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When player A uses Water Charge, they may take 50% damage but their Frost, an Ice element skill, is unaffected by Water Charge. This means player A still deals 50% damage to the Blazes with their Frost, even while Water Charge is active.
When player A uses Water Charge, they may take 50% damage but their Frost, an Ice element skill, is unaffected by Water Charge. This means player A still deals 50% damage to the Blazes with their Frost, even while Water Charge is active.


==Damage Numbers==
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Get a picture of an end of playtest damage fest and put it here I guess lol
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The numbers that show up when damage is dealt have a fill color and an outline color. These colors can change independently from one another, for specific reasons.
Standard player outgoing damage numbers have a white fill color and faded blue outline color.
Ineffective element damage turns the outline color into a dull gray.
Strong element damage replaces the outline color with a sharp red.
Critical damage replaces fill color with yellow, adding a small explosive depiction behind the numbers as well.
The damage that enemies deal to players have a faded red fill color and a dark red outline color.
Damage that other players receive and deal have a lower opacity to them.
==Additional Effect==
==Additional Effect==
Elemental charges also have a chance to apply additional effects:<br>
Elemental charges also have a chance to apply additional effects:<br>
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