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<templatestyles src=Element/style.css/> | <templatestyles src=Element/style.css/> | ||
In Soul's Remnant, there are currently 7 element types in the game: <span class=" | In Soul's Remnant, there are currently 7 element types in the game: <span class="Normal Neutral">Normal</span>, <span class="Fire Neutral">Fire</span>, <span class="Ice Neutral">Ice</span>, <span class="Ghost Neutral">Ghost</span>, | ||
<span class=" | <span class="Metal Neutral">Metal</span>, <span class="Lightning Neutral">Lightning</span>, <span class="Water Neutral">Water</span>. Element typing plays a significant role in Soul's Remnant, not only reducing and increasing damage dealt, but for the player it also adds a chance to trigger an additional effect when landing a skill on an enemy. | ||
==Additional Effect== | ==Additional Effect== | ||
Weapons with <span class=" | Weapons with <span class="Normal Neutral">Normal</span> element may surprise you with how much more damage you deal with them equipped. This is because beyond just a unique visual effect, every element also has a unique additional effect. For the <span class="Normal Neutral">Normal</span> element, its effect is a chance to add a respectable amount of damage. Elemental Potency will increase the strength of an element's effect, and Elemental Chance will increase how often the effect occurs. You can find their effects below, or by talking to [[Shepherd]] at Spawn! | ||
*the value of this number is calculated as when the player has exactly 100% Elemental Potency. Having less than that or more than that will change this number's value. | *the value of this number is calculated as when the player has exactly 100% Elemental Potency. Having less than that or more than that will change this number's value. | ||
<span class=" | <span class="Normal Neutral">Normal</span>: Deal 85%* extra damage to the target.<br> | ||
<span class=" | <span class="Fire Neutral">Fire</span>: Deal 25%* damage to up to 4 nearby foes. The initial target also burns for 40%* damage over three seconds.<br> | ||
<span class=" | <span class="Ice Neutral">Ice</span>: Apply "Frozen" for 6* seconds, slowing the target for the duration. "Frozen" also has an additional stacking effect which increases the target's damage taken by 30% at one stack, 45% at two stacks, and 60% at three stacks.<br> | ||
<span class=" | <span class="Ghost Neutral">Ghost</span>: Inflicts "Haunted" on enemy, causing 115%* damage over 2.5s and pulling other enemies to it. The damage can stack, and enemies already Haunted will instead spread Haunted to others.<br> | ||
<span class=" | <span class="Metal Neutral">Metal</span>: Lower the target's DEF while gaining a stacking buff that increases your own DEF. Maximum stacks of 10*. <br> | ||
<span class=" | <span class="Lightning Neutral">Lightning</span>: Deal damage to up to 4 nearby enemies, 75%* damage to the first and reducing that amount by 40% with each bounce (e.g. 500 -> 300 -> 180 -> 102). This effect does nothing to the initial target.<br> | ||
<span class=" | <span class="Water Neutral">Water</span>: Slow the target slightly, and create a healing orb for 5s that any single player can absorb in order to immediately recover up to 15HP*.<br> | ||
==Type Chart== | ==Type Chart== | ||
| Line 31: | Line 31: | ||
Attacking Element Column on the left (↓), Defending Element Row across the top (→) | Attacking Element Column on the left (↓), Defending Element Row across the top (→) | ||
{|class="wikitable" style="median:left; text-align:center;" | {|class="wikitable" style="median:left; text-align:center;" | ||
! !! style="width: 10em"| <span class=" | ! !! style="width: 10em"| <span class="Normal Neutral">Normal</span> !! style="width: 10em"| <span class="Fire Neutral">Fire</span> !! style=" width: 10em"| <span class="Ice Neutral">Ice</span> !! style=" width: 10em"| <span class="Ghost Neutral">Ghost</span> !! style=" width: 10em"| <span class="Metal Neutral">Metal</span> !! style="width: 10em"| <span class="Lightning Neutral">Lightning</span> !! style="width: 10em"| <span class="Water Neutral">Water</span> | ||
|- | |- | ||
! scope="row"| | ! scope="row"| <span class="Normal Neutral">Normal</span> | ||
|| Neutral || Neutral || Neutral || style="color:pink;" |'''Resisted''' || style="color:pink;" |'''Resisted'''|| Neutral || Neutral | || Neutral || Neutral || Neutral || style="color:pink;" |'''Resisted''' || style="color:pink;" |'''Resisted'''|| Neutral || Neutral | ||
