Beginner's Guide: Difference between revisions

Overhauled this page, the previous versions are still here in case you feel I did too much!
(Overhauled this page, the previous versions are still here in case you feel I did too much!)
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This is a spoiler-free guide to the basics of Soul's Remnant. The main functions of the game are explained, with some information omitted for the sake of maintaining that new player experience.
This is a spoiler-light guide to the basics of Soul's Remnant. The main functions of the game will be explained here, with some information omitted for the sake of maintaining that new player experience.


==Controls==
Firstly, here are a few extra key combinations that are not shown anywhere in the game. Maybe they'll be helpful to you!
Controls can be rebound within the settings, however the Default controls are displayed below for your convenience.


*Toggle Fullscreen (Control + F4)
*Toggle FPS/Ping Viewer (Control + F3)
==Dungeons==
Dungeons contain valuable items within. Clearing a dungeon will net you some of those valuables, along with a good amount of Player EXP. To enter a dungeon you must first be in a party, and the party leader must have at least one type of Dungeon Pass in their inventory. Normal, Hard, or Extreme. Upon interacting [spacebar] with the floating crystal, a window will appear. The party leader must then drag their chosen Dungeon Pass into the designated box as an offering. Greater difficulties yield greater rewards, but they also demand that you fight harder foes. Good luck!
After clicking "Enter", the offered Dungeon Pass will be erased from the party leader's inventory, and the party will be sent into the Dungeon Entrance. The dungeon's layout will be mapped in the upper right-hand corner of your screen as you progress.
''Every dungeon that you enter is procedurally generated, making each run different from the last.''
When looking to do your first dungeon, we highly recommend doing a Normal Grassy Dungeon. If you need help finding where this dungeon might be, we recommend pressing the Up key on a certain sign.
'''May your first dungeon run be a good one!'''
==Death==
After taking lethal damage, you will be warped back to [[Spawn]]. While you wait, the screen will fade to black as a few messages appear on screen to tell you what you have lost:
'''EXP loss''':<br> You lose 8% of your current level's EXP. This loss can be reduced by having a higher LUK stat.
'''Soul Crystal loss''':<br> You lose 3% of your soul crystals.
<!-- '''IMPORTANT NOTE''': In Soul's Remnant ''it is possible to DOWNLEVEL''. When you die in Soul's Remnant, you lose EXP. If you lose enough EXP to go below 0, you will go down a level. This means it is entirely possible to downlevel back to level 1, if you die enough times. -->
==Survival Tips==
While doing more damage is always great, it's important to keep yourself alive and healthy. In order to do that, here are a few tips!
'''Joining a Guild'''<br>
A helpful [[Guild]] is one of the best ways to keep yourself alive! Not only because you'll have people looking out for you, but also because of Guild Perks. There are a variety of perks, some of them being very handy in keeping you in the fight!
'''CON'''<br>
Try adding a few of your Stat points into CON. Even just 4 points into CON can noticeably increase your health pool, as well as increase your DEF by 1!
'''Portal Crystals'''<br>
When used, items like [[Spawn Crystal]]s will create a portal to the location they mention directly behind its user. A Spawn Crystal for example will open a white portal that leads directly to [[Spawn]]. It's not only convenient, it can be absolutely life-saving!
*''Note:'' Portal Crystals cannot be used near other portals. If you're fighting a dangerous enemy near a portal, don't waste time trying to use a crystal!
'''Campfires'''<br>
Placing a [[Campfire]] down will not only create a source of light in the map, but it will also increase the health recovery and mana recovery of everyone near it! You can't place any campfires down in a Dungeon, but that only shows how powerful they are! Keeping a few campfires on hand can be very convenient, if not outright necessary when trying to hunt down monsters above your level.
*''Note:'' Campfires cannot be placed underwater. Don't venture into the beach or the ocean thinking you can use campfires!
==Day and Night==
Night lasts for roughly twenty-two real world minutes, from 7pm to 5am in World Time. Background music is replaced with ambient noise, most maps grow dark and make every source of light that much more precious.
And whatever other changes night may or may not bring is for you to discover.
==Options Menu==
You can access the Options Menu after pressing the ESC key. We recommend reading through all the tabs to see what you can do and how you can do it. Here are some notable details!
'''1)'''<br> Inside the ''General'' → ''General'' tab is a toggle for something called "Auto Strafe on Skill Use", and in the ''Controls → General'' tab is the option to bind your "Strafe" key. <br>
Strafing refers to the ability to keep facing a chosen direction regardless of how you move. It can be a very useful tool in continuing to damage the enemy while walk away from them!
'''2)'''<br> All the keybinds below "Strafe" in the ''Controls → General'' tab are related to [[Housing]]. Also, [[Campfire]]s. <br>
The "Build Tgl" key will help you close the Build interface, remember that when sprucing up your home or setting up a campfire!
'''3)'''<br> Pressing the "Hotbars" keybind, located in the ''Controls → Misc'' tab, will switch you between 3 states: See your first hotbar → See both hotbars → See no hotbars → <br>
If Backslash (\) is not a "safe" enough keybind for you, we suggest assigning it to something safer. Accidentally removing your hotbars during a fight is the ''last'' thing you want to do.
'''4)'''<br> And finally, inside the ''Controls → Misc'' tab are keybinds you can press to summon a collection of fun little emoticon. Use them as you please <3
==Quick Menu==
Clicking the "Menu" button, which is in the bottom right corner of the screen by default, will open the "Quick Menu". Here's what it looks like:
<div style="float:right; margin-left:10px;">
[[File:Exptracker.png|300px|thumb|'''The "EXP Tracker" menu can be very useful in determining what maps you can get the best EXP rates in!''']]
</div> 
{| class="wikitable" style="margin:left"  
{| class="wikitable" style="margin:left"  
|+ Basic Controls
|World Map (M)
| Left/Right Arrow Keys || Move Left/Right
|-
| Up || Use Portal
|-
| Z || Basic Attack
|-
| X || Jump (You can double jump)
|-
| V || Pick Up Item
|-
|-
| Enter || Chat
|Inventory Menu (I)
|}
 
