Player Stats: Difference between revisions
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The Stats/Attributes Window is one of the first things you're taught to do in the tutorial, and for good reason. Not only is it where you increase your power and capabilities with every level, it is a window that helpfully lists everything you have from damage values to how high you can jump to current EXP bonuses and more! | |||
== | ==Leveling== | ||
Every time a player levels up, they gain 5 Stat Points along with some HP and MP. By opening the Attribute Menu [O], players will then have the ability to allocate these points to any assignable attribute that they'd like. | |||
Every time a player levels up, they gain 5 | |||
The 6 current assignable attributes are: <span style="background:#e28080"> STR</span>, <span style="background:#cecd80"> DEX</span>, <span style="background:#80d9e2"> INT</span>, <span style="background:#959fdb"> SPR</span>, <span style="background:#db95d1"> CON</span>, and <span style="background:#c895db"> LUK</span>. | |||
Players also gain 1 Skill Point with every level, with an additional point every 5 levels and yet another additional point every 10 levels. These points are used to activate/equip [[Skills]]. | |||
==Reset== | |||
A player can reset their Assignable Attributes once per real life hour, with players below level 10 being able to do so for free. | |||
At level 10 and higher, each reset will cost 500 Soul Crystal. | |||
- | ==Assignable Attributes== | ||
<div style="float:right; margin-left:10px;"> | |||
[[File:ExampleAssign.png|thumb|Example Melee Build, following SPR and CON breakpoints (March 2025)|link=]] | |||
</div> | |||
These are the attributes you can put your stat points into to grow stronger! | |||
<div style="display: flex; justify-content: space-between;"> | |||
<div style="width: 61%;"> | |||
[[File:Str icon 256.png|20px|link=]] <span style="background:#e28080">Strength (STR)</span> | |||
*Increases Melee Damage. | |||
<br> | |||
[[File:Dex icon 2 256.png|20px|link=]] <span style="background:#cecd80">Dexterity (DEX)</span> | |||
*Increases Ranged Damage. | |||
<br> | |||
[[File:Int icon 256.png|20px|link=]] <span style="background:#80d9e2">Intelligence (INT)</span> | |||
*Increases Magic Damage. | |||
</div> | |||
<div style="width: 61%;"> | |||
[[File:Faith icon 2 256.png|20px|link=]] <span style="background:#959fdb">Spirit (SPR)</span> | |||
*Increase Faith damage. Slightly increase Magic damage. Increases maximum MP and MP regen. | |||
<br> | |||
[[File:Attribute icon con 256.png|20px|link=]] <span style="background:#db95d1">Constitution (CON)</span> | |||
*Increases maximum HP, HP regen, and Defense. | |||
<br> | |||
[[File:Attribute icon luk 256.png|20px|link=]] <span style="background:#c895db">Luck (LUK)</span> | |||
*Increases Critical Hit Chance. | |||
</div> | |||
</div> | |||
= | Additional Info | ||
<span style="background:#959fdb"> SPR</span> works by always increasing maximum MP with every point put into it, and then having "breakpoints" where MP regeneration is increased only after reaching them. | |||
<span style="background:#db95d1"> CON</span> works the same way, but it has different breakpoints for HP regeneration and Defense. | |||
= | And the effect that <span style="background:#c895db"> LUK</span> has on Critical Hit Rate is further explained down below. | ||
If you want to optimize your stats, keep an eye out! | |||
== | ==Icon Attributes== | ||
<div style="float:right; margin-left:10px;"> | |||
[[File:MainAtt.png|thumb|Example of Icon Attributes (March 2025)|link=]] | |||
</div> | |||
These are attributes that have some of the highest impact in both combat and movement, and have thus been given their very own icons! You can't adjust these numbers by using Stat Points. Instead, you need to use [[:Category:Equipment|Equipment]]! | |||
<div style="display: flex; justify-content: space-between;"> | |||
<div style="width: 61%;"> | |||
[[File:Attribute icon str 256.png|20px|link=]] Melee Damage | |||
*The power of your skills with Melee Scaling. | |||
<br> | |||
[[File:Int damage icon 256.png|20px|link=]] Magic Damage | |||
*The power of your skills with Magic Scaling. | |||
<br> | |||
[[File:Attribute icon spd 256.png|20px|link=]] Speed | |||
*How fast you can run. | |||
<br> | |||
[[File:Attribute icon def 256.png|20px|link=]] Defense | |||
*How much damage reduction you have. | |||
<br> | |||
[[File:Icon melee cdr 256.png|20px|link=]] Melee Attack Speed | |||
*How fast you can use your Melee skills. | |||
<br> | |||
[[File:Icon magic cdr 256.png|20px|link=]] Magic Attack Speed | |||
*How fast you can use your Magic skills. | |||
</div> | |||
<div style="width: 61%;"> | |||
[[File:Range damage icon 256.png|20px|link=]] Range Damage | |||
*The power of your skills with Range Scaling. | |||
