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The Stats/Attributes Window is one of the first things you're taught to do in the tutorial, and for good reason. Not only is it where you increase your power and capabilities with every level, it is a window that helpfully lists everything you have from damage values to how high you can jump to current EXP bonuses and more! | |||
==Leveling== | ==Leveling== | ||
Every time a player levels up, they gain 5 | Every time a player levels up, they gain 5 Stat Points along with some HP and MP. By opening the Attribute Menu [O], players will then have the ability to allocate these points to any assignable attribute that they'd like. | ||
The 6 current assignable attributes are: <span style="background:#e28080"> STR</span>, <span style="background:#cecd80"> DEX</span>, <span style="background:#80d9e2"> INT</span>, <span style="background:#959fdb"> SPR</span>, <span style="background:#db95d1"> CON</span>, and <span style="background:#c895db"> LUK</span>. | The 6 current assignable attributes are: <span style="background:#e28080"> STR</span>, <span style="background:#cecd80"> DEX</span>, <span style="background:#80d9e2"> INT</span>, <span style="background:#959fdb"> SPR</span>, <span style="background:#db95d1"> CON</span>, and <span style="background:#c895db"> LUK</span>. | ||
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==Reset== | ==Reset== | ||
A player can reset their | A player can reset their Assignable Attributes once per real life hour, with players below level 10 being able to do so for free. | ||
At level 10 and higher, each reset will cost 500 Soul Crystal. | |||
==Assignable Attributes== | ==Assignable Attributes== | ||
<div style="float:right; margin-left:10px;"> | <div style="float:right; margin-left:10px;"> | ||
[[File:ExampleAssign.png|thumb|Example Melee Build, following SPR and CON breakpoints (March 2025)]] | [[File:ExampleAssign.png|thumb|Example Melee Build, following SPR and CON breakpoints (March 2025)|link=]] | ||
</div> | </div> | ||
These are the attributes you can put your stat points into to grow stronger! | These are the attributes you can put your stat points into to grow stronger! | ||
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<div style="width: 61%;"> | <div style="width: 61%;"> | ||
[[File:Faith icon 2 256.png|20px|link=]] <span style="background:#959fdb">Spirit (SPR)</span> | [[File:Faith icon 2 256.png|20px|link=]] <span style="background:#959fdb">Spirit (SPR)</span> | ||
* | *Increase Faith damage. Slightly increase Magic damage. Increases maximum MP and MP regen. | ||
<br> | <br> | ||
[[File:Attribute icon con 256.png|20px|link=]] <span style="background:#db95d1">Constitution (CON)</span> | [[File:Attribute icon con 256.png|20px|link=]] <span style="background:#db95d1">Constitution (CON)</span> | ||
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If you want to optimize your stats, keep an eye out! | If you want to optimize your stats, keep an eye out! | ||
== | ==Icon Attributes== | ||
<div style="float:right; margin-left:10px;"> | <div style="float:right; margin-left:10px;"> | ||
[[File:MainAtt.png|thumb|Example of | [[File:MainAtt.png|thumb|Example of Icon Attributes (March 2025)|link=]] | ||
</div> | </div> | ||
These are attributes that have some of the highest impact in both combat and movement! | These are attributes that have some of the highest impact in both combat and movement, and have thus been given their very own icons! You can't adjust these numbers by using Stat Points. Instead, you need to use [[:Category:Equipment|Equipment]]! | ||
<div style="display: flex; justify-content: space-between;"> | <div style="display: flex; justify-content: space-between;"> | ||
<div style="width: 61%;"> | <div style="width: 61%;"> | ||
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Additional Info | Additional Info | ||
[[File:CritFormula.png|thumb|''y'' is Crit Rate, and ''x'' is LUK]] | [[File:CritFormula.png|thumb|''y'' is Crit Rate, and ''x'' is LUK|link=]] | ||
For information's sake, the crit rate formula is as follows: Crit Rate = -1 + 2/(1+''e''⁻⁰.⁰¹⁶*ᴸᵁᴷ) | For information's sake, the crit rate formula is as follows: | ||
Crit Rate = -1 + 2/(1+''e''⁻⁰.⁰¹⁶*ᴸᵁᴷ) | |||
*In other words, from 0 to 60 LUK, you can multiply the amount of LUK by 0.75 to see your approximate crit chance (a.k.a. every 2 points gives 1.5% crit). At around 61 LUK the crit multiplier begins to decay more rapidly, and at around 90 LUK every 3 points gives 1% crit rate. Then less and less for any further points of LUK. | *In other words, from 0 to 60 LUK, you can multiply the amount of LUK by 0.75 to see your approximate crit chance (a.k.a. every 2 points gives 1.5% crit). At around 61 LUK the crit multiplier begins to decay more rapidly, and at around 90 LUK every 3 points gives 1% crit rate. Then less and less for any further points of LUK. | ||
Damage and Attack Speed interact with skills differently. Damage will help increase the power of ''all'' [[Skills]] that scale off of their damage type, while Attack Speed will only affect skills within the Attack Speed's category. For example, a skill can scale off of Faith Damage but not have its cooldown reduced by Faith Attack Speed. | |||
==Further Attributes== | ==Further Attributes== | ||
Not all Attributes have an icon dedicated to them, though some probably should given their impact. That may change someday, but for now here are all the other Attributes listed in the Attributes Window! | Not all Attributes have an icon dedicated to them, though some probably should given their impact. That may change someday, but for now here are all the other Attributes listed in the Attributes Window! | ||
*Melee Attack | |||
*Range Attack | |||
*Magic Attack | |||
*Faith Attack | |||
*Crit Damage | *Crit Damage | ||
*Elemental Effect Potency | *Elemental Effect Potency | ||
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*Chance HP Gain Per Hit | *Chance HP Gain Per Hit | ||
*Chance MP Gain Per Hit | *Chance MP Gain Per Hit | ||
Additional Info | |||
Elemental Effect Potency and Chance affect how much power you get from your Weapon's Element Type. For more information on Elemental Effect Potency and Chance, refer to the [[Element|Elements]] page. | |||
Attack Pierce refers to how many more mobs your skill will hit, and it has always been a very strong attribute. So strong in fact, it is very likely ''not'' an attribute you can even gain currently! | |||
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==Tips== | ==Tips== | ||