Template:CombatScaling

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Revision as of 22:02, 5 January 2025 by Marno (talk | contribs) (Created page with "{| div class="mw-collapsible mw-collapsed wikitable sortable" ! colspan = 20 style="width: 70em" | Combat Scaling |- ! style="width: 10em" | Name!! Learn !! style="width: 6em" | Element !! <span style="background:#e28080"> STR</span> !! <span style="background:#cecd80"> DEX</span> !! <span style="background:#80d9e2"> INT</span> !! <span style="background:#959fdb"> SPR</span> !! <span style="background:#db95d1"> CON</span> !! <span style="background:#c895db"> LUK</span>...")
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Combat Scaling
Name Learn Element STR DEX INT SPR CON LUK Cost Cooldown
Heavy Strike 3 Points Normal 60% 30%
Grapple Strike 2 Points Normal 60% 30%
Upward Strike 3 Points Normal 60% 30%
Dash Strike 3 Points Normal 40% 60%
Fire Charge 2 Points Fire 50% 50% 8
Ice Charge 2 Points Ice 100% 8
Ghost Charge 2 Points Ghost 8
Metal Charge 2 Points Metal 50% 50% 8
Lightning Charge 2 Points Lightning 50% 50% 8
Water Charge 2 Points Water 50% 50% 8
Soul Shot 3 Points Normal 45% 40% 20%
Frost 3 Points Ice 90% 10%
Flame Barrage 3 Points Fire 40% 50%
Gravity Well 3 Points Metal 90% 10%
Ninja Throw 3 Points Normal 80% 30%
Triple Throw 3 Points Normal 20% 70% 30%
Arrow Rain 3 Points Normal
Revitalize 3 Points Healing 60% 20% 30% 6
Medishot 3 Points Healing 20% 60% 20%
Roll 1 Point None
Burst Shield 2 Points Normal
Mana Shield 2 Points None
Taunt 2 Points None 100%
Armor Link 2 Points None 80% 10%