Revitalize: Difference between revisions

no edit summary
No edit summary
 
(5 intermediate revisions by the same user not shown)
Line 1: Line 1:
Combat Skills are constantly being rebalanced, so be aware that some of the numbers and details here may be inaccurate.<br>It is for that reason that we provide a general description along with the in-game description.
{| class="wikitable" style="margin: 0 auto; width:100%" |
{| class="wikitable" style="margin: 0 auto; width:100%" |
|style="width:20%; background-color:gray;padding:30px; text-align: center; vertical-align: middle;"|[[File:Revitalize_scaled_16x_pngcrushed.png|150px]]
|style="width:25%; background-color:#464340;padding:30px; text-align: center; vertical-align: middle;"|[[File:Revitalize_scaled_16x_pngcrushed.png|150px|link=]]
|style="width:40%;padding-left:20px;"|
|style="width:25%;padding-left:20px;vertical-align:top;"|
'''Skill Name:''' Revitalize<br>
'''Activate:'''<br>
<p>
<section begin=Activate />2 points<section end=Activate /><br>
<span>'''Skill Type:''' </span>
<br>
<span style="color:#80d9e2"> Magic</span>,
<br>
<span style="color:#cecd80"> Support</span> 
</p>


<!--
<!--
<span style="color:#e28080"> Physical</span>  
<span style="color:#e28080"> Melee</span>
<span style="color:#cecd80"> Range</span>  
<span style="color:#80d9e2"> Magic</span>  
<span style="color:#80d9e2"> Magic</span>  
<span style="color:#cecd80"> Support</span>
<span style="color:#db95d1"> Faith</span>
<span style="color:#97a1a3"> Movement</span>
<span style="color:#82ce7f"> Gathering</span>
<span style="color:#82ce7f"> Crafting</span>
<span style="color:#db95d1"> Life</span>
-->
-->


'''Element:''' <span style="color:green"> Healing</span><br>
<span>'''Category:'''</span><br>
<span style="color:#db95d1"> Faith</span> <br>
<br>
<br>
 
 
'''Cooldown:''' <br>
<section begin=CD />6.5s<section end=CD />
 
|style="width:25%;padding-left:20px;vertical-align:top;"|
'''Power:''' <br>
<section begin=Power />15 + 8/Lv<section end=Power /><br>
<br>
<br>


<!--
<!--
Normal
<span style="color:black;background:#e28080"> Melee</span> <section begin=meleeScaling /><section end=meleeScaling />
<span style="color:orange"> Fire</span>  
<span style="color:black;background:#cecd80"> Range</span> <section begin=rangeScaling /><section end=rangeScaling />
<span style="color:cyan"> Ice</span>  
<span style="color:black;background:#80d9e2"> Magic</span> <section begin=magicScaling /><section end=magicScaling />
<span style="color:purple"> Ghost</span>  
<span style="color:black;background:#db95d1"> Faith</span> <section begin=faithScaling /><section end=faithScaling />
<span style="color:gray"> Metal</span>  
<span style="color:black;background:#61D679"> Health</span> <section begin=healthScaling /><section end=healthScaling />
<span style="color:#dcdc52"> Lightning</span>  
<span style="color:black;background:#63a5e0"> Mana</span> <section begin=manaScaling /><section end=manaScaling />
<span style="color:#5268dc"> Water</span>
-->
-->


'''Cooldown:''' 6.5 sec<br>
'''Scaling:''' <br>
'''Cost:''' 6 <span style="color:white;background:#3399ff"> MANA</span><br>
<span style="color:black;background:#61D679"> Health</span> <section begin=healthScaling />12% + 1%/Lv<section end=healthScaling /><br>
<span style="color:black;background:#63a5e0"> Mana</span> <section begin=manaScaling />20% + 2%/Lv<section end=manaScaling /><br>
<br>
 
 
'''Cost:''' <br>
<section begin=Cost />13 MP<section end=Cost />
 
|style="width:100%;padding-left:20px;vertical-align:top;""|
'''Size:'''<br>
114% + 3%/Lv<br>
<br>
<br>


|style="width:100%;padding-left:20px;"|
'''Scaling:''' <br>
60% <span style="background:#80d9e2"> INT </span><br>
20% <span style="background:#959fdb"> SPR </span><br>
30% <span style="background:#db95d1"> CON </span><br>