{| class="wikitable" style="margin:left"
|+ Menus
| I || Inventory Menu
|-
|-
| L || Equipment Menu
|Equipment Menu (L)
|-
|-
| O || Attributes Menu
|Stats Menu (O)
|-
|-
| K || Skills Menu
|Skills Menu (K)
|-
|-
| ESC || Escape Menu
|Crafting (Comma)
|-
|-
| N || Guild Menu
|Quests (Forward Slash)
|-
|-
| P || Party Menu
|Research Menu (B)
|-
|-
| M || Crafting Menu
|Buddies (Period)
|}
 
{| class="wikitable" style="margin:left"
|+ ETC
| Control + F4 || Toggle Fullscreen
|-
|-
| Control + F3 || Toggle FPS/Ping Viewer
|Party Menu (P)
|-
|-
| Control + F2 || Toggle Physics Debug Viewer
|Guild Menu (N)
|-
|-
| F9 || Toggle UI
| EXP Tracker
|}
|}


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{| class="wikitable" style="margin:left"  
{| class="wikitable" style="margin:left"  
|+ In-Game Controls
|+ style= "text-align:left;"| In-Game Controls
| Control + Left Click item within inventory || Shares the item on Discord for others to see!
| Control + Left Click item within inventory || Shares the item on Discord for others to see!
|}
|}


{| class="wikitable" style="margin:left"  
{| class="wikitable" style="margin:left"  
|+ Discord Controls
|+ style= "text-align:left;"| Discord Controls
| !help || Displays server bot commands
| !rewards || Provides a step-by-step guide to getting Private Test Access for [https://patreon.com/chaomoon Patreon] supporters!
|-
|-
| !profile || Shows the badges you have on your Chaomoon Account. Your Discord account must be linked for this to work.
| !profile || Shows the badges you have on your Chaomoon Account. Your Discord account must be linked for this to work.
|-
|-
| !profile [account name] || Shows the badges a Chaomoon Account has.
| !profile [account name] || Shows the badges a Chaomoon Account has. <!--
|-
|-
| !item [item name] || Gives a brief description of an item, as well as it's Item Rarity.
| !item [item name] || Gives a brief description of an item, as well as it's Item Rarity.
|-
|-
| !skill [skill name] || Gives a brief description of a skill, as well as it's scaling.
| !skill [skill name] || Gives a brief description of a skill, as well as it's scaling. -->
|}
|}


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{| class="wikitable" style="margin:left"  
{| class="wikitable" style="margin:left"  
|+ Chat Commands
| /kill || Kills you.
| /kill || Kills you.
|-
|-
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| /g [message] || Used to send messages that only your guildmate(s) can see. Green text.
| /g [message] || Used to send messages that only your guildmate(s) can see. Green text.
|}
|}
 
