Triple Throw: Difference between revisions

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Combat Skills are constantly being rebalanced, so be aware that some of the numbers and details here may be inaccurate.<br>It is for that reason that we provide a general description along with the in-game description.
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'''Skill Name:'''<br>  
'''Activate:'''<br>
Magic Burst
<section begin=Activate />3 point<section end=Activate /><br>
<br>
<br>


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<span>'''Category:'''</span><br>
<span>'''Category:'''</span><br>
<span style="color:#e28080"> Melee</span>  
<span style="color:#cecd80"> Range</span> <br>
<br>
<br>




'''Activate:'''<br>
'''Cooldown:''' <br>
<section begin=Activate />1 point<section end=Activate />
<section begin=CD />3.0s<section end=CD />


 
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'''Description:'''<br>
'''Power:''' <br>
<b><i>"test"</i></b><br>
<section begin=Power />13 + 7/Lv<section end=Power /><br>
<br>
<br>


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'''Scaling:''' <br>
'''Scaling:''' <br>
<span style="color:black;background:#80d9e2"> Magic:</span> <section begin=magicScaling />100 +5 per level<section end=magicScaling />
<span style="color:black;background:#cecd80"> Range</span> <section begin=rangeScaling />57% + 19%/Lv<section end=rangeScaling /><br>
<br>
<br>
 
 
'''Cost:''' <br>
<section begin=Cost />4 MP<section end=Cost />
 
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'''Size:'''<br>
N/A<br>
<br>
<br>




'''Power:''' <br>
'''Mob Amount:'''<br>
<section begin=Power />10<section end=Power />
<section begin=Mob />1<section end=Mob /><br>
<br>
<br>


'''Cooldown:''' <br>
<section begin=CD />5.0s<section end=CD /><br>


'''Duration:'''<br>
<section begin=D />N/A<section end=D />


'''Cost:''' <br>
<section begin=Cost />2 MP<section end=Cost /><br>
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==Requirement(s)==
Lv 20 Range Passive
==General Description==
Using a Throwing skill in the air will slow your descent for a short while.
This skill is most commonly used by pairing it up with [[Ninja Throw]] in a [[Skills#Macros|macro]]. It's themed similarly, and has similar half-screen range to it.
Triple Throw has a lot more tracking to it than Ninja Throw does, though, which gives it two types of behavior.
When no target is nearby, Triple throw will fan its projectiles out in a cone in front of you. When used just right, you can hit targets in hard to reach places.
With a nearby target, all knives capable of homing in will do so and reach their mark.
==In-Game Description==
Quickly throws 3 throwing knives.


[[Category:Skills]]
[[Category:Skills]]
[[Category:Melee]]
[[Category:Range]]
[[Category:MeleeScaling]]
[[Category:RangeScaling]]
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[[Category:Skills]]
[[Category:Skills]]

Revision as of 21:20, 11 October 2025

Combat Skills are constantly being rebalanced, so be aware that some of the numbers and details here may be inaccurate.
It is for that reason that we provide a general description along with the in-game description.

Activate:
3 point



Category:
Range



Cooldown:
3.0s

Power:
13 + 7/Lv



Scaling:
Range 57% + 19%/Lv



Cost:
4 MP

Size:
N/A



Mob Amount:
1



Duration:
N/A

Requirement(s)

Lv 20 Range Passive

General Description

Using a Throwing skill in the air will slow your descent for a short while.

This skill is most commonly used by pairing it up with Ninja Throw in a macro. It's themed similarly, and has similar half-screen range to it.

Triple Throw has a lot more tracking to it than Ninja Throw does, though, which gives it two types of behavior.

When no target is nearby, Triple throw will fan its projectiles out in a cone in front of you. When used just right, you can hit targets in hard to reach places.

With a nearby target, all knives capable of homing in will do so and reach their mark.

In-Game Description

Quickly throws 3 throwing knives.