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Let's say that player A likes to use [[Frost]], and player B likes to use [[Ninja Throw]]. They end up fighting [[Monoghoul]]s, a Ghost element monster. Because Ninja Throw is Normal element, player B will only deal 75% damage to them. Meanwhile Frost, being an Ice element skill, will deal 150% damage to them.  
Let's say that player A likes to use [[Frost]], and player B likes to use [[Ninja Throw]]. They end up fighting [[Monoghoul]]s, a Ghost element monster. Because Ninja Throw is Normal element, player B will only deal 75% damage to them. Meanwhile Frost, being an Ice element skill, will deal 150% damage to them.  


If player A uses [[Ice Charge]], then the Monoghouls will now deal only 50% damage of their original damage to player A. If Player B uses Ice Charge, not only will the Monoghouls deal 50% damage to player B, but their Ninja Throw will be changed into ice Element as well, and go from dealing 75% damage to the Monoghouls to dealing 150% damage.
If player A uses [[Ice Charge]], the Monoghouls will now deal only 50% damage of their original damage to player A. If player B uses Ice Charge, not only will the Monoghouls deal 50% damage to player B, but their Ninja Throw will be changed into ice Element as well, and go from dealing 75% damage to the Monoghouls to dealing 150% damage.


After fighting Monoghouls, they decide to go to the Desert and kill [[Blaze]]s. Using Ice Charge against Blazes is a bad idea, as this means the Blazes would deal 150% damage to player A and player B while Ice Charge is active. Knowing this, they both got [[Water Charge]] beforehand.
When player B uses Water Charge, they now take 50% damage and deal 150% damage with Ninja Throw. When player A uses Water Charge they may take 50% damage but their Frost, an Ice element skill, is unaffected by Water Charge and player A still deals 50% damage to the Blazes with their Frost.


==Additional Effect==
==Additional Effect==
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