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Combat Skills are constantly being rebalanced, so be aware that some of the numbers and details here may be inaccurate.<br>It is for that reason that we provide a general description along with the in-game description. | |||
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|style="width: | |style="width:25%; background-color:#464340;padding:30px; text-align: center; vertical-align: middle;"|[[File:Taunt_scaled_16x_pngcrushed.png|150px|link=]] | ||
|style="width: | |style="width:25%;padding-left:20px;vertical-align:top;"| | ||
''' | '''Activate:'''<br> | ||
<section begin=Activate />1 point<section end=Activate /><br> | |||
<br> | |||
<br> | |||
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<span>'''Category:'''</span><br> | <span>'''Category:'''</span><br> | ||
<span style="color:#e28080"> Melee</span> | <span style="color:#e28080"> Melee</span><br> | ||
<br> | |||
<br> | |||
''' | '''Cooldown:''' <br> | ||
<section begin= | <section begin=CD />45s<section end=CD /> | ||
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''' | '''Power:''' <br> | ||
< | <section begin=Power />1 + 0.5/Lv<section end=Power /><br> | ||
<br> | |||
<br> | |||
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--> | --> | ||
'''Scaling:''' <br> | '''Scaling:''' <br> | ||
<span style="color:black;background:# | <span style="color:black;background:#61D679"> Health</span> <section begin=healthScaling />3%<section end=healthScaling /><br> | ||
<br> | |||
<br> | |||
''' | '''Cost:''' <br> | ||
<section begin= | <section begin=Cost />7 MP<section end=Cost /> | ||
|style="width:100%;padding-left:20px;vertical-align:top;""| | |||
'''Size:'''<br> | |||
190.09% + 2.5%/Lv<br> | |||
<br> | |||
<br> | |||
'''Mob Amount:'''<br> | |||
<section begin=Mob />3<section end=Mob /><br> | |||
<br> | |||
<br> | |||
'''Duration:'''<br> | |||
<section begin=D />6s<section end=D /> | |||
|} | |} | ||
==Requirement(s)== | |||
None! | |||
==General Description== | |||
Aside from a few things, the In-Game Description is pretty accurate. Upon using this skill it goes on its 45s cooldown, and you start to repeatedly taunt monsters in a circle around you. | |||
The higher your Taunt level the more stacks you can gain when taunting, and each stack makes you noticeably stronger! | |||
A taunted enemy will turn a shade redder, and start to move towards you a little quicker than normal. | |||
It might be helpful to assign Taunt to a [[Skills#Macros|macro]], seeing as how it has such a long cooldown and could be easily forgotten. | |||
==In-Game Description== | |||
Gain a Taunting buff, taunting nearby enemy every 3 seconds for 90 seconds. Furthermore, you gain temporary shield equal to 3%(+0%/lv) of your max hp and gain a Berserk buff granting 0.5 movement speed and 3% global damage per stack up to a total of 3(+1/lvl) stacks. Furthermore the skill size of this skill scale with CON and SPR. Activating again refresh the duration. | |||
[[Category:Skills]] | [[Category:Skills]] | ||