Medishot: Difference between revisions

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Combat Skills are constantly being rebalanced, so be aware that some of the numbers and details here may be inaccurate.<br>It is for that reason that we provide a general description along with the in-game description.
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|style="width:20%; background-color:gray;padding:30px; text-align: center; vertical-align: middle;"|[[File:Spr_skillicon_medishot_scaled_16x.png|150px]]
|style="width:25%; background-color:#464340;padding:30px; text-align: center; vertical-align: middle;"|[[File:Spr_skillicon_medishot_scaled_16x.png|150px|link=]]
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'''Skill Name:''' Medishot<br>
'''Activate:'''<br>
<p>
<section begin=Activate />2 points<section end=Activate /><br>
<span>'''Skill Type:''' </span>
<br>
<span style="color:#80d9e2"> Magic</span>,
<br>
<span style="color:#cecd80"> Support</span> 
</p>


<!--
<!--
<span style="color:#e28080"> Physical</span>  
<span style="color:#e28080"> Melee</span>
<span style="color:#cecd80"> Range</span>  
<span style="color:#80d9e2"> Magic</span>  
<span style="color:#80d9e2"> Magic</span>  
<span style="color:#cecd80"> Support</span>
<span style="color:#db95d1"> Faith</span>
<span style="color:#97a1a3"> Movement</span>
<span style="color:#82ce7f"> Gathering</span>
<span style="color:#82ce7f"> Crafting</span>
<span style="color:#db95d1"> Life</span>
-->
-->


'''Element:''' <span style="color:green"> Healing</span><br>
<span>'''Category:'''</span><br>
<span style="color:#db95d1"> Faith</span> <br>
<br>
<br>


<!--
Normal
<span style="color:orange"> Fire</span>
<span style="color:cyan"> Ice</span>
<span style="color:purple"> Ghost</span>
<span style="color:gray"> Metal</span>
<span style="color:#dcdc52"> Lightning</span>
<span style="color:#5268dc"> Water</span>
-->


'''Cooldown:''' <br>
'''Cooldown:''' <br>
'''Cost:'''
<section begin=CD />7.5s<section end=CD />


|style="width:100%;padding-left:20px;"|
|style="width:25%;padding-left:20px;vertical-align:top;"|
'''Scaling:''' <br>
'''Power:''' <br>
20% <span style="background:#cecd80"> DEX </span><br>
<section begin=Power />5 + 3/Lv<section end=Power /><br>
60% <span style="background:#80d9e2"> INT </span><br>
<br>
20% <span style="background:#959fdb"> SPR </span><br>
<br>


<!--
<!--
<span style="background:#e28080"> STR </span><br>
<span style="color:black;background:#e28080"> Melee</span> <section begin=meleeScaling /><section end=meleeScaling />
<span style="background:#cecd80"> DEX </span><br>
<span style="color:black;background:#cecd80"> Range</span> <section begin=rangeScaling /><section end=rangeScaling />
<span style="background:#80d9e2"> INT </span><br>
<span style="color:black;background:#80d9e2"> Magic</span> <section begin=magicScaling /><section end=magicScaling />
<span style="background:#959fdb"> SPR </span><br>
<span style="color:black;background:#db95d1"> Faith</span> <section begin=faithScaling /><section end=faithScaling />
<span style="background:#db95d1"> CON </span><br>
<span style="color:black;background:#61D679"> Health</span> <section begin=healthScaling /><section end=healthScaling />
<span style="background:#c895db"> LUK </span><br>
<span style="color:black;background:#63a5e0"> Mana</span> <section begin=manaScaling /><section end=manaScaling />
<span style="color:white;background:#97a1a3"> DEF</span>
<span style="color:white;background:#555555"> SPD</span>
<span style="color:white;background:#555555"> JMP</span>
<span style="background:#ff5e5e "> HP</span><br>
<span style="background:#3399ff"> MANA</span><br>
-->
-->


'''Power:'''  
'''Scaling:''' <br>
<span style="color:black;background:#63a5e0"> Mana</span> <section begin=manaScaling />27% + 5%/Lv<section end=manaScaling /><br>
<br>
<br>




'''Description:'''<br>
'''Cost:''' <br>
<b><i>"Fire a healing shot. It will heal all friendly entities around it upon making contact."</i></b><br>
<section begin=Cost />14 MP<section end=Cost />
 
|style="width:100%;padding-left:20px;vertical-align:top;""|
'''Size:'''<br>
10% + 4%/Lv<br>
<br>
<br>
 
 
'''Mob Amount:'''<br>
<section begin=Mob />3<section end=Mob /><br>
<br>
<br>
 
 
'''Duration:'''<br>
<section begin=D />N/A<section end=D />
 
|}
|}
==Skill Upgrade==
==Requirement(s)==
{| div class="mw-collapsible mw-collapsed wikitable"
Lv 15 Faith Passive and Lv 5 Range Passive
! colspan = 20 style="width: 70em"  | Upgrade Guide
 
|-
==Level Materials==
! style="width: 5em" | Medishot !! Material(s) !! style="width: 1em" | Soul Crystal !! style="width: 3em" | EXP !! style="width: 1em" | Skill Point(s)
10 [[Dull Ice Essence]]
|-
 
<!--
==General Description==
Like most arrow skills, while the skill is held down you will be shown a dotted line to indicate how the arrow will travel. Arrows will travel until they hit a target or hit some kind of terrain, which can make for some rewarding trick shot opportunities. Especially for Medishot. Also like most arrow skills, you will hover in the air for as long as you have the skill held down.
 
