Dungeons: Difference between revisions
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==Dungeon Locations== | ==Dungeon Locations== | ||
The Slime Garden Dungeon can be found on the Behind The Garden map | The [[Slime Garden Dungeon]] can be found on the Behind The Garden map | ||
The Plains Dungeon can be found on the Plains 3 map. | The [[Plains Dungeon]] can be found on the Plains 3 map. | ||
The Cave Trial dungeon can be found on the Deep Cave 5 map. | The [[Cave Trial dungeon]] can be found on the Deep Cave 5 map. |
Revision as of 08:50, 5 January 2025
Dungeons
Dungeons look like a floating crystal. To enter a dungeon you must first be in a party, and the party leader must have at least one Dungeon Pass in their inventory as well as an item to offer. Upon interacting ("spacebar" by default) with them, a window will appear. The party leader must drag an item into the designated box as an offering.
The difficulty of the dungeon you enter is entirely decided by the item you offer:
Item Rarity 1-3 | Normal Difficulty |
Item Rarity 4-6 | Hard Difficulty |
Item Rarity 7-9 | Extreme Difficulty |
After clicking "Enter", one of the offered item and one Dungeon Pass will be erased from the party leader's inventory, and the party will be sent into the Dungeon Entrance.
The dungeon that you enter is procedurally generated based on the item you offer. This means that if you offer a different item, even if it has the same rarity, you will enter a dungeon with a different layout. However this also means that you can enter a familiar layout by offering the same item again after completing a Dungeon run. Keep in mind that these generated layouts do reset occasionally, so layouts will not be the same from one day to the next.
However, if someone else were to offer the same item you used for your party to enter, they will join your instance of the Dungeon. This can be useful if a player dies and needs to re-enter the dungeon, or if you'd like to run a dungeon with more players than the default party size.
This may, and has, also lead to some mishaps :)
Completing a Dungeon
In order to clear a dungeon, you must: 1) find the Key Room, defeat all enemies inside it and pick up the Boss Key 2) find the Boss Room, defeat all enemies inside it
Bonus Modes
Occasionally, a temporary icon will appear above the dungeon. If it looks like an hourglass , that is "Time Trial". If it looks like a sword , that is "Double Trouble". Entering a dungeon while one of these icons float above it, will apply the bonus mode to your dungeon.
"Time Trial: Complete the dungeon within the time limit for bonus rewards!"
Upon entering the dungeon, a timer will appear at the top of your screen and begin to tick down. If you manage to clear the dungeon before the timer reaches 00:00, as in find the boss key and defeat the boss, you will receive additional rewards.
"Double Trouble: The dungeon's monsters are twice as hard, but give double EXP and drops."
Monsters within this type of bonus mode are larger, having increased health as well as increased damage. This includes the boss. These Double Trouble monsters also give a larger amount of Player EXP and Skill EXP, making it worth the (double) trouble so long as you're prepared.
Dungeon Locations
The Slime Garden Dungeon can be found on the Behind The Garden map
The Plains Dungeon can be found on the Plains 3 map.
The Cave Trial dungeon can be found on the Deep Cave 5 map.