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<templatestyles src=Element/style.css/>
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In Soul's Remnant, there are currently 7 element types in the game: '''<span style= "text-shadow: -2px 1px 0 #c9c9c9, -2px 0px 0 #c9c9c9, -1px 2px 0 #c9c9c9,  2px -1px 0 #c9c9c9,2px 0px 0 #c9c9c9, 1px -2px 0 #c9c9c9,  2px -1px 0 #c9c9c9,0px -2px 0 #c9c9c9, -1px -2px 0 #c9c9c9, 2px 1px 0 #c9c9c9,0px 2px 0 #c9c9c9, 1px 2px 0 #c9c9c9;color: white">Normal</span>''', '''<span style= "text-shadow: -2px 1px 0 #ff4d1a, -2px 0px 0 #ff4d1a, -1px 2px 0 #ff4d1a,  2px -1px 0 #ff4d1a,2px 0px 0 #ff4d1a, 1px -2px 0 #ff4d1a,  2px -1px 0 #ff4d1a,0px -2px 0 #ff4d1a, -1px -2px 0 #ff4d1a, 2px 1px 0 #ff4d1a,0px 2px 0 #ff4d1a, 1px 2px 0 #ff4d1a;color: white">Fire</span>''', '''<span style= "text-shadow: -2px 1px 0 #80ccff, -2px 0px 0 #80ccff, -1px 2px 0 #80ccff,  2px -1px 0 #80ccff,2px 0px 0 #80ccff, 1px -2px 0 #80ccff,  2px -1px 0 #80ccff,0px -2px 0 #80ccff, -1px -2px 0 #80ccff, 2px 1px 0 #80ccff,0px 2px 0 #80ccff, 1px 2px 0 #80ccff;color: white">Ice</span>''', '''<span style= "text-shadow: -2px 1px 0 #b380e6e6, -2px 0px 0 #b380e6e6, -1px 2px 0 #b380e6e6,  2px -1px 0 #b380e6e6,2px 0px 0 #b380e6e6, 1px -2px 0 #b380e6e6,  2px -1px 0 #b380e6e6,0px -2px 0 #b380e6e6, -1px -2px 0 #b380e6e6, 2px 1px 0 #b380e6e6,0px 2px 0 #b380e6e6, 1px 2px 0 #b380e6e6;color: white">Ghost</span>''',  
In Soul's Remnant, there are currently 7 element types in the game: '''<span class="NormalNeutral">Normal</span>''', '''<span class="FireNeutral">Fire</span>''', '''<span class="IceNeutral">Ice</span>''', '''<span class="GhostNeutral">Ghost</span>''',  
'''<span style= "text-shadow: -2px 1px 0 #595959, -2px 0px 0 #595959, -1px 2px 0 #595959,  2px -1px 0 #595959,2px 0px 0 #595959, 1px -2px 0 #595959,  2px -1px 0 #595959,0px -2px 0 #595959, -1px -2px 0 #595959, 2px 1px 0 #595959,0px 2px 0 #595959, 1px 2px 0 #595959;color: white">Metal</span>''', '''<span style= "text-shadow: -2px 1px 0 #ebc400, -2px 0px 0 #ebc400, -1px 2px 0 #ebc400,  2px -1px 0 #ebc400,2px 0px 0 #ebc400, 1px -2px 0 #ebc400,  2px -1px 0 #ebc400,0px -2px 0 #ebc400, -1px -2px 0 #ebc400, 2px 1px 0 #ebc400,0px 2px 0 #ebc400, 1px 2px 0 #ebc400;color: white">Lightning</span>''', '''<span style= "text-shadow: -2px 1px 0 #3399ff, -2px 0px 0 #3399ff, -1px 2px 0 #3399ff,  2px -1px 0 #3399ff,2px 0px 0 #3399ff, 1px -2px 0 #3399ff,  2px -1px 0 #3399ff,0px -2px 0 #3399ff, -1px -2px 0 #3399ff, 2px 1px 0 #3399ff,0px 2px 0 #3399ff, 1px 2px 0 #3399ff;color: white">Water</span>'''. Element typing plays a significant role in Soul's Remnant, not only reducing and increasing damage dealt, but for the player it also adds a chance to trigger an additional effect when landing a skill on an enemy.  
'''<span class="MetalNeutral">Metal</span>''', '''<span class="LightningNeutral">Lightning</span>''', '''<span class="WaterNeutral">Water</span>'''. Element typing plays a significant role in Soul's Remnant, not only reducing and increasing damage dealt, but for the player it also adds a chance to trigger an additional effect when landing a skill on an enemy.  


