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(Created page with "'''Soul's Remnant''', also known as '''SRO''' for its former name, is a 2D MMORPG developed by chaomoon. The gameplay is classless, designed with flexibility and strategization in mind, allowing the player to specialize into skills as desired. The gameplay focuses on grinding monsters and harvesting materials for Player XP and resources, with various crafting mechanisms built in to assist progression and play. The game is only playable through Pu...")
 
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'''Soul's Remnant''', also known as '''SRO''' for its former name, is a 2D MMORPG developed by [[chaomoon]]. The gameplay is classless, designed with flexibility and strategization in mind, allowing the player to specialize into [[skills]] as desired. The gameplay focuses on grinding [[monsters]] and harvesting materials for [[XP|Player XP]] and resources, with various [[crafting]] mechanisms built in to assist progression and play. The game is only playable through [[Public Tests|public]] and [[private tests]].
'''Soul's Remnant''', also known as '''SRO''' for its former name, is a 2D MMORPG developed by [[chaomoon]]. The gameplay is classless, designed with flexibility and strategization in mind, allowing the player to specialize into [[skills]] as desired. The gameplay focuses on grinding [[monsters]] and harvesting materials for [[Player XP|XP]] and resources, with various [[crafting]] mechanisms built in to assist progression and play. The game is only playable through [[Public Tests|public]] and [[private tests]].


Soul's Remnant began life on April 16th, 2016, under the name untitled. chaomoon has continued to work on development in between other projects. Chaomoon later adopted the name Soul's Remnant Online or SRO, occasionally also referring to the game as simply Soul's Remnant or SR. Chaomoon eventually settled on  the name Soul's Remnant, abbreviated as SRO. The game has primarily seen activity during public tests, of which there have been 6 to date.
Soul's Remnant began life on April 16th, 2016, under the name untitled. chaomoon has continued to work on development in between other projects. Chaomoon later adopted the name Soul's Remnant Online or SRO, occasionally also referring to the game as simply Soul's Remnant or SR. Chaomoon eventually settled on  the name Soul's Remnant, abbreviated as SRO. The game has primarily seen activity during public tests, of which there have been 5 to date starting in 2018.


Soul's Remnant's artstyle emulates 8-bit graphics, with significant pixelization, with significant pixelization and few colors. Soul's Remnant's [[soundtrack]] is predominantly atmospheric, designed as background music for specific settings, such as [[biomes]] or bossfights.
Soul's Remnant's artstyle emulates 8-bit graphics, with significant pixelization, with significant pixelization and few colors. Soul's Remnant's [[soundtrack]] is predominantly atmospheric, designed as background music for specific settings, such as [[biomes]] or bossfights.
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==Gameplay==
==Gameplay==
{{Main|Gameplay}}
{{Main|Gameplay}}
SRO's gameplay mainly consists of fighting monsters and gathering materials, both of which acrue both [[XP|Player XP]] and resources. These resources are then used in [[crafting]] or sold on an open market.
SRO's gameplay mainly consists of fighting monsters and gathering materials, both of which acrue both [[Player XP|XP]] and resources. These resources are then used in [[crafting]] or [[Trading|sold on an open market]].


===Fighting===
===Fighting===
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Enemies can be fought using either basic melee attacks or skills. In SRO, a [[player]] can build spellcasting builds with skills like [[Frost]] or [[Gravity Well]], melee builds with skills like [[Heavy Strike]] or [[Upward Strike]], ranged builds with skills like [[Ninja Throw]], or support builds with skills like [[Revitalize]] or [[Gravity Well]]. Additionally, the player can also play multiple roles, as SRO is classless.  
Enemies can be fought using either basic melee attacks or skills. In SRO, a [[player]] can build spellcasting builds with skills like [[Frost]] or [[Gravity Well]], melee builds with skills like [[Heavy Strike]] or [[Upward Strike]], ranged builds with skills like [[Ninja Throw]], or support builds with skills like [[Revitalize]] or [[Gravity Well]]. Additionally, the player can also play multiple roles, as SRO is classless.  


Enemies, when killed, will drop XP and resources. Nearly every monster will drop [[Soul Crystals]] (SC), which serve as a basic currency. Monsters will also occasionally drop essence of the associated monster, allowing the player to gain knowledge of the various monsters in the game and even [[tame|Taming]] them.  
Enemies, when killed, will drop XP and resources. Nearly every monster will drop [[Soul Crystals]] (SC), which serve as a basic currency. Monsters will also occasionally drop [[Mob Essence|essence]] of the associated monster, allowing the player to gain knowledge of the various monsters in the game and even [[Taming|tame]] them.  


