Category:Soul: Difference between revisions

Jump to navigation Jump to search
no edit summary
No edit summary
Line 1: Line 1:
With the Stats and Echoes on any given piece of equipment being subject to randomization, it's only natural for there to be a method by which players can try and steer said randomness in their favor. In Soul's Remnant, that mechanism exists in the form of the many different types of Souls you can throw at an item to make it into how you want it. After all, so long as all the lines on an item are not locked, you can technically use an infinite number of souls on any item! Hahahahahahaha.
With the Stats and Echoes on any given piece of equipment being subject to randomization, it's only natural for there to be a method by which players can try and steer said randomness in their favor. In Soul's Remnant, that mechanism exists in the form of the many different types of Souls you can throw at an item to make it into how you want it. After all, so long as all the lines on an item are not locked, you can technically use an infinite number of souls on any item! Hahahahahahaha.


May your stockpile of Souls have a a plentiful Remnant after every session of rerolling.  
May your stockpile of Souls have a plentiful Remnant after every session of rerolling.  


==Changing Things==
==Changing Things==
member
2,739

edits

Navigation menu