Triple Throw: Difference between revisions

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Combat Skills are constantly being rebalanced, so be aware that some of the numbers and details here may be inaccurate.<br>It is for that reason that we provide a general description along with the in-game description.
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'''Skill Name:''' Triple Throw<br>
'''Activate:'''<br>
<p>
<section begin=Activate />3 point<section end=Activate /><br>
<span>'''Skill Type:''' </span>
<br>
<span style="color:#e28080">Physical</span>,
<br>
<span style="color:#97a1a3">Movement</span>
 
</p>
<!--
<p>
<span style="color:#e28080"> Melee</span>  
'''Element:'''<span style="color:"> Normal</span><br>
<span style="color:#cecd80"> Range</span>  
</p>
<span style="color:#80d9e2"> Magic</span>  
'''Cost:'''  
<span style="color:#db95d1"> Faith</span>
*[[Skill Point]]: ?
-->
*Soul Crystals: ?
 
*Materials: ?
<span>'''Category:'''</span><br>
'''Item cost:'''
<span style="color:#cecd80"> Range</span> <br>
*(Throwing weapon) x 3
<br>
'''Scaling:'''
<br>
*Power: ?
 
*Mana Cost : ?
 
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'''Cooldown:''' <br>
'''Description:'''<br>  
<section begin=CD />3.0s<section end=CD />
<b><i>"Throws 3 throwing knifes, with a bit of recoil."</i></b><br>
 
(Ranger main please fill this) ~ ''Lightning266''
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'''Power:''' <br>
<section begin=Power />13 + 7/Lv<section end=Power /><br>
<br>
<br>
 
<!--
<span style="color:black;background:#e28080"> Melee</span> <section begin=meleeScaling /><section end=meleeScaling />
<span style="color:black;background:#cecd80"> Range</span> <section begin=rangeScaling /><section end=rangeScaling />
<span style="color:black;background:#80d9e2"> Magic</span> <section begin=magicScaling /><section end=magicScaling />
<span style="color:black;background:#db95d1"> Faith</span> <section begin=faithScaling /><section end=faithScaling />
<span style="color:black;background:#61D679"> Health</span> <section begin=healthScaling /><section end=healthScaling />
<span style="color:black;background:#63a5e0"> Mana</span> <section begin=manaScaling /><section end=manaScaling />
-->
 
'''Scaling:''' <br>
<span style="color:black;background:#cecd80"> Range</span> <section begin=rangeScaling />57% + 19%/Lv<section end=rangeScaling /><br>
<br>
<br>
 
 
'''Cost:''' <br>
<section begin=Cost />4 MP<section end=Cost />
 
|style="width:100%;padding-left:20px;vertical-align:top;""|
'''Size:'''<br>
N/A<br>
<br>
<br>
 
 
'''Mob Amount:'''<br>
<section begin=Mob />1<section end=Mob /><br>
<br>
<br>
 
 
'''Duration:'''<br>
<section begin=D />N/A<section end=D />
 
|}
|}
==Requirement(s)==
Lv 20 Range Passive


==Tips and Tricks==
==General Description==
Using a Throwing skill in the air will slow your descent for a short while.


This skill is most commonly used by pairing it up with [[Ninja Throw]] in a [[Skills#Macros|macro]]. It's themed similarly, and has similar half-screen range. Triple Throw will also collide with objects, so keep that in mind!
That being said, it is a lot harder to hit a wall with Triple Throw than it is with Ninja Throw. This is because Triple Throw has a lot more tracking to it than Ninja Throw does, which actually gives it two types of behavior.
When no target is nearby, Triple throw will fan its projectiles out in a cone in front of you. When used just right, you can hit targets between platforms and in hard to reach places.
With a nearby target, all knives capable of homing in will do so and reach their mark. And if multiple knives lock onto the same target and it dies before a knife lands, that knife will in fact ''change targets'' to another within range and hit that one instead!
==In-Game Description==
Quickly throws 3 throwing knives.
[[Category:Skills]]
[[Category:Range]]
[[Category:RangeScaling]]
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[[Category:Skills]]
[[Category:Skills]]
[[Category:Physical]]
[[Category:Melee]]
[[Category:Movement]]
[[Category:Range]]
[[Category:Magic]]
[[Category:Faith]]
[[Category:MeleeScaling]]
[[Category:RangeScaling]]
[[Category:MagicScaling]]
[[Category:FaithScaling]]
[[Category:HealthScaling]]
[[Category:ManaScaling]]
[[Category:Gathering]]
[[Category:Crafting]]
[[Category:Life]]
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Latest revision as of 22:47, 11 October 2025

Combat Skills are constantly being rebalanced, so be aware that some of the numbers and details here may be inaccurate.
It is for that reason that we provide a general description along with the in-game description.

Activate:
3 point



Category:
Range



Cooldown:
3.0s

Power:
13 + 7/Lv



Scaling:
Range 57% + 19%/Lv



Cost:
4 MP

Size:
N/A



Mob Amount:
1



Duration:
N/A

Requirement(s)

Lv 20 Range Passive

General Description

Using a Throwing skill in the air will slow your descent for a short while.

This skill is most commonly used by pairing it up with Ninja Throw in a macro. It's themed similarly, and has similar half-screen range. Triple Throw will also collide with objects, so keep that in mind!

That being said, it is a lot harder to hit a wall with Triple Throw than it is with Ninja Throw. This is because Triple Throw has a lot more tracking to it than Ninja Throw does, which actually gives it two types of behavior.

When no target is nearby, Triple throw will fan its projectiles out in a cone in front of you. When used just right, you can hit targets between platforms and in hard to reach places.

With a nearby target, all knives capable of homing in will do so and reach their mark. And if multiple knives lock onto the same target and it dies before a knife lands, that knife will in fact change targets to another within range and hit that one instead!

In-Game Description

Quickly throws 3 throwing knives.