Player Stats: Difference between revisions

 
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The Stats/Attributes Window is one of the first things you're taught to do in the tutorial, and for good reason. Not only is it where you increase your power and capabilities with every level, it is a window that helpfully lists everything you have from damage values to how high you can jump to current EXP bonuses and more!


==Leveling==
==Leveling==
<div style="float:right; margin-left:10px;">
Every time a player levels up, they gain 5 Stat Points along with some HP and MP. By opening the Attribute Menu [O], players will then have the ability to allocate these points to any assignable attribute that they'd like.  
  [[File:AttributesWindow.png|thumb|Level 21, Casual Melee (Christmas 2024)]]
 
</div>
The 6 current assignable attributes are: <span style="background:#e28080"> STR</span>, <span style="background:#cecd80"> DEX</span>, <span style="background:#80d9e2"> INT</span>, <span style="background:#959fdb"> SPR</span>, <span style="background:#db95d1"> CON</span>, and <span style="background:#c895db"> LUK</span>.
Every time a player levels up, they gain 5 attribute points along with some HP and MP. By opening the Attribute Menu (default key: o), players will then have the ability to allocate these points to any attribute they'd like. These points can be freely reset once per real life hour. The 6 current attributes are: <span style="background:#e28080"> STR</span>, <span style="background:#cecd80"> DEX</span>, <span style="background:#80d9e2"> INT</span>, <span style="background:#959fdb"> SPR</span>, <span style="background:#db95d1"> CON</span>, and <span style="background:#c895db"> LUK</span>.


Players also gain 2 skill points with every level, which they can use to upgrade and learn new [[Skills]].
Players also gain 1 Skill Point with every level, with an additional point every 5 levels and yet another additional point every 10 levels. These points are used to activate/equip [[Skills]].


==Reset==
==Reset==
They are free until you reach level 10, then each reset costs you 500 soul crystal
A player can reset their Assignable Attributes once per real life hour, with players below level 10 being able to do so for free.


==Strength (STR)==
At level 10 and higher, each reset will cost 500 Soul Crystal.
Description: Increases melee attack damage.


- The damage of many close-ranged Physical Skills scale from this stat.
==Assignable Attributes==
<div style="float:right; margin-left:10px;">
  [[File:ExampleAssign.png|thumb|Example Melee Build, following SPR and CON breakpoints (March 2025)|link=]]
</div>
These are the attributes you can put your stat points into to grow stronger!
<div style="display: flex; justify-content: space-between;">
  <div style="width: 61%;">
[[File:Str icon 256.png|20px|link=]] <span style="background:#e28080">Strength (STR)</span>
*Increases Melee Damage.
<br>
[[File:Dex icon 2 256.png|20px|link=]] <span style="background:#cecd80">Dexterity (DEX)</span>
*Increases Ranged Damage.
<br>
[[File:Int icon 256.png|20px|link=]] <span style="background:#80d9e2">Intelligence (INT)</span>
*Increases Magic Damage.
  </div>
  <div style="width: 61%;">
[[File:Faith icon 2 256.png|20px|link=]] <span style="background:#959fdb">Spirit (SPR)</span>
*Increase Faith damage. Slightly increase Magic damage. Increases maximum MP and MP regen.
<br>
[[File:Attribute icon con 256.png|20px|link=]] <span style="background:#db95d1">Constitution (CON)</span>
*Increases maximum HP, HP regen, and Defense.
<br>
[[File:Attribute icon luk 256.png|20px|link=]] <span style="background:#c895db">Luck (LUK)</span>
*Increases Critical Hit Chance.
  </div>
</div>


==Dexterity (DEX)==
Additional Info
Description: Increases ranged attack damage, damage balance, and reduces cooldowns for melee skills.
<span style="background:#959fdb"> SPR</span> works by always increasing maximum MP with every point put into it, and then having "breakpoints" where MP regeneration is increased only after reaching them.  


- The damage of many long-ranged Physical Skills scale from this stat.
<span style="background:#db95d1"> CON</span> works the same way, but it has different breakpoints for HP regeneration and Defense.


