Guild

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Revision as of 15:28, 7 October 2025 by Marno (talk | contribs) (→‎Guild Fund)
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Guilds are player-created groups that offer in-game displayed icons, stat buffs, and temporary perks that can be progressed and upgraded through spending Soul Crystals from the Guild fund. In order to first make a Guild, the Guild Leader must access the Guild tab [N] and spend 1,000 soul crystals.

*Ironman Exception: When you make an ironman character, be it solo or group, you automatically enter a guild without needing to pay the 1,000 soul crystal creation cost. Furthermore, leveling up ironman guilds can ignore the member count requirement.

Guild Commands

Command Description Permissions
/guildinvite [name] Invites a player to your guild. Leader + Jr. Leaders
/guildkick [name] Kicks a player from your guild. Leader + Jr. Leaders
/guildaccept Accepts a guild invite. Non-members
/guilddecline Declines a guild invite. Non-members
/guildleave Leaves your guild. All members
/g [message] Used to send messages that only your guildmate(s) can see. Green text. All members

Roles

Guild members are categorized into 3 tiers of hierarchy within the guild: Leaders, Jr. Leaders, and Members, each with unique permissions. Each role has the permissions of all roles under them in the hierarchy.

1. Guild Leader

  • can promote and demote guild members to give them more or less permissions within the guild
  • can edit guild emblem design using guild funds
  • indicated by a gold crown within the guild member list

2. Jr. Leaders

  • can manage guild buffs and guild perks using guild funds
  • can invite and remove players to and from the guild
  • indicated by a silver crown within the guild member list

3. Members

  • have access to guild chat (/g [message])
  • benefit from guild buffs and perks
  • can contribute to guild funds

Guild Fund

Picture of Guild menu

Each Guild has a Guild Fund of Soul Crystals that players can contribute to with their individual Soul Crystal balances. Leaders and Jr. Leaders of a guild can use these funds to level up the guild, as well as purchase temporary active perks that can buff guild members.

Guild Levels

Leveling up a guild unlocks new guild perks that can be purchased, increases the member count of the guild, and increases the number of active perks that can be in effect at one time. To upgrade a guild, an exponentially increasing amount of Soul Crystals are required, as well as a designated number of members for each level.

Picture of Guild Level Up perk
Level Cost Requirements Total Guild Perks Maximum Members Active Perks
2 [?] SC [?] members [?] [?] 3
3 [?] SC [?] members [?] [?] 3
4 [?] SC [?] members [?] [?] 3
5 [?] SC [?] members [?] [?] 3
6 [?] SC [?] members [?] [?] 3
7 [?] SC [?] members [?] [?] 3
8 [?] SC [?] members [?] [?] 3
9 [?] SC [?] members [?] [?] 3
10 [?] SC [?] members [?] [?] 3
11 [?] SC [?] members [?] [?] 3
12 [?] SC [?] members [?] [?] 3
13 [?] SC [?] members [?] [?] 3
14 [?] SC [?] members [?] [?] 3
15 [?] SC [?] members [?] [?] 3
16 [?] SC [?] members [?] [?] 3

Guild Perks

Outside of Guild Level Up, all other Guild perks are temporary buffs that the Guild Leader, and Jr. Leaders, can grant to all members. They do this by spending guild funds. Each perk can be bought at a unique rate of Soul Crystals per hour of duration, activating said perk and using up one active slot. When the duration runs out or when another perk is made active and overrides it, the perk's effect(s) will disappear.

A new guild won't have access to many perks. In fact, all a level 1 guild can do is Guild Level Up, and it takes more and more soul crystal the higher you go. But stick with it. Different tiers of the same perk can be made active all at the same time, so with a high enough level guild you could have something like [Agility III], [Damage III], [Damage II], [Damage I] active if you want! Or maybe something even better that!

Picture of Guild Perks menu
Perk Name Description Unlocked New Tier Max Tier
Guild Level Up Increases max guild members, max active perks, and unlocks new perks 1 1 - 15 XVI
Damage Bonus Increases Damage by [?] per level 2 I, II, III, IV
DEF Bonus Increases DEF by [?] per level 2 I, II, III, IV
Agility Increases SPD and JMP by [?] per level 2 I, II, III, IV
Max HP Increase Max HP by [?] per level 2 I, II, III, IV
Stat Bonus Increases chosen Main Stat by [3] per tier 2 I, II, III, IV
Player EXP Increases STR, DEX, INT, SPR, CON, LUK by [3] per tier 2 I, II, III, IV
Skill EXP Increases STR, DEX, INT, SPR, CON, LUK by [3] per level 2 I, II, III, IV
Item Drop Rate ? 3 I, II, III, IV
Soul Crystal Drop Rate Increases Soul Crystal Drop Rate from monsters by [?] per level 3 I, II, III, IV
Cooldown Reduction Decreases skill cooldowns by [?] per level 3 I, II, III, IV
HP Regen Regenerates health by [?] per level 3 I, II, III, IV
Mana Regen Regenerates mana by [?] per level 3 I, II, III, IV
Crit Rate Increases chance of critical hits by [?] per level 3 I, II, III, IV
Glow Creates an aura of light around every member 4 N/A I

Guild Emblem

Picture of Guild Emblem Editor

Guild Emblems are icons that are displayed next to a player's username in-game, showing which guild they are a part of. Emblem shape and colors can be customized through "Center", "Border" and "Background" category presets in the Guild Emblem Editor. Only Guild Leaders can edit Emblems with each edit costing 10,000 Soul Crystals.