Player Stats: Difference between revisions

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[[File:Player_stat.png|150px|right|]]
==Player Stats==
==Player Stats==
[[File:Player_stat.png|right|270px|]]
Every time a player levels up, they gain 5 attribute points. By opening the Attribute Menu (default key: o), players will then have the ability to allocate these points to any attribute they'd like. These points can be freely reset once per real life hour. The 6 current attributes are; Strength, Spirit, Dexterity, Constitution, Intelligence, and Luck.
Every time a player levels up, they gain 5 attribute points. By opening the Attribute Menu (default key: o), players will then have the ability to allocate these points to any attribute they'd like. These points can be freely reset once per real life hour. The 6 current attributes are; Strength, Spirit, Dexterity, Constitution, Intelligence, and Luck.



Revision as of 10:45, 22 December 2023

Player Stats

Every time a player levels up, they gain 5 attribute points. By opening the Attribute Menu (default key: o), players will then have the ability to allocate these points to any attribute they'd like. These points can be freely reset once per real life hour. The 6 current attributes are; Strength, Spirit, Dexterity, Constitution, Intelligence, and Luck.

Strength (STR)

Description: [???]

- The damage of many close-ranged Physical Skills scale from this stat.

Spirit (SPR)

Description: [???]

-

Dexterity (DEX)

Description: [???]

- The damage of many long-ranged Physical Skills scale from this stat.

Constitution (CON)

Description: Increases Max HP, and Defense slightly.

- Every 10 points of CON will grant the player +1 Defense.

Intelligence (INT)

Description: [???]

- The damage of many Magical Skills scale from this stat.

Luck (LUK)

Description: Increases critical hit chance and item drop rate. Also reduces EXP loss from death.

-


Tips

  • Whilst Soul's Remnant does not have any traditional "classes", it is somewhat recommended to stick to 2-3 stats to create a more reliable experience for yourself. For example, if you want to be more of a traditional "Mage", you would split your points mainly between INT and SPR, while occasionally dipping into LUK for some crit.