Past Versions

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Revision as of 22:29, 18 September 2025 by Marno (talk | contribs) (→‎Past Skills)
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Soul's remnant was first made back in the year 2016. That's a lot of time for a lot of things to change, not just visual but mechanically!

Back in the earliest versions of the game there used to be a modern vending machine in Spawn, there was this "Gloom" system that turned the screen and everything on it black and wavy if you went for too long away from the central campfire, then we had our first big map change. After that our skill tree was actually just a part of the crafting menu and we had to find and use recipes before we could learn a skill, we used to have to craft and throw every single kunai we used for Ninja Throw... ah, what memories~

Below is a more informational collection of some wiki entries that are no longer accurate due to gameplay changes!

Past Skills

Click to show / hide Skills that have since been drastically changed or replaced :)

Back in my day you could feed candy to a Cat Golem, make it eat food and books, and have it tank for you!
Taming


Soul's Remnant didn't always have weapons! If we wanted to change elements, we would need the relevant Charge recipe to drop from a dungeon chest. And they were a buff we needed to keep active!
Fire Charge
Ice Charge
Ghost Charge
Metal Charge
Lightning Charge
Water Charge


Roll.
Roll

Past Gathering

Click to show / hide The gathering minigames moved away from being mouse controlled for the sake of controller accessibility. Here's a glimpse at what they were like, including their old wiki descriptions!

Fishing

Fishing minigame.

Upon using the Fishing skill, you will pull out your fishing rod and toss out your line. If your bobber lands in water, you can now wait to reel in a fish. A yellow exclamation point will appear above your head when a fish is on the line, and sound effect will play as well. When this occurs you must use the Fishing skill again quickly, or you'll miss your chance.

Success will begin the fishing minigame, and a window will appear much like the image you see to the right.

A bright square will be centered on your mouse pointer, and you must do your best to keep the fish within it as it moves around for the next ten (10) seconds. Whenever the fish moves outside of your bright square, the bar at the top of the window will shrink accordingly. If it shrinks enough the bar will change color, and it is the color of this bar that determines the grade with which you fished.

The speed at which the fish moves, and the style in which it does so, can be used to determine what type of fish you have on the line.

While Fishing Lv also affects the amount of items dropped, the main factor in determining what is dropped, and how much is dropped, is the grade with which you performed in the minigame.




Herbalism

Herbalism minigame.

Upon interacting with something that grants Herbalism EXP, a window will appear much like the image you see to the right.

A downward pointing arrow will appear from the right-side of the window, and immediately begin to scroll to the left. The speed at which the arrow scrolls is determined by what you are gathering. Your goal is to press your interact key again when the arrow is within the yellow zone. This will stop the arrow, and give you an amount of points determined by where the arrow is stopped. After stopping the arrow, you are given a short reprieve until the next arrow appears and begins to scroll left again.

You must stop the arrow a total of three times. If you do not stop the arrow yourself before it reaches the far-left side of the window, no points will be gained and the minigame will continue as usual.

A perfect S grade score is anywhere from 2800 to 3000. While Herbalism Lv also affects the amount of items dropped, the main factor in determining what is dropped, and how much is dropped, is the grade with which you performed in the minigame.



Mining

Mining minigame.

Upon interacting with something that grants Mining EXP, a window will appear much like the image you see to the right. You must use your mouse for this minigame.

For the next ten (10) seconds, a little white comet will move through the window in straight lines, and periodically stop to spawn a target. Clicking on the center of of a target will grant +100 points. Clicking elsewhere on the target will grant +50 points. How fast the comet moves and how long these targets remain on screen for are determined by the node you are gathering.

Things can get intense.

A perfect S grade score requires you to get +100 on every target that is spawned. While Mining Lv also affects the amount of items dropped, the main factor in determining what is dropped, and how much is dropped, is the grade with which you performed in the minigame. For example, Red Crystals, Blue Crystals, and Yellow Crystals will only be dropped after getting an S grade score.