==Additional Effect==
==Additional Effect==
Weapons with '''<div class="NormalNeutral">Normal</div>''' element may surprise you with how much more damage you deal with them equipped. This is because beyond just a unique visual effect, every element also has a unique additional effect. For the '''<div class="NormalNeutral">Normal</div>''' element, its effect is a chance to add a respectable amount of damage. Elemental Potency will increase the strength of an element's effect, and Elemental Chance will increase how often the effect occurs. You can find their effects below, or by talking to [[Shepherd]] at Spawn!
Weapons with '''<span class="NormalNeutral">Normal</span>''' element may surprise you with how much more damage you deal with them equipped. This is because beyond just a unique visual effect, every element also has a unique additional effect. For the '''<span class="NormalNeutral">Normal</span>''' element, its effect is a chance to add a respectable amount of damage. Elemental Potency will increase the strength of an element's effect, and Elemental Chance will increase how often the effect occurs. You can find their effects below, or by talking to [[Shepherd]] at Spawn!


  *the value of this number is calculated as when the player has exactly 100% Elemental Potency. Having less than that or more than that will change this number's value.
  *the value of this number is calculated as when the player has exactly 100% Elemental Potency. Having less than that or more than that will change this number's value.


'''<div class="NormalNeutral">Normal</div>''': Deal 85%* extra damage to the target.<br>
'''<span class="NormalNeutral">Normal</span>''': Deal 85%* extra damage to the target.<br>
   
   
'''<div class="FireNeutral">Fire</div>''': Deal 25%* damage to up to 4 nearby foes. The initial target also burns for 40%* damage over three seconds.<br>
'''<span class="FireNeutral">Fire</span>''': Deal 25%* damage to up to 4 nearby foes. The initial target also burns for 40%* damage over three seconds.<br>


'''<div class="IceNeutral">Ice</div>''': Apply "Frozen" for 6* seconds, slowing the target for the duration. "Frozen" also has an additional stacking effect which increases the target's damage taken by 30% at one stack, 45% at two stacks, and 60% at three stacks.<br>
'''<span class="IceNeutral">Ice</span>''': Apply "Frozen" for 6* seconds, slowing the target for the duration. "Frozen" also has an additional stacking effect which increases the target's damage taken by 30% at one stack, 45% at two stacks, and 60% at three stacks.<br>


'''<span style= "text-shadow: -2px 1px 0 #b380e6e6, -2px 0px 0 #b380e6e6, -1px 2px 0 #b380e6e6,  2px -1px 0 #b380e6e6,2px 0px 0 #b380e6e6, 1px -2px 0 #b380e6e6,  2px -1px 0 #b380e6e6,0px -2px 0 #b380e6e6, -1px -2px 0 #b380e6e6, 2px 1px 0 #b380e6e6,0px 2px 0 #b380e6e6, 1px 2px 0 #b380e6e6;color: white">Ghost</span>''': Inflicts "Haunted" on enemy, causing 115%* damage over 2.5s and pulling other enemies to it. The damage can stack, and enemies already Haunted will instead spread Haunted to others.<br>
'''<span class="GhostNeutral">Ghost</span>''': Inflicts "Haunted" on enemy, causing 115%* damage over 2.5s and pulling other enemies to it. The damage can stack, and enemies already Haunted will instead spread Haunted to others.<br>


'''<span style= "text-shadow: -2px 1px 0 #595959, -2px 0px 0 #595959, -1px 2px 0 #595959,  2px -1px 0 #595959,2px 0px 0 #595959, 1px -2px 0 #595959,  2px -1px 0 #595959,0px -2px 0 #595959, -1px -2px 0 #595959, 2px 1px 0 #595959,0px 2px 0 #595959, 1px 2px 0 #595959;color: white">Metal</span>''': Lower the target's DEF while gaining a stacking buff that increases your own DEF. Maximum stacks of 10*. <br>
'''<span style= "text-shadow: -2px 1px 0 #595959, -2px 0px 0 #595959, -1px 2px 0 #595959,  2px -1px 0 #595959,2px 0px 0 #595959, 1px -2px 0 #595959,  2px -1px 0 #595959,0px -2px 0 #595959, -1px -2px 0 #595959, 2px 1px 0 #595959,0px 2px 0 #595959, 1px 2px 0 #595959;color: white">Metal</span>''': Lower the target's DEF while gaining a stacking buff that increases your own DEF. Maximum stacks of 10*. <br>
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