===Gathering===
===Gathering===


Materials such as herbs, ores, and wood do not drop from mobs and instead are harvested from sites in the world. [[Plants]] and [[ore deposits]] can be found using the [[Search]] skill and harvested using the [[Herbology]] and [[Mining]] skills respectively. [[Trees]] can be harvested using the [[Herbology]] skill. Plants and trees will drop herbs and wood, along with seeds and saplings, which can be used to plant new plants and trees which will grow over time. Ore deposits will drop ore and either crystals or stone, depending on the ore type.
Materials such as herbs, ores, and wood do not drop from mobs and instead are harvested from sites in the world. [[Plants]] and [[ore deposits]] can be found using the [[Search]] skill and harvested using the [[Herbology]] and [[Mining]] skills respectively. [[Trees]] can be harvested using the [[Herbology]] skill. Plants and trees will drop herbs and wood, along with seeds and saplings, which can be used to plant new plants and trees which will grow over time. Ore deposits will drop ore and either crystals or stone, depending on the ore type.
===Crafting===
Materials and resources can be used in crafting, which allows for both crafting new items and learning new skills. The [[Cooking]], [[Alchemy]], and [[Blacksmithing]] skills all assist with crafting by unlocking more complex recipes and increasing success rates on learned existing recipes. Recipes can drop from monsters, especially bosses and [[dungeons]].


==Development==
==Development==
Soul's Remnant currently runs using a client designed in GameMaker Studio and a server running Java. The game is solely developed by [[chaomoon]], with art assets being drawn by chaomoon and by other artists based on commission.
Soul's Remnant currently runs using a client designed in GameMaker Studio and a server running Java. The game is solely developed by [[chaomoon]], with art assets being drawn by chaomoon and by other artists based on commission.


Chaomoon has said that she aims to test annually, but never more than that.  
Chaomoon has said that she aims to test annually.


==History==
==History==
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Soul's Remnant began development in April of 2016, under the name untitled. chaomoon, inspired by titles like Mabinogi and Maple Story, began working on the game sporadically, and continues to this day.
Soul's Remnant began development in April of 2016, under the name untitled. chaomoon, inspired by titles like Mabinogi and Maple Story, began working on the game sporadically, and continues to this day.


The [[pre-alpha test|2018 Alpha Test]] opened in 2018. <!-- I don't know much about this one since I didn't play it. Someone please add some info -->
The [[2018 Pre-Alpha Test|pre-alpha test]] opened in 2018. <!-- I don't know much about this one since I didn't play it. Someone please add some info -->


The [[second alpha test|2019 Alpha Test]] opened in 2019. This test shipped with most of the basic gameplay and crafting system. This test also included a very basic story in the form of mysterious notes which would very occasionally drop from mobs. This test featured randomly generated maps and a [[depth]] system, with each depth corresponding to a specific biome.
The [[2019 Alpha Test|alpha test]] opened in 2019. This test shipped with most of the basic gameplay and crafting system. This test also included a very basic story in the form of mysterious notes which would very occasionally drop from mobs. This test featured randomly generated maps and a [[depth]] system, with each depth corresponding to a specific biome.


The [[first beta test|2020 Beta Test]] opened in 2020. This test did away with the randomly generated maps and depth system, instead using a pre-generated map. This update also added Caves, Deep Caves, and a permanent dungeon entrance. This update also did away with biome dungeons, instead using the same dungeon background and setting for all dungeons. This update also added the [[housing]] system.
The [[2020 Beta Test|beta test]] opened in 2020. This test did away with the randomly generated maps and depth system, instead using a pre-generated map. This update also added Caves, Deep Caves, and a permanent dungeon entrance. This update also did away with biome dungeons, instead using the same dungeon background and setting for all dungeons. This update also added the [[housing]] system.


The [[Christmas 2021 challenge]] opened before Christmas 2021. This update themed the game around Christmas, with santa hats on [[slimes]] and monsters dropping [[candy canes]] and [[gingerbread men|Gingerbread Man]].  
The [[Christmas 2021 challenge]] opened before Christmas 2021. This update themed the game around Christmas, with [[santa hats]] on [[slimes]] and monsters dropping [[candy canes]] and [[Gingerbread Man|gingerbread men]].  


