Revitalize: Difference between revisions

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Combat Skills are constantly being rebalanced, so be aware that some of the numbers and details here may be inaccurate.<br>It is for that reason that we provide a general description along with the in-game description.
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'''Skill Name:''' Revitalize<br>
'''Activate:'''<br>
<p>
<section begin=Activate />2 points<section end=Activate /><br>
<span>'''Skill Type:''' </span>
<br>
<span style="color:#cecd80">Support</span>,
<br>
<span style="color:#80d9e2">Magic</span>
 
</p>
<!--
<p>
<span style="color:#e28080"> Melee</span>  
'''Element:'''<span style="color:green"> Healing</span><br>
<span style="color:#cecd80"> Range</span>  
</p>
<span style="color:#80d9e2"> Magic</span>  
'''Cost:'''  
<span style="color:#db95d1"> Faith</span>
*[[Skill Point]]: 3
-->
*Soul Crystals: ?
 
*Materials: N.A
<span>'''Category:'''</span><br>
'''Scaling:'''
<span style="color:#db95d1"> Faith</span> <br>
*Power: 1.2 + 0.4 * lv + 1.6% INT + 0.4% SPR
<br>
*Range: 10 + 2 * lv
<br>
*Duration: 10 + 2 * lv
 
*Mana Cost : ?
 
|style="width:100%;padding-left:20px;"|
'''Cooldown:''' <br>
'''Description:'''<br>  
<section begin=CD />6.5s<section end=CD />
<b><i>"Places down a healing circle that you or your party members can touch to be healed."</i></b><br>
 
An Essential skill for early progression, this skill will help you manage health problems in the early game.<br>
|style="width:25%;padding-left:20px;vertical-align:top;"|
Pets can learn this skill.
'''Power:''' <br>
<section begin=Power />15 + 8/Lv<section end=Power /><br>
<br>
<br>
 
<!--
<span style="color:black;background:#e28080"> Melee</span> <section begin=meleeScaling /><section end=meleeScaling />
<span style="color:black;background:#cecd80"> Range</span> <section begin=rangeScaling /><section end=rangeScaling />
<span style="color:black;background:#80d9e2"> Magic</span> <section begin=magicScaling /><section end=magicScaling />
<span style="color:black;background:#db95d1"> Faith</span> <section begin=faithScaling /><section end=faithScaling />
<span style="color:black;background:#61D679"> Health</span> <section begin=healthScaling /><section end=healthScaling />
<span style="color:black;background:#63a5e0"> Mana</span> <section begin=manaScaling /><section end=manaScaling />
-->
 
'''Scaling:''' <br>
<span style="color:black;background:#61D679"> Health</span> <section begin=healthScaling />12% + 1%/Lv<section end=healthScaling /><br>
<span style="color:black;background:#63a5e0"> Mana</span> <section begin=manaScaling />20% + 2%/Lv<section end=manaScaling /><br>
<br>
 
 
'''Cost:''' <br>
<section begin=Cost />13 MP<section end=Cost />
 
|style="width:100%;padding-left:20px;vertical-align:top;""|
'''Size:'''<br>
114% + 3%/Lv<br>
<br>
<br>
 
 
'''Mob Amount:'''<br>
<section begin=Mob />2<section end=Mob /> + 0.16/Lv<br>
<br>
<br>
 
 
'''Duration:'''<br>
<section begin=D />N/A<section end=D />
 
|}
|}
==Requirement(s)==
None!
==General Description==
Fair warning: if your Revitalize has a Mob Amount of 2, then even if you're undamaged and at maximum HP you will only be able to heal one person that isn't yourself! This of course changes if you use the [[Armor Link]] skill, but we feel it's an important detail to get out there. You are a priority for the heal that Revitalize provides!


==Skill Upgrade==
And as far as healing priority goes, currently the target that gets the heal from your Revitalize is just the player closest to you. So be you healer or fighter, try to keep this in mind and make sure that the most damaged player(s) are nearest to the healer(s)!
<div class="mw-collapsible-content">
'''Revitalize Lv 1''': <br>
*[[banana]] <br>
'''Revitalize Lv 2''': 100 EXP <br>
*<br>
'''Revitalize Lv 3''': 300 EXP <br>
*<br>
'''Revitalize Lv 4''': 900 EXP <br>
*<br>
'''Revitalize Lv 5''': 2700 EXP <br>
*1x [[Skill Upgrade Crystal Lv1]]<br>
'''Revitalize Lv 6''': 5400 EXP <br>
*<br>
'''Revitalize Lv 7''': 10800 EXP <br>
*1000 Soul Crystal, 8x [[Blue Crystal]], 1x [[Cursed Flame]]<br>
'''Revitalize Lv 8''': 21600 EXP <br>
*1500 Soul Crystal, 12x [[Blue Crystal]], 2x [[Cursed Flame]]<br>
'''Revitalize Lv 9''': 43200 EXP <br>
*2250 Soul Crystal, 1x [[Skill Upgrade Crystal Lv2]]<br>
'''Revitalize Lv 10''': 86400 EXP <br>
*<br>
</div>
==Tips and Tricks==


If you have Revitalize, then it's important to understand that it has been balanced around the idea that it is mostly used to keep you ''yourself'' alive. At a high enough level it can heal many other people, but until you reach that point you and your party members should understand that there are some things Revitalize simply can't do at lower levels.
That's what other sources of healing are for!
==In-Game Description==
Heal you and your party member around you.
[[Category:Skills]]
[[Category:Faith]]
[[Category:HealthScaling]]
[[Category:ManaScaling]]
<!--
[[Category:Skills]]
[[Category:Skills]]
[[Category:Support]]
[[Category:Melee]]
[[Category:Range]]
[[Category:Magic]]
[[Category:Magic]]
[[Category:Faith]]
[[Category:MeleeScaling]]
[[Category:RangeScaling]]
[[Category:MagicScaling]]
[[Category:FaithScaling]]
[[Category:HealthScaling]]
[[Category:ManaScaling]]
[[Category:Gathering]]
[[Category:Crafting]]
[[Category:Life]]
-->

Latest revision as of 00:08, 12 October 2025

Combat Skills are constantly being rebalanced, so be aware that some of the numbers and details here may be inaccurate.
It is for that reason that we provide a general description along with the in-game description.

Activate:
2 points



Category:
Faith



Cooldown:
6.5s

Power:
15 + 8/Lv



Scaling:
Health 12% + 1%/Lv
Mana 20% + 2%/Lv


Cost:
13 MP

Size:
114% + 3%/Lv



Mob Amount:
2 + 0.16/Lv



Duration:
N/A

Requirement(s)

None!

General Description

Fair warning: if your Revitalize has a Mob Amount of 2, then even if you're undamaged and at maximum HP you will only be able to heal one person that isn't yourself! This of course changes if you use the Armor Link skill, but we feel it's an important detail to get out there. You are a priority for the heal that Revitalize provides!

And as far as healing priority goes, currently the target that gets the heal from your Revitalize is just the player closest to you. So be you healer or fighter, try to keep this in mind and make sure that the most damaged player(s) are nearest to the healer(s)!

If you have Revitalize, then it's important to understand that it has been balanced around the idea that it is mostly used to keep you yourself alive. At a high enough level it can heal many other people, but until you reach that point you and your party members should understand that there are some things Revitalize simply can't do at lower levels.

That's what other sources of healing are for!

In-Game Description

Heal you and your party member around you.