==Intelligence (INT)==
And the effect that <span style="background:#c895db"> LUK</span> has on Critical Hit Rate is further explained down below.  
Description: Increases magic damage.


- The damage of many Magical Skills scale from this stat.
If you want to optimize your stats, keep an eye out!


==Spirit (SPR)==
==Icon Attributes==
Description: Increases maximum MP, MP regeneration, and reduces cooldown for magic skills.
<div style="float:right; margin-left:10px;">
  [[File:MainAtt.png|thumb|Example of Icon Attributes (March 2025)|link=]]
</div>
These are attributes that have some of the highest impact in both combat and movement, and have thus been given their very own icons! You can't adjust these numbers by using Stat Points. Instead, you need to use [[:Category:Equipment|Equipment]]!
<div style="display: flex; justify-content: space-between;">
  <div style="width: 61%;">
[[File:Attribute icon str 256.png|20px|link=]] Melee Damage
*The power of your skills with Melee Scaling.
<br>
[[File:Int damage icon 256.png|20px|link=]] Magic Damage
*The power of your skills with Magic Scaling.
<br>
[[File:Attribute icon spd 256.png|20px|link=]] Speed
*How fast you can run.
<br>
[[File:Attribute icon def 256.png|20px|link=]] Defense
*How much damage reduction you have.
<br>
[[File:Icon melee cdr 256.png|20px|link=]] Melee Attack Speed
*How fast you can use your Melee skills.
<br>
[[File:Icon magic cdr 256.png|20px|link=]] Magic Attack Speed
*How fast you can use your Magic skills.
  </div>
  <div style="width: 61%;">
[[File:Range damage icon 256.png|20px|link=]] Range Damage
*The power of your skills with Range Scaling.
<br>
[[File:Attribute icon spr 256.png|20px|link=]] Faith Damage
*The power of your skills with Faith Scaling.
<br>
[[File:Attribute icon jmp 256.png|20px|link=]] Jump
*How high you can jump.
<br>
[[File:Attribute icon crit rate 256.png|20px|link=]] Critical Hit Rate
*The chance of you landing a critical hit with any given attack.
<br>
[[File:Icon range cdr 256.png|20px|link=]] Range Attack Speed
*How fast you can use your Range skills.
<br>
[[File:Icon faith cdr 256.png|20px|link=]] Faith Attack Speed
*How fast you can use your Faith skills.
  </div>
</div>


- SPR works by always increasing maximum MP and then having "breakpoints" where MP regeneration is increased. If you want to optimize your stats, keep an eye out!
Additional Info
[[File:CritFormula.png|thumb|''y'' is Crit Rate, and ''x'' is LUK|link=]]
For information's sake, the crit rate formula is as follows:


==Constitution (CON)==
Crit Rate = -1 + 2/(1+''e''⁻⁰.⁰¹⁶*ᴸᵁᴷ)
Description: Increases Max HP, and Defense slightly.
 
- Every 10 points of CON will grant the player +1 Defense.
 
==Luck (LUK)==
[[File:CritFormula.png|thumb|''y'' is Crit Rate, and ''x'' is LUK]]
Description: Increases critical hit chance.
 
For information's sake, the crit rate formula is as follows: Crit Rate = -1 + 2/(1+''e''⁻⁰.⁰¹⁶*ᴸᵁᴷ)


*In other words, from 0 to 60 LUK, you can multiply the amount of LUK by 0.75 to see your approximate crit chance (a.k.a. every 2 points gives 1.5% crit). At around 61 LUK the crit multiplier begins to decay more rapidly, and at around 90 LUK every 3 points gives 1% crit rate. Then less and less for any further points of LUK.
*In other words, from 0 to 60 LUK, you can multiply the amount of LUK by 0.75 to see your approximate crit chance (a.k.a. every 2 points gives 1.5% crit). At around 61 LUK the crit multiplier begins to decay more rapidly, and at around 90 LUK every 3 points gives 1% crit rate. Then less and less for any further points of LUK.


