Whirlwind

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Revision as of 20:32, 17 October 2025 by Marno (talk | contribs) (→‎General Description)
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Combat Skills are constantly being rebalanced, so be aware that some of the numbers and details here may be inaccurate.
It is for that reason that we provide a general description along with the in-game description.

Activate:
4 points



Category:
Melee



Cooldown:
9.0s

Power:
20 + 10/Lv



Scaling:
Melee 103.6% + 13.2%/Lv
Faith 95.6% + 12.2%/Lv
Magic 105.6% + 13.2%/Lv


Cost:
9 MP

Size:
N/A



Mob Amount:
3



Duration:
3.05s

Requirement(s)

Lv 12 Magic Passive and Level 30 Melee Passive

General Description

  • This is considered a Channeled skill. During its duration, the only other skills you can use are Dash and Blink.

You don't just create a whirlwind, you become the whirlwind! During its channel you can move and jump around, dealing damage to enemies and sucking them in.

Be warned, however. Channeled skills lock you out of most other skills, so have some helpful consumables handy perhaps!

In-Game Description

Create a whirlwind that suck in the enemies towards you. You gain bonus movement speed, jump and 25(+5/lv)(+0.15/INT) shield upon using the skill.

"this skill creates 'fun and engaging' hunt" - P