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<span class="Normal Neutral">Normal</span>: Deal 85%* extra damage to the target.<br>
<span class="Normal Neutral">Normal</span>: Deal 85%* extra damage to the target.<br>
   
   
<span class="Fire Neutral">Fire</span>: Deal 25%* damage to up to 2 nearby foes. The initial target takes 50%* as extra damage, and also burns for 40%* damage over three seconds.<br>
<span class="Fire Neutral">Fire</span>: The initial target takes 50%* as extra damage, and also burns for 40%* damage over three seconds. Also deals 25%* damage to up to 2 nearby foes. <br>


<span class="Ice Neutral">Ice</span>: Apply one stack of "Frozen" for 6* seconds, slowing the target for the duration. "Frozen" increases the target's damage taken by 30% at one stack, 45% at two stacks, and 60% at three stacks. Additionally, monsters will explode and deal 5% of its max HP per "Frozen" stack to 2 nearby monsters.<br>
<span class="Ice Neutral">Ice</span>: Apply one stack of "Frozen" for 6* seconds, slowing the target for the duration. "Frozen" increases the target's damage taken by 30% at one stack, 45% at two stacks, and 60% at three stacks. Additionally, monsters will explode and deal 5% of its max HP per "Frozen" stack to 2 nearby monsters.<br>
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<span class="Ghost Neutral">Ghost</span>: Inflicts "Haunted" on enemy, causing 115%* damage over 2.5s and pulling other enemies to it. You can have two "Haunted" effects active at once, spreading to one other monster if triggered again on the same monster. When a monster dies, all of the damage per tick is transferred as well. The damage can stack infinitely on normal enemies, but resets every 6 seconds on bosses.<br>
<span class="Ghost Neutral">Ghost</span>: Inflicts "Haunted" on enemy, causing 115%* damage over 2.5s and pulling other enemies to it. You can have two "Haunted" effects active at once, spreading to one other monster if triggered again on the same monster. When a monster dies, all of the damage per tick is transferred as well. The damage can stack infinitely on normal enemies, but resets every 6 seconds on bosses.<br>


<span class="Metal Neutral">Metal</span>: Lower the target's DEF while gaining a stacking buff that increases your own damage reduction. Maximum damage reduction of 40%*. <br>
<span class="Metal Neutral">Metal</span>: Apply a stacking debuff on enemies that lowers their DEF, and gain a stacking buff that improves your damage reduction by 4% per stack. Maximum stacks of 10* on you and 10* on each enemy, granting you up to 40%* bonus damage reduction and lowering enemy defense by up to 10*. <br>


<span class="Lightning Neutral">Lightning</span>: Deal damage to up to 4 nearby enemies, 75%* damage to the first and reducing that amount by 40% with each bounce (e.g. 500 -> 300 -> 180 -> 102). This effect does nothing to the initial target.<br>
<span class="Lightning Neutral">Lightning</span>: Deal damage to up to 4 nearby enemies, 75%* damage to the first and reducing that amount by 40% with each bounce (e.g. 500 -> 300 -> 180 -> 102). This effect does nothing to the initial target.<br>
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