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When player A uses Water Charge, they may take 50% damage but their Frost, an Ice element skill, is unaffected by Water Charge. This means player A still deals 50% damage to the Blazes with their Frost, even while Water Charge is active. | When player A uses Water Charge, they may take 50% damage but their Frost, an Ice element skill, is unaffected by Water Charge. This means player A still deals 50% damage to the Blazes with their Frost, even while Water Charge is active. | ||
==Damage Numbers== | |||
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Get a picture of an end of playtest damage fest and put it here I guess lol | |||
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The numbers that show up when damage is dealt have a fill color and an outline color. These colors can change independently from one another, for specific reasons. | |||
Standard player outgoing damage numbers have a white fill color and faded blue outline color. | |||
Ineffective element damage turns the outline color into a dull gray. | |||
Strong element damage replaces the outline color with a sharp red. | |||
Critical damage replaces fill color with yellow, adding a small explosive depiction behind the numbers as well. | |||
The damage that enemies deal to players have a faded red fill color and a dark red outline color. | |||
Damage that other players receive and deal have a lower opacity to them. | |||
==Additional Effect== | ==Additional Effect== | ||
Elemental charges also have a chance to apply additional effects:<br> | Elemental charges also have a chance to apply additional effects:<br> | ||