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Projectile attacks leave a trail of particle effects behind them as well. | Projectile attacks leave a trail of particle effects behind them as well. | ||
==Type Chart== | |||
{|class="wikitable" style="median:left; text-align:center;" | |||
! !! Normal !! Fire !! Ice !! Ghost !! Metal !! Lightning !! Water | |||
|- | |||
! scope="row"| Normal | |||
|| 100% || 100% || 100% || style="color:orange;" | '''75%''' || style="color:orange;" | 7'''5%''' || 100% || 100% | |||
|- | |||
! scope="row"| Fire | |||
|| 100% || style="color:orange;" | '''75%''' || style="color:green;" | '''150%''' || 100% || 100% || 100% || style="color:red;" | '''50%''' | |||
|- | |||
! scope="row"| Ice | |||
|| 100% || style="color:red;" | '''50%''' || style="color:orange;" | '''75%''' || style="color:green;" | '''150%''' || 100% || 100% || 100% | |||
|- | |||
! scope="row"| Ghost | |||
|| 100% || 100% || style="color:red;" | '''50%''' || 100% || style="color:green;" | '''150%''' || 100% || 100% | |||
|- | |||
! scope="row"| Metal | |||
|| 100% || 100% || 100% || style="color:red;" | '''50%''' || 100% || style="color:green;" | '''150%''' || 100% | |||
|- | |||
! scope="row"| Lightning | |||
|| 100% || 100% || 100% || 100% || style="color:red;" | '''50%''' || style="color:orange;" | '''75%''' || style="color:green;" | '''150% | |||
|- | |||
! scope="row"| Water | |||
|| 100% || style="color:green;" | '''150%''' || 100% || 100% || 100% || style="color:red;" | '''50%''' || style="color:orange;" | '''75%''' | |||
|- | |||
|} | |||