You scan scroll down the Stats Window to see your current Crit Rate!
Damage and Attack Speed interact with skills differently. Damage will help increase the power of ''all'' [[Skills]] that scale off of their damage type, while Attack Speed will only affect skills within the Attack Speed's category. For example, a skill can scale off of Faith Damage but not have its cooldown reduced by Faith Attack Speed.
 
==Speed (SPD)==
Description: How fast you can run.
 
-This stat cannot be increased using attribute points. Mostly a quality of life upgrade but can be useful in certain situation like skipping platforms. Can only be modified using specific equipment, gem upgrades, and [[Guild]] buffs.
 
==Jump (JMP)==
Description: How high you can jump.
 
-This stat cannot be increased using attribute points. Mostly a quality of life upgrade but can be useful in certain situation like skipping platforms. Can only be modified using specific equipment, gem upgrades, and [[Guild]] buffs.
 
==Defense (DEF)==
Description: How much damage reduction you have.


-A very valuable stat for damage mitigation. Using equipment, gem upgrades, and [[Guild]] buffs is the generally recommended method for getting more DEF.
==Further Attributes==
Not all Attributes have an icon dedicated to them, though some probably should given their impact. That may change someday, but for now here are all the other Attributes listed in the Attributes Window!


==Critical Hit Rate==
*Melee Attack
Description: The chance of you landing a critical hit with any given attack.
*Range Attack
 
*Magic Attack
-Critical hits deal twice the amount of damage. Beyond DEX, [[Guild]] buffs are a good source of crit rate.
*Faith Attack
 
*Crit Damage
==Melee Cooldown Reduction==
*Elemental Effect Potency
Description: The cooldown reduction you have on your melee skills.
*Elemental Effect Chance
 
*Armor Penetration
-Can be further increased with [[Guild]] buffs.
*Knockback Resistance
*Skill Range
*HP Regen
*MP Regen
*Light Radius
*Echoes Find
*Soul Crystals
*Guild Stat Boost
*EXP Boost
*Skill EXP Boost
*Drop Rate Boost
*Damage Balance
*Attack Pierce
*Flat Damage Bonus
*Chance HP Gain Per Hit
*Chance MP Gain Per Hit
   
   
==Magic Cooldown Reduction==
Additional Info
Description: The cooldown reduction you have on your magic skills.
Elemental Effect Potency and Chance affect how much power you get from your Weapon's Element Type. For more information on Elemental Effect Potency and Chance, refer to the [[Element|Elements]] page.
 
-Can be further increased with [[Guild]] buffs.


Attack Pierce refers to how many more mobs your skill will hit, and it has always been a very strong attribute. So strong in fact, it is very likely ''not'' an attribute you can even gain currently!
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==Tips==
==Tips==
* Whilst Soul's Remnant does not have any traditional "classes", it is somewhat recommended to stick to 2-3 stats to create a more reliable experience for yourself. For example, if you want to be more of a traditional "Mage", you would split your points mainly between INT and SPR, while occasionally dipping into LUK for some crit, and CON for some health/defense.
* Whilst Soul's Remnant does not have any traditional "classes", it is somewhat recommended to stick to 2-3 stats to create a more reliable experience for yourself. For example, if you want to be more of a traditional "Mage", you would split your points mainly between INT and SPR, while occasionally dipping into LUK for some crit, and CON for some health/defense.
* No matter the build you use, a small bit of CON will go a long way. Generally speaking, 10 CON is good for early game, 20 for mid game, and 30 for end game. This recommendation will vary with the player's build, skill level, as well as the difficulty of the current Season. However, no matter your preference, it is highly recommended to level CON in increments of 10 to get the important DEF boost.
* No matter the build you use, a small bit of CON will go a long way. Generally speaking, 10 CON is good for early game, 20 for mid game, and 30 for end game. This recommendation will vary with the player's build, skill level, as well as the difficulty of the current Season. However, no matter your preference, it is highly recommended to level CON in increments of 10 to get the important DEF boost.
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