Arrow skills are not available for [[Skills#Macros|macros]]. Trying to do so will tell you that that skill is not available for macros.
 
Arrow skills also share "aim". After using one arrow skill, all other arrow skills will share the last direction and angle you aimed in.


Level    Material(s)                                                                    Soul Crystal EXP  Skill Point(s)
Medishot's projectile travels in an arc much like how [[Soul Shot|Soul Shot's]] projectile does, but there are two key difference: the healing amount provided by Medishot is ''not'' reduced when fired immediately, and when Medishot makes contact its heal will occur in an area around it. You can think of it as a ranged [[Revitalize]], even with the way healing prioritizes proximity to epicenter and not who has lower health.


-->
Knowing how and when to shoot an object or wall to heal hard to reach allies is the difference between a good healer and an amazing healer!
|Lv 1 ||                                                                                || 50    ||    || 3
|-
|Lv 2 ||                                                                                || 100    ||100  || 1
|-
|Lv 3 ||                                                                                || 200    ||300  || 1
|-
|Lv 4 ||[[Skill Upgrade Crystal Lv1]] x1                                                || 350    ||900  || 1
|-
|Lv 5 ||                                                                                || 500    ||2700 || 1
|-
|Lv 6 ||                                                                                || 750    ||5400 || 1
|-
|Lv 7 ||                                                                                || 1000  ||10800|| 1
|-
|Lv 8 ||                                                                                || 1500  ||21600|| 1
|-
|Lv 9 ||[[Skill Upgrade Crystal Lv2]] x1                                                || 2250  ||43200|| 1
|-
|Lv 10||                                                                                || 4000  ||86400|| 1
|-
</div>
</div>
|}


==Tips and Tricks==
==In-Game Description==
The main group healing skill, at higher levels this skill can heal everyone in a sizeable area for a sizeable amount.  
Fire a healing shot. It will heal all friendly entities around it upon making contact with something.


[[Category:Crafting]]
[[Category:Skills]]
[[Category:Skills]]
[[Category:Magic]]
[[Category:Faith]]
[[Category:Support]]
[[Category:ManaScaling]]
<!--
<!--
[[Category:Skills]]
[[Category:Skills]]
[[Category:Physical]]
[[Category:Melee]]
[[Category:Range]]
[[Category:Magic]]
[[Category:Magic]]
[[Category:Support]]
[[Category:Faith]]
[[Category:Movement]]
[[Category:MeleeScaling]]
[[Category:RangeScaling]]
[[Category:MagicScaling]]
[[Category:FaithScaling]]
[[Category:HealthScaling]]
[[Category:ManaScaling]]
[[Category:Gathering]]
[[Category:Gathering]]
[[Category:Crafting]]
[[Category:Crafting]]
[[Category:Life]]
[[Category:Life]]
-->
-->
{| class="wikitable" style="margin: 0 auto; width:100%" |
|style="width:20%; background-color:gray; padding:30px; text-align: center; vertical-align: middle;"|[[File:Spr_skillicon_medishot_scaled_16x.png|150px]]
|style="width:40%;padding-left:20px;"|
'''Skill Name:''' Medishot<br>
<p>
<span>'''Skill Type:''' </span>
<span style="color:#cecd80">Support</span>,
<span style="color:#80d9e2">Magic</span>
</p>
<p>
'''Element:'''<span style="color:green"> Healing</span><br>
</p>
'''Cost:'''
*[[Skill Point]]: ?
*Soul Crystals: ?
*Materials: ?
'''Scaling:'''
*Power: ?
*Mana Cost : ?
|style="width:100%;padding-left:20px;"|
'''Description:'''<br>
<b><i>"Fire a healing shot. It will heal all friendly entities around it upon making contact."</i></b><br>
The main group healing skill, at higher level this skill will almost fill your hp (except tank players).
|}
==Tips and Tricks==
[[Category:Skills]]
[[Category:Support]]
[[Category:Magic]]

Latest revision as of 09:09, 12 October 2025

Combat Skills are constantly being rebalanced, so be aware that some of the numbers and details here may be inaccurate.
It is for that reason that we provide a general description along with the in-game description.

Activate:
2 points



Category:
Faith



Cooldown:
7.5s

Power:
5 + 3/Lv



Scaling:
Mana 27% + 5%/Lv



Cost:
14 MP

Size:
10% + 4%/Lv



Mob Amount:
3



Duration:
N/A

Requirement(s)

Lv 15 Faith Passive and Lv 5 Range Passive

Level Materials

10 Dull Ice Essence

General Description

Like most arrow skills, while the skill is held down you will be shown a dotted line to indicate how the arrow will travel. Arrows will travel until they hit a target or hit some kind of terrain, which can make for some rewarding trick shot opportunities. Especially for Medishot. Also like most arrow skills, you will hover in the air for as long as you have the skill held down.

Arrow skills are not available for macros. Trying to do so will tell you that that skill is not available for macros.

Arrow skills also share "aim". After using one arrow skill, all other arrow skills will share the last direction and angle you aimed in.

Medishot's projectile travels in an arc much like how Soul Shot's projectile does, but there are two key difference: the healing amount provided by Medishot is not reduced when fired immediately, and when Medishot makes contact its heal will occur in an area around it. You can think of it as a ranged Revitalize, even with the way healing prioritizes proximity to epicenter and not who has lower health.

Knowing how and when to shoot an object or wall to heal hard to reach allies is the difference between a good healer and an amazing healer!

In-Game Description

Fire a healing shot. It will heal all friendly entities around it upon making contact with something.