<!--
==Attributes==
==Attributes==
Every time you level up, you gain 5 attribute points. These can be used to increase the various attributes: <span style="background:#e28080"> STR</span>, <span style="background:#cecd80"> DEX</span>, <span style="background:#80d9e2"> INT</span>, <span style="background:#959fdb"> SPR</span>, <span style="background:#db95d1"> CON</span>, and <span style="background:#c895db"> LUK</span>. More information on these attributes will be displayed if you hover your mouse over the icons in the attribute window. You can reset your attributes for free, with a cooldown of 1 hour.
Every time you level up, you gain 5 attribute points. These can be used to increase the various attributes: <span style="background:#e28080"> STR</span>, <span style="background:#cecd80"> DEX</span>, <span style="background:#80d9e2"> INT</span>, <span style="background:#959fdb"> SPR</span>, <span style="background:#db95d1"> CON</span>, and <span style="background:#c895db"> LUK</span>. More information on these attributes will be displayed if you hover your mouse over the icons in the attribute window. You can reset your attributes for free, with a cooldown of 1 hour.
==Leveling Up==
You level up after gaining enough Player EXP. If you want to know the exact numbers, you can hover over your experience bar. Player EXP can be acquired by defeating monsters and completing quests. Every time you level up you gain: A slight increase in HP and MP, 5 attribute points, and 2 skill points.
'''IMPORTANT NOTE''': In Soul's Remnant ''it is possible to DOWNLEVEL''. When you die in Soul's Remnant, you lose EXP. If you lose enough EXP to go below 0, you will go down a level. This means it is entirely possible to downlevel back to level 1, if you die enough times.


==Skills==
==Skills==
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Skills gain Skill EXP by using them. For example, you can level damaging skills only by last hitting enemies with said skill, healing skills by healing yourself/allies, or buffing skills by hitting enemies with any physical skill while the buff is in use. Skills can also gain EXP through the use of Skill Books, which are mainly found in dungeons. Some skills can only gain EXP with these books. Once a skill has enough EXP to level up, you must go into the Crafting Menu (M) and level upgrade it before the skill can earn any more Skill EXP.
Skills gain Skill EXP by using them. For example, you can level damaging skills only by last hitting enemies with said skill, healing skills by healing yourself/allies, or buffing skills by hitting enemies with any physical skill while the buff is in use. Skills can also gain EXP through the use of Skill Books, which are mainly found in dungeons. Some skills can only gain EXP with these books. Once a skill has enough EXP to level up, you must go into the Crafting Menu (M) and level upgrade it before the skill can earn any more Skill EXP.
 
-->
==Dungeons==
Dungeons look like a floating crystal, and contain valuable items within. To enter a dungeon you must first be in a party, and the party leader must have at least one Dungeon Pass in their inventory as well as an item to offer. Upon interacting ("spacebar" by default) with the floating crystal, a window will appear. The party leader must then drag an item into the designated box as an offering. 
 
The difficulty of the dungeon you enter is decided by the item you offer:
 
{| class="wikitable" style="margin:left"
|+ Dungeon Difficulty
| Item Rarity 1-3 || Normal Difficulty
|-
| Item Rarity 4-6 || Hard Difficulty
|-
| Item Rarity 7-9 || Extreme Difficulty
|}
 
After clicking "Enter", one of the offered item and one Dungeon Pass will be erased from the party leader's inventory, and the party will be sent into the Dungeon Entrance. The dungeon's layout will be mapped in the upper right-hand corner of your screen as you progress. The item you offered will show as well.
 
May your first dungeon be a good one!
 
==Death==
When you die, you lose EXP and Soul Crystals. How much you lose depends on how far you've progressed through the game.
 
'''Item Loss''': If you die while in a dungeon, you may lose one or more items - including those you have equipped. The amount you lose is dependent on the difficulty of the dungeon:
 
{| class="wikitable" style="margin:left"
|+ Dungeon Item Loss
| Normal (1-3) || No items lost
|-
| Hard (4-6) || 1 item lost
|-
| Extreme (7-9) || 2 items lost
|}
It is possible to prevent items from being lost by blessing it with a craftable item (you do not have the recipe for this item at the start of the game). If an item that is blessed is chosen to be lost, it will instead lose it's blessing.
 
'''EXP loss''': You lose 8% of your current level's EXP. This can be reduced by your LUK stat.
 
'''Soul Crystal loss''': You lose 3% of your soul crystals.
 
You will be warped back to Spawn upon death.
 
==Day and Night==
Night lasts for roughly twenty-two real world minutes, from 7pm to 5am in World Time. Background music is replaced with ambient noise, most maps grow dark and make every source of light that much more precious.
 
And whatever other changes night may or may not bring is for you to discover.
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