extra damage.<br>
Normal: Deal 85%* extra damage to the target.<br>
   
   
<span style="color:orange"> Fire:</span> Deal 25%* damage to up to 4 nearby foes. The initial target also burns for 20%* damage per second for three seconds.<br>
<span style="color:orange"> Fire:</span> Deal 25%* damage to up to 4 nearby foes. The initial target also burns for 20%* damage per second for three seconds.<br>
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<span style="color:cyan"> Ice:</span> Apply "Frozen" for 6* seconds, slowing the target for the duration. "Frozen" also has an additional stacking effect which increases the target's damage taken by 30% at one stack, 45% at two stacks, and 60% at three stacks.<br>
<span style="color:cyan"> Ice:</span> Apply "Frozen" for 6* seconds, slowing the target for the duration. "Frozen" also has an additional stacking effect which increases the target's damage taken by 30% at one stack, 45% at two stacks, and 60% at three stacks.<br>


<span style="color:purple"> Ghost:</span> Create an effect similar to [[Gravity Well]] for three seconds, dealing 110%* damage over time to one monster while pulling all nearby monsters towards its center.<br>
<span style="color:purple"> Ghost:</span> Create an effect similar to [[Gravity Well]] for three seconds, dealing 110%* damage over time to the target while pulling all nearby monsters towards its center.<br>


<span style="color:gray"> Metal:</span> Lower the target's DEF while gaining a stacking buff that increases your own DEF. Maximum stacks of 10*. <br>
<span style="color:gray"> Metal:</span> Lower the target's DEF while gaining a stacking buff that increases your own DEF. Maximum stacks of 10*. <br>


<span style="color:#dcdc52"> Lightning:</span> Deal damage to up to 4 nearby enemies, 75%* damage to the first and reducing that amount by 40% with each bounce (e.g. 500 -> 300 -> 180 -> 102).<br>
<span style="color:#dcdc52"> Lightning:</span> Deal damage to up to 4 nearby enemies, 75%* damage to the first and reducing that amount by 40% with each bounce (e.g. 500 -> 300 -> 180 -> 102). This effect does nothing to the initial target.<br>


<span style="color:#5268dc"> Water:</span> Slow the enemy slightly, and create a healing orb for 5s that any single player can absorb in order to immediately recover up to 15HP*.<br>
<span style="color:#5268dc"> Water:</span> Slow the target slightly, and create a healing orb for 5s that any single player can absorb in order to immediately recover up to 15HP*.<br>


==Type Chart==
==Type Chart==
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