Triple Throw: Difference between revisions
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Using a Throwing skill in the air will slow your descent for a short while. | Using a Throwing skill in the air will slow your descent for a short while. | ||
This skill is most commonly used by pairing it up with [[Ninja Throw]] in a [[Skills#Macros|macro]]. It's themed similarly, and has similar half-screen range | This skill is most commonly used by pairing it up with [[Ninja Throw]] in a [[Skills#Macros|macro]]. It's themed similarly, and has similar half-screen range. Triple Throw will also collide with objects, so keep that in mind! | ||
Triple Throw has a lot more tracking to it than Ninja Throw does | That being said, it is a lot harder to hit a wall with Triple Throw than it is with Ninja Throw. This is because Triple Throw has a lot more tracking to it than Ninja Throw does, which actually gives it two types of behavior. | ||
When no target is nearby, Triple throw will fan its projectiles out in a cone in front of you. When used just right, you can hit targets in hard to reach places. | When no target is nearby, Triple throw will fan its projectiles out in a cone in front of you. When used just right, you can hit targets between platforms and in hard to reach places. | ||
With a nearby target, all knives capable of homing in will do so and reach their mark. | With a nearby target, all knives capable of homing in will do so and reach their mark. And if multiple knives lock onto the same target and it dies before a knife lands, that knife will in fact ''change targets'' to another within range and hit that one instead! | ||
==In-Game Description== | ==In-Game Description== | ||
Latest revision as of 22:47, 11 October 2025
Combat Skills are constantly being rebalanced, so be aware that some of the numbers and details here may be inaccurate.
It is for that reason that we provide a general description along with the in-game description.
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Requirement(s)
Lv 20 Range Passive
General Description
Using a Throwing skill in the air will slow your descent for a short while.
This skill is most commonly used by pairing it up with Ninja Throw in a macro. It's themed similarly, and has similar half-screen range. Triple Throw will also collide with objects, so keep that in mind!
That being said, it is a lot harder to hit a wall with Triple Throw than it is with Ninja Throw. This is because Triple Throw has a lot more tracking to it than Ninja Throw does, which actually gives it two types of behavior.
When no target is nearby, Triple throw will fan its projectiles out in a cone in front of you. When used just right, you can hit targets between platforms and in hard to reach places.
With a nearby target, all knives capable of homing in will do so and reach their mark. And if multiple knives lock onto the same target and it dies before a knife lands, that knife will in fact change targets to another within range and hit that one instead!
In-Game Description
Quickly throws 3 throwing knives.