<br> | |||
[[File:Attribute icon spr 256.png|20px|link=]] Faith Damage | |||
*The power of your skills with Faith Scaling. | |||
<br> | |||
[[File:Attribute icon jmp 256.png|20px|link=]] Jump | |||
*How high you can jump. | |||
<br> | |||
[[File:Attribute icon crit rate 256.png|20px|link=]] Critical Hit Rate | |||
*The chance of you landing a critical hit with any given attack. | |||
<br> | |||
[[File:Icon range cdr 256.png|20px|link=]] Range Attack Speed | |||
*How fast you can use your Range skills. | |||
<br> | |||
[[File:Icon faith cdr 256.png|20px|link=]] Faith Attack Speed | |||
*How fast you can use your Faith skills. | |||
</div> | |||
</div> | |||
Additional Info | |||
[[File:CritFormula.png|thumb|''y'' is Crit Rate, and ''x'' is LUK|link=]] | |||
For information's sake, the crit rate formula is as follows: | |||
= | Crit Rate = -1 + 2/(1+''e''⁻⁰.⁰¹⁶*ᴸᵁᴷ) | ||
*In other words, from 0 to 60 LUK, you can multiply the amount of LUK by 0.75 to see your approximate crit chance (a.k.a. every 2 points gives 1.5% crit). At around 61 LUK the crit multiplier begins to decay more rapidly, and at around 90 LUK every 3 points gives 1% crit rate. Then less and less for any further points of LUK. | |||
[[ | Damage and Attack Speed interact with skills differently. Damage will help increase the power of ''all'' [[Skills]] that scale off of their damage type, while Attack Speed will only affect skills within the Attack Speed's category. For example, a skill can scale off of Faith Damage but not have its cooldown reduced by Faith Attack Speed. | ||
== | ==Further Attributes== | ||
Not all Attributes have an icon dedicated to them, though some probably should given their impact. That may change someday, but for now here are all the other Attributes listed in the Attributes Window! | |||
*Melee Attack | |||
*Range Attack | |||
*Magic Attack | |||
*Faith Attack | |||
*Crit Damage | |||
*Elemental Effect Potency | |||
*Elemental Effect Chance | |||
*Armor Penetration | |||
*Knockback Resistance | |||
*Skill Range | |||
*HP Regen | |||
*MP Regen | |||
*Light Radius | |||
*Echoes Find | |||
*Soul Crystals | |||
*Guild Stat Boost | |||
*EXP Boost | |||
*Skill EXP Boost | |||
*Drop Rate Boost | |||
*Damage Balance | |||
*Attack Pierce | |||
*Flat Damage Bonus | |||
*Chance HP Gain Per Hit | |||
*Chance MP Gain Per Hit | |||
Additional Info | |||
Elemental Effect Potency and Chance affect how much power you get from your Weapon's Element Type. For more information on Elemental Effect Potency and Chance, refer to the [[Element|Elements]] page. | |||
Attack Pierce refers to how many more mobs your skill will hit, and it has always been a very strong attribute. So strong in fact, it is very likely ''not'' an attribute you can even gain currently! | |||
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==Tips== | ==Tips== | ||
* Whilst Soul's Remnant does not have any traditional "classes", it is somewhat recommended to stick to 2-3 stats to create a more reliable experience for yourself. For example, if you want to be more of a traditional "Mage", you would split your points mainly between INT and SPR, while occasionally dipping into LUK for some crit, and CON for some health/defense. | * Whilst Soul's Remnant does not have any traditional "classes", it is somewhat recommended to stick to 2-3 stats to create a more reliable experience for yourself. For example, if you want to be more of a traditional "Mage", you would split your points mainly between INT and SPR, while occasionally dipping into LUK for some crit, and CON for some health/defense. | ||
* No matter the build you use, a small bit of CON will go a long way. Generally speaking, 10 CON is good for early game, 20 for mid game, and 30 for end game. This recommendation will vary with the player's build, skill level, as well as the difficulty of the current Season. However, no matter your preference, it is highly recommended to level CON in increments of 10 to get the important DEF boost. | * No matter the build you use, a small bit of CON will go a long way. Generally speaking, 10 CON is good for early game, 20 for mid game, and 30 for end game. This recommendation will vary with the player's build, skill level, as well as the difficulty of the current Season. However, no matter your preference, it is highly recommended to level CON in increments of 10 to get the important DEF boost. | ||
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Latest revision as of 19:40, 17 October 2025
The Stats/Attributes Window is one of the first things you're taught to do in the tutorial, and for good reason. Not only is it where you increase your power and capabilities with every level, it is a window that helpfully lists everything you have from damage values to how high you can jump to current EXP bonuses and more!
