Player Stats: Difference between revisions
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==Player Stats== | ==Player Stats== | ||
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[[File:Player_stat.png|thumb|Exaggerated stat]] | |||
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Every time a player levels up, they gain 5 attribute points. By opening the Attribute Menu (default key: o), players will then have the ability to allocate these points to any attribute they'd like. These points can be freely reset once per real life hour. The 6 current attributes are; Strength, Spirit, Dexterity, Constitution, Intelligence, and Luck. | Every time a player levels up, they gain 5 attribute points. By opening the Attribute Menu (default key: o), players will then have the ability to allocate these points to any attribute they'd like. These points can be freely reset once per real life hour. The 6 current attributes are; Strength, Spirit, Dexterity, Constitution, Intelligence, and Luck. | ||
Revision as of 11:16, 22 December 2023
Player Stats
Every time a player levels up, they gain 5 attribute points. By opening the Attribute Menu (default key: o), players will then have the ability to allocate these points to any attribute they'd like. These points can be freely reset once per real life hour. The 6 current attributes are; Strength, Spirit, Dexterity, Constitution, Intelligence, and Luck.
Strength (STR)
Description: [???]
- The damage of many close-ranged Physical Skills scale from this stat.
Spirit (SPR)
Description: [???]
-
Dexterity (DEX)
Description: [???]
- The damage of many long-ranged Physical Skills scale from this stat.
Constitution (CON)
Description: Increases Max HP, and Defense slightly.
- Every 10 points of CON will grant the player +1 Defense.
Intelligence (INT)
Description: [???]
- The damage of many Magical Skills scale from this stat.
Luck (LUK)
Description: Increases critical hit chance and item drop rate. Also reduces EXP loss from death.
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Tips
- Whilst Soul's Remnant does not have any traditional "classes", it is somewhat recommended to stick to 2-3 stats to create a more reliable experience for yourself. For example, if you want to be more of a traditional "Mage", you would split your points mainly between INT and SPR, while occasionally dipping into LUK for some crit.