Dash Strike: Difference between revisions

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Combat Skills are constantly being rebalanced, so be aware that some of the numbers and details here may be inaccurate.<br>It is for that reason that we provide a general description along with the in-game description.
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'''Skill Name:''' Dash Strike<br>
'''Activate:'''<br>
<p>
<section begin=Activate />2 points<section end=Activate /><br>
<span>'''Skill Type:''' </span>
<br>
<span style="color:#e28080">Physical</span>,
<br>
<span style="color:#97a1a3">Movement</span>
 
</p>
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'''Element:''' Normal<br>
<span style="color:#e28080"> Melee</span>
<span style="color:#cecd80"> Range</span>
<span style="color:#80d9e2"> Magic</span>
<span style="color:#db95d1"> Faith</span>
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<span>'''Category:'''</span><br>
<span style="color:#e28080"> Melee</span><br>  
<span style="color:#cecd80"> Range</span> <br>
<br>
 
 
'''Cooldown:''' <br>
<section begin=CD />2.6s<section end=CD />
 
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'''Power:''' <br>
<section begin=Power />6 + 3/Lv<section end=Power /><br>
<br>
<br>
 
<!--
<span style="color:black;background:#e28080"> Melee</span> <section begin=meleeScaling /><section end=meleeScaling />
<span style="color:black;background:#cecd80"> Range</span> <section begin=rangeScaling /><section end=rangeScaling />
<span style="color:black;background:#80d9e2"> Magic</span> <section begin=magicScaling /><section end=magicScaling />
<span style="color:black;background:#db95d1"> Faith</span> <section begin=faithScaling /><section end=faithScaling />
<span style="color:black;background:#61D679"> Health</span> <section begin=healthScaling /><section end=healthScaling />
<span style="color:black;background:#63a5e0"> Mana</span> <section begin=manaScaling /><section end=manaScaling />
-->
 
'''Scaling:''' <br>
<span style="color:black;background:#e28080"> Melee</span> <section begin=meleeScaling />152% + 22%/Lv<section end=meleeScaling /><br>
<span style="color:black;background:#cecd80"> Range</span> <section begin=rangeScaling />152% + 22%/Lv<section end=rangeScaling /><br>
<br>
 
 
'''Cost:''' <br>
<section begin=Cost />3 MP<section end=Cost />
 
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'''Size:'''<br>
90% + 5%/Lv<br>
<br>
<br>
 
 
'''Mob Amount:'''<br>
<section begin=Mob />3<section end=Mob /><br>
<br>
<br>


'''Cost:'''
*[[Skill Point]]: 3
*Soul Crystals: 500
*[[Yellow Crystal]] (2)


'''Scaling:'''
'''Duration:'''<br>
*Power: ?
<section begin=D />0.45s<section end=D />
*Mana cost: 0 (All levels)


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'''Description:'''<br>
<b><i>"Use a burst of energy dash forward and strike the enemy quickly. Hits any enemy in your path, and will not take damage while dashing. Cooldown is reduced based on how many enemies you successfully hit with the skill."</i></b><br>
Hold the ability button to charge, a useful Movement and swarm clearing tool for the Melee class, a good skill even for mage and ranger class as another mobility spell beside "[[Roll]]"
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==Requirement(s)==
None!
==General Description==
Even though this skill has such a short duration, it still functions as a Channeled skill. You won't be able to use any other skills during its duration except for [[Blink]] and [[Dash]], but because it's so short you will likely be able to immediately queue an ability to be used as soon as the channel is over!
This skill actually does some fairly decent damage, especially in the early levels. You don't ''only'' have to dash in the cardinal directions, either. You can move diagonally!


==Skill Upgrade==
Also, you move further with this skill the more Speed that you have! It isn't mentioned in the In-Game Description because it's a relatively new bonus to Dash Strike~
<div class="mw-collapsible-content">
'''Taunt Lv 1''': <br>
*50 Soul Crystal<br>
'''Taunt Lv 2''': 100 EXP <br>
*100 Soul Crystal, 4x [[Yellow Shard]]<br>
'''Taunt Lv 3''': 300 EXP <br>
*200 Soul Crystal, 8x [[Yellow Shard]]<br>
'''Taunt Lv 4''': 900 EXP <br>
*350 Soul Crystal, <br>
'''Taunt Lv 5''': 2700 EXP <br>
*500 Soul Crystal, 2x [[Red Crystal]]. 2x [[Blue Crystal]], 1x [[Skill Upgrade Crystal Lv1]]<br>
'''Taunt Lv 6''': 5400 EXP <br>
*750 Soul Crystal, <br>
'''Taunt Lv 7''': 10800 EXP <br>
*1000 Soul Crystal, 8x [[Blue Crystal]], 1x [[Cursed Flame]]<br>
'''Taunt Lv 8''': 21600 EXP <br>
*1500 Soul Crystal, 12x [[Blue Crystal]], 2x [[Cursed Flame]]<br>
'''Taunt Lv 9''': 43200 EXP <br>
*2250 Soul Crystal, 16x [[Red Crystal]], 3x [[Eternal Flame]], 1x [[Skill Upgrade Crystal Lv2]]<br>
'''Taunt Lv 10''': 86400 EXP <br>
*4000 Soul Crystal, 20x [[Red Crystal]], 10x [[Light Essence]], 4x [[Eternal Flame]]<br>
</div>


==Tips and Tricks==
==In-Game Description==
Dash a short distance in the direction of the input and attack enemies.


[[Category:Skills]]
[[Category:Skills]]
[[Category:Physical]]
[[Category:Melee]]
[[Category:Support]]
[[Category:Range]]
[[Category:Movement]]
[[Category:MeleeScaling]]
[[Category:RangeScaling]]
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[[Category:Skills]]
[[Category:Melee]]
[[Category:Range]]
[[Category:Magic]]
[[Category:Faith]]
[[Category:MeleeScaling]]
[[Category:RangeScaling]]
[[Category:MagicScaling]]
[[Category:FaithScaling]]
[[Category:HealthScaling]]
[[Category:ManaScaling]]
[[Category:Gathering]]
[[Category:Crafting]]
[[Category:Life]]
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Latest revision as of 07:42, 12 October 2025

Combat Skills are constantly being rebalanced, so be aware that some of the numbers and details here may be inaccurate.
It is for that reason that we provide a general description along with the in-game description.

Activate:
2 points



Category:
Melee
Range


Cooldown:
2.6s

Power:
6 + 3/Lv



Scaling:
Melee 152% + 22%/Lv
Range 152% + 22%/Lv


Cost:
3 MP

Size:
90% + 5%/Lv



Mob Amount:
3



Duration:
0.45s

Requirement(s)

None!

General Description

Even though this skill has such a short duration, it still functions as a Channeled skill. You won't be able to use any other skills during its duration except for Blink and Dash, but because it's so short you will likely be able to immediately queue an ability to be used as soon as the channel is over!

This skill actually does some fairly decent damage, especially in the early levels. You don't only have to dash in the cardinal directions, either. You can move diagonally!

Also, you move further with this skill the more Speed that you have! It isn't mentioned in the In-Game Description because it's a relatively new bonus to Dash Strike~

In-Game Description

Dash a short distance in the direction of the input and attack enemies.