Leveling
Every time a player levels up, they gain 5 Stat Points along with some HP and MP. By opening the Attribute Menu [O], players will then have the ability to allocate these points to any assignable attribute that they'd like.
The 6 current assignable attributes are: STR, DEX, INT, SPR, CON, and LUK.
Players also gain 1 Skill Point with every level, with an additional point every 5 levels and yet another additional point every 10 levels. These points are used to activate/equip Skills.
Reset
A player can reset their Assignable Attributes once per real life hour, with players below level 10 being able to do so for free.
At level 10 and higher, each reset will cost 500 Soul Crystal.
Assignable Attributes

These are the attributes you can put your stat points into to grow stronger!
Strength (STR)
- Increases Melee Damage.
Dexterity (DEX)
- Increases Ranged Damage.
Intelligence (INT)
- Increases Magic Damage.
Spirit (SPR)
- Increase Faith damage. Slightly increase Magic damage. Increases maximum MP and MP regen.
Constitution (CON)
- Increases maximum HP, HP regen, and Defense.
Luck (LUK)
- Increases Critical Hit Chance.
Additional Info
SPR works by always increasing maximum MP with every point put into it, and then having "breakpoints" where MP regeneration is increased only after reaching them.
CON works the same way, but it has different breakpoints for HP regeneration and Defense.
And the effect that LUK has on Critical Hit Rate is further explained down below.
If you want to optimize your stats, keep an eye out!
Icon Attributes

These are attributes that have some of the highest impact in both combat and movement, and have thus been given their very own icons! You can't adjust these numbers by using Stat Points. Instead, you need to use Equipment!
Melee Damage
- The power of your skills with Melee Scaling.
Magic Damage
- The power of your skills with Magic Scaling.
Speed
- How fast you can run.
Defense
- How much damage reduction you have.
Melee Attack Speed
- How fast you can use your Melee skills.
Magic Attack Speed
- How fast you can use your Magic skills.
Range Damage
- The power of your skills with Range Scaling.
Faith Damage
- The power of your skills with Faith Scaling.
Jump
- How high you can jump.
Critical Hit Rate
- The chance of you landing a critical hit with any given attack.
Range Attack Speed
- How fast you can use your Range skills.
Faith Attack Speed
- How fast you can use your Faith skills.
Additional Info

For information's sake, the crit rate formula is as follows:
Crit Rate = -1 + 2/(1+e⁻⁰.⁰¹⁶*ᴸᵁᴷ)
- In other words, from 0 to 60 LUK, you can multiply the amount of LUK by 0.75 to see your approximate crit chance (a.k.a. every 2 points gives 1.5% crit). At around 61 LUK the crit multiplier begins to decay more rapidly, and at around 90 LUK every 3 points gives 1% crit rate. Then less and less for any further points of LUK.
Damage and Attack Speed interact with skills differently. Damage will help increase the power of all Skills that scale off of their damage type, while Attack Speed will only affect skills within the Attack Speed's category. For example, a skill can scale off of Faith Damage but not have its cooldown reduced by Faith Attack Speed.
Further Attributes
Not all Attributes have an icon dedicated to them, though some probably should given their impact. That may change someday, but for now here are all the other Attributes listed in the Attributes Window!
- Melee Attack
- Range Attack
- Magic Attack
- Faith Attack
- Crit Damage
- Elemental Effect Potency
- Elemental Effect Chance
- Armor Penetration
- Knockback Resistance
- Skill Range
- HP Regen
- MP Regen
- Light Radius
- Echoes Find
- Soul Crystals
- Guild Stat Boost
- EXP Boost
- Skill EXP Boost
- Drop Rate Boost
- Damage Balance
- Attack Pierce
- Flat Damage Bonus
- Chance HP Gain Per Hit
- Chance MP Gain Per Hit
Additional Info
Elemental Effect Potency and Chance affect how much power you get from your Weapon's Element Type. For more information on Elemental Effect Potency and Chance, refer to the Elements page.
Attack Pierce refers to how many more mobs your skill will hit, and it has always been a very strong attribute. So strong in fact, it is very likely not an attribute you can even gain currently!