|- | |- | ||
! scope="row"| | ! scope="row"| <span class="Fire Neutral">Fire</span> | ||
|| Neutral || style="color:pink;" |'''Resisted'''|| style="color:green;" | '''Effective''' || Neutral || Neutral || Neutral || style="color:red;" |Terrible | || Neutral || style="color:pink;" |'''Resisted'''|| style="color:green;" | '''Effective''' || Neutral || Neutral || Neutral || style="color:red;" |Terrible | ||
|- | |- | ||
! scope="row"| | ! scope="row"| <span class="Ice Neutral">Ice</span> | ||
|| Neutral || style="color:red;" |Terrible || style="color:pink;" |'''Resisted'''|| style="color:green;" | '''Effective''' || Neutral || Neutral || Neutral | || Neutral || style="color:red;" |Terrible || style="color:pink;" |'''Resisted'''|| style="color:green;" | '''Effective''' || Neutral || Neutral || Neutral | ||
|- | |- | ||
! scope="row"| | ! scope="row"| <span class="Ghost Neutral">Ghost</span> | ||
|| Neutral || Neutral || style="color:red;" |Terrible || Neutral || style="color:green;" | '''Effective''' || Neutral || Neutral | || Neutral || Neutral || style="color:red;" |Terrible || Neutral || style="color:green;" | '''Effective''' || Neutral || Neutral | ||
|- | |- | ||
! scope="row"| | ! scope="row"| <span class="Metal Neutral">Metal</span> | ||
|| Neutral || Neutral || Neutral || style="color:red;" | Terrible || Neutral || style="color:green;" | '''Effective''' || Neutral | || Neutral || Neutral || Neutral || style="color:red;" | Terrible || Neutral || style="color:green;" | '''Effective''' || Neutral | ||
|- | |- | ||
! scope="row"| | ! scope="row"| <span class="Lightning Neutral">Lightning</span> | ||
|| Neutral || Neutral || Neutral || Neutral || style="color:red;" |Terrible || style="color:pink;" |'''Resisted'''|| style="color:green;" | '''Effective''' | || Neutral || Neutral || Neutral || Neutral || style="color:red;" |Terrible || style="color:pink;" |'''Resisted'''|| style="color:green;" | '''Effective''' | ||
|- | |- | ||
! scope="row"| | ! scope="row"| <span class="Water Neutral">Water</span> | ||
|| Neutral || style="color:green;" | '''Effective''' || Neutral || Neutral || Neutral || style="color:red;" |Terrible || style="color:pink;" |'''Resisted''' | || Neutral || style="color:green;" | '''Effective''' || Neutral || Neutral || Neutral || style="color:red;" |Terrible || style="color:pink;" |'''Resisted''' | ||
|- | |- | ||
|} | |} | ||
Example: <br> | Example: <br> | ||
Using a <span class=" | Using a <span class="Fire Crit">Fire</span> attack against an <span class="Ice Weak">Ice</span> enemy like a [[Sadling]] will deal '''more''' damage.<br> | ||
Using a | Using a <span class="Fire Weak">Fire</span> attack against a <span class="Fire Neutral">Fire</span> enemy like [[Blaze]] will deal less damage than usual.<br> | ||
And using a | And using a <span class="Fire Weak">Fire</span> attack against a <span class="Water Crit">Water</span> enemy like [[Snapper]] will deal ''even less'' damage. <br> | ||
==Changing Your Element== | ==Changing Your Element== | ||
The player by default will deal | The player by default will deal <span class="Normal Neutral">Normal</span> type damage, and referring to the table below will show you that you deal less damage to <span class="Ghost Neutral">Ghost</span> and '<span class="Metal Neutral">Metal</span> type enemies. This can be changed by equipping a [[:Category:Weapon|Weapon]]. Every weapon you find has a randomized Element type to it, and when equipping a weapon your skills take on that weapon's Element type. | ||
Visually, beyond just changing the elemental effectiveness of your attacks, taking on a different element will also change the appearance of your skill. Some skills will have only their color change to match its current element, while other skills will have their sprite change as well. Every element also has an additional hit effect that will show when triggering its effect. Ghost, for example, will show an impish face: | Visually, beyond just changing the elemental effectiveness of your attacks, taking on a different element will also change the appearance of your skill. Some skills will have only their color change to match its current element, while other skills will have their sprite change as well. Every element also has an additional hit effect that will show when triggering its effect. Ghost, for example, will show an impish face: | ||