Shield Slam

Revision as of 20:31, 17 October 2025 by Marno (talk | contribs) (→‎General Description)
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Combat Skills are constantly being rebalanced, so be aware that some of the numbers and details here may be inaccurate.
It is for that reason that we provide a general description along with the in-game description.

Activate:
3 points



Category:
Melee



Cooldown:
3.9s

Power:
60 + 30/Lv



Scaling:
Melee 839% + 92%/Lv
Faith 640% + 90%/Lv
Magic 612% + 86%/Lv


Cost:
2 MP

Size:
N/A



Mob Amount:
1



Duration:
0.5s

Requirement(s)

Lv 15 Melee Passive

General Description

  • This is considered a Channeled skill. During its duration, the only other skills you can use are Dash and Blink. Dash will cancel this skill, though.

Shield Slam deals some heavy damage, and it is also a wonderful movement ability!

For example, When used in the air or when falling off a platform, you lose verticality much slower than normal. That, along with the fact that you ramp up in speed pretty quickly while using this skill, you can travel decently far if you don't hit an enemy!

That being said, the skill does in fact track enemies a little, so it can be difficult to go the full length if you're surrounded. Keep that in mind when thinking of making your escape, and stay safe!

In-Game Description

Slam into the nearest enemy, dealing massive damage.