Category:Pass

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Revision as of 23:54, 13 October 2025 by Marno (talk | contribs) (→‎Pass Echoes)
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Dungeon Passes, of all difficulty levels, have a low chance to drop from any Monster!

In order to enter a Dungeon, you must be in a party and offer up a Dungeon Pass. The types of monsters you face, and the rewards you get for clearing the dungeon, depend on what kind of Dungeon Pass you offered up.

Your experience in the dungeon is also affected by whatever Echoes were on the Dungeon Pass that you used.

Below is a list of the possible Echoes you will find on your Dungeon Passes.

Pass Echoes

  • EXP: Increases Player EXP and Skill EXP gained.
  • Item Drops: Better drop chances for items.
  • Monster Spawn Rate: More monsters spawn in every type of room, including the Boss Room.
  • Monster Size: Monsters are bigger.
  • Monster Damage: Monsters deal more damage.
  • Monster Speed: Increases monster speed, potentially making them move much faster.
  • Monster Level: Increases monster level, bolstering all their stats. This also increases the chances a monster will drop a Soul or a piece of equipment with good Echoes on it.
  • Darkness: Obscures your vision with a fog of darkness around your character. The more Darkness, the less you can see around you.
  • Maze Dungeon Rooms: Guarantees an increase in number of rooms for the dungeon you're about to enter.

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