The [[2022 public test]] opened in 2022. This update added dungeon tickets and revamped trading by allowing merchants to convert [[soul crystal]] to [[XP|Player XP]] at a one-to-one ratio. <!--I also want to talk about the shifting desert and the deep deep cave and deep deep ocean but Idk what they're called :( -->
The [[2022 public test]] opened in 2022. This update added dungeon tickets and revamped trading by allowing merchants to convert [[soul crystal]] to [[Player XP|XP]] at a one-to-one ratio. <!--I also want to talk about the shifting desert and the deep deep cave and deep deep ocean but Idk what they're called :( -->

Revision as of 10:07, 31 July 2023

Soul's Remnant, also known as SRO for its former name, is a 2D MMORPG developed by chaomoon. The gameplay is classless, designed with flexibility and strategization in mind, allowing the player to specialize into skills as desired. The gameplay focuses on grinding monsters and harvesting materials for XP and resources, with various crafting mechanisms built in to assist progression and play. The game is only playable through public and private tests.

Soul's Remnant began life on April 16th, 2016, under the name untitled. chaomoon has continued to work on development in between other projects. Chaomoon later adopted the name Soul's Remnant Online or SRO, occasionally also referring to the game as simply Soul's Remnant or SR. Chaomoon eventually settled on the name Soul's Remnant, abbreviated as SRO. The game has primarily seen activity during public tests, of which there have been 5 to date starting in 2018.

Soul's Remnant's artstyle emulates 8-bit graphics, with significant pixelization, with significant pixelization and few colors. Soul's Remnant's soundtrack is predominantly atmospheric, designed as background music for specific settings, such as biomes or bossfights.

Gameplay

Main article: →Gameplay
SRO's gameplay mainly consists of fighting monsters and gathering materials, both of which acrue both XP and resources. These resources are then used in crafting or sold on an open market.

Fighting

Enemies can be fought using either basic melee attacks or skills. In SRO, a player can build spellcasting builds with skills like Frost or Gravity Well, melee builds with skills like Heavy Strike or Upward Strike, ranged builds with skills like Ninja Throw, or support builds with skills like Revitalize or Gravity Well. Additionally, the player can also play multiple roles, as SRO is classless.

Enemies, when killed, will drop XP and resources. Nearly every monster will drop Soul Crystals (SC), which serve as a basic currency. Monsters will also occasionally drop essence of the associated monster, allowing the player to gain knowledge of the various monsters in the game and even tame them.

Gathering

Materials such as herbs, ores, and wood do not drop from mobs and instead are harvested from sites in the world. Plants and ore deposits can be found using the Search skill and harvested using the Herbology and Mining skills respectively. Trees can be harvested using the Herbology skill. Plants and trees will drop herbs and wood, along with seeds and saplings, which can be used to plant new plants and trees which will grow over time. Ore deposits will drop ore and either crystals or stone, depending on the ore type.

Crafting

Materials and resources can be used in crafting, which allows for both crafting new items and learning new skills. The Cooking, Alchemy, and Blacksmithing skills all assist with crafting by unlocking more complex recipes and increasing success rates on learned existing recipes. Recipes can drop from monsters, especially bosses and dungeons.

Development

Soul's Remnant currently runs using a client designed in GameMaker Studio and a server running Java. The game is solely developed by chaomoon, with art assets being drawn by chaomoon and by other artists based on commission.

Chaomoon has said that she aims to test annually.

History

{Main|History of Soul's Remnant} Soul's Remnant began development in April of 2016, under the name untitled. chaomoon, inspired by titles like Mabinogi and Maple Story, began working on the game sporadically, and continues to this day.

The pre-alpha test opened in 2018.

The alpha test opened in 2019. This test shipped with most of the basic gameplay and crafting system. This test also included a very basic story in the form of mysterious notes which would very occasionally drop from mobs. This test featured randomly generated maps and a depth system, with each depth corresponding to a specific biome.

The beta test opened in 2020. This test did away with the randomly generated maps and depth system, instead using a pre-generated map. This update also added Caves, Deep Caves, and a permanent dungeon entrance. This update also did away with biome dungeons, instead using the same dungeon background and setting for all dungeons. This update also added the housing system.

The Christmas 2021 challenge opened before Christmas 2021. This update themed the game around Christmas, with santa hats on slimes and monsters dropping candy canes and gingerbread men.

The 2022 public test opened in 2022. This update added dungeon tickets and revamped trading by allowing merchants to convert soul crystal to XP at a one-to-one ratio.