Triple Throw: Difference between revisions

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Combat Skills are constantly being rebalanced, so be aware that some of the numbers and details here may be inaccurate.<br>It is for that reason that we provide a general description along with the in-game description.
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'''Skill Name:''' Triple Throw<br>
'''Activate:'''<br>
<p>
<section begin=Activate />3 point<section end=Activate /><br>
<span>'''Skill Type:''' </span>
<br>
<span style="color:#e28080">Physical</span>,
<br>
<span style="color:#97a1a3"> Movement</span>  
</p>


<!--
<!--
<span style="color:#e28080"> Physical</span>  
<span style="color:#e28080"> Melee</span>
<span style="color:#cecd80"> Range</span>  
<span style="color:#80d9e2"> Magic</span>  
<span style="color:#80d9e2"> Magic</span>  
<span style="color:#cecd80"> Support</span>
<span style="color:#db95d1"> Faith</span>
<span style="color:#97a1a3"> Movement</span>
<span style="color:#82ce7f"> Gathering</span>
<span style="color:#82ce7f"> Crafting</span>
<span style="color:#db95d1"> Life</span>
-->
-->


'''Element:''' Normal</span><br>
<span>'''Category:'''</span><br>
<span style="color:#cecd80"> Range</span> <br>
<br>
<br>


<!--
Normal
<span style="color:orange"> Fire</span>
<span style="color:cyan"> Ice</span>
<span style="color:purple"> Ghost</span>
<span style="color:gray"> Metal</span>
<span style="color:#dcdc52"> Lightning</span>
<span style="color:#5268dc"> Water</span>
-->


'''Cooldown:''' <br>
'''Cooldown:''' <br>
'''Cost:'''
<section begin=CD />3.0s<section end=CD />


|style="width:100%;padding-left:20px;"|
|style="width:25%;padding-left:20px;vertical-align:top;"|
'''Scaling:''' <br>
'''Power:''' <br>
20% <span style="background:#e28080"> STR </span><br>
<section begin=Power />13 + 7/Lv<section end=Power /><br>
70% <span style="background:#cecd80"> DEX </span><br>
<br>
30% <span style="background:#c895db"> LUK </span><br>
<br>


<!--
<!--
<span style="background:#e28080"> STR </span><br>
<span style="color:black;background:#e28080"> Melee</span> <section begin=meleeScaling /><section end=meleeScaling />
<span style="background:#cecd80"> DEX </span><br>
<span style="color:black;background:#cecd80"> Range</span> <section begin=rangeScaling /><section end=rangeScaling />
<span style="background:#80d9e2"> INT </span><br>
<span style="color:black;background:#80d9e2"> Magic</span> <section begin=magicScaling /><section end=magicScaling />
<span style="background:#959fdb"> SPR </span><br>
<span style="color:black;background:#db95d1"> Faith</span> <section begin=faithScaling /><section end=faithScaling />
<span style="background:#db95d1"> CON </span><br>
<span style="color:black;background:#61D679"> Health</span> <section begin=healthScaling /><section end=healthScaling />
<span style="background:#c895db"> LUK </span><br>
<span style="color:black;background:#63a5e0"> Mana</span> <section begin=manaScaling /><section end=manaScaling />
<span style="color:white;background:#97a1a3"> DEF</span>
<span style="color:white;background:#555555"> SPD</span>
<span style="color:white;background:#555555"> JMP</span>
<span style="background:#ff5e5e "> HP</span><br>
<span style="color:white;background:#3399ff"> MANA</span><br>
-->
-->


'''Power:'''  
'''Scaling:''' <br>
<span style="color:black;background:#cecd80"> Range</span> <section begin=rangeScaling />57% + 19%/Lv<section end=rangeScaling /><br>
<br>
<br>
 
 
'''Cost:''' <br>
<section begin=Cost />4 MP<section end=Cost />
 
|style="width:100%;padding-left:20px;vertical-align:top;""|
'''Size:'''<br>
N/A<br>
<br>
<br>
 
 
'''Mob Amount:'''<br>
<section begin=Mob />1<section end=Mob /><br>
<br>
<br>
 


'''Duration:'''<br>
<section begin=D />N/A<section end=D />


'''Description:'''<br>
<b><i>"Throws 3 throwing knifes, with a bit of recoil."</i></b><br>
|}
|}
==Skill Upgrade==
==Requirement(s)==
{| div class="mw-collapsible mw-collapsed wikitable"
Lv 20 Range Passive
! colspan = 20 style="width: 70em"  | Upgrade Guide
 
|-
==General Description==
! style="width: 5em" | Triple Throw !! Material(s) !! style="width: 1em" | Soul Crystal !! style="width: 3em" | EXP !! style="width: 1em" | Skill Point(s)
Using a Throwing skill in the air will slow your descent for a short while.
|-
 
<!--
This skill is most commonly used by pairing it up with [[Ninja Throw]] in a [[Skills#Macros|macro]]. It's themed similarly, and has similar half-screen range. Triple Throw will also collide with objects, so keep that in mind!
 
