Dash Strike: Difference between revisions

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Combat Skills are constantly being rebalanced, so be aware that some of the numbers and details here may be inaccurate.<br>It is for that reason that we provide a general description along with the in-game description.
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{| class="wikitable" style="margin: 0 auto; width:100%" |
|style="width:20%; background-color:gray;padding:30px; text-align: center; vertical-align: middle;"|[[File:spr_skillicon_dash_strike_scaled_16x.png|150px]]
|style="width:25%; background-color:#464340;padding:30px; text-align: center; vertical-align: middle;"|[[File:spr_skillicon_dash_strike_scaled_16x.png|150px|link=]]
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'''Skill Name:''' Heavy Strike<br>
'''Activate:'''<br>
<p>
<section begin=Activate />2 points<section end=Activate /><br>
<span>'''Skill Type:''' </span>
<br>
<span style="color:#e28080">Physical</span>,
<br>
<span style="color:#97a1a3"> Movement</span>  
</p>


<!--
<!--
<span style="color:#e28080"> Physical</span>  
<span style="color:#e28080"> Melee</span>
<span style="color:#cecd80"> Range</span>  
<span style="color:#80d9e2"> Magic</span>  
<span style="color:#80d9e2"> Magic</span>  
<span style="color:#cecd80"> Support</span>
<span style="color:#db95d1"> Faith</span>
<span style="color:#97a1a3"> Movement</span>
<span style="color:#82ce7f"> Gathering</span>
<span style="color:#82ce7f"> Crafting</span>
<span style="color:#db95d1"> Life</span>
-->
-->


'''Element:''' Normal</span><br>
<span>'''Category:'''</span><br>
<span style="color:#e28080"> Melee</span><br>
<span style="color:#cecd80"> Range</span> <br>
<br>
 
 
'''Cooldown:''' <br>
<section begin=CD />2.6s<section end=CD />
 
|style="width:25%;padding-left:20px;vertical-align:top;"|
'''Power:''' <br>
<section begin=Power />6 + 3/Lv<section end=Power /><br>
<br>
<br>


<!--
<!--
Normal
<span style="color:black;background:#e28080"> Melee</span> <section begin=meleeScaling /><section end=meleeScaling />
<span style="color:orange"> Fire</span>  
<span style="color:black;background:#cecd80"> Range</span> <section begin=rangeScaling /><section end=rangeScaling />
<span style="color:cyan"> Ice</span>  
<span style="color:black;background:#80d9e2"> Magic</span> <section begin=magicScaling /><section end=magicScaling />
<span style="color:purple"> Ghost</span>  
<span style="color:black;background:#db95d1"> Faith</span> <section begin=faithScaling /><section end=faithScaling />
<span style="color:gray"> Metal</span>  
<span style="color:black;background:#61D679"> Health</span> <section begin=healthScaling /><section end=healthScaling />
<span style="color:#dcdc52"> Lightning</span>  
<span style="color:black;background:#63a5e0"> Mana</span> <section begin=manaScaling /><section end=manaScaling />
<span style="color:#5268dc"> Water</span>
-->
-->


'''Cooldown:''' 3.4 sec<br>
'''Scaling:''' <br>
'''Cost:''' None
<span style="color:black;background:#e28080"> Melee</span> <section begin=meleeScaling />152% + 22%/Lv<section end=meleeScaling /><br>
<span style="color:black;background:#cecd80"> Range</span> <section begin=rangeScaling />152% + 22%/Lv<section end=rangeScaling /><br>
<br>
 
 
'''Cost:''' <br>
<section begin=Cost />3 MP<section end=Cost />
 
|style="width:100%;padding-left:20px;vertical-align:top;""|
'''Size:'''<br>
90% + 5%/Lv<br>
<br>
<br>


|style="width:100%;padding-left:20px;"|
'''Scaling:''' <br>
40% <span style="background:#e28080"> STR </span><br>
60% <span style="background:#cecd80"> DEX </span><br>


<!--
'''Mob Amount:'''<br>
<span style="background:#e28080"> STR </span><br>
<section begin=Mob />3<section end=Mob /><br>
<span style="background:#cecd80"> DEX </span><br>
<br>
<span style="background:#80d9e2"> INT </span><br>
<br>
<span style="background:#959fdb"> SPR </span><br>
<span style="background:#db95d1"> CON </span><br>
<span style="background:#c895db"> LUK </span><br>
<span style="color:white;background:#97a1a3"> DEF</span>
<span style="color:white;background:#555555"> SPD</span>
<span style="color:white;background:#555555"> JMP</span>
<span style="background:#ff5e5e "> HP</span><br>
<span style="color:white;background:#3399ff"> MANA</span><br>
-->


