member
18
edits
DarkSirrush (talk | contribs) m (→Type) |
DarkSirrush (talk | contribs) (→Type) |
||
| Line 5: | Line 5: | ||
==Type== | ==Type== | ||
Every weapon has a chance to have an elemental affinity on creation. Table below is an | Every weapon has a chance to have an elemental affinity on creation. Table below is an brief list of elements and their effects. For more detailed information, see [[Element]] | ||
{| class="wikitable" style="margin:auto" | {| class="wikitable" style="margin:auto" | ||
|+ Elemental Effects | |+ Elemental Effects | ||
! Element !! Strong Against !! Weak Against !! Effect | ! Element !! Strong Against !! Weak Against !! Very Weak Against !! Effect | ||
|- | |- | ||
| style="text-shadow: -1px -1px 0 #999, 1px -1px 0 #CCC, -1px 1px 0 #555, 1px 1px 0 #000;color:red" | Fire || | | style="text-shadow: -1px -1px 0 #999, 1px -1px 0 #CCC, -1px 1px 0 #555, 1px 1px 0 #000;color:red" | Fire || Ice || Fire || Water || Deal 25%* damage to up to 4 nearby foes. The initial target also burns for 20%* damage per second for three seconds. | ||
|- | |- | ||
| style="text-shadow: -1px -1px 0 #999, 1px -1px 0 #CCC, -1px 1px 0 #555, 1px 1px 0 #000;color:blue" | Water || | | style="text-shadow: -1px -1px 0 #999, 1px -1px 0 #CCC, -1px 1px 0 #555, 1px 1px 0 #000;color:blue" | Water || Fire || Water || Ice || Slow the target slightly, and create a healing orb for 5s that any single player can absorb in order to immediately recover up to 15HP*. | ||
|- | |- | ||
| style="text-shadow: -1px -1px 0 #999, 1px -1px 0 #CCC, -1px 1px 0 #555, 1px 1px 0 #000;color:white" | Normal || - || - || | | style="text-shadow: -1px -1px 0 #999, 1px -1px 0 #CCC, -1px 1px 0 #555, 1px 1px 0 #000;color:white" | Normal || - || Ghost, Metal || - || Deal 85%* extra damage to the target. | ||
|- | |- | ||
| style="text-shadow: -1px -1px 0 #999, 1px -1px 0 #CCC, -1px 1px 0 #555, 1px 1px 0 #000;color:silver" | Metal | | style="text-shadow: -1px -1px 0 #999, 1px -1px 0 #CCC, -1px 1px 0 #555, 1px 1px 0 #000;color:silver" | Metal || Lightning || - || Ghost || Lower the target's DEF while gaining a stacking buff that increases your own DEF. Maximum stacks of 10*. | ||
|- | |- | ||
| style="text-shadow: -1px -1px 0 #999, 1px -1px 0 #CCC, -1px 1px 0 #555, 1px 1px 0 #000;color:lightblue" | Ice || | | style="text-shadow: -1px -1px 0 #999, 1px -1px 0 #CCC, -1px 1px 0 #555, 1px 1px 0 #000;color:lightblue" | Ice || Ghost || Ice || Fire || Apply "Frozen" for 6* seconds, slowing the target for the duration. "Frozen" also has an additional stacking effect which increases the target's damage taken by 30% at one stack, 45% at two stacks, and 60% at three stacks. | ||
|- | |- | ||
| style="text-shadow: -1px -1px 0 #999, 1px -1px 0 #CCC, -1px 1px 0 #555, 1px 1px 0 #000;color:purple" | Ghost || - || | | style="text-shadow: -1px -1px 0 #999, 1px -1px 0 #CCC, -1px 1px 0 #555, 1px 1px 0 #000;color:purple" | Ghost || Metal || - || Ice || Create an effect similar to [[Gravity Well]] for three seconds, dealing 110%* damage over time to the target while pulling all nearby monsters towards its center. | ||
|- | |- | ||
| style="text-shadow: -1px -1px 0 #999, 1px -1px 0 #CCC, -1px 1px 0 #555, 1px 1px 0 #000;color:yellow" | Lightning || | | style="text-shadow: -1px -1px 0 #999, 1px -1px 0 #CCC, -1px 1px 0 #555, 1px 1px 0 #000;color:yellow" | Lightning || Water || Lightning || Metal || Deal damage to up to 4 nearby enemies, 75%* damage to the first and reducing that amount by 40% with each bounce (e.g. 500 -> 300 -> 180 -> 102). This effect does nothing to the initial target. | ||
|} | |} | ||