That being said, it is a lot harder to hit a wall with Triple Throw than it is with Ninja Throw. This is because Triple Throw has a lot more tracking to it than Ninja Throw does, which actually gives it two types of behavior.


Level    Material(s)                                                                    Soul Crystal EXP  Skill Point(s)
When no target is nearby, Triple throw will fan its projectiles out in a cone in front of you. When used just right, you can hit targets between platforms and in hard to reach places.


-->
With a nearby target, all knives capable of homing in will do so and reach their mark. And if multiple knives lock onto the same target and it dies before a knife lands, that knife will in fact ''change targets'' to another within range and hit that one instead!
|Lv 1 ||[[Dark Essence]] x3                                                              || 1000  ||    || 3
|-
|Lv 2 ||                                                                                || 100    ||100  || 1
|-
|Lv 3 ||                                                                                || 200    ||300  || 1
|-
|Lv 4 ||                                                                                || 350    ||900  || 1
|-
|Lv 5 ||[[Skill Upgrade Crystal Lv1]] x1                                                || 500    ||2700 || 1
|-
|Lv 6 ||                                                                                || 750    ||5400 || 1
|-
|Lv 7 ||                                                                                || 1000  ||10800|| 1
|-
|Lv 8 ||                                                                                || 1500  ||21600|| 1
|-
|Lv 9 ||[[Skill Upgrade Crystal Lv2]] x1                                                || 2250  ||43200|| 1
|-
|Lv 10||                                                                                || 4000  ||86400|| 1
|-
</div>
</div>
|}


==Tips and Tricks==
==In-Game Description==
Quickly throws 3 throwing knives.


[[Category:Skills]]
[[Category:Skills]]
[[Category:Physical]]
[[Category:Range]]
[[Category:Movement]]
[[Category:RangeScaling]]
[[Category:Crafting]]
<!--
<!--
[[Category:Skills]]
[[Category:Skills]]
[[Category:Physical]]
[[Category:Melee]]
[[Category:Range]]
[[Category:Magic]]
[[Category:Magic]]
[[Category:Support]]
[[Category:Faith]]
[[Category:Movement]]
[[Category:MeleeScaling]]
[[Category:RangeScaling]]
[[Category:MagicScaling]]
[[Category:FaithScaling]]
[[Category:HealthScaling]]
[[Category:ManaScaling]]
[[Category:Gathering]]
[[Category:Gathering]]
[[Category:Crafting]]
[[Category:Crafting]]
[[Category:Life]]
[[Category:Life]]
-->
-->

Latest revision as of 22:47, 11 October 2025

Combat Skills are constantly being rebalanced, so be aware that some of the numbers and details here may be inaccurate.
It is for that reason that we provide a general description along with the in-game description.

Activate:
3 point



Category:
Range



Cooldown:
3.0s

Power:
13 + 7/Lv



Scaling:
Range 57% + 19%/Lv



Cost:
4 MP

Size:
N/A



Mob Amount:
1



Duration:
N/A

Requirement(s)

Lv 20 Range Passive

General Description

Using a Throwing skill in the air will slow your descent for a short while.

This skill is most commonly used by pairing it up with Ninja Throw in a macro. It's themed similarly, and has similar half-screen range. Triple Throw will also collide with objects, so keep that in mind!

That being said, it is a lot harder to hit a wall with Triple Throw than it is with Ninja Throw. This is because Triple Throw has a lot more tracking to it than Ninja Throw does, which actually gives it two types of behavior.

When no target is nearby, Triple throw will fan its projectiles out in a cone in front of you. When used just right, you can hit targets between platforms and in hard to reach places.

With a nearby target, all knives capable of homing in will do so and reach their mark. And if multiple knives lock onto the same target and it dies before a knife lands, that knife will in fact change targets to another within range and hit that one instead!

In-Game Description

Quickly throws 3 throwing knives.