<!--
'''Mob Amount:'''<br>
<span style="background:#e28080"> STR </span><br>
<section begin=Mob />2<section end=Mob /> + 0.16/Lv<br>
<span style="background:#cecd80"> DEX </span><br>
<br>
<span style="background:#80d9e2"> INT </span><br>
<br>
<span style="background:#959fdb"> SPR </span><br>
<span style="background:#db95d1"> CON </span><br>
<span style="background:#c895db"> LUK </span><br>
<span style="color:white;background:#97a1a3"> DEF</span>
<span style="color:white;background:#555555"> SPD</span>
<span style="color:white;background:#555555"> JMP</span>
<span style="background:#ff5e5e "> HP</span><br>
<span style="color:white;background:#3399ff"> MANA</span><br>
-->


'''Power:'''


'''Duration:'''<br>
<section begin=D />N/A<section end=D />


'''Description:'''<br>
<b><i>"Places down a healing circle that you or your party members can touch to be healed."</i></b><br>
|}
|}
==Skill Upgrade==
==Requirement(s)==
{| div class="mw-collapsible mw-collapsed wikitable"
None!
! colspan = 20 style="width: 70em"  | Upgrade Guide
 
|-
==General Description==
! style="width: 5em" | Revitalize !! Material(s) !! style="width: 1em" | Soul Crystal !! style="width: 3em" | EXP !! style="width: 1em" | Skill Point(s)
Fair warning: if your Revitalize has a Mob Amount of 2, then even if you're undamaged and at maximum HP you will only be able to heal one person that isn't yourself! This of course changes if you use the [[Armor Link]] skill, but we feel it's an important detail to get out there. You are a priority for the heal that Revitalize provides!
|-
 
<!--
And as far as healing priority goes, currently the target that gets the heal from your Revitalize is just the player closest to you. So be you healer or fighter, try to keep this in mind and make sure that the most damaged player(s) are nearest to the healer(s)!


Level    Material(s)                                                                    Soul Crystal EXP  Skill Point(s)
If you have Revitalize, then it's important to understand that it has been balanced around the idea that it is mostly used to keep you ''yourself'' alive. At a high enough level it can heal many other people, but until you reach that point you and your party members should understand that there are some things Revitalize simply can't do at lower levels.


-->
That's what other sources of healing are for!
|Lv 1 ||                                                                                || 50    ||    || 3
|-
|Lv 2 ||                                                                                || 100    ||100  || 1
|-
|Lv 3 ||                                                                                || 200    ||300  || 1
|-
|Lv 4 ||                                                                                || 350    ||900  || 1
|-
|Lv 5 ||[[Skill Upgrade Crystal Lv1]] x1                                                || 500    ||2700 || 1
|-
|Lv 6 ||[[Blue Crystal]] x5                                                              || 750    ||5400 || 1
|-
|Lv 7 ||                                                                                || 1000  ||10800|| 1
|-
|Lv 8 ||                                                                                || 1500  ||21600|| 1
|-
|Lv 9 ||[[Skill Upgrade Crystal Lv2]] x1                                                || 2250  ||43200|| 1
|-
|Lv 10||                                                                                || 4000  ||86400|| 1
|-
</div>
</div>
|}


==Tips and Tricks==
==In-Game Description==
Picking this up early on can be very helpful, so you're not only counting on potions.
Heal you and your party member around you.


[[Category:Skills]]
[[Category:Skills]]
[[Category:Magic]]
[[Category:Faith]]
[[Category:Support]]
[[Category:HealthScaling]]
[[Category:Crafting]]
[[Category:ManaScaling]]
<!--
<!--
[[Category:Skills]]
[[Category:Skills]]
[[Category:Physical]]
[[Category:Melee]]
[[Category:Range]]
[[Category:Magic]]
[[Category:Magic]]
[[Category:Support]]
[[Category:Faith]]
[[Category:Movement]]
[[Category:MeleeScaling]]
[[Category:RangeScaling]]
[[Category:MagicScaling]]
[[Category:FaithScaling]]
[[Category:HealthScaling]]
[[Category:ManaScaling]]
[[Category:Gathering]]
[[Category:Gathering]]
[[Category:Crafting]]
[[Category:Crafting]]
[[Category:Life]]
[[Category:Life]]
-->
-->
member
2,739

edits