Taunt: Difference between revisions

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Combat Skills are constantly being rebalanced, so be aware that some of the numbers and details here may be inaccurate.<br>It is for that reason that we provide a general description along with the in-game description.
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'''Skill Name:''' Taunt<br>
'''Activate:'''<br>
<p>
<section begin=Activate />1 point<section end=Activate /><br>
<span>'''Skill Type:''' </span>
<br>
<span style="color:#cecd80">Support</span>
<br>
</p>
 
<p>
<!--
'''Element:'''<span style="color:"> None</span><br>
<span style="color:#e28080"> Melee</span>  
</p>
<span style="color:#cecd80"> Range</span>  
'''Cost:'''  
<span style="color:#80d9e2"> Magic</span>  
*[[Skill Point]]: ?
<span style="color:#db95d1"> Faith</span>
*Soul Crystals: ?
-->
*Materials: ?
 
'''Scaling:'''
<span>'''Category:'''</span><br>
*Power: ?
<span style="color:#e28080"> Melee</span><br>  
*Mana Cost : 0(All levels)
<br>
|style="width:100%;padding-left:20px;"|
<br>
'''Description:'''<br>  
 
<b><i>"Instantly makes nearby enemies attack you."</i></b><br>
 
A Good skill for when you're farming a big area where enemies are hard to reach or as a distraction to save your less tanky teammates (it is said that at higher level, the effect range will increase enough to cover the whole map).
'''Cooldown:''' <br>
<section begin=CD />45s<section end=CD />
 
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'''Power:''' <br>
<section begin=Power />1 + 0.5/Lv<section end=Power /><br>
<br>
<br>
 
<!--
<span style="color:black;background:#e28080"> Melee</span> <section begin=meleeScaling /><section end=meleeScaling />
<span style="color:black;background:#cecd80"> Range</span> <section begin=rangeScaling /><section end=rangeScaling />
<span style="color:black;background:#80d9e2"> Magic</span> <section begin=magicScaling /><section end=magicScaling />
<span style="color:black;background:#db95d1"> Faith</span> <section begin=faithScaling /><section end=faithScaling />
<span style="color:black;background:#61D679"> Health</span> <section begin=healthScaling /><section end=healthScaling />
<span style="color:black;background:#63a5e0"> Mana</span> <section begin=manaScaling /><section end=manaScaling />
-->
 
'''Scaling:''' <br>
<span style="color:black;background:#61D679"> Health</span> <section begin=healthScaling />3%<section end=healthScaling /><br>
<br>
<br>
 
 
'''Cost:''' <br>
<section begin=Cost />7 MP<section end=Cost />
 
|style="width:100%;padding-left:20px;vertical-align:top;""|
'''Size:'''<br>
190.09% + 2.5%/Lv<br>
<br>
<br>
 
 
'''Mob Amount:'''<br>
<section begin=Mob />3<section end=Mob /><br>
<br>
<br>
 
 
'''Duration:'''<br>
<section begin=D />6s<section end=D />
 
|}
|}
==Requirement(s)==
None!
==General Description==
Aside from a few things, the In-Game Description is pretty accurate. Upon using this skill it goes on its 45s cooldown, and you start to repeatedly taunt monsters in a circle around you.


==Tips and Tricks==
The higher your Taunt level the more stacks you can gain when taunting, and each stack makes you noticeably stronger!


A taunted enemy will turn a shade redder, and start to move towards you a little quicker than normal.
It might be helpful to assign Taunt to a [[Skills#Macros|macro]], seeing as how it has such a long cooldown and could be easily forgotten.
==In-Game Description==
Gain a Taunting buff, taunting nearby enemy every 3 seconds for 90 seconds. Furthermore, you gain temporary shield equal to 3%(+0%/lv) of your max hp and gain a Berserk buff granting 0.5 movement speed and 3% global damage per stack up to a total of 3(+1/lvl) stacks. Furthermore the skill size of this skill scale with CON and SPR. Activating again refresh the duration.
[[Category:Skills]]
[[Category:Melee]]
[[Category:HealthScaling]]
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[[Category:Skills]]
[[Category:Skills]]
[[Category:Support]]
[[Category:Melee]]
[[Category:Range]]
[[Category:Magic]]
[[Category:Faith]]
[[Category:MeleeScaling]]
[[Category:RangeScaling]]
[[Category:MagicScaling]]
[[Category:FaithScaling]]
[[Category:HealthScaling]]
[[Category:ManaScaling]]
[[Category:Gathering]]
[[Category:Crafting]]
[[Category:Life]]
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Latest revision as of 18:18, 11 October 2025

Combat Skills are constantly being rebalanced, so be aware that some of the numbers and details here may be inaccurate.
It is for that reason that we provide a general description along with the in-game description.

Activate:
1 point



Category:
Melee



Cooldown:
45s

Power:
1 + 0.5/Lv



Scaling:
Health 3%



Cost:
7 MP

Size:
190.09% + 2.5%/Lv



Mob Amount:
3



Duration:
6s

Requirement(s)

None!

General Description

Aside from a few things, the In-Game Description is pretty accurate. Upon using this skill it goes on its 45s cooldown, and you start to repeatedly taunt monsters in a circle around you.

The higher your Taunt level the more stacks you can gain when taunting, and each stack makes you noticeably stronger!

A taunted enemy will turn a shade redder, and start to move towards you a little quicker than normal.

It might be helpful to assign Taunt to a macro, seeing as how it has such a long cooldown and could be easily forgotten.

In-Game Description

Gain a Taunting buff, taunting nearby enemy every 3 seconds for 90 seconds. Furthermore, you gain temporary shield equal to 3%(+0%/lv) of your max hp and gain a Berserk buff granting 0.5 movement speed and 3% global damage per stack up to a total of 3(+1/lvl) stacks. Furthermore the skill size of this skill scale with CON and SPR. Activating again refresh the duration.