'''Power:''' 10 (+9/Lv)


'''Duration:'''<br>
<section begin=D />0.45s<section end=D />


'''Description:'''<br>
<b><i>"Use a burst of energy dash forward and strike the enemy quickly. Hits any enemy in your path, and will not take damage while dashing. Cooldown is reduced based on how many enemies you successfully hit with the skill."</i></b><br>
|}
|}
==Skill Upgrade==
==Requirement(s)==
{| div class="mw-collapsible mw-collapsed wikitable"
None!
! colspan = 20 style="width: 70em"  | Upgrade Guide
|-
! style="width: 5em" | Dash Strike !! Material(s) !! style="width: 1em" | Soul Crystal !! style="width: 3em" | EXP !! style="width: 1em" | Skill Point(s)
|-
<!--


Level    Material(s)                                                                    Soul Crystal EXP  Skill Point(s)
==General Description==
Even though this skill has such a short duration, it still functions as a Channeled skill. You won't be able to use any other skills during its duration except for [[Blink]] and [[Dash]], but because it's so short you will likely be able to immediately queue an ability to be used as soon as the channel is over!


-->
This skill actually does some fairly decent damage, especially in the early levels. You don't ''only'' have to dash in the cardinal directions, either. You can move diagonally!
|Lv 1 ||                                                                                || 50    ||    || 3
 
|-
Also, you move further with this skill the more Speed that you have! It isn't mentioned in the In-Game Description because it's a relatively new bonus to Dash Strike~
|Lv 2 ||                                                                                || 100    ||100  || 1
|-
|Lv 3 ||                                                                                || 200    ||300  || 1
|-
|Lv 4 ||                                                                                || 350    ||900  || 1
|-
|Lv 5 ||[[Skill Upgrade Crystal Lv1]] x1                                                || 500    ||2700 || 1
|-
|Lv 6 ||                                                                                || 750    ||5400 || 1
|-
|Lv 7 ||                                                                                || 1000  ||10800|| 1
|-
|Lv 8 ||                                                                                || 1500  ||21600|| 1
|-
|Lv 9 ||[[Skill Upgrade Crystal Lv2]] x1                                                || 2250  ||43200|| 1
|-
|Lv 10||                                                                                || 4000  ||86400|| 1
|-
</div>
</div>
|}


==Tips and Tricks==
==In-Game Description==
Hold the ability button to charge. Distance travel is based on level of charge, up to a maximum. A useful movement tool for every player.  
Dash a short distance in the direction of the input and attack enemies.


[[Category:Skills]]
[[Category:Skills]]
[[Category:Physical]]
[[Category:Melee]]
[[Category:Movement]]
[[Category:Range]]
[[Category:Crafting]]
[[Category:MeleeScaling]]
[[Category:RangeScaling]]
<!--
<!--
[[Category:Skills]]
[[Category:Skills]]
[[Category:Physical]]
[[Category:Melee]]
[[Category:Range]]
[[Category:Magic]]
[[Category:Magic]]
[[Category:Support]]
[[Category:Faith]]
[[Category:Movement]]
[[Category:MeleeScaling]]
[[Category:RangeScaling]]
[[Category:MagicScaling]]
[[Category:FaithScaling]]
[[Category:HealthScaling]]
[[Category:ManaScaling]]
[[Category:Gathering]]
[[Category:Gathering]]
[[Category:Crafting]]
[[Category:Crafting]]
[[Category:Life]]
[[Category:Life]]
-->
-->

Latest revision as of 07:42, 12 October 2025

Combat Skills are constantly being rebalanced, so be aware that some of the numbers and details here may be inaccurate.
It is for that reason that we provide a general description along with the in-game description.

Activate:
2 points



Category:
Melee
Range


Cooldown:
2.6s

Power:
6 + 3/Lv



Scaling:
Melee 152% + 22%/Lv
Range 152% + 22%/Lv


Cost:
3 MP

Size:
90% + 5%/Lv



Mob Amount:
3



Duration:
0.45s

Requirement(s)

None!

General Description

Even though this skill has such a short duration, it still functions as a Channeled skill. You won't be able to use any other skills during its duration except for Blink and Dash, but because it's so short you will likely be able to immediately queue an ability to be used as soon as the channel is over!

This skill actually does some fairly decent damage, especially in the early levels. You don't only have to dash in the cardinal directions, either. You can move diagonally!

Also, you move further with this skill the more Speed that you have! It isn't mentioned in the In-Game Description because it's a relatively new bonus to Dash Strike~

In-Game Description

Dash a short distance in the direction of the input and attack enemies.