Grapple Strike: Difference between revisions

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Combat Skills are constantly being rebalanced, so be aware that some of the numbers and details here may be inaccurate.<br>It is for that reason that we provide a general description along with the in-game description.
{| class="wikitable" style="margin: 0 auto; width:100%" |
{| class="wikitable" style="margin: 0 auto; width:100%" |
|style="width:20%; background-color:gray;padding:30px; text-align: center; vertical-align: middle;"|[[File:grapple_scaled_16x_pngcrushed.png|150px]]
|style="width:25%; background-color:#464340;padding:30px; text-align: center; vertical-align: middle;"|[[File:grapple_scaled_16x_pngcrushed.png|150px]]
|style="width:40%;padding-left:20px;"|
|style="width:25%;padding-left:20px;vertical-align:top;"|
'''Skill Name:''' Grapple Strike<br>
'''Activate:'''<br>
<p>
<section begin=Activate />3 points<section end=Activate /><br>
<span>'''Skill Type:''' </span>
<br>
<span style="color:#e28080">Physical</span>,
<br>
<span style="color:#cecd80"> Support</span>,
<span style="color:#97a1a3"> Movement</span>  
</p>


<!--
<!--
<span style="color:#e28080"> Physical</span>  
<span style="color:#e28080"> Melee</span>
<span style="color:#cecd80"> Range</span>  
<span style="color:#80d9e2"> Magic</span>  
<span style="color:#80d9e2"> Magic</span>  
<span style="color:#cecd80"> Support</span>
<span style="color:#db95d1"> Faith</span>
<span style="color:#97a1a3"> Movement</span>
<span style="color:#82ce7f"> Gathering</span>
<span style="color:#82ce7f"> Crafting</span>
<span style="color:#db95d1"> Life</span>
-->
-->


'''Element:''' Normal</span><br>
<span>'''Category:'''</span><br>
<span style="color:#e28080"> Melee</span><br>
<br>
<br>


<!--
Normal
<span style="color:orange"> Fire</span>
<span style="color:cyan"> Ice</span>
<span style="color:purple"> Ghost</span>
<span style="color:gray"> Metal</span>
<span style="color:#dcdc52"> Lightning</span>
<span style="color:#5268dc"> Water</span>
-->


'''Cooldown:''' <br>
'''Cooldown:''' <br>
'''Cost:''' None
<section begin=CD />3.9s<section end=CD />


|style="width:100%;padding-left:20px;"|
|style="width:25%;padding-left:20px;vertical-align:top;"|
'''Scaling:''' <br>
'''Power:''' <br>
60% <span style="background:#e28080"> STR </span><br>
<section begin=Power />35 + 18/Lv<section end=Power /><br>
30% <span style="background:#cecd80"> DEX </span><br>
<br>
<br>


<!--
<!--
<span style="background:#e28080"> STR </span><br>
<span style="color:black;background:#e28080"> Melee</span> <section begin=meleeScaling /><section end=meleeScaling />
<span style="background:#cecd80"> DEX </span><br>
<span style="color:black;background:#cecd80"> Range</span> <section begin=rangeScaling /><section end=rangeScaling />
<span style="background:#80d9e2"> INT </span><br>
<span style="color:black;background:#80d9e2"> Magic</span> <section begin=magicScaling /><section end=magicScaling />
<span style="background:#959fdb"> SPR </span><br>
<span style="color:black;background:#db95d1"> Faith</span> <section begin=faithScaling /><section end=faithScaling />
<span style="background:#db95d1"> CON </span><br>
<span style="color:black;background:#61D679"> Health</span> <section begin=healthScaling /><section end=healthScaling />
<span style="background:#c895db"> LUK </span><br>
<span style="color:black;background:#63a5e0"> Mana</span> <section begin=manaScaling /><section end=manaScaling />
<span style="color:white;background:#97a1a3"> DEF</span>
<span style="color:white;background:#555555"> SPD</span>
<span style="color:white;background:#555555"> JMP</span>
<span style="background:#ff5e5e "> HP</span><br>
<span style="color:white;background:#3399ff"> MANA</span><br>
-->
-->


'''Power:'''  
'''Scaling:''' <br>
<span style="color:black;background:#e28080"> Melee</span> <section begin=meleeScaling />810% + 90%/Lv<section end=meleeScaling /><br>
<span style="color:black;background:#db95d1"> Faith</span> <section begin=faithScaling />620% + 80%/Lv<section end=faithScaling /><br>
<span style="color:black;background:#cecd80"> Range</span> <section begin=rangeScaling />655% + 85%/Lv<section end=rangeScaling /><br>
 
