Element: Difference between revisions

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<templatestyles src="Element/styles.css" />
<templatestyles src="Element/styles.css" />


In Soul's Remnant, there are currently 7 element types in the game: Normal, <span style="color:orange"> Fire</span>, <span style="color:cyan"> Ice</span>, <span style="color:purple"> Ghost</span>,  
In Soul's Remnant, there are currently 7 element types in the game: Normal, <span style="color:orange"> Fire</span>, <span style="color:cyan"> Ice</span>, <span style="color:purple">Ghost</span>,  
<span style="color:gray"> Metal</span>, <span style="color:#dcdc52"> Lightning</span>, <span style="color:#5268dc"> Water</span>. Element typing plays a significant role in Soul's Remnant, not only reducing and increasing damage dealt, but for the player it also adds a chance to trigger an additional effect when landing a skill on an enemy.  
<span style="color:gray"> Metal</span>, <span style="color:#dcdc52"> Lightning</span>, <span style="color:#5268dc"> Water</span>. Element typing plays a significant role in Soul's Remnant, not only reducing and increasing damage dealt, but for the player it also adds a chance to trigger an additional effect when landing a skill on an enemy.  


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Normal: Deal 85%* extra damage to the target.<br>
Normal: Deal 85%* extra damage to the target.<br>
   
   
<span class="fire-text">Fire</span> Deal 25%* damage to up to 4 nearby foes. The initial target also burns for 40%* damage over three seconds.<br>
<span class="t3">Fire</span> Deal 25%* damage to up to 4 nearby foes. The initial target also burns for 40%* damage over three seconds.<br>


<span style="color:cyan"> Ice:</span> Apply "Frozen" for 6* seconds, slowing the target for the duration. "Frozen" also has an additional stacking effect which increases the target's damage taken by 30% at one stack, 45% at two stacks, and 60% at three stacks.<br>
<span style="color:cyan"> Ice:</span> Apply "Frozen" for 6* seconds, slowing the target for the duration. "Frozen" also has an additional stacking effect which increases the target's damage taken by 30% at one stack, 45% at two stacks, and 60% at three stacks.<br>
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