 
'''Cost:''' <br>
<section begin=Cost />2 MP<section end=Cost />
 
|style="width:100%;padding-left:20px;vertical-align:top;""|
'''Size:'''<br>
N/A<br>
<br>
<br>
 
 
'''Mob Amount:'''<br>
<section begin=Mob />1<section end=Mob /><br>
<br>
<br>




'''Description:'''<br>
'''Duration:'''<br>
<b><i>"Must have a grappling hook to use. Use your grappling hook to pull an enemy towards you and stun them for a short time."</i></b><br>
<section begin=D />3.4s + 0.1s/Lv<section end=D />
 
|}
|}
==Skill Upgrade==
==Requirement(s)==
{| div class="mw-collapsible mw-collapsed wikitable"
Lv 20 Melee Passive
! colspan = 20 style="width: 70em"  | Upgrade Guide
|-
! style="width: 5em" | Grapple Strike !! Material(s) !! style="width: 1em" | Soul Crystal !! style="width: 3em" | EXP !! style="width: 1em" | Skill Point(s)
|-
<!--


Level    Material(s)                                                                    Soul Crystal EXP  Skill Point(s)
==General Description==
This skill has excellent range, throwing the grappling hook quite far horizontally. It tracks enemies, but cannot travel through objects or walls.


-->
Upon hitting an enemy, you are ''teleported'' right in from them, and locked in front of them for the duration of the skill.
|Lv 1 ||                                                                                || 50    ||    || 2
 
|-
...You, uh, might need to use [[Blink]] or relog if you end up getting stuck in a wall or something.
|Lv 2 ||                                                                                || 100    ||100  || 1
|-
|Lv 3 ||                                                                                || 200    ||300  || 1
|-
|Lv 4 ||[[Skill Upgrade Crystal Lv1]] x1                                                || 350    ||900  || 1
|-
|Lv 5 ||                                                                                || 500    ||2700 || 1
|-
|Lv 6 ||                                                                                || 750    ||5400 || 1
|-
|Lv 7 ||                                                                                || 1000  ||10800|| 1
|-
|Lv 8 ||                                                                                || 1500  ||21600|| 1
|-
|Lv 9 ||[[Skill Upgrade Crystal Lv2]] x1                                                || 2250  ||43200|| 1
|-
|Lv 10||                                                                                || 4000  ||86400|| 1
|-
</div>
</div>
|}


==Tips and Tricks==
==In-Game Description==
Must have a grappling hook to use. Use your grappling hook to pull yourself towards enemy and stick to them for a duration.


[[Category:Crafting]]
[[Category:Skills]]
[[Category:Skills]]
[[Category:Physical]]
[[Category:Melee]]
[[Category:Support]]
[[Category:MeleeScaling]]
[[Category:Movement]]
[[Category:FaithScaling]]
[[Category:RangeScaling]]
<!--
<!--
[[Category:Skills]]
[[Category:Skills]]
[[Category:Physical]]
[[Category:Melee]]
[[Category:Range]]
[[Category:Magic]]
[[Category:Magic]]
[[Category:Support]]
[[Category:Faith]]
[[Category:Movement]]
[[Category:MeleeScaling]]
[[Category:RangeScaling]]
[[Category:MagicScaling]]
[[Category:FaithScaling]]
[[Category:HealthScaling]]
[[Category:ManaScaling]]
[[Category:Gathering]]
[[Category:Gathering]]
[[Category:Crafting]]
[[Category:Crafting]]
[[Category:Life]]
[[Category:Life]]
-->
-->

Latest revision as of 05:01, 12 October 2025

Combat Skills are constantly being rebalanced, so be aware that some of the numbers and details here may be inaccurate.
It is for that reason that we provide a general description along with the in-game description.

Activate:
3 points



Category:
Melee



Cooldown:
3.9s

Power:
35 + 18/Lv



Scaling:
Melee 810% + 90%/Lv
Faith 620% + 80%/Lv
Range 655% + 85%/Lv


Cost:
2 MP

Size:
N/A



Mob Amount:
1



Duration:
3.4s + 0.1s/Lv

Requirement(s)

Lv 20 Melee Passive

General Description

This skill has excellent range, throwing the grappling hook quite far horizontally. It tracks enemies, but cannot travel through objects or walls.

Upon hitting an enemy, you are teleported right in from them, and locked in front of them for the duration of the skill.

...You, uh, might need to use Blink or relog if you end up getting stuck in a wall or something.

In-Game Description

Must have a grappling hook to use. Use your grappling hook to pull yourself towards enemy and stick to them for a duration.